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xVotemap v1.3.1


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Originally Posted by Flaxe*:

 

The plugin doesn't show up in Procon after I've installed it and restarted the layer. I've installed hundreds (a bit overstated) of plugins before so I know how to do it, but this one refuses to work :P Any ideas?

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  • 2 weeks later...

Originally Posted by belloun*:

 

Hello everybody and thanks for your work, i'm a french admin of a BF3 server and i trie to install this plugin on my serveur only close quarter but he doesn't work.

 

I have everytime this message "Current gamemode is not recognised: Domination0"

 

i tryed to change the xvotemap.cs but nothing works. Do you have a solution for me ?

 

My procon programme is 1.3.0.0.

 

Very sorry if my english is bad.

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Originally Posted by maximal1981*:

 

[22:10:18 00] [xVotemap] Info: Not last round. Stopping voting system.

[22:10:18 00] [xVotemap] Error: EXCEPTION CAUGHT IN: SetVoteStartAndEndTimes

[22:10:18 00] [xVotemap] Error: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.

what does the second line mean?
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Originally Posted by Spaldo*:

 

This is just an estimate of how long the round has left based on the current ticket decrease rate, which is probably close to zero if you see a long estimated time. You will see this happen at the start of rounds and when the teams have an even number of flags. It will keep updating everytime it can to get a more accurate value.

I was wondering if we can decrease the plugin from saying something every 30 seconds?
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Originally Posted by Maximiser*:

 

I have updated procon and downloaded the latest Votemap into Plugins/BF3 but nothing appears in Procon when I start it up. What have I done wrong?

Do I need to add a "C" in front of the "xVotemap"?

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Originally Posted by HAWKSTA24*:

 

So I did read the forum posts and still can't find the quick fix. Our mapvote option did work for a while on the new maps but not now. I do have the latest update for procon but it's says current gamemode not recognised. We are running CQ and old conquest maps.

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  • 2 weeks later...
  • 2 weeks later...

Originally Posted by thelawdawg*:

 

Needs support for CQ Conquest Domination... Wont show gametype in vote option

Yes, this would be nice. Any chance of getting an update? Don't forget, armored kill coming soon too.
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Originally Posted by tinky01*:

 

hi aether,

 

I found a problem, first off al i like the plugin i did juse it on our server fore a few day's.

the problem being that the plugin duz not recognize the conquest domination maps and wil not get the vote on insted it loads the next map in rotation.

 

can you please fix it.

with greetings tinky01

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Originally Posted by madmuthamonk*:

 

Yes, this would be nice. Any chance of getting an update? Don't forget, armored kill coming soon too.

If you go into the cs file and find this area and edit the cs file with notepad like this:

 

private string ConvertGamemodeToShorthand(string gamemode)

{

if (gamemode.Contains("Conquest"))

{

return "[CQ]";

}

else if (gamemode.Contains("RushLarge"))

{

return "[R]";

}

else if (gamemode.Contains("SquadRush"))

{

return "[sR]";

}

else if (gamemode.Contains("TeamDeathMatch"))

{

return "[TDM]";

}

else if (gamemode.Contains("SquadDeathMatch"))

{

return "[sDM]";

}

else if (gamemode.Contains("Domination"))

{

return "[CQD]";

}

else if (gamemode.Contains("GunMaster"))

{

return "[GM]";

}

return "";

}

 

It will support Conquest Domination and Gun Master

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Originally Posted by thelawdawg*:

 

If you go into the cs file and find this area and edit the cs file with notepad like this:

 

private string ConvertGamemodeToShorthand(string gamemode)

{

if (gamemode.Contains("Conquest"))

{

return "[CQ]";

}

else if (gamemode.Contains("RushLarge"))

{

return "[R]";

}

else if (gamemode.Contains("SquadRush"))

{

return "[sR]";

}

else if (gamemode.Contains("TeamDeathMatch"))

{

return "[TDM]";

}

else if (gamemode.Contains("SquadDeathMatch"))

{

return "[sDM]";

}

else if (gamemode.Contains("Domination"))

{

return "[CQD]";

}

else if (gamemode.Contains("GunMaster"))

{

return "[GM]";

}

return "";

}

 

It will support Conquest Domination and Gun Master

For Armored Kill maps, add this right above return ""

 

 

Code:

else if (gamemode.Contains("Superiority"))
			{
				return "[TS]";
			}
Thank you both, very much.
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Originally Posted by BizSAR*:

 

If you go into the cs file and find this area and edit the cs file with notepad like this:

 

private string ConvertGamemodeToShorthand(string gamemode)

.

