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xVotemap v1.3.1


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Originally Posted by aether*:

 

i get these errors

 

[xVotemap] ERROR: EXCEPTION CAUGHT IN: OnServerInfo

[xVotemap] ERROR: Object reference not set to an instance of an object.

 

anyideas how to fix?

Is this with version 1.2.0?
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Originally Posted by Waterboyeee*:

 

Everything OK with the latest version except this popping up during voting.

 

%%%%%%%%%%%%%

%% VOTE NEXT MAP %%

%%%%%%%%%%%%%

 

edit- as embarrassing as it is, I am going to leave my post in-tact just in case someone else searches this. I forgot that this was the alert feature, my bad.

 

Thank you for the great plugin.

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Originally Posted by aether*:

 

Everything OK with the latest version except this popping up during voting.

 

%%%%%%%%%%%%%

%% VOTE NEXT MAP %%

%%%%%%%%%%%%%

 

edit- as embarrassing as it is, I am going to leave my post in-tact just in case someone else searches this. I forgot that this was the alert feature, my bad.

 

Thank you for the great plugin.

Haha yes that's on by default but you can turn that off if it's not for you :smile:
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Originally Posted by Eraser666*:

 

Hi,

 

i think it's quite strange that a map with equal votes wins. Yesterday I had a vote of 3 votes and every vote was for a different map. I don't remember which map won but the map with 33% of votes did :biggrin:

 

[14:08:25 20] [xVotemap] Info: Voting Ended. 13% of the players voted.

[14:08:25 21] [xVotemap] Info: Votes: Operation Firestorm [CQ]: 0

[14:08:25 23] [xVotemap] Info: Votes: Teheran Highway [CQ]: 0

[14:08:25 24] [xVotemap] Info: Votes: Strike at Karkand [CQ]: 2

[14:08:25 24] [xVotemap] Info: Votes: Operation Metro [CQ]: 1

[14:08:25 26] [xVotemap] Info: Votes: Seine Crossing [CQ]: 1

[14:08:25 27] [xVotemap] Info: Votes: Gulf of Oman [CQ]: 2

[14:08:25 29] [xVotemap] Info: Strike at Karkand [CQ] Won

[14:09:56 46] [xVotemap] Work: Displayed next map

 

Is there anything planned to correct this issue?

 

 

Regards

Eraser

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Originally Posted by aether*:

 

Hi,

Is there anything planned to correct this issue?

No, this is not an issue as it has been designed to do this. If there are more than one map with the highest number of votes, then the winner is selected at random out of those maps with equal votes.
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Originally Posted by aether*:

 

The latest donation from an epic supporter has allowed me to rented a mixed-mode server, so I'll be able to test all gamemodes now! :cool:

 

Latest todo list:

-Fix those annoying rush warnings

-polish up the map sorting algorithm

-improve the compatibility with other gamemodes

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Originally Posted by aether*:

 

Hey, mate, thanks for the awesome plugin and i have a question - how can i make the plugin accept votes just by typing (1, 2, 3) not the /1 /2 /3?

Currently you cannot do it in the plugin settings. The reason why it has the slash is that it stops the command from showing in the chat box or the voting options would scroll out of sight everytime someone voted.

 

If you still want to not have the slash make the following change in the xVotemap.cs:

 

from

Code:

private void ProcessChatMessage(string speaker, string message){
            CPrivileges cpPlayerPrivs = this.GetAccountPrivileges(speaker);

            Match match = Regex.Match(message, @"^[b]/[/b](\d)");
to

 

Code:

private void ProcessChatMessage(string speaker, string message){
            CPrivileges cpPlayerPrivs = this.GetAccountPrivileges(speaker);

            Match match = Regex.Match(message, @"^(\d)");
and comment out or delete:

 

Code:

match = Regex.Match(message, @"^\d");
if (match.Success && message.Length == 1 && m_boolVotingStarted && !m_dictVoting.ContainsKey(speaker))
{
       this.ExecuteCommand("procon.protected.send", "admin.say", speaker + ": If you are trying to vote, you seem to have forgotten the / in front of the map number.", "player", speaker);
}
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Originally Posted by karlderheinz*:

 

Hey,

 

I've got a Problem, we are running a 64 Mixed Mode (CQ/R) server with R19.

