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xVotemap v1.3.1


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Originally Posted by Zinoviev*:

 

Added. Test out 1.1.5_2 to check if it's working.

shows the name of the card after the vote that selected players.

Can I do that before the vote showed the title card from the standard maplist, i.e. I mean showing maps as if there had been no vote?

Thank you!

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Originally Posted by HexaCanon*:

 

randomness 0 still puts the same map name with different modes on the vote options, is it possible to let the plugin be a bit more smart.

 

if map name is already used it moves to the next map name..

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Originally Posted by aether*:

 

I don't play mixed modes myself but I specifically made each maplist entry a seperate map gamemode pair. I did this because each gamemode feels quite different even on the same map. Could add in an option in a future release if people prefer sorting by map only.

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Originally Posted by aether*:

 

shows the name of the card after the vote that selected players.

Can I do that before the vote showed the title card from the standard maplist, i.e. I mean showing maps as if there had been no vote?

Thank you!

I'll include this in the next release.

 

 

On the rush error message, I'm going to revert back to original rush algorithm until I get a chance to test the new one myself, but I'll have to wait until my server depopulates before switching to rush.

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Originally Posted by ujmoskito*:

 

Hi!

 

Thx for this awesome plugin! :smile:

We run a server with Metro Rush and Conquest only. When the vote is ended it shows in the text: "You voted for "Metro" or next map is "Metro". Is it possible to add the mode "Rush" or "Conquest" too? :huh:

Thx for the help!

 

Greets, ujmoskito

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Originally Posted by aether*:

 

I guess you would have to talk to falcontx about that as he is the author of the plug-in. And, removing the vote results isn't a bad solution in my view. The players would have to stick around until the next round to see who "won" the vote.

shows the name of the card after the vote that selected players.

Can I do that before the vote showed the title card from the standard maplist, i.e. I mean showing maps as if there had been no vote?

Thank you!

I posted this in the "Ultimate Map manager (UMM)" thread and also wanted to post here..

 

Would it be possible to add a function where the map voting is disabled until a certain player count is reached? There should be a min and max value for this. Similar to the way UMM does.

 

The reason I ask is this... I have 3 maplists.. the first just has one map for 0-16 players (no vote needed there). The second, has two maps for 14-24 players (still no need for voting). The 3rd list has all the maps for 20-32 players, this is where voting could be handy...

randomness 0 still puts the same map name with different modes on the vote options, is it possible to let the plugin be a bit more smart.

 

if map name is already used it moves to the next map name..

Check out new release. Added all your requests. Didn't have time to test, but I don't anticipate too many problems.

 

Also big thanks for your support HexaCanon! :smile:

 

1.2.0 (24/01/12)

  • Added: Ability to disable vote results from being displayed.
  • Added: Option to change the way the maplist is sorted.
  • Added: Option to display the nextmap before the vote.
  • Added: Option to set minimum and maximum player count limits for if the vote will take place.

Hi!

 

Thx for this awesome plugin! :smile:

We run a server with Metro Rush and Conquest only. When the vote is ended it shows in the text: "You voted for "Metro" or next map is "Metro". Is it possible to add the mode "Rush" or "Conquest" too? :huh:

Thx for the help!

 

Greets, ujmoskito

Yes, good point, I've added it to my todo list. I was meaning to get back and finish that part off.
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Originally Posted by ujmoskito*:

 

Check out new release. Added all your requests. Didn't have time to test, but I don't anticipate too many problems.

 

Also big thanks for your support HexaCanon! :smile:

 

1.2.0 (24/01/12)

  • Added: Ability to disable vote results from being displayed.
  • Added: Option to change the way the maplist is sorted.
  • Added: Option to display the nextmap before the vote.
  • Added: Option to set minimum and maximum player count limits for if the vote will take place.

 

 

Yes, good point, I've added it to my todo list. I was meaning to get back and finish that part off.

Awesome! Waiting for the *update*!

 

Greets, ujmoskito

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Originally Posted by Dragon2203*:

 

I just installed Version 1.1.4 and got this Error:

[15:37:39 61] [xVotemap] Work: Round Over: Stopping voting system

[15:38:42 13] [xVotemap] ERROR: EXCEPTION CAUGHT IN: OnServerInfo

[15:38:42 13] [xVotemap] ERROR: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.

[15:39:02 11] [xVotemap] ERROR: EXCEPTION CAUGHT IN: OnServerInfo

[15:39:02 11] [xVotemap] ERROR: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.

[15:39:04 83] [xVotemap] Info: Level loaded: Caspian Border [CQ], Round 1 of 2

[15:39:04 83] [xVotemap] Work: Level loaded: Not last round, voting system will not be enabled

In that case the last map played in the list was Sharqi Peninsula Assault64 and it then loaded correctly the next map in the rotation Caspian Border Conquest Large.

