Jump to content

Admin Announcer & onSpawn Message (v1.3.6.0 -- 2015-03-31)


ImportBot

Recommended Posts

Originally Posted by Moli87*:

 

Thanks for the Update Phil :ohmy:

 

But i think the player spotting in BF4 is not working for all players. I didnt notice an announcement for the players joining but the option Spot players on "yes" and Spot on Chat Tab "yes" too.

 

The admin announcement for the peoples who are in the admin list is working and i see the announcement in the in-game chat.

 

Can you add the option to edit the announcement for all "standard" players whop join? In the Settings of the Plugin and maybe in the next Update? ^^

* Restored post. It could be that the author is no longer active.
Link to comment
  • Replies 258
  • Created
  • Last Reply

Top Posters In This Topic

Originally Posted by Phil_K*:

 

Hi.

 

But i think the player spotting in BF4 is not working for all players. I didnt notice an announcement for the players joining but the option Spot players on "yes" and Spot on Chat Tab "yes" too.

Have you also set "Spot after 1.kill" to yes?

If that is set to "no" the plugin will only spot/announce normal players during

pre-round where no onKill events take place. Originally this was meant to

inform players that others are coming while the server is under the playerStart limit.

 

Can you add the option to edit the announcement for all "standard" players whop join? In the Settings of the Plugin and maybe in the next Update? ^^

Can be done. :smile:

 

Greets

Phil.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Phil_K*:

 

Hey Phil, your latest version removed my fixes to announce the kicks properly in BF4. You also need to look at the YELL divider (I think)

The yell divider was changed, but I've overseen the check for the kick message. :ohmy:

That's fixed now with 1.3.5.1.

 

Greets

Phil.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by crasht01*:

 

Hey Phil,

I updated the latest version and got the kick displaying in chat again :smile:

When a vip joins and a person gets kicked they do not get a reason just told they have been kicked.

 

regards,

crasht01

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by EBassie*:

 

Hey Phil,

I updated the latest version and got the kick displaying in chat again :smile:

When a vip joins and a person gets kicked they do not get a reason just told they have been kicked.

 

regards,

crasht01

Kick for VIP message doesn't really work that way in BF3 & BF4.

 

DICE needs to implement this on the server side / battlelog.

 

We've requested this feature and maybe this will be added.

 

Sent from my GT-I9505 using Tapatalk

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by crasht01*:

 

Kick for VIP message doesn't really work that way in BF3 & BF4.

 

DICE needs to implement this on the server side / battlelog.

 

We've requested this feature and maybe this will be added.

 

Sent from my GT-I9505 using Tapatalk

Well maybe you have misunderstood or I did not explain properly so I will try again,

The message did not show in the chat in-game but after they got kicked this message was sent (in red)

"XXXX was Kicked For:Random slot was needed for b0oz member joining." to people when they were kicked when someone on the reserved slot list joined the game in bf3. Once the reserved list slot was fixed in bf4 I made the changes that you had posted in this thread to the plugin and started using it again and that message was being sent again.

I had people in teamspeak confirm that message was being sent when they got kicked and people stopped complaining that they did not get a reason why they were kicked when a member joined.

So after updating to the latest version the kick messages in-game chat came back when someone got kicked for base rape, but the out of-game message in red has stopped, The complaints came back and it was confirmed in teamspeak that the message was no longer there.

 

Regards,

crasht01

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Phil_K*:

 

Hi.

 

So after updating to the latest version the kick messages in-game chat came back when someone got kicked for base rape, but the out of-game message in red has stopped, The complaints came back and it was confirmed in teamspeak that the message was no longer there.

I guess you have a wrong impression how this plugin works and what it can do.

 

At first let me explain that - based on BF3 - in case a player is kicked for a vip based on the reservedSlots list by the server the server sends that "kicked for vip" message to that kicked player so that that reason can be displayed via battlelog. While doing so the server sends a kick event with the reason PC_DIALOG_TEXT_VIPKICK over the rcon.

 

Now this plugin monitors those kicks and detects the PC_DIALOG_TEXT_VIPKICK string. Triggered by that it sends the "kick for vip" message to the in-game chat and ONLY to the in-game chat. It CAN NOT change the reason a player gets displayed after a kick via battlelog or his client. The reason this plugin sends the "kick for vip" to the chat is to have fellow players of the kicked on informed why so in case they can tell him.

 

If you see the "kick for vip" in the chat all is fine regarding this plugin.

If your players do not see a "kick for vip" message via battlelog or game-client it's something wrong with the server.

We all know that for some time also a BF4 server did not show the kick reasons - regardless of the kick type - to players.

 

Greets

Phil.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Phil_K*:

 

this is why i think admin announcement should not be on join

It's meant as an onJoin and not as a onSpawn message, therefor I will not change it.

But I'll add a check that a player once announced will not be announced again until he left the server on it's own or via kick.

 

Greets

Phil.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by crasht01*:

 

Hi.

 

 

 

I guess you have a wrong impression how this plugin works and what it can do.

 

At first let me explain that - based on BF3 - in case a player is kicked for a vip based on the reservedSlots list by the server the server sends that "kicked for vip" message to that kicked player so that that reason can be displayed via battlelog. While doing so the server sends a kick event with the reason PC_DIALOG_TEXT_VIPKICK over the rcon.

