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Player Muter [Ver 1.2.0.0 10th June]


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  • 4 months later...

Originally Posted by Red_Harley*:

 

I might throw that in at a later date. Probably when procon is updated to support the mute functions.

I had my Server Provider add the Muter Plug-In to my "Hosted Layer Procon" but not showing on My end of Procon. I dont see any problems with Procon functions (but this), is not working. What could this be from_. My Procon and my Layer Procon ARE the same and both the Newest Up-Dated versions.

 

Note: My Server Host has installed many Plug-In's in the past with no problems.

 

any help would be nice...

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Originally Posted by Sage-BRIG*:

 

Red, I dont know about since the patch, but I know before the patch EA had not given support for muting. Thus we have been forced to ban rather than mute. It would appear the patch did not change anything, or someone would have already posted. Just keep an eye on this string, and IF the ability is opened up, someone here will make it happen.

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  • 1 month later...

Originally Posted by Sage-BRIG*:

 

I was able to install and run it fpr bf3, BUT the function does nto work, in progon or game. In game it says player muted, but the player can still talk. Any ideas? We didnt used to be able to even run this plugin in bf3, so maybe with some tweaks?

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Originally Posted by ty_ger07*:

 

I think is a server issue that hasn't "mute" command/function available.

Exactly.

 

Someone COULD make a muter for BF3, but it would be a very messy solution since BF3 doesn't support the proper solution. The way someone could make a BF3 muter would be if they make it so that every time a muted player types, 4 blank links are added below their text to push their text off the screen. This is messy because it would cover up anything anyone else said around the same time.

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Originally Posted by Zaeed*:

 

Chat moderation is NOT supported by BF3 at this time.

 

Which is why the thread title only has [bC2] next to it.

 

When/If this function becomes available, then the plugin will work.

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  • 3 weeks later...

Originally Posted by Buster78*:

 

When/If this function becomes available, then the plugin will work.

Zaeed, would it be a good idea to install this on our BF3 server in hopes that it will eventually work? If not, how would you guys know if it'll be supported?
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Originally Posted by PapaCharlie9*:

 

Zaeed, would it be a good idea to install this on our BF3 server in hopes that it will eventually work? If not, how would you guys know if it'll be supported?

I wouldn't advise it. You are probably generating a bunch of errors that are just noise for PRoCon and the game server.
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  • 3 months later...

Originally Posted by IAF-Lostcom*:

 

Chat moderation is NOT supported by BF3 at this time.

 

Which is why the thread title only has [bC2] next to it.

 

When/If this function becomes available, then the plugin will work.

Does BF3 support mute yet?

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  • 10 months later...
  • 3 months later...
  • 4 years later...

Originally Posted by Fiddycal*:

 

Hello Zaeed, Is it possible to mute all players at the end of a BFBC2 round? I have the following issue - OnRoundOver I display game stats but before anyone can see them they are usually pushed off screen by a myriad of players typing "gg" (good game). Any thoughts? Thanks in advance.....fiddycal.

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Originally Posted by ColColonCleaner*:

 

Hello Zaeed, Is it possible to mute all players at the end of a BFBC2 round? I have the following issue - OnRoundOver I display game stats but before anyone can see them they are usually pushed off screen by a myriad of players typing "gg" (good game). Any thoughts? Thanks in advance.....fiddycal.

Uh, don't block people saying GG. That's really mean.

 

Change when your end of round stats display to a later time (add a delay). Don't make people change what they are doing to make another admin decision work when simply changing that could also fix the problem.

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Originally Posted by Fiddycal*:

 

Uh, don't block people saying GG. That's really mean.

 

Change when your end of round stats display to a later time (add a delay). Don't make people change what they are doing to make another admin decision work when simply changing that could also fix the problem.

I agree sir. I didn't know how to fix the issue. Instead of using "On RoundOver" is there a different command I can use to display the stats at the beginning of the next round? Perhaps "On RoundStart" if there is such a command? Below is the ProconRulz I am trying to use:

 

# END ROUND MESSAGE

On RoundOver;

Say - Twisted Server Previous Game Stats - Read It and Weep

Say - First Blood: %server_firstblood%, Last Blood: %server_lastbloodplayer% Say - Most Knives: %server_knivesplayer% %server_knives%,

Say - Longest Headshot: [playername] [distance m], Longest Kill: [playername] [distance m]

Say - MOST KILLS & TWISTED SERVER AWARD WINNER: %server_mostkillsplayer% %server_mostkills%

 

Thanks in advance for your assist, Fiddycal

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  • 2 years later...
On 9/3/2010 at 11:24 AM, ImportBot said:

Originally Posted by Zaeed*:

 

Basic infomation:

Very simple interface to the new chat moderation functions. Allows you to mute players, and promote players to different chat levels. Also allows you to change the chat moderation mode of the server.

 

Requirements:

The Basic In-Game Info plugin must be enabled on the same machine that is running this plugin.

Procon version 0.5.4.2 or above

 

Installation:

- Extract CPlayerMuter.cs into plugin directory.

 

Current version:

1.2.0.0

 

 

Changelog:

1.0.0.0 -> 1.1.0.0

- Minor optimisation

- Added messages to players informing them that they have been muted/unmuted etc

 

1.1.0.0 -> 1.2.0.0

- Added better permission requirements

 

Thanks to:

Phogue for Procon

 

Description:

 

All the standard prefixes are supported.

 

You can mute a player as follows, @mute zaeed. This length this mute will hold depends on the Remove option in the plugin settings. The options are, round change, time limit, leave server, and never. It is also possible to manually set a mute time while in game, @mute Zaeed 4, will mute Zaeed for 4 minutes. You can unmute a player by changing them back to normal mode.

 

Attached Files:

 

Just tested this but can still see players chat even though he is muted? am I moissing something?

 

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1 hour ago, otbrave said:

Just tested this but can still see players chat even though he is muted? am I moissing something?

 

You cannot hide the chat. The muter reacts on the chat and punishes players for writing smth.

Need new plugin features? I can change: Adkats, AdKatsLRT, LanguageEnforcer, InsaneLimits, xVotemap for you. Also working on new plugins. Have an idea? Share it and I might include it in my repos. Github.com/hedius

 

Check out E4GLAdKats for an advancded and maintained AdKats version.

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