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xVotemap v1.3.1


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Originally Posted by QUACK-Major-Pain*:

 

You guys missed a crucial line of code in his plugin. In this current version, on line 1115...

 

Code:

if (m_strCurrentGameMode.Contains("Conquest") || m_strCurrentGameMode.Contains("DeathMatch"))
{
  ...
  ...
}
Try adding Conquest Domination like this...

 

Code:

if (m_strCurrentGameMode.Contains("Conquest") || m_strCurrentGameMode.Contains("DeathMatch")[b] || m_strCurrentGameMode.Contains("Domination")[/b])
{
  ...
  ...
}
I realized I forgot that part once I got to work this morning. lol

Where I can't fix anything.

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Originally Posted by TimSad*:

 

Oh! My edit probably won't work for Gun Master because aether will have to add his own magic code to base when the Vote comes up and such. I was able to add Domination under his Conquest algorithm section so that should be working fine. You'll just have to wait for aether to update for it to work with GM.

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Originally Posted by QUACK-Major-Pain*:

 

I updated the plugin so vote will now start in gameplay for domination and gunmaster.

Aswell as identifies all gametypes when vote appears.

 

I changed some of the short forms to suite our server. You can adjust to whatever you choose.

 

Tested it on our server an appears ok.

 

Not knowing how gunmaster works yet, I placed it as similar to conquest, but once I see how it goes, then can see if it's correct.

 

Code:

private string ConvertGamemodeToShorthand(string gamemode)
        {
            if (gamemode.Contains("ConquestLarge0"))
            {
                return "[CQ-LG]";
            }
			else if (gamemode.Contains("ConquestSmall0"))
            {
                return "[CQ-SM]";
			}
			else if (gamemode.Contains("ConquestAssaultLarge0"))
            {
                return "[CQ-AS-LG]";
			}
			else if (gamemode.Contains("ConquestAssaultSmall0"))
            {
                return "[CQ-AS-SM0]";
			}
			else if (gamemode.Contains("ConquestAssaultSmall1"))
            {
                return "[CQ-AS-SM1]";
			}
			else if (gamemode.Contains("Domination0"))
            {
                return "[DOM]";
			}
			else if (gamemode.Contains("GunMaster0"))
            {
                return "[GM]";
			}
			else if (gamemode.Contains("Conquest"))
            {
                return "[CQ]";
            }
            else if (gamemode.Contains("RushLarge0"))
            {
                return "[R]";
            }
            else if (gamemode.Contains("SquadRush0"))
            {
                return "[SR]";
            }
			else if (gamemode.Contains("SquadDeathMatch0"))
            {
                return "[SDM]";
            }
            else if (gamemode.Contains("TeamDeathMatch0"))
            {
                return "[TDM]";
            }
			else if (gamemode.Contains("TeamDeathMatchC0"))
            {
                return "[TDMC]";
            }
            return "";
        }
Code:
if (m_strCurrentGameMode.Contains("Conquest") || m_strCurrentGameMode.Contains("DeathMatch") || m_strCurrentGameMode.Contains("Domination") || m_strCurrentGameMode.Contains("GunMaster"))
                {
                    int winningScore = 0;
                    if (m_strCurrentGameMode.Contains("TeamDeathMatch"))
                    {
                        winningScore = ticketCounter;
                    }
                    else if (m_strCurrentGameMode.Contains("SquadDeathMatch"))
                    {
                        winningScore = ticketCounter/2;
                    }
File attached

 

Attached Files:

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Originally Posted by TimSad*:

 

Actually, I think it's best to place it under the Rush section of SetVoteStartAndEndTimes as I think it doesn't use any ticket settings. This will use the Rush Voting Start Time plugin setting so make sure that there is enough time for voting to take place...

 

This one should now work for both Conquest Domination & Gun Master...

 

Attached Files:

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Originally Posted by TimSad*:

 

Just a thought here... Personally, on Gun Master, I would have the plugin start the Vote Map once someone gets a kill with the 5th to last weapon or something such as that instead of using the Rush Voting Start Time like I just implemented. It shouldn't be too hard if someone wants to take a stab at it. I would but I don't even use this plugin. :P

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Originally Posted by Athlon*:

 

What would the proper settings be on the plugin for this to work for someone who wants to try it on there server?

Check the first post on the first page of this thread.
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Originally Posted by squidextreme*:

 

why i was asking because vote next map now shows but map names do not along with if you type /nextmap will not show name :smile:

 

 

 

[06:42:23 30] [xVotemap] Error: EXCEPTION CAUGHT IN: SetVoteStartAndEndTimes

[06:42:23 30] [xVotemap] Error: Object reference not set to an instance of an object.

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Originally Posted by QUACK-Major-Pain*:

 

Try this and let me know.

 

I added Timsad's edit for GM as a Rush activation, but I don't think it will work due to the type of game.

The developer or someone else creative will have to come up with something.

 

We ran it on our server last night and all maps and map modes appear as choices when the vote comes up.

But when you play a GM game, there is no map vote, and it will just play the next map on the map list, and if it's another game mode, the vote will come up during that game.

 

Attached Files:

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Originally Posted by The_MoFo*:

 

Having problems with the plugin needing to be restarted after a mapchange. Any help would be greatly appreciated.

Bump. Please help me out with this guys. It works for the first map after I enable it, vote comes up, map is voted, then map changes to the map that we voted for and then votemap plugin goes to "sleep" until I disable it and re-enable it via procon. Thanks...
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Originally Posted by Wambo*:

 

I have the edited versions from .=QUACK=.Major.Pain and TimSad and I have a problem because my server runs CQ Rush and CQ Domination when It comes to a vote no options come up and also when I type /nextmap I get the message Next Map: nothing is written in it anyone else have this?

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Originally Posted by sohaib17*:

 

Is there a way so that I can run it to accept vote options in squad chat, team chat and all chat. Because most of the time players in my server starts writing /1 /2 etc in ALL chat. No one bothers to read the instructions to write it in Squad Chat.

 

Is this achievable by modifying .cs file? if yes then kindly someone please explain it here.

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