I just don't know what is meant by that error?

 

By the way I recognized that there is also a 1.2.0 Version ... Why are there 2 newest Version of the plugin? I read the updates and know the difference I just want to know why you update 2 versions seperately =P

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Originally Posted by Dragon2203*:

 

There is nothing complicated to understand :smile:

You choose a Randomness, that is a number between 0-10

A smaller number= a bigger chance for maps which weren't played a long time ago

A bigger number = chances for all the maps are going to be more equal

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Originally Posted by HexaCanon*:

 

There is nothing complicated to understand :smile:

You choose a Randomness, that is a number between 0-10

A smaller number= a bigger chance for maps which weren't played a long time ago

A bigger number = chances for all the maps are going to be more equal

I am talking about the new feature that says map only. Map and gamemode . Gamemode only.
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Originally Posted by Arnold*:

 

xVotemap 1.2.0 keeps crashing my server after a short period of time. Downgraded to 1.1.4, problem is gone.

Well, it seems the crashes I observed might as well be a result of the new R18 server version my GSP installed today. Meanwhile the rollout of R18 was postponed because it made servers unstable. I will check 1.2.0 again in the next few days.
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Originally Posted by aether*:

 

I am talking about the new feature that says map only. Map and gamemode . Gamemode only.

When a map is played, the map and gamemode are added to a list to keep record.

 

If 'map only' is chosen and the last map was 'Metro', all 'Metro' maps will be pushed to the back of the sort list, ie Rush Metro, Conquest Metro, .... If you had a randomness of 0 there would be no chance to play metro until all the other maps had been played.

 

The same thing goes for 'Gamemode Only', if you play a map with Rush gamemode it will push all rush maps in the maplist to the end so you get to play the other gamemodes before you play rush again.

 

'Map and Gamemode' will only push that one maplist entry back, the one with the same map and gamemode, so there is still a chance you would play the same map but on a different gamemode or a chance to play the same gamemode but on a different map.

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Originally Posted by Guy0510*:

 

I"m running 1.2 and I'm getting several cases where the map winner is not the map that gets loaded. Here is an example:

 

[00:54:58 90] [xVotemap] Info: Votes: Operation Firestorm [CQ]: 1

[00:54:58 92] [xVotemap] Info: Votes: Sharqi Peninsula [CQ]: 0

[00:54:58 95] [xVotemap] Info: Votes: Caspian Border [R]: 2

[00:54:58 96] [xVotemap] Info: Votes: Seine Crossing [CQ]: 1

[00:54:58 98] [xVotemap] Info: Caspian Border [R] Won

[00:59:18 51] [xVotemap] Work: Round Over: Stopping voting system

[01:00:30 76] [xVotemap] Info: Level loaded: Sharqi Peninsula [CQ], Round 1 of 1

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Originally Posted by aether*:

 

I noticed this once but I was busy playing in game that I though I just read it wrong. It's worked each time since. Can you turn up the debug level to 5 and also check if the next map in the maplist is set to the right map after the vote. I'm not sure where this bug could have come from.

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Originally Posted by Guy0510*:

 

I reverted back to the older version for now. My server crashed 3 times last night and it doesn't normally crash - especially 3 times in one night. The only thing I changed was the update to this plugin. I'm going back to the old version and make sure my server is stable with it before I try again.

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Originally Posted by Guy0510*:

 

If your server has been updated to version R-18, the crashes are probably caused by the patch.

I checked that after reading a prior post to mine and that is not the case. We are still rolling with R-17. I'll update the plugin with increased debug and let you know.
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Originally Posted by Arnold*:

 

My RSP rolled out R19, it's 903227. After some research I found out that it's more likely xVoteban 1.2.0 is the source to the reported crashes than the R18 server release. It looks like my RSP has downgraded to R17 very quickly yesterday but the crashes remained.

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Originally Posted by aether*:

 

My RSP rolled out R19, it's 903227. After some research I found out that it's more likely xVoteban 1.2.0 is the source to the reported crashes than the R18 server release. It looks like my RSP has downgraded to R17 very quickly yesterday but the crashes remained.

No, it's unlikely any plugin could cause server crashes. The most they could probably do is crash Procon. My server has been up for 6 days and I haven't had a mass disconnect in a few days. Try disabling the plugin, you shouldn't notice any correlation to crashes apart from coincidence.
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Originally Posted by HellsBells*:

 

i get these errors

 

[xVotemap] ERROR: EXCEPTION CAUGHT IN: OnServerInfo

[xVotemap] ERROR: Object reference not set to an instance of an object.

 

anyideas how to fix?

This is a Bug with Rush maps in the rotation. Aether is working on it.

Once the rotation gets past a rush map the problem disappears.

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