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Chat, GUID, Stats and Mapstats Logger[1.1.0.1][BF3]


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Originally Posted by Skorpius*:

 

Have you enabled debugging for this plugin and look at the plugin console messages? No one can really help you if they don't know what is wrong.

Debug level is set on error. Ive been watching it for 2 rounds after a layer restart and im not getting any errors
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Originally Posted by Skorpius*:

 

Debug level is set on error. Ive been watching it for 2 rounds after a layer restart and im not getting any errors

This error popped up. Looking into it now..

 

[15:30:24 29] Error: Error in UpdateCurrentPlayerTable:

[15:30:24 29] Message: Data too long for column 'CountryCode' at row 31

[15:30:24 29] Native: -2147467259

[15:30:24 29] Source: MySql.Data

[15:30:24 29] StackTrace: at MySql.Data.MySqlClient.MySqlStream.ReadPacket()

at MySql.Data.MySqlClient.NativeDriver.GetResult(Int3 2& affectedRow, Int64& insertedId)

at MySql.Data.MySqlClient.Driver.GetResult(Int32 statementId, Int32& affectedRows, Int64& insertedId)

at MySql.Data.MySqlClient.Driver.NextResult(Int32 statementId, Boolean force)

at MySql.Data.MySqlClient.MySqlDataReader.NextResult( )

at MySql.Data.MySqlClient.MySqlCommand.ExecuteReader( CommandBehavior behavior)

at MySql.Data.MySqlClient.MySqlCommand.ExecuteNonQuer y()

at PRoConEvents.CChatGUIDStatsLoggerBF3.UpdateCurrent PlayerTable(List`1 lstPlayers)

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Originally Posted by ty_ger07*:

 

That error shouldn't cause the plugin to stop working completely. The easiest fix for that is to go into your database and increase the number of digits accepted in the CountryCode collumn (if you know how). The plugin expects a two digit country code, but sometimes it gets a result with more digits such as 'NULL'.

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Originally Posted by Skorpius*:

 

That error shouldn't cause the plugin to stop working completely. The easiest fix for that is to go into your database and increase the number of digits accepted in the CountryCode collumn (if you know how). The plugin expects a two digit country code, but sometimes it gets a result with more digits such as 'NULL'.

Increased the country code from 2 to 10 and it seems to be working now.

 

http://blackheartsgaming.com/common/...p#.UmxXHBCnk7k

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Originally Posted by HD-Andreas88*:

 

Hello,

 

I have the following error every 2 minutes. procon is working but when i open a RDP-Session to the server i see this error.

 

It is my first procon layer i am hosting.

 

it is on an windows server 2012 64bit 4GB RAM and 46% used of this.

 

Mysql i am running is the newest version.

 

Thanks for helping me out.

 

Code:

Problemsignatur:
  Problemereignisname:	CLR20r3
  Problemsignatur 01:	procon.console.exe
  Problemsignatur 02:	1.4.0.9
  Problemsignatur 03:	5144bde9
  Problemsignatur 04:	CChatGUIDStatsLoggerBF3
  Problemsignatur 05:	0.0.0.0
  Problemsignatur 06:	526c4b85
  Problemsignatur 07:	4f
  Problemsignatur 08:	ba
  Problemsignatur 09:	System.NullReferenceException
  Betriebsystemversion:	6.2.9200.2.0.0.272.7
  Gebietsschema-ID:	1031
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Originally Posted by ty_ger07*:

 

When I turned it to False, any stats stopped to record.

Isn't that what you asked for?

 

If you want some but not all functionality, just go through the stats logger plugin settings and enable what you want enabled and disable what you want disabled.

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Originally Posted by anditfeels*:

 

Isn't that what you asked for?

If you want some but not all functionality, just go through the stats logger plugin settings and enable what you want enabled and disable what you want disabled.

I need to record only players data (SoldierName, PBGUID, EAGUID, IP), without kills or ANY OTHER stats!

If there is an option to do it, then could you tell me please where is it? Maybe I wrong, but there's no such option.

