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xVotemap v1.3.1


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Originally Posted by MrJakl*:

 

Hello,

 

we use that plugin, but have one problem.

 

People dont read the description and vote wrong.

 

Examples:

 

5 -> only mapnumber without /

Metro -> only mapname

 

and so on.

 

I think there are messages in procon console like this:

 

u must type /5 to vote a map.

 

This messages are not present in ingame chat.

 

How can i get those messages in chat?

 

The code must be very simple:

 

if

then

find player that vote

echo " u must type /5 to vote for map"

fi

 

Plz add this to the gamechat.

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Originally Posted by mrix2000*:

 

Hello all, when the option comes up to vote for your map and you see the various maps to vote for, this message only shows for around 3 seconds? is there a way to increase how long it stays on screen or is it not possible?

Cheers all

mrix

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Originally Posted by Athlon*:

 

Hello all, when the option comes up to vote for your map and you see the various maps to vote for, this message only shows for around 3 seconds? is there a way to increase how long it stays on screen or is it not possible?

Cheers all

mrix

The message stays in the chat box until another message scrolls it off the screen.........

 

If there were no other messages typed or auto sent it would stay there until the end of the round. It does not 'disappear'.

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Originally Posted by mrix2000*:

 

If there were no other messages typed or auto sent it would stay there until the end of the round. It does not 'disappear'.

Yes it does disappear from my screen even if there are no other messages.

 

Cheers

mrix

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Originally Posted by Athlon*:

 

Yes it does disappear from my screen even if there are no other messages.

 

Cheers

mrix

Just a guess here, but the BF3 chat box has 3 modes while in-game:

 

1) Show for a few seconds only when a new chat appears

2) Always show

3) Never show

 

The default is number 1.

 

While in game a player can scroll through these 3 choices by tapping their 'H' key. I usually tap 'H' once at the beginning of the round to get it to #2 so the chat box doesn't keep flashing on and off (just a personal preference).

 

Sometimes I will put it on #3 if there is a spammer on the server I'm on.

 

All that being said, as you can see it is user (player) controlled. There is no plugin I'm aware of that will put the chat box in mode #2.

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Originally Posted by Freekers*:

 

Can someone please share their settings with me? I am having difficulties starting the mapvote at the right time. Sometimes it starts asking to vote immediatly after the round starts. Thanks

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Originally Posted by Bl1ndy*:

 

Would it be possible to instead of voting for next map you could vote for the next maps ticket size. For servers that only run one map_.

That's the best idea i heard this week. This would be epic.
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Originally Posted by Tsurany*:

 

Could you add admin.yell support in this plugin? I'd like to use it to get people's attention to the chat. When the big banner shows up I'd like to display a message there that says something like "Voting for next map has started, please see the chat for information."

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Originally Posted by Tsurany*:

 

admin.yell never worked for bf3.

Can't be done.

Didn't read the R20 server patch notes? Admin.yell is now supported. You can even set server messages with Procon and they show up on round start.
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Originally Posted by Armor9*:

 

If it has not yet been reported, the are errors with the plugin due to the map name changes. This is the error I am getting: [xVotemap] Info: Current gamemode is not recognised: ConquestAssaultSmall1

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Originally Posted by aether*:

 

Could you add admin.yell support in this plugin? I'd like to use it to get people's attention to the chat. When the big banner shows up I'd like to display a message there that says something like "Voting for next map has started, please see the chat for information."

Yes, I'll get onto adding this shortly as an optional replacement for the banner.

 

If it has not yet been reported, the are errors with the plugin due to the map name changes. This is the error I am getting: [xVotemap] Info: Current gamemode is not recognised: ConquestAssaultSmall1

Give v1.2.3 a go.
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Originally Posted by Legate*:

 

aether, a couple of things for future releases:

 

1) Could be possible enable or disable this plugin by admin command on chat?

2) Set a minimum of votes to set the next map. Ex. less than 5 votes don't set a different map.

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Originally Posted by Athlon*:

 

I tried to hack in some code but really don't know programming at all. I tried inserting the admin.yell command just before where the map vote banner is displayed... couldn't get it to work.

The text you want to be displayed must be in quotes, you may not have done that. Plus, I don't know if even done correctly in this plugin's code if it will work.
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Originally Posted by dyn*:

 

Is it possible to add it so the "Map Vote" is yelled now instead of scrolling in chat?

I went ahead and hacked together a solution real quick. No idea if it will cause any other problems SO USE AT YOUR OWN RISK!!!!!!!!

 

open xVotemap.cs

 

Find:

 

WritePluginConsole("Displayed vote banner", "Work", 3);

this.ExecuteCommand("procon.protected.send", "admin.say", "%%%%%%%%%%%%%%%%%%%%%%%", "all");

 

AFTER ADD:

 

this.ExecuteCommand("procon.protected.send", "admin.yell", "Please use squad chat to cast your vote for the next map.", "7", "all");

 

Change the message and the time to w/e you desire.

 

ALSO double check to see what the "Enable Vote Banner_" is set to. If you've got it set to ALL the admin.yell will be displayed each time the banner runs.

 

 

Hope this helps someone... glad admin.yell was included and thankful for the plugin.

 

 

EDIT:

 

The text you want to be displayed must be in quotes, you may not have done that. Plus, I don't know if even done correctly in this plugin's code if it will work.

I deleted my previous post because I had figured out the solution before your comment and didn't want to double post. I was missing a comma in my previous attempt.
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Originally Posted by Freekers*:

 

Can someone please share their settings with me? I am having difficulties starting the mapvote at the right time. Sometimes it starts asking to vote immediatly after the round starts. Thanks

Anyone?
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Originally Posted by Kal-El*:

 

Is it possible to add a time start function to the plug-in like falcontx has on his UMM as i would like to set a time for the two plug-ins to start at the same time if possible?

 

many thanks

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Originally Posted by RoTide*:

 

Any chance you can get it to distinguish between the small (32) and large (64) size maps during vote? We run a little of both with some maps doubled up for variety. IE: we run Bazaar on Sm and Lg versions at different points in the rotation. When the vote comes up, it merely lists the map twice and doesn't specify which (lg vs sm) you're voting for.

 

Tried doing string searches for the map names if they were just loaded into an array or something and easily changeable, no dice (unless I'm mildly pants on head).

 

Thanks!

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Originally Posted by RoTide*:

 

Honestly can't say the best way to do it. It just gets confusing when you're running both sizes of a map and the vote list merely states the map name twice with no distinction (yes, in the same game mode).

 

Your solution does sound amicable though!

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Originally Posted by marc1080*:

 

Please implement a YELL funktion for Voting.

On our 32 Server we have about 1-2 people who vote, the rest doesnt look at the Chat.

At least a yell announcement would be nice, the rest of the text is fine in chat to not spam the whole game

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