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xVotemap v1.3.1


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Originally Posted by EntraVenuS*:

 

Has anyone got any suggestions as to why this has suddenly stopped working? it has dissapeared from my pluggin list alltogether. i have had no issues whatsoever but now its stopped .. i have deleted, reinstalled, restarted my procon service but it doesnt show up. Yes i have done this latest update and my bf3.def is up to date.

 

Suggestions please this is driving me round the bend

 

Thanks in advance

 

Ftp screenshot and pluggin list pic

 

Attached Files:

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Originally Posted by grizzlybeer*:

 

it has dissapeared from my pluggin list alltogether. i have had no issues whatsoever but now its stopped .. i have deleted, reinstalled, restarted my procon service but it doesnt show up.

try this and tell me what you get:

copy xvotemap.cs to your procon plugin dir (local on your computer's hard disk drive)

show the local plugin tab (procon -> options -> advanced -> unmark "hide local plugins tab")

then in the local plugins tab do "reload plugins"

 

do you see the following:

[17:13:15 77] Compiling xVotemap.cs... Done

[17:13:15 80] Loading xVotemap... Loaded

 

or do you see any errors? does the plugin show up in the local plugins tab? can you enable it there without problems?

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Originally Posted by EntraVenuS*:

 

Thanks for the info grizzly i remembered adding another plugin the other day i took that out and deleted the dll file for the mapvote restarted and it came back into procon

 

thanks anyway

 

Entra

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Originally Posted by ColColonCleaner*:

 

I am attempting to modify this plugin to allow voting of allowed weapons instead of maps, but two things are hindering me.

1. For some reason i am unable to get the procon project to run in any IDE, which one are you using?

2. For this to work i am using a combination of two plugins, the modded votemap, and proconrulz for weapon limiting, based on the voted weapon i need to modify the settings of proconrulz, is this possible?

 

Thanks for your help.

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Originally Posted by grizzlybeer*:

 

1. For some reason i am unable to get the procon project to run in any IDE, which one are you using?

www.phogue.net/forumvb/showth...-for-debugging*

micovery explains a solid method. i do it like that too.

 

2. For this to work i am using a combination of two plugins, the modded votemap, and proconrulz for weapon limiting, based on the voted weapon i need to modify the settings of proconrulz, is this possible?

nice idea. but there might be problems. look here:

www.phogue.net/forumvb/showth...ugins-can-t-do*

www.phogue.net/forumvb/showth...n-Restrictions*

 

for plugins interacting you can see xVotemap calling CUltimateMapManager VotedMapInfo here:

Code:

this.ExecuteCommand("procon.protected.plugins.call", "CUltimateMapManager", "VotedMapInfo", m_listMapOptions[winner], m_listGamemodeOptions[winner]);
www.phogue.net/forumvb/showth...cute-functions*

 

hope this helps you out :-)

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  • 3 weeks later...

Originally Posted by ujmoskito*:

 

I have the following problem:

One of our clanmates got banned by players when he was staying idle on our server for revive. Now every time when i restart procon the ban still exists in the ban list. Then i have to delete it manual but this is too boring... :sad: Is there a way to delete this ban forever? :huh:

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Originally Posted by grizzlybeer*:

 

I have the following problem:

One of our clanmates got banned by players when he was staying idle on our server for revive.

i understand you are talking about voteban. this is the thread for votemap. please ask an administrator to move your post (and this answer)

 

Now every time when i restart procon the ban still exists in the ban list. Then i have to delete it manual but this is too boring... :sad: Is there a way to delete this ban forever? :huh:

of course you will still get an answer :-)

you should be able to remove that ban using your procon. i never had removed ban showing up later again.

try this way if you have problems:

1. locate the ban (their might be multiple lines) in pbbans.dat or BanList.txt on your procon layer server (for example via ftp)

2. remove the bans you want removed, save the file back to the server (again via ftp,...)

3. restart your servers (gameserver and procon layer)

4. check (via procon) that the bans are gone

 

please direct further questions to the appropriate thread

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Originally Posted by grizzlybeer*:

 

is it possible to add somekind of whitelist and to limit the vote to the people of the whitelist or clan?

i added something like that a while ago for me and my friends. maybe you and others find it useful too.

