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Custom Warning Generator [Ver 2.0.2.2 3rd April] [BC2, BF3]


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Originally Posted by tostaky*:

 

One question with maximum distance for base camping(I put on 100). Warning message come when someone kill under 100 meter in the zone. I want the opposite when some one kill above 100 meter. Is it possible?

 

When I get a chance I'll look at that.. I thought I'd fixed the neutral thing, guess not.

 

As for the 'over' 100 m bit, I'll look at that too.. Seems like a fairly simple thing.. I'll probably just put a Within/Outside option.. Or perhaps just make it -100 for over 100

Have you add it?
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Originally Posted by badlizz*:

 

Sorry to ask a dumb question, but I can't figure out how to get this installed for BF3

 

Packages file goes into packages?

CCustomWarningBuilder.inc goes into the plugins folder?

Then do I put the files from the BFBC2 folder into my BF3 instead ?

 

So far all I see once I did the above is... see attached image.

 

Attached Files:

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Originally Posted by Zaeed*:

 

Sorry to ask a dumb question, but I can't figure out how to get this installed for BF3

 

Packages file goes into packages?

CCustomWarningBuilder.inc goes into the plugins folder?

Then do I put the files from the BFBC2 folder into my BF3 instead ?

 

So far all I see once I did the above is... see attached image.

Yep, thats installed..

 

Depending on how many warnings you want to create, put that number in the "Number of warning types" box

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Originally Posted by badlizz*:

 

oh, thanks for the quick reply. Are there some examples somewhere of how to set up the warnings (command driven)

I see a lot of posts on here regarding the map zone settings, but since they do not work for Bf3 I am a little stumped as to how to make a warning from start to finish.

 

For instance I would like for admins to be able to say "warning Badlizz Do not attack the uncap base" using a simple command like baserape badlizz

 

From what I have read about this, this seems to be a possibility but I am somewhat lost as to where to go.

 

Attached Files:

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Originally Posted by Zaeed*:

 

An example of one I like is Bad Conduct.

 

Set the command to 'warn', no quote marks

I usually just use Account permissions

Clear when the player leaves the server

Yell set to No (BF3 issue, I might release an update that removes this option)

Private set to No (BF3 issue again)

Public warning message set to "%pn% this is your %wn% warning for bad conduct!"

Kill player after 2 warnings

Kill message "%pn% has been killed due to bad conduct. Next time you'll be kicked"

Final action Kick

Kick on 3 warnings

Kick message "%pn% has been kicked due to bad conduct"

 

You could easily modify that to become a baserape message..

 

Sometimes I also setup a fun message, such as "%pn% was slapped with a smelly tuna!!!!"

Command: slap

Simple rules, no killing. final action is to keep warning.. You can keep doing it as much as you want.

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Originally Posted by badlizz*:

 

Thank you for that, it helped me a lot.

Do you have more examples of things people do with this. I can only come up with a couple of ideas at the moment but I feel that there are things I am missing.

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Originally Posted by comic*:

 

this might be out there but on my server I don't allow tach lights. Can this be setup to do these things for that,I don't see it as possible on the weapons limiters. Was just wondering,would be awesome if possible

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Originally Posted by Zaeed*:

 

Not really no..

 

for starters this plugin doesn't do that sort of thing, unless you create a new command that warns people about tact lights..

 

second, the protocol does not send through what kit items a player has, so there is no way to tell if they are using a tact light or not.

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Originally Posted by scorpionfr59*:

 

Hello Zaeed,

I read the posts in the areas worked with BF3!

But how do you define an area for you? because you could see on the map BC2 and we have no problem determining an area and apply the rules!

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Originally Posted by comic*:

 

Not really no..

 

for starters this plugin doesn't do that sort of thing, unless you create a new command that warns people about tact lights..

 

second, the protocol does not send through what kit items a player has, so there is no way to tell if they are using a tact light or not.

thanks i thought so but never know til you ask,,thanks
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Originally Posted by S69Dessy*:

 

Hi . Please can some one help. I would like to set up the custom warn Gen to be able to warn people if they do not obey the server rules , is this possible? ie: We do not allow bunny hopping on our server so how do I set it up so that a Clan member can warn someone not to bunny hop?