 

Now this plugin monitors those kicks and detects the PC_DIALOG_TEXT_VIPKICK string. Triggered by that it sends the "kick for vip" message to the in-game chat and ONLY to the in-game chat. It CAN NOT change the reason a player gets displayed after a kick via battlelog or his client. The reason this plugin sends the "kick for vip" to the chat is to have fellow players of the kicked on informed why so in case they can tell him.

 

If you see the "kick for vip" in the chat all is fine regarding this plugin.

If your players do not see a "kick for vip" message via battlelog or game-client it's something wrong with the server.

We all know that for some time also a BF4 server did not show the kick reasons - regardless of the kick type - to players.

 

Greets

Phil.

Thanks for the explanation and I appreciate your time and effort.

All I wanted to do was let you know that it was working when I copied the changes EBassie had made and when you made your last 2 updates it stopped working.

 

Regards,

crasht01

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Phil_K*:

 

Thanks for the explanation and I appreciate your time and effort.

All I wanted to do was let you know that it was working when I copied the changes EBassie had made and when you made your last 2 updates it stopped working.

Maybe you can be a bit more specific in what has stopped working in the latest version?

You said:

So after updating to the latest version the kick messages in-game chat came back when someone got kicked for base rape, but the out of-game message in red has stopped

Now if the in-game chat messages for kicks are back it seems all okay for be because the "out-of-game" message is nothing a plugin can change. A plugin can kick a player with a reason, but no plugin can rewrite the reason included in a kick it hasn't done itself.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by crasht01*:

 

So after updating to the latest version the kick messages in-game chat came back when someone got kicked for base rape, but the out of-game message in red has stopped

I wanted to point out that if I kicked someone for base rape that is what it said in chat and that was working not that it changed the message sorry for not being clearer.

 

The announce a VIP in chat works but there is no message to say someone got kicked for a VIP in the chat.

 

in case a player is kicked for a vip based on the reservedSlots list by the server the server sends that "kicked for vip" message to that kicked player so that that reason can be displayed via battlelog.

And not getting the reason displayed via battlelog is what I meant by out of game message which people are not receiving, I hope that makes more sense :smile:

 

 

Regards,

crasht01

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Phil_K*:

 

Does Vip announcer work or is it just me ,everthing is checked to yes that need to be and vip are not announced when they join server.

Hard to say without knowing your settings.

Everything to yes can be wrong.

If you set "Quite mode" to yes the plugin will only report in Procon what it does

but will not send any message via say/yell.

 

Greets

Phil.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by SAS-bashcam*:

 

Hard to say without knowing your settings.

Everything to yes can be wrong.

If you set "Quite mode" to yes the plugin will only report in Procon what it does

but will not send any message via say/yell.

 

Greets

Phil.

Admin announce

announce admin yes

yell admin no

announce admin name yes

Admin(%name%)joined the game! everyone behave!

show announcement on chat tab yes

 

Announcement Vip

Announce vip yes

yell vip no

Announce vip yes

VIp(%name%)joined the game!

Show vip announcement on chat tab yes

VIP list

Check server VIP list yes

Xtras

 

Chat|Tab prefix AdminIn_and_spawnMsg

On layer yes

console no

debug no

quiet no

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Phil_K*:

 

Hi.

 

Settings are okay and working for me. Checked BF3 and BF4.

Remember your VIPs have to be on the server ReservedSlotsList if you don't add them

manually to the vip list of the plugin. Also at both places you have to add them with

their ingame player name exactly like it is spelled in game.

 

Greets

Phil

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Phil_K*:

 

Hi.

 

Well, I can't reproduce your problem.

Works all well for me.

 

Stupid question but, have you stopped Procon while updating the plugin?

While having Procon stopped and uploading a fresh copy of the plugin make sure to

delete its dll in the BF4 folder.

 

Greets

Phil.

* Restored post. It could be that the author is no longer active.
Link to comment
  • 3 weeks later...

Originally Posted by Phil_K*:

 

Hi.

 

Please take a look at the folder structure of the zip.

You have to place each file in the related directory and the *.inc belongs in Procons main plugin folder.

 

Greets

Phil.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by EBassie*:

 

So Phil,

 

now we have the new Procon Update can you add the new OnDisconnect event as well?

I really would like to record these events (mostly because of FairFight) to my chat-database.

 

Thanks!

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Phil_K*:

 

Hi.

 

I'm on it. If all works well you got a new version during this week.

Actually I have to check the different messages with that event and which are not needed.

 

Greets

Phil.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by EBassie*:

 

Hi.

 

I'm on it. If all works well you got a new version during this week.

Actually I have to check the different messages with that event and which are not needed.

 

Greets

Phil.

 

/xchar

* Restored post. It could be that the author is no longer active.
Link to comment
  • 2 weeks later...

Originally Posted by crasht01*:

 

is it possible to include the admin name, when someone gets kicked or banned?

 

For example: %admin% KICKED {0}. Reason: {1}

Hi,

this works for bans, Click on tools>option>Advanced-2 and put tick in the box

* Restored post. It could be that the author is no longer active.
Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • Game Server Hosting:

      We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.

      You can see all the available games here. Currently, we have the following games available.

      Valheim (From $1.50 USD)


      Rust (From $3.20 USD)


      Minecraft (Basic) (From $4.00 USD)


      Call of Duty 4X (From $7.00 USD)


      OpenTTD (From $4.00 USD)


      Squad (From $9.00 USD)


      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
×
×
  • Create New...

Important Information

Please review our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.