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Teamspeak 3 Sync


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Originally Posted by Imisnew2*:

 

Hey Horrux. Could you describe you're issue a little bit more? When you say all of you were in one channel, do you mean a team/squad channel, or the staging channel? Also, please let me know every step you took (in order) to try and fix the problem. Also, could you turn on the debugging and give me a snippet from before and after it stopped working?

 

Thanks.

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Originally Posted by Cain*:

 

Thank you for working on this, I know it is a pain...

 

What I sent was it. When it does not work it says it is connected to the TS server, it says it will begin synchronization, then nothing happens. I start and restart both the procon and the TS server over and over and occasionally it magically starts working and will work for about 24 hrs, then just stop working.

 

Is there some place I can simply send you the complete log not just what I see echoed to the plugin console? I'll grab that and send it your way.

 

Thx !!

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Originally Posted by Horrux*:

 

Hey Horrux. Could you describe you're issue a little bit more? When you say all of you were in one channel, do you mean a team/squad channel, or the staging channel? Also, please let me know every step you took (in order) to try and fix the problem. Also, could you turn on the debugging and give me a snippet from before and after it stopped working?

 

Thanks.

I'm pretty sure we were all in the staging channel.

 

I will turn on debugging and try to provide a log, but right now all I have for you is the exact same thing Cain is experiencing. I restarted my TS server, then my hosted Procon layer, but that didn't do anything positive. I couldn't restart my game server coz there were people on it, but I don't think that can be the problem?

 

Either way, thank you for your help!

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Originally Posted by Cain*:

 

Horrux, I think I might have figured put why this plugin was hit and miss for me. My Procon installation is on a multiple IP box. Procon defaults to localhost for it's IP address. I recently asked on another thread how to bind an instance of Procon to one IP. The answer was it is done in the layer. Ever since I have bound Procon to a specific IP address, it seems as if this plugin is working correctly!

 

I'm still testing, but so far, so good. Try this.

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Originally Posted by Cain*:

 

Still working great after I bound Procon to a specific IP... I'm gonna try the option to run the TS plugin to only switch when we have X players.. I'll report back if that works.

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Originally Posted by Horrux*:

 

Still working great after I bound Procon to a specific IP... I'm gonna try the option to run the TS plugin to only switch when we have X players.. I'll report back if that works.

Anything to report?

 

Also, how does one "bind procon to a specific IP on the layer"? I'll have to instruct my host I believe?

 

thanks

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Originally Posted by Cain*:

 

Works great now! Everything works well, but we have not tried the Squad separation now...

 

Yes you will have to get your host to bind Procon to an IP, although he probably does that already. It is done through the layer, bind the layer to an IP.

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  • 2 weeks later...

Originally Posted by defunkt*:

 

Finally got around to configuring and trialling this by myself on our server and I have to say I am most impressed - really well thought out and implemented. Going to try it with a bunch of players in the weekend!

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Originally Posted by Horrux*:

 

Yeah this plugin is really nice. I have one additional feature I would request: Separate settings for Conquest and Rush modes.

 

Conquest is best played with squad-based communication, but rush is best played with team-based communication. Sadly right now for mixed-mode servers like mine, we have to do one or the other. If the plugin were able to handle two sets of settings, depending on the game mode, that would be the bees' knees. I mean totally awesome. :ohmy:

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Originally Posted by Imisnew2*:

 

Thanks for the compliments guys; it always helps to inflate my ego!

 

I have one additional feature I would request: Separate settings for Conquest and Rush modes.

 

Conquest is best played with squad-based communication, but rush is best played with team-based communication. Sadly right now for mixed-mode servers like mine, we have to do one or the other. If the plugin were able to handle two sets of settings, depending on the game mode, that would be the bees' knees. I mean totally awesome. :ohmy:

Unfortunately, I'm more than likely not going to develop (read: add features to) the TS3 plugin anymore. Although, if for some reason I find myself with a large amount of spare time (not likely :P) then I'll consider it.
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Originally Posted by Imisnew2*:

 

It looks like Procon 1 is going to be updated to support BF3... So yes, I will make a TS3 Sync - BF3, to support BF3. Once Procon 2 is finished, I'll begin working on a TS3 Sync for it as well.

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Originally Posted by Cain*:

 

You da' man !!!!! Great news !

 

Did you see I finally figured out why this would not work properly for me? I am on a multi-homed machine with 4 IPs. Once I bound Procon to one IP, your plugin began working flawlessly !!

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  • 2 weeks later...

Originally Posted by Horrux*:

 

It looks like Procon 1 is going to be updated to support BF3... So yes, I will make a TS3 Sync - BF3, to support BF3. Once Procon 2 is finished, I'll begin working on a TS3 Sync for it as well.

Fantastic news! :smile:
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  • 1 month later...
  • 2 weeks later...

Originally Posted by Flyswamper*:

 

Imisnew2,

 

I previously started the setup process for this plugin only to find out that the hosting company for our Teamspeak3 server didn't allow me/us enough access to configure it properly. Now that BF3 is coming out and I made sure we got a different hosting company for our TS3 server, I intend to give it another try as soon as possible.

 

To that end..... as one that has never actually used the plugin yet..... I did have an idea/thought I'd like to pitch to you as you do your planning for a BF3 update.

 

 

The idea (maybe it's already implemented? If so, forgive me for being silly):

 

Have the plugin set to "spam" each individual player with a recurring text-chat message telling them that the plugin is running and they should get into our Teamspeak server at IP xx.x.x.x.x.x in order to benefit from it. Also tell them that they can turn off this recurring spam message by typing something into the chat window... Something like:

!TS3Messages off

 

(maybe you can be more creative)

 

 

The idea is just to continue to spam people about it until they acknowledge they've read it, at which point it can be turned off for them for that gaming session.

 

 

Just an idea that (it would seem) might not be too hard to implement.

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Originally Posted by Imisnew2*:

 

Flyswamper, thanks for the support. I'm currently very busy with classes and development on other projects (Procon 2_), but I have people testing TS3 Sync for me with BF3 so I can get information. If you get any information, that would be helpful as well. As for the message spam, it's already implemented somewhat similar to what you described.

 

Forgive bad grammar, I'm on hour 32 of no sleep.

 

I hope that answers your questions.

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Originally Posted by Sarge88*:

 

i hear ya. this is a great plugin and i miss being able to use it. hopefully the dev will get around to it soon. then again i dont even think that the bf3 server is even ready for that kind of stuff. reserved slot is missing, no yell commands, no unranked servers, and so on. so thees no rush on the update till dice works out these issues.

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Originally Posted by Imisnew2*:

 

I've confirmed the plugin is working as-is with a few minor issues. The issues are:

  • The plugin will move people playing BF3 into the Team / Squad channels regardless of the channel they're in on Teamspeak. I.e, the plugin ignores the staging channel (except when removing players who have stopped playing BF3).
  • The plugin will create a "Team 0" channel, which has no effect on the overall swapping of players into teams.
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Originally Posted by Imisnew2*:

 

Great news!

 

So basically anyone in the TS server will get moved into team/squad channels? What happens if we have two servers?

You will need to setup the plugin twice. Once for each server.
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Originally Posted by Imisnew2*:

 

Do any of you guys have This plugin working...in BF3?

What's the issue?

 

Hey guys, sorry am a bit new to this, is there anyway I could get a little more detailed instructions on how to get the plugin working? Ie. mainly the adding of query ports and so on?

Have you read the first post and/or the plugin details? Please read those first and follow those steps. If you are still having problems, please post a detailed record of what steps you took, and the problem you are having.
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