ImportBot Posted June 12, 2012 Author Share Posted June 12, 2012 Originally Posted by QUACK-Major-Pain*: You guys missed a crucial line of code in his plugin. In this current version, on line 1115... Code: if (m_strCurrentGameMode.Contains("Conquest") || m_strCurrentGameMode.Contains("DeathMatch")) { ... ... }Try adding Conquest Domination like this... Code: if (m_strCurrentGameMode.Contains("Conquest") || m_strCurrentGameMode.Contains("DeathMatch")[b] || m_strCurrentGameMode.Contains("Domination")[/b]) { ... ... } I realized I forgot that part once I got to work this morning. lolWhere I can't fix anything. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 12, 2012 Author Share Posted June 12, 2012 Originally Posted by TimSad*: Oh! My edit probably won't work for Gun Master because aether will have to add his own magic code to base when the Vote comes up and such. I was able to add Domination under his Conquest algorithm section so that should be working fine. You'll just have to wait for aether to update for it to work with GM. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 12, 2012 Author Share Posted June 12, 2012 Originally Posted by QUACK-Major-Pain*: I updated the plugin so vote will now start in gameplay for domination and gunmaster. Aswell as identifies all gametypes when vote appears. I changed some of the short forms to suite our server. You can adjust to whatever you choose. Tested it on our server an appears ok. Not knowing how gunmaster works yet, I placed it as similar to conquest, but once I see how it goes, then can see if it's correct. Code: private string ConvertGamemodeToShorthand(string gamemode) { if (gamemode.Contains("ConquestLarge0")) { return "[CQ-LG]"; } else if (gamemode.Contains("ConquestSmall0")) { return "[CQ-SM]"; } else if (gamemode.Contains("ConquestAssaultLarge0")) { return "[CQ-AS-LG]"; } else if (gamemode.Contains("ConquestAssaultSmall0")) { return "[CQ-AS-SM0]"; } else if (gamemode.Contains("ConquestAssaultSmall1")) { return "[CQ-AS-SM1]"; } else if (gamemode.Contains("Domination0")) { return "[DOM]"; } else if (gamemode.Contains("GunMaster0")) { return "[GM]"; } else if (gamemode.Contains("Conquest")) { return "[CQ]"; } else if (gamemode.Contains("RushLarge0")) { return "[R]"; } else if (gamemode.Contains("SquadRush0")) { return "[SR]"; } else if (gamemode.Contains("SquadDeathMatch0")) { return "[SDM]"; } else if (gamemode.Contains("TeamDeathMatch0")) { return "[TDM]"; } else if (gamemode.Contains("TeamDeathMatchC0")) { return "[TDMC]"; } return ""; }Code: if (m_strCurrentGameMode.Contains("Conquest") || m_strCurrentGameMode.Contains("DeathMatch") || m_strCurrentGameMode.Contains("Domination") || m_strCurrentGameMode.Contains("GunMaster")) { int winningScore = 0; if (m_strCurrentGameMode.Contains("TeamDeathMatch")) { winningScore = ticketCounter; } else if (m_strCurrentGameMode.Contains("SquadDeathMatch")) { winningScore = ticketCounter/2; }File attached Attached Files: xVotemap.zip Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 12, 2012 Author Share Posted June 12, 2012 Originally Posted by TimSad*: Actually, I think it's best to place it under the Rush section of SetVoteStartAndEndTimes as I think it doesn't use any ticket settings. This will use the Rush Voting Start Time plugin setting so make sure that there is enough time for voting to take place... This one should now work for both Conquest Domination & Gun Master... Attached Files: xVotemap[Tims 2nd Edit].zip Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 13, 2012 Author Share Posted June 13, 2012 Originally Posted by QUACK-Major-Pain*: Not sure what it uses. But conquest probably not any good. lol Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 13, 2012 Author Share Posted June 13, 2012 Originally Posted by TimSad*: Just a thought here... Personally, on Gun Master, I would have the plugin start the Vote Map once someone gets a kill with the 5th to last weapon or something such as that instead of using the Rush Voting Start Time like I just implemented. It shouldn't be too hard if someone wants to take a stab at it. I would but I don't even use this plugin. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 13, 2012 Author Share Posted June 13, 2012 Originally Posted by QUACK-Major-Pain*: I haven't seen any gunmaster choices appear as an option yet. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 13, 2012 Author Share Posted June 13, 2012 Originally Posted by squidextreme*: What would the proper settings be on the plugin for this to work for someone who wants to try it on there server? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 13, 2012 Author Share Posted June 13, 2012 Originally Posted by Athlon*: What would the proper settings be on the plugin for this to work for someone who wants to try it on there server?Check the first post on the first page of this thread. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 13, 2012 Author Share Posted June 13, 2012 Originally Posted by squidextreme*: why i was asking because vote next map now shows but map names do not along with if you type /nextmap will not show name [06:42:23 30] [xVotemap] Error: EXCEPTION CAUGHT IN: SetVoteStartAndEndTimes [06:42:23 30] [xVotemap] Error: Object reference not set to an instance of an object. