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Chat Trigger Auto-Responder (v1.1 - 2014-03-15)


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  • 3 weeks later...
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Originally Posted by Mars1956*:

 

Hi,

The plug-in will not save the data for me as well. Every time I start the primary Procon up, the data for this plug-in is gone. No more Trigger keywords or text. Thanks in advance if you answer.

 

Tried your updates, and it worked. thanks.

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Originally Posted by wishmaster2002uk*:

 

Hi.

 

Maybe you can describe what, where and in which order you did to try to have that plugin keep its settings.

 

Greets

Phil

hi i too have the issue with this plugin not saving any information i put into it i add the trigger work set the yell options and then add the responses i only use 3 triggers and all of them reset as soon as i close my procon client

the server layer doesnt seem to hold the information either.

 

Chat Trigger Auto-Responder - v1.06

 

also Chat Filter BF3 - 1.0.0.1 doesnt work at all

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Originally Posted by eddtheduck*:

 

hi i too have the issue with this plugin not saving any information i put into it i add the trigger work set the yell options and then add the responses i only use 3 triggers and all of them reset as soon as i close my procon client

the server layer doesnt seem to hold the information either.

 

Chat Trigger Auto-Responder - v1.06

 

 

 

also Chat Filter BF3 - 1.0.0.1 doesnt work at all

i too have the same problem . not keeping info when procon restarts.looking forward to a fix
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  • 2 weeks later...

Originally Posted by droopie*:

 

Hi.

 

You Need to go to Procon's options and change the Plugin loading style to the old style.

 

Greets

Phil.

if usign a host its located in /Procon/Configs/procon.cfg

procon.private.options.UsePluginOldStyleLoad True

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  • 3 months later...
  • 4 months later...

Originally Posted by FISHBONE89*:

 

I have the same problem: not keeping info when procon restarts (use old style) in Procon.

Procon v1.4.0.9

Chat Trigger Auto-Responder v1.06

Maybe can someone fix this plugin to works well on BF3 server?

One more: at this time the plug is given in seconds, not in milliseconds.

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Originally Posted by MorpheusX(AUT)*:

 

Can someone fix this plugin_I used it on Battlefield3 server but after a restart a procon ftp this plugin restores the default settings.

Please don't create a new thread for a plugin already existing.Moved.
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  • 1 month later...

Originally Posted by DeliciousWhales*:

 

This works with BF4 if you change

 

public class ChatTriggerAutoResponder : CPRoConMarshalByRefObject, IPRoConPluginInterface

 

to

 

public class ChatTriggerAutoResponder : PRoConPluginAPI, IPRoConPluginInterface

 

Although that doesn't fix the problem of the settings not saving.

 

Edit: Oh well can't be bothered waiting, just made my own rules plugin instead.

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Originally Posted by OscarMike*:

 

This works with BF4 if you change

 

public class ChatTriggerAutoResponder : CPRoConMarshalByRefObject, IPRoConPluginInterface

 

to

 

public class ChatTriggerAutoResponder : PRoConPluginAPI, IPRoConPluginInterface

 

Although that doesn't fix the problem of the settings not saving.

 

Edit: Oh well can't be bothered waiting, just made my own rules plugin instead.

Did you do this?

 

myrcon.net/...chat-trigger-auto-responder#entry3363

 

That fixed the bug of settings not saving at least with BF3 servers. Is that the only problem you encountered with running this plugin with BF4?

 

EDIT: I just tested this and it saves and loads the chat trigger messages correctly on my layers.

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Originally Posted by guinsoona*:

 

This works with BF4 if you change

 

public class ChatTriggerAutoResponder : CPRoConMarshalByRefObject, IPRoConPluginInterface

 

to

 

public class ChatTriggerAutoResponder : PRoConPluginAPI, IPRoConPluginInterface

 

Although that doesn't fix the problem of the settings not saving.

 

Edit: Oh well can't be bothered waiting, just made my own rules plugin instead.

Hey do you mind telling me how/where I should edit this? I'm using a procon layer if that makes any difference from just the client. Cheers!
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Originally Posted by OscarMike*:

 

Hey do you mind telling me how/where I should edit this? I'm using a procon layer if that makes any difference from just the client. Cheers!

Open the ChatTriggerAutoResponder.cs plugin with Notepad or Wordpad, look for CPRoConMarshalByRefObject and substitute the value with PRoConPluginAPI. Easiest way is to probably press ctrl F and using the search function. Substitute the variable with the new one and save the file. Then upload the updated plugin on to your layer into the Plugins/BF4 folder. Also, make sure that you have procon.private.options.UsePluginOldStyleLoad True in your procon.cfg file which should be in your /configs folder. If it is set to "false" your chat triggers will be deleted on every layer restart, which is far from ideal. That should be all. Then just go ahead and restart your layer.