+vip list to count 1 vote like 3 votes for example

+option to confirm vote publically (sometimes its not clear how many people are actually voting)

+works well with ak and cq

+removed duplicates in vote options if a map (and gamemode) is more than once in the maplist

 

see attachment. tell me if you find it useful or if you experience errors :-)

 

Attached Files:

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  • 2 weeks later...

Originally Posted by devoldo*:

 

i added something like that a while ago for me and my friends. maybe you and others find it useful too.

+vip list to count 1 vote like 3 votes for example

+option to confirm vote publically (sometimes its not clear how many people are actually voting)

+works well with ak and cq

+removed duplicates in vote options if a map (and gamemode) is more than once in the maplist

 

see attachment. tell me if you find it useful or if you experience errors :-)

Please update for latest gamemodes.

 

[06:19:15 89] [xVotemap] Info: Current gamemode is not recognised: GunMaster0

[06:19:46 30] [xVotemap] Info: Current gamemode is not recognised: GunMaster0

[06:20:16 74] [xVotemap] Info: Current gamemode is not recognised: GunMaster0

[06:20:47 16] [xVotemap] Info: Current gamemode is not recognised: GunMaster0

[06:21:17 58] [xVotemap] Info: Current gamemode is not recognised: GunMaster0

[06:21:48 02] [xVotemap] Info: Current gamemode is not recognised: GunMaster0

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Originally Posted by grizzlybeer*:

 

Please update for latest gamemodes.

 

[06:19:15 89] [xVotemap] Info: Current gamemode is not recognised: GunMaster0

[06:19:46 30] [xVotemap] Info: Current gamemode is not recognised: GunMaster0

[06:20:16 74] [xVotemap] Info: Current gamemode is not recognised: GunMaster0

[06:20:47 16] [xVotemap] Info: Current gamemode is not recognised: GunMaster0

[06:21:17 58] [xVotemap] Info: Current gamemode is not recognised: GunMaster0

[06:21:48 02] [xVotemap] Info: Current gamemode is not recognised: GunMaster0

please make sure you are using my version (http://www.phogue.net/forumvb/attach...1&d=1352896672)

gunmaster should work well.

please update to my version and try again. if you still have errors please post here.

 

there are also other versions that support these new gamemodes.

unfortunately the latest "official" version (1.3.1) does not support ak and new gamemodes

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Originally Posted by mtnkodiak*:

 

Yeah, errors because of the new game mode.

 

Quite a shame such a great plugin has such poor support. Here's hoping that grizzlybeer steps up to the plate again... Otherwise I can take a look, but it wouldn't be for another 7 hours after I get home from work. It'd be nice to actually fix the plugin to deal with new modes in a more generic way, but meh.

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Originally Posted by mtnkodiak*:

 

I got a working update from HandofShadow that I've been using a few months.

Yeah, me too. Have you tried to use it with scavenger mode in rotation? If it works for you, then you have a newer version than I do, or something...

 

Edit: ah, looks like hand of shadow is working on an updated version.

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Originally Posted by Hand-of-Shadow*:

 

the time has come .....

 

 

-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!

 

For all xVotemap Versions please (auto)update your BF3.def file

 

-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!

 

 

 

Version > 1.3.1.4

 

Added: DLC_XP_4

 

 

>>>> http://goo.gl/WDLei

 

 

 

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Originally Posted by HexaCanon*:

 

the time has come .....

 

 

-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!

 

For all xVotemap Versions please (auto)update your BF3.def file

 

-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!

 

 

 

Version > 1.3.1.4

 

Added: DLC_XP_4

 

 

>>>> http://goo.gl/WDLei

 

 

 

does it still support vip list with vote counting as we specify ?
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Originally Posted by Hand-of-Shadow*:

 

Hooray! Thanks HoS, you're a hero. I'll be installing this as soon as I get home from work... Which is in about an hour. :-D

no sorry

 

maybe in the future when grizzlybeer updatet his plugin

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