Jump to content

Chat Trigger Auto-Responder (v1.1 - 2014-03-15)


ImportBot

Recommended Posts

  • 3 weeks later...
  • Replies 88
  • Created
  • Last Reply

Top Posters In This Topic

Originally Posted by Mars1956*:

 

Hi,

The plug-in will not save the data for me as well. Every time I start the primary Procon up, the data for this plug-in is gone. No more Trigger keywords or text. Thanks in advance if you answer.

 

Tried your updates, and it worked. thanks.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by wishmaster2002uk*:

 

Hi.

 

Maybe you can describe what, where and in which order you did to try to have that plugin keep its settings.

 

Greets

Phil

hi i too have the issue with this plugin not saving any information i put into it i add the trigger work set the yell options and then add the responses i only use 3 triggers and all of them reset as soon as i close my procon client

the server layer doesnt seem to hold the information either.

 

Chat Trigger Auto-Responder - v1.06

 

also Chat Filter BF3 - 1.0.0.1 doesnt work at all

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by eddtheduck*:

 

hi i too have the issue with this plugin not saving any information i put into it i add the trigger work set the yell options and then add the responses i only use 3 triggers and all of them reset as soon as i close my procon client

the server layer doesnt seem to hold the information either.

 

Chat Trigger Auto-Responder - v1.06

 

 

 

also Chat Filter BF3 - 1.0.0.1 doesnt work at all

i too have the same problem . not keeping info when procon restarts.looking forward to a fix
* Restored post. It could be that the author is no longer active.
Link to comment
  • 2 weeks later...

Originally Posted by droopie*:

 

Hi.

 

You Need to go to Procon's options and change the Plugin loading style to the old style.

 

Greets

Phil.

if usign a host its located in /Procon/Configs/procon.cfg

procon.private.options.UsePluginOldStyleLoad True

* Restored post. It could be that the author is no longer active.
Link to comment
  • 3 months later...
  • 4 months later...

Originally Posted by FISHBONE89*:

 

I have the same problem: not keeping info when procon restarts (use old style) in Procon.

Procon v1.4.0.9

Chat Trigger Auto-Responder v1.06

Maybe can someone fix this plugin to works well on BF3 server?

One more: at this time the plug is given in seconds, not in milliseconds.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by MorpheusX(AUT)*:

 

Can someone fix this plugin_I used it on Battlefield3 server but after a restart a procon ftp this plugin restores the default settings.

Please don't create a new thread for a plugin already existing.Moved.
* Restored post. It could be that the author is no longer active.
Link to comment
  • 1 month later...

Originally Posted by DeliciousWhales*:

 

This works with BF4 if you change

 

public class ChatTriggerAutoResponder : CPRoConMarshalByRefObject, IPRoConPluginInterface

 

to

 

public class ChatTriggerAutoResponder : PRoConPluginAPI, IPRoConPluginInterface

 

Although that doesn't fix the problem of the settings not saving.

 

Edit: Oh well can't be bothered waiting, just made my own rules plugin instead.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by OscarMike*:

 

This works with BF4 if you change

 

public class ChatTriggerAutoResponder : CPRoConMarshalByRefObject, IPRoConPluginInterface

 

to

 

public class ChatTriggerAutoResponder : PRoConPluginAPI, IPRoConPluginInterface

 

Although that doesn't fix the problem of the settings not saving.

 

Edit: Oh well can't be bothered waiting, just made my own rules plugin instead.

Did you do this?

 

myrcon.net/...chat-trigger-auto-responder#entry3363

 

That fixed the bug of settings not saving at least with BF3 servers. Is that the only problem you encountered with running this plugin with BF4?

 

EDIT: I just tested this and it saves and loads the chat trigger messages correctly on my layers.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by guinsoona*:

 

This works with BF4 if you change

 

public class ChatTriggerAutoResponder : CPRoConMarshalByRefObject, IPRoConPluginInterface

 

to

 

public class ChatTriggerAutoResponder : PRoConPluginAPI, IPRoConPluginInterface

 

Although that doesn't fix the problem of the settings not saving.

 

Edit: Oh well can't be bothered waiting, just made my own rules plugin instead.

Hey do you mind telling me how/where I should edit this? I'm using a procon layer if that makes any difference from just the client. Cheers!
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by OscarMike*:

 

Hey do you mind telling me how/where I should edit this? I'm using a procon layer if that makes any difference from just the client. Cheers!

Open the ChatTriggerAutoResponder.cs plugin with Notepad or Wordpad, look for CPRoConMarshalByRefObject and substitute the value with PRoConPluginAPI. Easiest way is to probably press ctrl F and using the search function. Substitute the variable with the new one and save the file. Then upload the updated plugin on to your layer into the Plugins/BF4 folder. Also, make sure that you have procon.private.options.UsePluginOldStyleLoad True in your procon.cfg file which should be in your /configs folder. If it is set to "false" your chat triggers will be deleted on every layer restart, which is far from ideal. That should be all. Then just go ahead and restart your layer.

