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xVotemap v1.3.1


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Originally Posted by ilyals*:

 

Every round start i get following errors:

 

[19:56:05 59] [xVotemap] ERROR: EXCEPTION CAUGHT IN: OnServerInfo

[19:56:05 60] [xVotemap] ERROR: Object reference not set to an instance of an object.

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Originally Posted by aether*:

 

Every round start i get following errors:

 

[19:56:05 59] [xVotemap] ERROR: EXCEPTION CAUGHT IN: OnServerInfo

[19:56:05 60] [xVotemap] ERROR: Object reference not set to an instance of an object.

See above. Working on fix. Doesn't affect function.
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Originally Posted by FurmanTheGerman*:

 

This what I keep getting aether:

 

p] Info: Current number of teams is: 2

[17:24:00 90] [xVotemap] Info: Team 0 score: 75

[17:24:00 90] [xVotemap] Info: Team 1 score: 999

[17:24:00 90] [xVotemap] Info: Team 0 winningscore: 999

[17:24:00 90] [xVotemap] Info: Team 1 winningscore: 999

[17:24:00 90] [xVotemap] Info: ServerInfo updated!

[17:24:00 92] [xVotemap] Info: There are 3 players in the db.

[17:24:00 95] [xVotemap] Info: Maplist counts not equal: 5 != 8

[17:24:00 95] [xVotemap] Info: Maplist change detected

[17:24:00 95] [xVotemap] Work: Restarting vote due to maplist change

[17:24:00 95] [xVotemap] Info: Maplist updated. There are 5 maps currently in the maplist

[17:24:02 85] [xVotemap] Info: Running Voting Logic

[17:24:07 85] [xVotemap] Info: Running Voting Logic

[17:24:08 20] [xVotemap] Info: ServerInfo called too soon, skipping this call.

[17:24:08 20] [xVotemap] Info: Now: 1/17/2012 4:24:08 PM

[17:24:08 20] [xVotemap] Info: Next: 1/17/2012 4:24:20 PM

[17:24:08 23] [xVotemap] Info: There are 3 players in the db.

[17:24:12 85] [xVotemap] Info: Running Voting Logic

[17:24:13 89] Server requested the rules.

[17:24:17 85] [xVotemap] Info: Running Voting Logic

[17:24:22 85] [xVotemap] Info: Running Voting Logic

[17:24:27 85] [xVotemap] Info: Running Voting Logic

[17:24:30 90] [xVotemap] Info: ServerInfo updating.

[17:24:30 90] [xVotemap] Info: Voting system enabled_: True

[17:24:30 90] [xVotemap] Info: Current player count is: 3

[17:24:30 90] [xVotemap] Info: Current game mode is: RushLarge0

[17:24:30 90] [xVotemap] Info: Current round time is: 332

[17:24:30 90] [xVotemap] Info: Current number of teams is: 2

[17:24:30 90] [xVotemap] Info: Team 0 score: 75

[17:24:30 90] [xVotemap] Info: Team 1 score: 999

[17:24:30 90] [xVotemap] Info: Team 0 winningscore: 999

[17:24:30 90] [xVotemap] Info: Team 1 winningscore: 999

[17:24:30 90] [xVotemap] Info: ServerInfo updated!

[17:24:30 92] [xVotemap] Info: There are 3 players in the db.

[17:24:31 01] [xVotemap] Info: Maplist updated. There are 5 maps currently in the maplist

[17:24:32 85] [xVotemap] Info: Running Voting Logic

[17:24:37 85] [xVotemap] Info: Running Voting Logic

[17:24:38 67] [xVotemap] Info: ServerInfo called too soon, skipping this call.

[17:24:38 67] [xVotemap] Info: Now: 1/17/2012 4:24:38 PM

[17:24:38 67] [xVotemap] Info: Next: 1/17/2012 4:24:50 PM

[17:24:38 76] [xVotemap] Info: There are 3 players in the db.

[17:24:42 85] [xVotemap] Info: Running Voting Logic

[17:24:47 85] [xVotemap] Info: Running Voting Logic

[17:24:52 85] [xVotemap] Info: Running Voting Logic

[17:24:57 85] [xVotemap] Info: Running Voting Logic

[17:25:00 90] [xVotemap] Info: ServerInfo updating.

