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Automatic Round Restarter (v 1.2.0.5 - 2014-03-19)


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Originally Posted by Phil_K*:

 

Hi.

 

Any idea?

No. Your settings are correct and it works with those for me.

You may enable the Debug output and the Testdrive.

 

With Testdrive the plugin prints out what it checks and would do

but without changing anything at the server, so you can test

things even if players are on.

 

Remember, if you forward to any map while the plugin is enabled

it caches that information and needs a player to enter to go back

to normal operation. You can force that by disable/enable the

plugin.

 

Greets

Phil.

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Originally Posted by kcuestag*:

 

[11:35:38 15] AutoRoundRestarter: IDLE -> Round running with 65 players. Check against: 0.

 

That's all it gives (Also detects onidletimeout 300).

 

I'll try enabling/disabling the plugin and see if that helps when it empties tonight.

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Originally Posted by Phil_K*:

 

Hi.

 

You may leave it in debug mode but not in Testdrive to collect the output during a night and what it does.

Maybe that will show the reason why it does not work for you.

 

Greets

Phil.

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  • 3 months later...

Originally Posted by Phil_K*:

 

You shouldn't miss to give the information for which game you give a statement.

Without it's a bit ... because there are games where zero disables it and to be honest

setting something to 86400 is not disabling for me.

:ohmy:

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Originally Posted by Phil_K*:

 

Damned.. You got me. :ohmy:

 

Check the download.

But beware, the plugin does not check the vars.preset state.

In case you locked the preset changing vars.idleTimeout might not be possible.

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Originally Posted by Chilace*:

 

I use this plugin to Watchdog and Disable IdleKick functions. But after restarting the server by Watchdog or manually vars.idleTimeout does not setting to zero (86400). Reenabling plugin or manual setting vars.idleTimeout to zero leads this to normal behavior.

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Originally Posted by kcuestag*:

 

It seems this plugin has just stopped working. It just sits and does this over and over without changing to the next map/round.

 

Pm3n8q5.png

Happens to me as well, I have to disable and re-enable the plugin and it starts working again, happens every few days.
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Originally Posted by OddJob001*:

 

Happens to me as well, I have to disable and re-enable the plugin and it starts working again, happens every few days.

Tried that to no avail, I will try restarting the layer. ty.
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Originally Posted by kcuestag*:

 

Hmm... I'm wondering what might have changed to break the functions...

To be clear, it was NOT last patch. This has been around for a very long time, at least for me, since BF4 came out and you made this plugin compatible with BF4.

 

The issue is plugin won't do anything until you disable and re-enable it on Procon. Once you do that, it works fine for a couple of days, then you have to disable and enable again, and so on...

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Originally Posted by OddJob001*:

 

To be clear, it was NOT last patch. This has been around for a very long time, at least for me, since BF4 came out and you made this plugin compatible with BF4.

 

The issue is plugin won't do anything until you disable and re-enable it on Procon. Once you do that, it works fine for a couple of days, then you have to disable and enable again, and so on...

I too had the issue you describe. However, now it doesnt matter if I stop/start, even restart the layer. Just doesnt switch rounds anymore. Since Patch R29.
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Originally Posted by Phil_K*:

 

Hi.

 

The issue is plugin won't do anything until you disable and re-enable it on Procon. Once you do that, it works fine for a couple of days, then you have to disable and enable again, and so on...

Well, the plugin is pretty simple and I tend to keep it simple.

So there might be circumstances by manipulating the maplist and restarts / forwards outside of this plugin which may lead to a state where its parameters tell it to just sit there. The plugin code covers human interactions but as soon as you have plugins running which clear the maplist during manipulation that might be a case.

 

Deactivating the plugin resets all of its values / sets back what it has changed.

 

Greets

Phil.

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Originally Posted by kcuestag*:

 

Hi.

 

 

 

Well, the plugin is pretty simple and I tend to keep it simple.

So there might be circumstances by manipulating the maplist and restarts / forwards outside of this plugin which may lead to a state where its parameters tell it to just sit there. The plugin code covers human interactions but as soon as you have plugins running which clear the maplist during manipulation that might be a case.

 

Deactivating the plugin resets all of its values / sets back what it has changed.

 

Greets

Phil.

Would it be possible to have a function that disables and enables de plugin every 24 hours? I think that would solve it in my case.

 

Unless you know of a better fix, which is more than welcomed!

 

 

Enviado desde mi Samsung Galaxy SIII usando Tapatalk 4.

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Originally Posted by Phil_K*:

 

It seems this plugin has just stopped working. It just sits and does this over and over without changing to the next map/round.

 

Pm3n8q5.png

What your sceenshot shows is a situation where the gameserver shows round counts of zero.

This can happen in BF4 during setting a new nextMapIndex or on a server restart situation.

 

The plugin needs to get the count of rounds for the running map to do its forwards.

If the server returns 0 rounds played of zero rounds to play it simply does no forward.

:ohmy:

 

I'll check to cover that...

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Originally Posted by OddJob001*:

 

Now that you are here, what can I give you for help? Since R29 it never changes the map.

 

Same screenshot as above. I am now 10 hours on 1 map. Have stop/started the plugin probably 15 times, included a restart of the layer 5 times. Next I will uninstall and reinstall.

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Originally Posted by Phil_K*:

 

Now that you are here, what can I give you for help? Since R29 it never changes the map.

 

Same screenshot as above. I am now 10 hours on 1 map. Have stop/started the plugin probably 15 times, included a restart of the layer 5 times. Next I will uninstall and reinstall.

You may try the version I've just uploaded.

:smile:

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Originally Posted by TocaFita*:

 

in this plugin, i can trigge the Restart server (admin.shutDown) if all players (or 4 or more) ahve -1 rank_.

when this happen, the server is un-ranked and i need restart ;/

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Originally Posted by Phil_K*:

 

in this plugin, i can trigge the Restart server (admin.shutDown) if all players (or 4 or more) ahve -1 rank_.

when this happen, the server is un-ranked and i need restart ;/

No. But normally this is not a server side issue but a blaze backend issue.

In case your server looses connection to the backend on a regular basis you can use the watchdog to have it

restarted on a given interval.

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