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xVotemap v1.3.1


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Originally Posted by HexaCanon*:

 

what should I do to make Tank superiority game mode visible? I only got CQ, when it comes to superiority mode only the name of map is available. Thanks

use this latest version of votemap

 

http://www.mediafire.com/_c0ibpvauo6p7ubv

 

if you still do not see the new mode in the options, replace your

 

procon\Configs\BF3.def

 

with this file

 

http://www.mediafire.com/_7vwh8nb33jn0672

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Originally Posted by Ocelot*:

 

use this latest version of votemap

 

http://www.mediafire.com/_c0ibpvauo6p7ubv

 

if you still do not see the new mode in the options, replace your

 

procon\Configs\BF3.def

 

with this file

 

http://www.mediafire.com/_7vwh8nb33jn0672

Thanks Hexa! plugin is now working with the first file that you give.

Last question guys,

 

When I put 300 on "Rush Voting start time from start of rounds", does it means that after 300 sec. votation will occur even if it's conquest?

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Originally Posted by HexaCanon*:

 

Thanks Hexa! plugin is now working with the first file that you give.

Last question guys,

 

When I put 300 on "Rush Voting start time from start of rounds", does it means that after 300 sec. votation will occur even if it's conquest?

only if it is rush, and i keep my rush start time at 180. some rounds just end up too fast to hold the voting after 5 minutes.
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Originally Posted by HexaCanon*:

 

Hello

i have just installed this plugin, i have no error but we have not the map name in the banner.

Can you tell me what is wrong?

use this latest version of votemap

 

http://www.mediafire.com/_c0ibpvauo6p7ubv

 

if you still do not see the new mode in the options, replace your

 

procon\Configs\BF3.def

 

with this file

 

http://www.mediafire.com/_7vwh8nb33jn0672

check
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Originally Posted by grizzlybeer*:

 

well

i set the banner type to both but the banner appears only in chat

just tested and it works here. (i have set type to yell, but thats no difference since it uses the same piece of code)

make sure you are "alive" ingame while yelling. you cant yell to dead players

make sure your version is up to date

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Originally Posted by RyGiL*:

 

I saw a server where the 'Yell' banner was a different text than xVotemap provides. I wanted to add this customization to the xVotemap plugin and did so for our server and thought I'd share my change with the rest of the community. Attached is the code that adds this change.

 

This code adds a new Display option called 'Vote Start Banner Text' which is defaulted to aether's current text, 'Vote Next Map Now!'. You can change this to whatever you want and it will show when the Banner Type is set to 'Yell' or 'Both'.

 

Below is a diff for those interested in the code changes:

 

Code:

@@ -78,7 +78,6 @@
         private enumBoolYesNo showNextMapBeforeVote = enumBoolYesNo.No;
         private bool nextmapShown = false;
         private enumBoolYesNo disableVoteResults = enumBoolYesNo.No;
-		private string m_strVoteStartBannerText = "Vote Next Map Now!";
         
 
@@ -631,7 +630,6 @@
             lstReturn.Add(new CPluginVariable("Display|Next Map Display Interval (s)", this.m_iNextMapDisplayInterval.GetType(), this.m_iNextMapDisplayInterval));
             lstReturn.Add(new CPluginVariable("Display|Show Gamemode in Voting Options_", typeof(enumBoolYesNo), this.m_enumShowGamemode));
             lstReturn.Add(new CPluginVariable("Display|Disable Vote Results Display_", typeof(enumBoolYesNo), this.disableVoteResults));
-            lstReturn.Add(new CPluginVariable("Display|Vote Start Banner Text", this.m_strVoteStartBannerText.GetType(), this.m_strVoteStartBannerText));
 
             lstReturn.Add(new CPluginVariable("Map Options|Number of Vote Options", this.m_iNumOfMapOptions.GetType(), this.m_iNumOfMapOptions));
             lstReturn.Add(new CPluginVariable("Map Options|Exclude Current Map From Vote Options_", typeof(enumBoolYesNo), this.m_enumExcludeCurrMap));


@@ -663,7 +661,6 @@
             lstReturn.Add(new CPluginVariable("Next Map Display Interval (s)", this.m_iNextMapDisplayInterval.GetType(), this.m_iNextMapDisplayInterval));
             lstReturn.Add(new CPluginVariable("Show Gamemode in Voting Options_", typeof(enumBoolYesNo), this.m_enumShowGamemode));
             lstReturn.Add(new CPluginVariable("Disable Vote Results Display_", typeof(enumBoolYesNo), this.disableVoteResults));
-            lstReturn.Add(new CPluginVariable("Vote Start Banner Text", this.m_strVoteStartBannerText.GetType(), this.m_strVoteStartBannerText));
 
             lstReturn.Add(new CPluginVariable("Number of Vote Options", this.m_iNumOfMapOptions.GetType(), this.m_iNumOfMapOptions));
             lstReturn.Add(new CPluginVariable("Exclude Current Map From Vote Options_", typeof(enumBoolYesNo), this.m_enumExcludeCurrMap));