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 13, 2012 Author Share Posted June 13, 2012 Originally Posted by kunoichia*: So no option yet to have a mixed mode vote come up? Domnation/gunmaster Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 13, 2012 Author Share Posted June 13, 2012 Originally Posted by Armor9*: Love this plugin. Do you have an ETA on when you expect to have an update for CQ? Thanks! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 14, 2012 Author Share Posted June 14, 2012 Originally Posted by QUACK-Major-Pain*: Try this and let me know. I added Timsad's edit for GM as a Rush activation, but I don't think it will work due to the type of game. The developer or someone else creative will have to come up with something. We ran it on our server last night and all maps and map modes appear as choices when the vote comes up. But when you play a GM game, there is no map vote, and it will just play the next map on the map list, and if it's another game mode, the vote will come up during that game. Attached Files: xVotemap.zip Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 16, 2012 Author Share Posted June 16, 2012 Originally Posted by emilss*: Hi, why xVotemap put map with just one round ? Should be an option somewhere to set the number of rounds ! for example 2 rounds. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 16, 2012 Author Share Posted June 16, 2012 Originally Posted by nepabigdog*: Is the latest update going to be posted on the first page of this thread? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 17, 2012 Author Share Posted June 17, 2012 Originally Posted by Buster78*: I see a handful of edits to the plugin. Any chance of an update from the developer? This way we know it's stable. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 22, 2012 Author Share Posted June 22, 2012 Originally Posted by BizSAR*: So if we just remove Gun Master from the rotation, this should work fine, right? (v0.1.3.1.CQ) Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 22, 2012 Author Share Posted June 22, 2012 Originally Posted by QUACK-Major-Pain*: It worked fine for us. When a GM map comes up, it will just play the next map in the map list. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 24, 2012 Author Share Posted June 24, 2012 Originally Posted by The_MoFo*: Having problems with the plugin needing to be restarted after a mapchange. Any help would be greatly appreciated.Bump. Please help me out with this guys. It works for the first map after I enable it, vote comes up, map is voted, then map changes to the map that we voted for and then votemap plugin goes to "sleep" until I disable it and re-enable it via procon. Thanks... Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 24, 2012 Author Share Posted June 24, 2012 Originally Posted by xSmOKeZx*: update for gunmaster please!! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 25, 2012 Author Share Posted June 25, 2012 Originally Posted by Tempelon*: It don´t work with close quaters map´s? [15:38:37 28] [xVotemap] Info: Current gamemode is not recognised: Domination0 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 26, 2012 Author Share Posted June 26, 2012 Originally Posted by QUACK-Major-Pain*: Update your Procon. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 28, 2012 Author Share Posted June 28, 2012 Originally Posted by Tempelon*: There aren´t any updates for. It works but not when an CQ map is runing then the vote dosen´t start Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 28, 2012 Author Share Posted June 28, 2012 Originally Posted by QUACK-Major-Pain*: Our works except Gunmaster. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 28, 2012 Author Share Posted June 28, 2012 Originally Posted by TimSad*: Our works except Gunmaster.I think he didn't notice any of the posts with our edits... Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 28, 2012 Author Share Posted June 28, 2012 Originally Posted by QUACK-Major-Pain*: That's probably because no one reads. lol Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 30, 2012 Author Share Posted June 30, 2012 Originally Posted by Tempelon*: Sorry i haven´t seen you edit file now it works only gun master is an problem now i c Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 2, 2012 Author Share Posted July 2, 2012 Originally Posted by PHX_Big_Deal*: Any chance for a update from author? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 7, 2012 Author Share Posted July 7, 2012 Originally Posted by Wambo*: I have the edited versions from .=QUACK=.Major.Pain and TimSad and I have a problem because my server runs CQ Rush and CQ Domination when It comes to a vote no options come up and also when I type /nextmap I get the message Next Map: nothing is written in it anyone else have this? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 7, 2012 Author Share Posted July 7, 2012 Originally Posted by sohaib17*: Is there a way so that I can run it to accept vote options in squad chat, team chat and all chat. Because most of the time players in my server starts writing /1 /2 etc in ALL chat. No one bothers to read the instructions to write it in Squad Chat. Is this achievable by modifying .cs file? if yes then kindly someone please explain it here. Quote * Restored post. It could be that the author is no longer active. Link to comment
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