 

This plugin works 100% with BF4. Just be sure to not use yell messages.

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Originally Posted by guinsoona*:

 

Open the ChatTriggerAutoResponder.cs plugin with Notepad or Wordpad, look for CPRoConMarshalByRefObject and substitute the value with PRoConPluginAPI. Easiest way is to probably press ctrl F and using the search function. Substitute the variable with the new one and save the file. Then upload the updated plugin on to your layer into the Plugins/BF4 folder. Also, make sure that you have procon.private.options.UsePluginOldStyleLoad True in your procon.cfg file which should be in your /configs folder. If it is set to "false" your chat triggers will be deleted on every layer restart, which is far from ideal. That should be all. Then just go ahead and restart your layer.

 

This plugin works 100% with BF4. Just be sure to not use yell messages.

Hey thanks for helping me out! One question though when you say change the value of CPROConMarshalByRefObject, do you mean by changing it to ''CPRoConMarshalByRefObject, PRoConPluginAPI''?

 

I've done everything you've listed, and this plugin doesn't seem to want to show up in procon.

 

EDIT: Thanks man! I've got it now :biggrin:

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Originally Posted by OscarMike*:

 

Hey thanks for helping me out! One question though when you say change the value of CPROConMarshalByRefObject, do you mean by changing it to ''CPRoConMarshalByRefObject, PRoConPluginAPI''?

 

I've done everything you've listed, and this plugin doesn't seem to want to show up in procon.

 

EDIT: Thanks man! I've got it now :biggrin:

Hey,

 

to make it more clear, the standard line of code in the plugin looks like this:

 

public class ChatTriggerAutoResponder : CPRoConMarshalByRefObject, IPRoConPluginInterface

 

 

You just change:

 

- Delete CPRoConMarshalByRefObject and in its place put PRoConPluginAPI.

 

 

.. then the line of code looks like this:

 

public class ChatTriggerAutoResponder : PRoConPluginAPI, IPRoConPluginInterface

 

Thats all there is to it, very simple.

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  • 1 month later...
  • 4 weeks later...

Originally Posted by ToM666*:

 

Open the ChatTriggerAutoResponder.cs plugin with Notepad or Wordpad, look for CPRoConMarshalByRefObject and substitute the value with PRoConPluginAPI. Easiest way is to probably press ctrl F and using the search function. Substitute the variable with the new one and save the file. Then upload the updated plugin on to your layer into the Plugins/BF4 folder. Also, make sure that you have procon.private.options.UsePluginOldStyleLoad True in your procon.cfg file which should be in your /configs folder. If it is set to "false" your chat triggers will be deleted on every layer restart, which is far from ideal. That should be all. Then just go ahead and restart your layer.

 

This plugin works 100% with BF4. Just be sure to not use yell messages.

Just to confirm, I have folloed these instruction and it all seems to work fine even after reboot.

 

Does anyone know if there is a way to change the colour of the autoresponded messages?

 

I'd like them to be in white so they don't get lost in the dull yellow messages of the server spam.

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  • 4 weeks later...

Originally Posted by Thommy*:

 

Confirmed! Please we need an update. Maybe you can also fix this problem, if I restart the layer the settings are gone. Would be nice if the settings still there after layer restart :smile:

 

Regards!

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  • 4 weeks later...

Originally Posted by kcuestag*:

 

Having an issue with the plugin after I changed to another procon layer host (gameservers). My settings won't save properly. Let's say I add 2 triggers, after I reboot the layer, the two triggers are still there, but they're EMPTY.

 

I asked their support if we had full file read/write permissions, they reset them again to make sure it's all done properly, but and it still won't save properly after a reboot.

 

This is the only plugin affected, the others save just fine, so I don't know what may be causing this.

 

Any idea?

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Originally Posted by Xjmhd*:

 

Having an issue with the plugin after I changed to another procon layer host (gameservers). My settings won't save properly. Let's say I add 2 triggers, after I reboot the layer, the two triggers are still there, but they're EMPTY.

 

I asked their support if we had full file read/write permissions, they reset them again to make sure it's all done properly, but and it still won't save properly after a reboot.

 

This is the only plugin affected, the others save just fine, so I don't know what may be causing this.

 

Any idea?

Do you have procon.private.options.UsePluginOldStyleLoad set to "True"?
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