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Shared Banlist [Ver 1.0.0.0 27th September]


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  • 2 months later...

Originally Posted by Bad-Karma*:

 

Zaeed,

 

We're seeing the "un-ban-able" issue as well. No matter how many time we clear out the ban list they keep reappearing whenever ProCon has to restart.

 

Our issue isn't so much with the people we ban but with the "Custom Warning Builder" When it throw a 24 or 48 hour ban for uncap attacks it works just fine. They'll drop off in the allotted time. But of course when ProCon restarts those bans come right back and start counting down again with no regards to how long ago they've been removed.

 

We have our ("hard-core hacker"

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Originally Posted by Phil_K*:

 

Hi.

 

We're seeing the "un-ban-able" issue as well. No matter how many time we clear out the ban list they keep reappearing whenever ProCon has to restart.

Maybe a temp. work around can be to delete all *-Bans.txt Files from the /Plugins/Banlists folder.

There the plugin stores the banlists of the linked servers to keep them sync.

 

On startup / enable plugin it goes into the BanlistUpdate() function which will result in reinserting all

those bans. While the plugin is running this function is triggert by an ServerInfo command after the

plugin has fired a banList.list command and has actual data to sync.

 

Another try may be to comment out the call of BanlistUpdate() on the OnPluginEnable()?

 

Greets

Phil.

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Originally Posted by wizzler*:

 

Yeah I will get onto this..

 

I'm also going to get an sql option running which should be a lot better than the text file method.

yea, my next project is supposed to be a mysql based ban list. how far are you in the development?
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Originally Posted by leibhold*:

 

Whoever does this -sql -can I work with them to add functionality to the web page admin I have released. - Be nice to be able to show the bans that exist in procon and add.

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Originally Posted by wizzler*:

 

Whoever does this -sql -can I work with them to add functionality to the web page admin I have released. - Be nice to be able to show the bans that exist in procon and add.

would totaly work. we're talking about one table that contains the data and a plugin that handles the logic. The question is, do we want to sync the servers native banlist, or just skip it and handle everything via the plugin. i.e. kick players that are banned.
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Originally Posted by Zaeed*:

 

To be honest.. Skipping the banlist and shoving it onto an external source would be a lot LOT LOT LOT easier from my experience with the banlist.. Its a prick to work with otherwise..

Plus, working with it on the sql side allows for a greater range of games to be supported (thinking procon 2.0 here)

 

I'll get it up and running asap.. I've already got the core functionality working, just need to dig it up and get it working properly.. shouldn't take long *touch wood*

 

I'll let you know when its running leibhold

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Originally Posted by MorpheusX(AUT)*:

 

Another plus for database: you cann add aditional fields (just shown in the databse or some homepage).

I was thinking of sth like: admin who banned, datetime, maybe another field for notes, etc.

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Originally Posted by wizzler*:

 

To be honest.. Skipping the banlist and shoving it onto an external source would be a lot LOT LOT LOT easier from my experience with the banlist.. Its a prick to work with otherwise..

Plus, working with it on the sql side allows for a greater range of games to be supported (thinking procon 2.0 here)

 

I'll get it up and running asap.. I've already got the core functionality working, just need to dig it up and get it working properly.. shouldn't take long *touch wood*

 

I'll let you know when its running leibhold

Another plus for database: you cann add aditional fields (just shown in the databse or some homepage).

I was thinking of sth like: admin who banned, datetime, maybe another field for notes, etc.

Yupp, exacally. With procon exposing such a powerful api for plugins, there's really no need to enable most of the native functionalities since the plugins are usually more powerful.

 

Zaeed; i'll wait for your plugin. :ohmy:

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Originally Posted by leibhold*:

 

Another plus for database: you cann add aditional fields (just shown in the databse or some homepage).

I was thinking of sth like: admin who banned, datetime, maybe another field for notes, etc.

Works for me and my database admin web page thingy .. - I really must get a name for it...
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Originally Posted by MorpheusX(AUT)*:

 

Works for me and my database admin web page thingy .. - I really must get a name for it...

Yeah, but that'd give you the opportunity to apply name and stuff via ingame-admin commands too, not just using a webpage.
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  • 1 month later...
  • 2 weeks later...

Originally Posted by SargeSaunders*:

 

Along these lines is there an easy way to import the MB List from pbbans. We don't have pbbans setup yet but would like to protect our server until we can stream. Sorry if this is a noob question but a forum search didn't help. TFYH

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Originally Posted by leibhold*:

 

The next version of web page admin allows imports from pbbans, game violations and GGC - when combined with the shared ban lists will allow this - but thats in the future.

 

The plugin cheater Alert www.phogue.net/forumvb/showth...hlight=cheater* has import from pbbans if you turn it on.

 

You should consider streaming all three

http://game-violations.ggl.com

http://www.pbbans.com/master-ban-index.html

http://www.ggc-stream.com/banlist/info/overview

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Originally Posted by MorpheusX(AUT)*:

 

Correct, my current CheaterAlert version downloads the latest PBBans MBI and compares names.

The next one will download a larger, combined one of ggc, pbbans, aci, and some other AC-Communities, and will check for name+guid.

 

Sorry for spamming that thread with my plugin-stuff :biggrin:

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Originally Posted by leibhold*:

 

Correct, my current CheaterAlert version downloads the latest PBBans MBI and compares names.

The next one will download a larger, combined one of ggc, pbbans, aci, and some other AC-Communities, and will check for name+guid.

 

Sorry for spamming that thread with my plugin-stuff :biggrin:

Someday we should really put this all in together - shared bans, cheater alert and webpage bans admin....
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Originally Posted by MorpheusX(AUT)*:

 

Someday we should really put this all in together - shared bans, cheater alert and webpage bans admin....

I am planning to integrate a new feature, which might come handy for that: atm, all detected players get written to a table, but some of them are "false" detects (although that is very rare).

New idea: create a second table for those players, called "tbl_validateddetectedplayers" or sth like that. To those, I manually add all players, who I have checked myself (stats, etc) and consider "valid". Each admin can then decide to enable the "Check for detected player"-Feature within his CheaterAlert plugin, which queries the "valid"-Player table every time a person joins. Thus, I can get much faster detected and share them over several servers.

 

This might be a good point to join the project, since it doesnt contain all "raw" data like now.

What ya say? :biggrin:

 

One plugin to rule them all

One plugin to rule them all,

One plugin to find them,

One plugin to bring them all,

And in the darkness bind them.

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  • 4 months later...
  • 5 weeks later...

Originally Posted by Zaeed*:

 

It works on my 2 BF3 servers, just banned a guy in our rush server, checked our conquest server and his ban was added to that list, so looks like it does work fine.

Oh cool..

 

I'll still look at it to see if it can work better.. It can get a bit screwy if you have a number of bans..

 

I'm thinking I might just make it work with perm bans only. That would make it much easier.

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Originally Posted by osiRiS*:

 

Could you Zaeed or Steph provide the shared banlist .cs and .dll files in a zip perhaps. The packages download only gives me a xml file and tells me it is installed. No plugins are anywhere to be found.

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