@@ -819,10 +816,6 @@
             {
                 m_iDebugLevel = iValue;
             }
-            else if (strVariable.CompareTo("Vote Start Banner Text") == 0)
-            {
-                m_strVoteStartBannerText = strValue;
-            }
 
         }


 
@@ -1455,7 +1448,7 @@
 
             if (this.m_strBannerType == "Yell" || this.m_strBannerType == "Both")
             {
-                this.ExecuteCommand("procon.protected.send", "admin.yell", this.m_strVoteStartBannerText, m_iBannerYellDuration.ToString(), "all");
+                this.ExecuteCommand("procon.protected.send", "admin.yell", "Vote Next Map Now!", m_iBannerYellDuration.ToString(), "all");
             }
 
             if (this.m_strBannerType == "Chat" || this.m_strBannerType == "Both")

Attached Files:

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Originally Posted by D4wg*:

 

Mein Problem liegt nun darin ,dass das Plugin alle alten Maps voten lässt, jedoch die neuen AK Maps dazu führen dass keine Auswahlmöglichkeiten angezeigt werden. Besitzen die neueste Version von xVotemap... (o.O)*

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Originally Posted by grizzlybeer*:

 

Mein Problem liegt nun darin ,dass das Plugin alle alten Maps voten lässt, jedoch die neuen AK Maps dazu führen dass keine Auswahlmöglichkeiten angezeigt werden. Besitzen die neueste Version von xVotemap... (o.O)*

hört sich an als wäre deine bf3.def zu alt. dein gsp (game server provider) sollte das eigentlich updaten. siehe post hier:

myrcon.net/...xvotemap-v131#entry18076

 

I saw a server where the 'Yell' banner was a different text than xVotemap provides. I wanted to add this customization to the xVotemap plugin and did so for our server and thought I'd share my change with the rest of the community. Attached is the code that adds this change.

nice work. i also use a changed votemap a little for my server (removed duplicates when maps are double in maplist, include vip list (reserved slots) to count double or even more, edit that list, and so on i dont remember the rest) :-)

same goes for voteban 1.5.0

if anyone is interested send me a pm, gonna post the changes to the respective threads when the time is right :-)

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Originally Posted by Phil_K*:

 

Hi.

 

Okay guys... who is willing to continue the support of this plugin?

Aether was last online in May 2012 but you can try to send him a PM.

 

Either way... if someone is willing we would do a quick review of his last version of this plugin.

You then should change the version number and the description to the new auther and don't forget to give credits to aether.

 

After that you will be added to the plugin author group by one of us.

 

Greets

Phil.

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Originally Posted by Phil_K*:

 

Hi.

 

Noted.

But have in mind that there are other user which have contributed versions to this thread.

And I have to admit I'm only at the start to review who has posted at what time and which

version was used for the next by whom.

 

And to be honest regardless of persons it would be best for the community if the author of the most advanced and compatible version would like to continue this plugin. Which doesn't mean that it could be team work. :smile:

 

I'll answer your mail later on.

 

Thanks

Phil.

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Originally Posted by HungarianBf3Fans*:

 

overridden my Votemap.cs

still no good

 

 

this is already done, and then I wrote that is not working

 

I tried for several hours

 

not wokning only AK map,and with mixed maps(old-B2K and AK)

 

I had to take out the AK maps our map rotation

 

the plugin works fine old and B2K maps

 

 

pls do something

 

Thanks in advance

 

 

our sever:

http://battlelog.battlefield.com/bf3...art-I-VoteMap/

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Originally Posted by HexaCanon*:

 

overridden my Votemap.cs

still no good

 

 

this is already done, and then I wrote that is not working

 

I tried for several hours

 

not wokning only AK map,and with mixed maps(old-B2K and AK)

 

I had to take out the AK maps our map rotation

 

the plugin works fine old and B2K maps

 

 

pls do something

 

Thanks in advance

 

 

our sever:

http://battlelog.battlefield.com/bf3...art-I-VoteMap/

update BF3.def

 

use this latest version of votemap

 

http://www.mediafire.com/_c0ibpvauo6p7ubv

 

if you still do not see the new mode in the options, replace your

 

procon\Configs\BF3.def

 

with this file

 

http://www.mediafire.com/_7vwh8nb33jn0672

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Originally Posted by grizzlybeer*:

 

not wokning only AK map,and with mixed maps(old-B2K and AK)

 

I had to take out the AK maps our map rotation

 

the plugin works fine old and B2K maps

definitely bf3.def :-)

dont forget to restart

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