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Originally Posted by Blackis*:

 

Hi . Please can some one help. I would like to set up the custom warn Gen to be able to warn people if they do not obey the server rules , is this possible? ie: We do not allow bunny hopping on our server so how do I set it up so that a Clan member can warn someone not to bunny hop?

For BF3

 

Setup

 

Number of warnings types 1

 

Log to console = No

 

Confirm command = yes

 

Ban after X kicks = No

 

 

 

Warning-1

 

1.1 Name = Warning

 

1.2 Description = bunny hop

 

1.3 Enable = Yes

 

1.4 Automatic zone warning? = No

 

1.4 Command = warnbun (or wath ever you want )

 

1.4 Permission = Account

 

1.6 Clear warning interval = Leave server

 

1.7 Yell warning = No

 

1.8 Private warning = No

 

1.9 Public warning messag = This is your %wn% warning for using bunny hop!

 

1.10 Kill player after X warnings = Yes

 

1.10 Kill onXth warning = 3

 

1.10 Yell kill message = No

 

1.10 Private kill = No

 

1.10 Public kill message = You were killed for using bunny hop!

 

1.11 Final action = Kick

 

1.11 Kick on Xth warning = 4

 

1.11 Yell kick message = No

 

1.11 Private kick = No

 

1.11 Public kick message = You are being kicked for using bunny hop!

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  • 2 months later...

Originally Posted by TonnySenior*:

 

Hi guys

I have downloaded the plugin, and placed the costumwarningsbuilder.cs in the server layer server - plugin - bc2 map, and in the plugin map, to make sure, and restarted the procon layer, and it dosent show up in my plugins, anybody know what i am douing wrong?

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Originally Posted by Zaeed*:

 

You should have a .inc file also..

 

The .inc goes in the plugin folder, and the .cs goes into the game folder

so /Plugins for the .inc

and /Plugins/BFBC2 for the .cs

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  • 2 months later...

Originally Posted by Gleedo*:

 

Hello, thanks for this plugin :smile:

 

I have mine setup for warnings only when someone breaks a rule.

 

Upon type @rule1 playername, they indeed see the message yelled which is perfect, and i have the 'yell warning time' set to 8 which is default, but for some reason, the message stays on screen all the time, even after dying and respawning.

 

Can't quite see what I have done wrong.

 

Posted Image

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Originally Posted by aduh*:

 

2 questions:

 

1. In BF3 TDM mode - can I use this plugin to get rid of sniping roof campers on Kharg Island ?

2. In BF3 CQ - Operation Metro - can I stop baserape (both sides) ?

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Originally Posted by GunfighterJ*:

 

The server I admin on has about 19 custom warns on it. However every time we restart the host layer, we have to delete all our warns or remove this plugin because it causes the layer to not load. Is this unheard of? It's really frustrating for the clan I'm in to have to manually input all the warns over and over and over.

 

Is this just us or is there some solution we're missing?

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Originally Posted by Hutchew*:

 

The server I admin on has about 19 custom warns on it. However every time we restart the host layer, we have to delete all our warns or remove this plugin because it causes the layer to not load. Is this unheard of? It's really frustrating for the clan I'm in to have to manually input all the warns over and over and over.

 

Is this just us or is there some solution we're missing?

Doing the same for us, too.....on four servers. Would eventually load, but procon layer would be very laggy. Uninstalled pending resolution.

 

Thanks for your efforts, Zaeed. Hope you get it figured out. Possible to recode it and take out the zones and what-not that won't work in BF3? Maybe that would fix it up.

 

Hutchew

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Originally Posted by Hutchew*:

 

Hello, thanks for this plugin :smile:

 

I have mine setup for warnings only when someone breaks a rule.

 

Upon type @rule1 playername, they indeed see the message yelled which is perfect, and i have the 'yell warning time' set to 8 which is default, but for some reason, the message stays on screen all the time, even after dying and respawning.

 

Can't quite see what I have done wrong.

Same thing here. Yells never go away until another yell is made.
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