When I enable xvotemap I get 2 votes at the end of the round. The first vote with gamemode in brackets: "Metro ®", the second without "Metro" but with different Maps. So everytime someone votest he gets 2 votes on different Mpas an nobody knows, wich map is winning.

And now i turned xvotemap off in the Procon-layer but it is still starting votes (without any debug output on procon).

I hope you understand my problem and can help me, i will provide debug logs tomorrow if i've got the time.

 

MfG

Karl

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Originally Posted by aether*:

 

It sounds like you have two different procons running xVotemap at the same time. If you switch off xVotemap there is no way for it to keep working hence it must be working somewhere else. Is this possible?

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Originally Posted by pharbehind*:

 

My randomness is on 0, and I have it set to 2 maps during a vote. We played one round of Firestorm, and the options Wake and Seine came, wake won. But towards the end of the next round on Wake, the options for the next map were Firestorm and Seine. Shouldn't having Randomness on 0 avoid having the same map played recently as an option?

 

v1.2 and i've got 11 maps in the rotation.

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Originally Posted by aether*:

 

Is it possible, that if I have a Procon Server and connect to the layer from 2 different PC's that votemap "thinks" it is opened twice?

From my understanding of how layers work it would have to be two Procon servers. The layers wouldn't cause that.

 

If it is still happening attach a copy of the plugin log at debug level 5 and I'll get to the bottom of it.

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Originally Posted by ujmoskito*:

 

Hi!

 

Thx for this awesome plugin! :smile:

We run a server with Metro Rush and Conquest only. When the vote is ended it shows in the text: "You voted for "Metro" or next map is "Metro". Is it possible to add the mode "Rush" or "Conquest" too? :huh:

Thx for the help!

 

Greets, ujmoskito

Anything new in this case? :huh:

 

Greets, ujmoskito

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Originally Posted by aether*:

 

Anything new in this case? :huh:

 

Greets, ujmoskito

I was just about to make a reply about that :smile:. Would be nice if it showed the gametype when it says Nextmap is: ...

This has been done. Working on other portions of the plugin. Will probably release tomorrow.
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Originally Posted by Legate*:

 

It's simple (to say):

 

The votemap options are not take it from the current maplist, use a diferent maplist. This option able to set a non regular map as nextmap, this is important as you can set popular maps on your normal maplist and offer, by vote, other maps.

 

Example:

 

current maplist: only popular maps.

 

vote maplist: classic and B2K maps, etc.

 

The winning map is set as nextmap without changes the normal mapcycle (if it not exist on the current mapcycle)

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Originally Posted by aether*:

 

1.2.1 (06/02/12)

  • Added: Information link with Ultimate Map Manager to ensure the voted map will be the next map if the maplist needs to change and it is still in the maplist.
  • Fixed: Remove current map bug.
  • Added: Improved map options display. Should reduce the chance of very long options.
  • Fixed: Gamemode should appear throughout the in-game message, if turned on.
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Originally Posted by aether*:

 

It's simple (to say):

 

The votemap options are not take it from the current maplist, use a diferent maplist. This option able to set a non regular map as nextmap, this is important as you can set popular maps on your normal maplist and offer, by vote, other maps.

 

Example:

 

current maplist: only popular maps.

 

vote maplist: classic and B2K maps, etc.

 

The winning map is set as nextmap without changes the normal mapcycle (if it not exist on the current mapcycle)

I'll put this on the wishlist. It would require a decent amount of work to implement so it would get done when the more pressing issues are sorted and I get some spare time.
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