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Custom Warning Generator [Ver 2.0.2.2 3rd April] [BC2, BF3]


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Originally Posted by Repoman1*:

 

I run ours from our dedicated game server for other games. So when i over write an updated plugin I stop the procon server and restart. Are you able to stop and restart the service for it? If you can just do that and will load the new dll.

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Originally Posted by Sp00k*:

 

oh yeah of course, i always stop the procon while i load in a new file. I will try again as soon as i have time, and the darn server is empty lol. The other day i left us without admin for an hour with a full server while i was scrambling to revert back to the old version lol

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Originally Posted by Zaeed*:

 

oh i will definitely test it out with helimagnets plugin. ill report back as soon as i can mess with it, kinda busy atm

just so you know.. It'll only work with helimagnets plugin if you don't use the built-in excess kick -> ban function
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Originally Posted by gabipaci*:

 

Hi Mate!

 

I have little question.

I set rule for "no baserape", and we try out with clanmates.

First-warning ok

Second kill not working (warning again)

Third kick not working (warning again)

Have U any idea?

Maybe this plugin cant working with basic mapzone plugin?

Névtelen-1.jpg[/attachment:23wm6wb3]

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Originally Posted by BlackEvil*:

 

Hi Mate!

 

I have little question.

I set rule for "no baserape", and we try out with clanmates.

First-warning ok

Second kill not working (warning again)

Third kick not working (warning again)

Have U any idea?

Maybe this plugin cant working with basic mapzone plugin?

Névtelen-1.jpg[/attachment:1c8pc2wn]

I have exactly the same problem :mad:
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Originally Posted by gabipaci*:

 

I have my basic mapzone plugin disabled. Just let the Custom Warning Generator do all the work.

Not working.

 

 

First kill in protected zone - warning:This is your last warning for Baseattack!

Second kill - kill with msg:You were killed for excessive Baseattack!

Third kill - msg:You were kicked for excessive Baseattack! NO ACTION!

Fourth kill - msg:You were kicked for excessive Baseattack! NO ACTION!

Fifth kill - msg:You were kicked for excessive Baseattack! NO ACTION!

and again, again, again

 

Regards

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Originally Posted by Sp00k*:

 

ive had the same problem gabipaci, the kick command wont work, it only announces it with no action. I have it set to kick on 2nd warning. The only command i got to work was temporary ban within the warnings themselves. If i enable the global banner up top, none of the final actions in my warnings work.

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Originally Posted by gabipaci*:

 

Thanks, i will try out tonight.

 

Please check this story:procon_1.5.1.1.zipNévtelen-1.jpg[/attachment:1gm5o2o3]

When i add same rules for 1 and 2 zones, plugin will be use thogether?

If rules is No baseattack:

first kill - warning

second kill - adminkill

third kill - temp ban

 

If sb attack the zone 1 get warn, after attack zone 2 is warn again (he is not attack the zone 2 befor that, only zone 1) or get adminkill? (I hope adminkill)

And zone 3: If sb attack in zone 3 this is not duplicated zone? Not get adminkill in first time?

 

 

Just in case for my beautiful English ( :mad:ops: ):

Located the problem.. For the time being it should all work fine if you set Ban after X kicks to 'No'

With this setting get

warn

kill

ban for 10 minute by name

Correct?

Névtelen-2.jpg[/attachment:1gm5o2o3]

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Originally Posted by Zaeed*:

 

Thanks, i will try out tonight.

 

Please check this story:procon_1.5.1.1.zipNévtelen-1.jpg[/attachment:34fiy1tz]

When i add same rules for 1 and 2 zones, plugin will be use thogether?

If rules is No baseattack:

first kill - warning

second kill - adminkill

third kill - temp ban

 

If sb attack the zone 1 get warn, after attack zone 2 is warn again (he is not attack the zone 2 befor that, only zone 1) or get adminkill? (I hope adminkill)

And zone 3: If sb attack in zone 3 this is not duplicated zone? Not get adminkill in first time?