[17:25:00 90] [xVotemap] Info: Voting system enabled_: True

[17:25:00 90] [xVotemap] Info: Current player count is: 2

[17:25:00 90] [xVotemap] Info: Current game mode is: RushLarge0

[17:25:00 90] [xVotemap] Info: Current round time is: 362

[17:25:00 90] [xVotemap] Info: Current number of teams is: 2

[17:25:00 90] [xVotemap] Info: Team 0 score: 75

[17:25:00 90] [xVotemap] Info: Team 1 score: 999

[17:25:00 90] [xVotemap] Info: Team 0 winningscore: 999

[17:25:00 90] [xVotemap] Info: Team 1 winningscore: 999

[17:25:00 90] [xVotemap] Info: ServerInfo updated!

[17:25:00 92] [xVotemap] Info: There are 2 players in the db.

[17:25:00 95] [xVotemap] Info: Maplist updated. There are 5 maps currently in the maplist

[17:25:02 85] [xVotemap] Info: Running Voting Logic

[17:25:04 98] [xVotemap] Info: FurmanTheGerman started a Votemap

[17:25:04 98] [xVotemap] Info: Voting poll: Starting...

[17:25:04 98] [xVotemap] Info: Generate map options: Starting...

[17:25:04 98] [xVotemap] Info: SortMapList: Starting...

[17:25:05 00] [xVotemap] ERROR: EXCEPTION CAUGHT IN: SORT MAPLIST

[17:25:05 00] [xVotemap] ERROR: Object reference not set to an instance of an object.

[17:25:05 00] [xVotemap] ERROR: EXCEPTION CAUGHT IN: StartVotingPoll

[17:25:05 00] [xVotemap] ERROR: Object reference not set to an instance of an object.

[17:25:07 85] [xVotemap] Info: Running Voting Logic

[17:25:09 07] [xVotemap] Info: ServerInfo called too soon, skipping this call.

[17:25:09 07] [xVotemap] Info: Now: 1/17/2012 4:25:09 PM

[17:25:09 07] [xVotemap] Info: Next: 1/17/2012 4:25:20 PM

[17:25:09 18] [xVotemap] Info: There are 2 players in the db.

[17:25:12 85] [xVotemap] Info: Running Voting Logic

[17:25:17 85] [xVotemap] Info: Running Voting Logic

[17:25:22 85] [xVotemap] Info: Running Voting Logic

[17:25:27 85] [xVotemap] Info: Running Voting Logic

[17:25:30 90] [xVotemap] Info: ServerInfo updating.

[17:25:30 90] [xVotemap] Info: Voting system enabled_: True

[17:25:30 90] [xVotemap] Info: Current player count is: 1

[17:25:30 90] [xVotemap] Info: Current game mode is: RushLarge0

[17:25:30 90] [xVotemap] Info: Current round time is: 392

[17:25:30 90] [xVotemap] Info: Current number of teams is: 2

[17:25:30 90] [xVotemap] Info: Team 0 score: 75

[17:25:30 90] [xVotemap] Info: Team 1 score: 999

[17:25:30 90] [xVotemap] Info: Team 0 winningscore: 999

[17:25:30 90] [xVotemap] Info: Team 1 winningscore: 999

[17:25:30 90] [xVotemap] Info: ServerInfo updated!

[17:25:30 92] [xVotemap] Info: There are 1 players in the db.

[17:25:30 95] [xVotemap] Info: Maplist updated. There are 5 maps

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Originally Posted by HellsBells*:

 

May help

 

I only get this message when I force Ultimate Map manager to "Switch to new Map list immediately. Once the change is made

I do not get the message anymore.

 

[08:31:24 15] [xVotemap] ERROR: EXCEPTION CAUGHT IN: OnServerInfo

[08:31:24 17] [xVotemap] ERROR: Object reference not set to an instance of an object.

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Originally Posted by Guy0510*:

 

Would it be possible to have an option to not have the vote winner displayed? I use the Ultimate Map Manager plugin and when the player count triggers a maplist change the vote is not honored. It looks like the vote isn't working as a result. If I turn it off then they will see what map "won" when the next round loads.