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Originally Posted by anditfeels*:

 

My server has limited traffic and the other kind of data will increase the database size.

I don't have such knowledge to make it on my own, but I hope some day XpKiller will do some options to make it real, even now, when bf4 is coming up.

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Originally Posted by ty_ger07*:

 

For some reason I seem to remember that xpkiller already made a stripped down version of this pluggin, but I might be dreaming. Maybe look through the plugin section of the forum and see if you can find another version.

 

Edit: I looked through the plugins and didn't see any other version other than one for BC2 and MOH.

 

 

Maybe I could chop the plugin up for you, but I would have no way to test the plugin to see if it works right. Maybe someone else will help.

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Originally Posted by anditfeels*:

 

You're right, there's short version of this plugin, it is Simple Player Tracker*. But it works only with ODBC driver which is making this plugin useless.

 

Ofcourse I can test it, this is not a problem at all.

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Originally Posted by p19blo*:

 

Originally Posted by XpKiller View Post

Unfortunately i wont have access to bf4 game server. Because my clan wont get one.

you can use mine, i have an idle one i dont plan on changing for about a week.
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Originally Posted by elmopio*:

 

XpKiller:

 

If I install the plugin now, and then you do the upgrades for BF4, will it harm the stats (dbase) collected between now and then? Or should I wait?

I am curious about this myself. I am currently running build 1.1.0.1 on my bf4 servers now just for testing purposes, seems to working well besides the yell command not properly implemented. But with the changes to code and xpkiller making it tighter is going to help.

 

P.S. Xpkiller if you need a server to test let me know.

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Originally Posted by ColColonCleaner*:

 

I am curious about this myself. I am currently running build 1.1.0.1 on my bf4 servers now just for testing purposes, seems to working well besides the yell command not properly implemented. But with the changes to code and xpkiller making it tighter is going to help.

 

P.S. Xpkiller if you need a server to test let me know.

Right now all we did is duplicate the table definitions from bf3 to bf4 database, then only used the playerdata table. Logging all players is what's most important to us right now, so any changes he makes i'm sure can be copied from the old player table version to a new one.
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Originally Posted by ColColonCleaner*:

 

@XpKiller

 

In our database we modified the tbl_chatlog table to the following definition. It's backwards compatible with the original, but gives player ID. Please consider this change when updating your plugin. Thanks :biggrin:.

 

CREATE TABLE `tbl_chatlog` (

`ID` int(11) NOT NULL AUTO_INCREMENT,

`logDate` datetime NOT NULL,

`ServerID` smallint(5) unsigned NOT NULL,

`logSubset` text COLLATE utf8_unicode_ci,

`logPlayerID` int(10) unsigned DEFAULT NULL,

`logSoldierName` varchar(255) COLLATE utf8_unicode_ci DEFAULT NULL,

`logMessage` text COLLATE utf8_unicode_ci,

PRIMARY KEY (`ID`),

KEY `ServerID` (`ServerID`),

KEY `PlayerID` (`logPlayerID`),

CONSTRAINT `tbl_chatlog_ibfk_1` FOREIGN KEY (`ServerID`) REFERENCES `tbl_server` (`ServerID`) ON DELETE CASCADE ON UPDATE CASCADE,

CONSTRAINT `tbl_chatlog_ibfk_2` FOREIGN KEY (`logPlayerID`) REFERENCES `tbl_playerdata` (`PlayerID`) ON DELETE CASCADE ON UPDATE CASCADE

) ENGINE=InnoDB AUTO_INCREMENT=565 DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci;

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Originally Posted by ColColonCleaner*:

 

@all

Please give me some time to rewrite the necessary parts of the plugin.

We are patiently waiting :smile:. I've worked backup systems into AdKats (using your original tables where i can) for logging chat and player guid/name/ip info. I'll put a script together to import all that info into your official version once it's released.
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Originally Posted by Jamesonp*:

 

hmm i thinking about a major change in the way i store the weaponstats.

 

The goal is to create one statsplugin for all games supported by procon.

I'm just sitting here patiently waiting :ohmy:
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