Jump to content

xVotemap v1.3.1


ImportBot

Recommended Posts

Originally Posted by Buster78*:

 

Please implement a YELL funktion for Voting.

On our 32 Server we have about 1-2 people who vote, the rest doesnt look at the Chat.

At least a yell announcement would be nice, the rest of the text is fine in chat to not spam the whole game

Think this would a good feature. To maybe Yell the Vote.
* Restored post. It could be that the author is no longer active.
Link to comment
  • Replies 959
  • Created
  • Last Reply

Top Posters In This Topic

  • ImportBot

    960

Originally Posted by marc1080*:

 

I installed the latest Version with yell functionality, until now I did not recognize a working Vote with yell.

Definitely not working anymore is the manual /votemap command.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by aether*:

 

I installed the latest Version with yell functionality, until now I did not recognize a working Vote with yell.

Definitely not working anymore is the manual /votemap command.

Yell is working for me. The /votemap command accidently got deleted while adding the enable and disable commands. New version up with it back again.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by spitfire007*:

 

Nice plugin .. but the voting should be percentage based.

Reason ?

The number of people on the server changes all the time .. sometimes only 2 on .. sometimes 64

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by marc1080*:

 

Very Nice work! And thanks for the quick update and support.

Would it be possible to create a custom yell message? Many people dont understand that they have to vote with "/[Mapnumer]"

They only type a number.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Mars1956*:

 

I'm getting these errors when I start this script up.

conditions: no players on the server at the moment. All conquest, with B2K maps.

I haven't changed the Start and End times from the default either.

 

Version: xVotemap - 0.1.3.1

 

 

[16:36:24 45] xVotemap Enabled!

[16:36:26 13] [xVotemap] Info: Not last round. Stopping voting system.

[16:36:26 14] [xVotemap] Error: EXCEPTION CAUGHT IN: SetVoteStartAndEndTimes

[16:36:26 14] [xVotemap] Error: Object reference not set to an instance of an object.

[16:36:29 42] [xVotemap] Work: Level Restarted: Stopping voting system

[16:36:30 79] [xVotemap] Info: Level loaded: Teheran Highway [CQ], Round 1 of 2

[16:36:30 79] [xVotemap] Work: Level loaded: Not last round, voting system will not be enabled

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Mars1956*:

 

Is this a problem with the new version or is this the first time using it?

First time using this plugin, and it is the latest from this forum, that I could find on page one. Is there a new one?

 

Version: xVotemap - 0.1.3.1

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by DeviousDevil*:

 

Now that the server YELL's are enabled, is there a way to have this plug in YELL when voting starts? I find that the chat messages are either being ignored or not seen.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by aether*:

 

Now that the server YELL's are enabled, is there a way to have this plug in YELL when voting starts? I find that the chat messages are either being ignored or not seen.

This has already been implemented if you update to the latest version.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Athlon*:

 

I searched through this thread and only found references to Rush mode when encountering this error. I only have Conquest Large in my rotation. Where should I look to see why I get this error?

 

Code:

[10:08:32 72] [xVotemap] Error: EXCEPTION CAUGHT IN: SetVoteStartAndEndTimes
[10:08:32 72] [xVotemap] Error: Object reference not set to an instance of an object.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Kinsman*:

 

I have updated it, but it still isn't doing the server message..

Same, using latest procon, have reupped the file and reinstalled several times, still no yell messages.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by aether*:

 

I searched through this thread and only found references to Rush mode when encountering this error. I only have Conquest Large in my rotation. Where should I look to see why I get this error?

 

Code:

[10:08:32 72] [xVotemap] Error: EXCEPTION CAUGHT IN: SetVoteStartAndEndTimes
[10:08:32 72] [xVotemap] Error: Object reference not set to an instance of an object.
When does this happen? Every map? At start of round? Set the debug level to 4 and paste a whole round in here.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Athlon*:

 

When does this happen? Every map? At start of round? Set the debug level to 4 and paste a whole round in here.

Will do.

 

To answer your other question, it happens when I first enable the plugin, either by disabling it and then re-enabling it, or by restarting the Procon layer. I only see it then, not before, during or after a round. Other than the one message everything seems to be working fine.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Haggy*:

 

Hello. Love the plugin and use it for quite a while. But since updating to the latest build. 1.2.x we have a voting problem: it displays twice as much voting options. This means the default 4 then it scrolls up and displays another 4 options. So if you vote for example /1. Karkand it will choose the map from the first 4 option. This is quite irritating. I already deleted and restarted procon but I can't get it to work. Do you have a clue what it could be ?

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by aether*:

 

Hello. Love the plugin and use it for quite a while. But since updating to the latest build. 1.2.x we have a voting problem: it displays twice as much voting options. This means the default 4 then it scrolls up and displays another 4 options. So if you vote for example /1. Karkand it will choose the map from the first 4 option. This is quite irritating. I already deleted and restarted procon but I can't get it to work. Do you have a clue what it could be ?

No, I'm not sure what this is. Set the debug level to 4 and paste a whole round in here.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by spitfire007*:

 

Thanks for this great pluggin.

I have one slight problem with it though.

It does not seem to start the vote at the right time.

 

I use it for a conquest server and have set the trigger to automatic and the "Time between Voting End and Round Ends" to 180 seconds.

Tickets are set at 750 on the server but votemaps starts the vote kind of randomly in the middle of the match.

What I would prefer is a votestart at ticket number x (losing team).

 

Hope you can implement this ?

 

Thanks

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by chrise69*:

 

I greet you as I have a question regarding the Votemap our servers running permanently in Rush mode works so far so good just somehow not quite the vote. the plugin is below minimum player to start and max players to start I'm now on a minor percentage and a maximum of 32 players now it stehen.heißt the first vote in 32 starts?

mfg

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Kal-El*:

 

One problem i have noticed since the patch.

I use UMM and the first half of my rotation is smaller conquest second half is larger conquest and rush.

If a map is voted on in the first half ie Caspian Border (cq) but then the server fills up into the larger rotation.

Then the (cq) part seems to get ignored and it will play Caspian Border Rush instead of conquest that was voted on on the smaller version?

* Restored post. It could be that the author is no longer active.
Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • Game Server Hosting:

      We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.

      You can see all the available games here. Currently, we have the following games available.

      Valheim (From $1.50 USD)


      Rust (From $3.20 USD)


      Minecraft (Basic) (From $4.00 USD)


      Call of Duty 4X (From $7.00 USD)


      OpenTTD (From $4.00 USD)


      Squad (From $9.00 USD)


      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
×
×
  • Create New...

Important Information

Please review our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.