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Originally Posted by aether*:

 

I'll add it do the to do list. Perhaps reduce the time between round end and votestart so there is less chance of the maplist changing before the end of round. What gamemodes do you run?

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Originally Posted by Guy0510*:

 

That won't work because the maplist changes after the round is over. When the round ends it checks to see how many players there are and then decides whether or not to change maplists.

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Originally Posted by aether*:

 

i wonder will the renaming delete the old settings ?

Yes. They will still be in the config file if you just wanted to change the name in there too. Otherwise, there are only a few settings to remember to change.
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Originally Posted by Guy0510*:

 

Oh I see. What maps and modes do you have in the maplists?

Maplist1: All maps - rush. (0-23 players)

Maplist2: All maps - rush and conquest. (24-32 players)

Maplist3: All maps - conquest large. (33-64 players)

At the end of each round, Ultimate Map Manager checks the player count and switches to the appropriate maplist.

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Originally Posted by TheCrimsonKing*:

 

I posted this in the "Ultimate Map manager (UMM)" thread and also wanted to post here..

 

Would it be possible to add a function where the map voting is disabled until a certain player count is reached? There should be a min and max value for this. Similar to the way UMM does.

 

The reason I ask is this... I have 3 maplists.. the first just has one map for 0-16 players (no vote needed there). The second, has two maps for 14-24 players (still no need for voting). The 3rd list has all the maps for 20-32 players, this is where voting could be handy...

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Originally Posted by HellsBells*:

 

Ver 1.1.5 I get this error on default map list (Rush)

 

 

[08:58:48 50] [xVotemap] Error: EXCEPTION CAUGHT IN: SetVoteStartAndEndTimes

[08:58:48 50] [xVotemap] Error: Index was outside the bounds of the array.

 

Once I change game type the error disappears.

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Originally Posted by aether*:

 

Ver 1.1.5 I get this error on default map list (Rush)

 

 

[08:58:48 50] [xVotemap] Error: EXCEPTION CAUGHT IN: SetVoteStartAndEndTimes

[08:58:48 50] [xVotemap] Error: Index was outside the bounds of the array.

 

Once I change game type the error disappears.

Thanks for testing. Was that at the start of the round by chance? I have added 1.1.5_2 with more safeguards.
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Originally Posted by aether*:

 

Maplist1: All maps - rush. (0-23 players)

Maplist2: All maps - rush and conquest. (24-32 players)

Maplist3: All maps - conquest large. (33-64 players)

At the end of each round, Ultimate Map Manager checks the player count and switches to the appropriate maplist.

I can put in an option to remove the results, but that's not a great solution to your problem, the votemap loses half of the effect on the players. Ultimate Map Manager could add an option to when it checks the player count, ideally, be a publicly triggered command, so just before votemap is about to call a vote it would ping UMM to change the maps then votemap would use the new maplist.
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Originally Posted by HellsBells*:

 

[19:16:03 26] [xVotemap] Error: EXCEPTION CAUGHT IN: SetVoteStartAndEndTimes

[19:16:03 26] [xVotemap] Error: Index was outside the bounds of the array.

 

 

Same error ver 1.1.5-2

 

Once RUSH is removed no more errors

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Originally Posted by HelloKitty*:

 

[13:13:49 72] [xVotemap] Error: EXCEPTION CAUGHT IN: SetVoteStartAndEndTimes

[13:13:49 72] [xVotemap] Error: Index was outside the bounds of the array.

 

:::mad:n rush 32 players v2

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Originally Posted by Guy0510*:

 

I can put in an option to remove the results, but that's not a great solution to your problem, the votemap loses half of the effect on the players. Ultimate Map Manager could add an option to when it checks the player count, ideally, be a publicly triggered command, so just before votemap is about to call a vote it would ping UMM to change the maps then votemap would use the new maplist.

I guess you would have to talk to falcontx about that as he is the author of the plug-in. And, removing the vote results isn't a bad solution in my view. The players would have to stick around until the next round to see who "won" the vote.
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