 

 

Just in case for my beautiful English ( :mad:ops: ):

Located the problem.. For the time being it should all work fine if you set Ban after X kicks to 'No'

With this setting get

warn

kill

ban for 10 minute by name

Correct?

Névtelen-2.jpg[/attachment:34fiy1tz]

same warning applies across all zones linked to it..

 

those settings are right.. You might want to change the messages.

%pn% = person warned

%wn% = warning number

 

so you want %wn% warning for %pn%

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Originally Posted by kingdii*:

 

Just downloaded version 1.0.7.1 today and not sure we got the whole thing! All we have is:

Setup

Number of warning types

Log to console

Confirm command

Ban after X kicks?

 

Looking at the thread here, seems we're missing the rest. Are we doing something wrong or?

 

Thanks!

 

kingdii

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Originally Posted by Zaeed*:

 

Just downloaded version 1.0.7.1 today and not sure we got the whole thing! All we have is:

Setup

Number of warning types

Log to console

Confirm command

Ban after X kicks?

 

Looking at the thread here, seems we're missing the rest. Are we doing something wrong or?

 

Thanks!

 

kingdii

Number of warning types. Give this a number, relating to how many warnings you want.
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Originally Posted by gabipaci*:

 

I can't draw the map zone on my maps. The symbol I am supposed to click on in Step 1 in the post with the tutorial is grayed out.

U no have full-full access!

Go to account, edit yours, scroll down to Battle Map, take tick to Edit map zones, save the privileges, and u will can edit in your layer.

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Originally Posted by GrossKopf*:

 

Ok, I can draw zones now. I have a question though. Does this only detect if someone causes damage to enemy assets (vehicles, AA gun, etc) and if they injure the enemy? Does it work before the minimum number of players join to start scoring? The reason I ask is because I just created zones for Atacama, went to the other uncap and shot up a vehicle and nothing happened to me.

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Originally Posted by gabipaci*:

 

Does this only detect if someone causes damage to enemy assets (vehicles, AA gun, etc) and if they injure the enemy?

 

detect only kill information (no damage)

position of killer

position of victim

used weapon

 

Does it work before the minimum number of players join to start scoring?

 

yes

 

The reason I ask is because I just created zones for Atacama, went to the other uncap and shot up a vehicle and nothing happened to me.

 

no way. not enough shoot out the vehicle. u need kill sb.

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Originally Posted by Sp00k*:

 

Is there any way to make the tempban function work on the first warning? For some reason it will only kick or ban when it is set to the 2nd warning, but ive found that some people abuse this and break the rule once then not do it again. And since 90% of my players are regulars, they already know the rules and dont need warnings anyway.

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Originally Posted by Zaeed*:

 

Oh, ok. I was under the impression it could detect players inside the protected zone. Is there a plugin that does that?

Unfortunately no. The only information given is when a player dies. As gabipaci said, the position of both players, and the weapon used are the only bits of information given. Its done like this so that server admins can not cheat by knowing the locations of players.

 

Is there any way to make the tempban function work on the first warning? For some reason it will only kick or ban when it is set to the 2nd warning, but ive found that some people abuse this and break the rule once then not do it again. And since 90% of my players are regulars, they already know the rules and dont need warnings anyway.

Set the Final Action to Temp Ban, and set the value to 0.. This will ban on the first violation, no warnings.
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Originally Posted by GrossKopf*:

 

Unfortunately no. The only information given is when a player dies. As gabipaci said, the position of both players, and the weapon used are the only bits of information given. Its done like this so that server admins can not cheat by knowing the locations of players.

If a server admin used that to cheat, that would be pretty low. It's too bad we can't use this to make a sort of "death bubble" to keep the enemy out of the bases in CQ.
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Originally Posted by gabipaci*:

 

It's too bad we can't use this to make a sort of "death bubble" to keep the enemy out of the bases in CQ.

Why? If sb no killing on the enemy base, only walking, see the buildings or watch the flowers, no need punish him.

When he is will kill sb, procon can detect and make action.

If sb can steal the vehicle without any "knife cut", just do it, i think.

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