.

.

 

It will support Conquest Domination and Gun Master

Thank you very much, but I already have this with some differences:

 

private string ConvertGamemodeToShorthand(string gamemode)

{

if (gamemode.Contains("ConquestLarge0"))

{

return "[CL]";

}

else if (gamemode.Contains("ConquestSmall0"))

{

return "[CS]";

}

else if (gamemode.Contains("ConquestAssaultLarge0"))

{

return "[CAL]";

}

else if (gamemode.Contains("ConquestAssaultSmall0"))

{

return "[CAS]";

}

else if (gamemode.Contains("ConquestAssaultSmall1"))

{

return "[CAS1]";

}

else if (gamemode.Contains("Domination0"))

{

return "[DOM]";

}

else if (gamemode.Contains("GunMaster0"))

{

return "[GM]";

.

.

.

 

What you list doesn't "jive" with the latest/last .zip file in this thread.* Is that an issue?

 

Plus, I'm getting the ol':

[00:18:07 06] [xVotemap] Error: EXCEPTION CAUGHT IN: SetVoteStartAndEndTimes

[00:18:07 06] [xVotemap] Error: Object reference not set to an instance of an object.

But things seem to be working fine so far.

 

Where is the original developer?

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Originally Posted by mtnkodiak*:

 

will this work with Armoured Kill all functions?

Well, I have to assume not. Our server is already running the new maps in preparation for tomorrow, and I am getting the following:

 

[16:53:31 09] [xVotemap] Info: Current gamemode is not recognised: TankSuperiority0

 

So, for those that are comfortable editing the source, I reckon following the directions above will probably clear up this particular problem.

 

--

EDIT: No, I don't think that it will cover all the bases. The addition of "Superiority" to the ConvertGamemodeToShorthand() method is certainly needed, but to get rid of the error I am getting, change the line in SetVoteStartAndEndTimes() that says

 

if (m_strCurrentGameMode.Contains("Conquest") || m_strCurrentGameMode.Contains("DeathMatch") || m_strCurrentGameMode.Contains("Domination"))

 

and add Superiority to it:

 

if (m_strCurrentGameMode.Contains("Conquest") || m_strCurrentGameMode.Contains("DeathMatch") || m_strCurrentGameMode.Contains("Domination") || m_strCurrentGameMode.Contains("Superiority"))

 

Disclaimer: These are all guesses! I don't have any players on the server yet to test this. All I know at this point is that I no longer see the error message. YMMV!

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Originally Posted by mtnkodiak*:

 

Thank you very much, but I already have this with some differences:

 

private string ConvertGamemodeToShorthand(string gamemode)

{

if (gamemode.Contains("ConquestLarge0"))

{

return "[CL]";

}

else if (gamemode.Contains("ConquestSmall0"))

{

return "[CS]";

}

else if (gamemode.Contains("ConquestAssaultLarge0"))

{

return "[CAL]";

}

else if (gamemode.Contains("ConquestAssaultSmall0"))

{

return "[CAS]";

}

else if (gamemode.Contains("ConquestAssaultSmall1"))

{

return "[CAS1]";

}

else if (gamemode.Contains("Domination0"))

{

return "[DOM]";

}

else if (gamemode.Contains("GunMaster0"))

{

return "[GM]";

.

.

.

 

What you list doesn't "jive" with the latest/last .zip file in this thread.* Is that an issue?

 

Plus, I'm getting the ol':

 

But things seem to be working fine so far.

 

Where is the original developer?

Regarding your differences... FYI, the Contains() method just looks for the provided string within the gamemode string. So, if gamemode was "ConquestLarge0", all of the following would return the same value (ie- true):

 

gamemode.Contains("ConquestLarge0")

gamemode.Contains("ConquestLarge")

gamemode.Contains("ConquestLar")

 

But these would return false:

 

gamemode.Contains("ConquestLarge1")

gamemode.Contains("CinquestLarge0")

 

But still, it makes me wonder what version of this plugin you're using...

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Originally Posted by BizSAR*:

 

The version is stated as 0.1.3.1.CQ and is the latest .zipped package from this thread (not the author).

 

It would definitely be best if the original author could support his own plug-in, or at least hand off to someone that can. :/

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