 

This plugin works 100% with BF4. Just be sure to not use yell messages.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by guinsoona*:

 

Open the ChatTriggerAutoResponder.cs plugin with Notepad or Wordpad, look for CPRoConMarshalByRefObject and substitute the value with PRoConPluginAPI. Easiest way is to probably press ctrl F and using the search function. Substitute the variable with the new one and save the file. Then upload the updated plugin on to your layer into the Plugins/BF4 folder. Also, make sure that you have procon.private.options.UsePluginOldStyleLoad True in your procon.cfg file which should be in your /configs folder. If it is set to "false" your chat triggers will be deleted on every layer restart, which is far from ideal. That should be all. Then just go ahead and restart your layer.

 

This plugin works 100% with BF4. Just be sure to not use yell messages.

Hey thanks for helping me out! One question though when you say change the value of CPROConMarshalByRefObject, do you mean by changing it to ''CPRoConMarshalByRefObject, PRoConPluginAPI''?

 

I've done everything you've listed, and this plugin doesn't seem to want to show up in procon.

 

EDIT: Thanks man! I've got it now :biggrin:

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by OscarMike*:

 

Hey thanks for helping me out! One question though when you say change the value of CPROConMarshalByRefObject, do you mean by changing it to ''CPRoConMarshalByRefObject, PRoConPluginAPI''?

 

I've done everything you've listed, and this plugin doesn't seem to want to show up in procon.

 

EDIT: Thanks man! I've got it now :biggrin:

Hey,

 

to make it more clear, the standard line of code in the plugin looks like this:

 

public class ChatTriggerAutoResponder : CPRoConMarshalByRefObject, IPRoConPluginInterface

 

 

You just change:

 

- Delete CPRoConMarshalByRefObject and in its place put PRoConPluginAPI.

 

 

.. then the line of code looks like this:

 

public class ChatTriggerAutoResponder : PRoConPluginAPI, IPRoConPluginInterface

 

Thats all there is to it, very simple.

* Restored post. It could be that the author is no longer active.
Link to comment
  • 1 month later...
  • 4 weeks later...

Originally Posted by ToM666*:

 

Open the ChatTriggerAutoResponder.cs plugin with Notepad or Wordpad, look for CPRoConMarshalByRefObject and substitute the value with PRoConPluginAPI. Easiest way is to probably press ctrl F and using the search function. Substitute the variable with the new one and save the file. Then upload the updated plugin on to your layer into the Plugins/BF4 folder. Also, make sure that you have procon.private.options.UsePluginOldStyleLoad True in your procon.cfg file which should be in your /configs folder. If it is set to "false" your chat triggers will be deleted on every layer restart, which is far from ideal. That should be all. Then just go ahead and restart your layer.

 

This plugin works 100% with BF4. Just be sure to not use yell messages.

Just to confirm, I have folloed these instruction and it all seems to work fine even after reboot.

 

Does anyone know if there is a way to change the colour of the autoresponded messages?

 

I'd like them to be in white so they don't get lost in the dull yellow messages of the server spam.

* Restored post. It could be that the author is no longer active.
Link to comment
  • 4 weeks later...

Originally Posted by Thommy*:

 

Confirmed! Please we need an update. Maybe you can also fix this problem, if I restart the layer the settings are gone. Would be nice if the settings still there after layer restart :smile:

 

Regards!

* Restored post. It could be that the author is no longer active.
Link to comment
  • 4 weeks later...

Originally Posted by kcuestag*:

 

Having an issue with the plugin after I changed to another procon layer host (gameservers). My settings won't save properly. Let's say I add 2 triggers, after I reboot the layer, the two triggers are still there, but they're EMPTY.

 

I asked their support if we had full file read/write permissions, they reset them again to make sure it's all done properly, but and it still won't save properly after a reboot.

 

This is the only plugin affected, the others save just fine, so I don't know what may be causing this.

 

Any idea?

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Xjmhd*:

 

Having an issue with the plugin after I changed to another procon layer host (gameservers). My settings won't save properly. Let's say I add 2 triggers, after I reboot the layer, the two triggers are still there, but they're EMPTY.

 

I asked their support if we had full file read/write permissions, they reset them again to make sure it's all done properly, but and it still won't save properly after a reboot.

 

This is the only plugin affected, the others save just fine, so I don't know what may be causing this.

 

Any idea?

Do you have procon.private.options.UsePluginOldStyleLoad set to "True"?
* Restored post. It could be that the author is no longer active.
Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • Game Server Hosting:

      We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.

      You can see all the available games here. Currently, we have the following games available.

      Valheim (From $1.50 USD)


      Rust (From $3.20 USD)


      Minecraft (Basic) (From $4.00 USD)


      Call of Duty 4X (From $7.00 USD)


      OpenTTD (From $4.00 USD)


      Squad (From $9.00 USD)


      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
×
×
  • Create New...

Important Information

Please review our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.