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Ultimate Map Manager (1.2.5.0 - 03/26/15)


Prophet731

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Originally Posted by Nord-Kind*:

 

Dude -I donated about 3 days ago - I would be pleased if you could finally email me the plugin.

 

I gladly donated to your work, but at least I want to have it on my PC in time!

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Originally Posted by falcontx*:

 

Dude -I donated about 3 days ago - I would be pleased if you could finally email me the plugin.

 

I gladly donated to your work, but at least I want to have it on my PC in time!

I've emailed it to everyone who has contributed. Check your spam folder. If you still don't have it, send me a PM.
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Originally Posted by Singh400*:

 

Got a bit of a weird issue here, and I'd like some advice on resolving it.

 

We have two lists:-

Code:

List 0 = Rush Pool 	/ Min = 00 /  Max = 24
List 1 = Conquest Pool 	/ Min = 22 /  Max = 64
This works great for filling the server up and has done so for weeks. But the server would always slowly start to empty at around 01:00 GMT. So I tried an experiment one night and switch it to Rush maps only. And it was a successful experiment and kept the server alive & kicking till around 04:00 GMT.

 

So I enabled time dependent map lists on UMM with the following settings:-

Code:

List 0 = Rush Pool 	/ Min = 00 /  Max = 24 / Start = 00:00 / End = 23:59
List 1 = Conquest Pool 	/ Min = 22 /  Max = 64 / Start = 12:00 / End = 01:00
This works sometimes. What I've noticed is above the threshold of 24 players and after the List 1 time has expired (12:00 --> 01:00) the map list will refuse to change if the current map list is that of List 1.

 

Here is an error I got in the console:

Code:

[01:01:55 47] UltimateMapManager: WARN -> 29 players. No map list is available for this number of players; keeping current map list.
Now I realise I can increase the max players (from 24 to 32) for List 0, but then it is harder to get the server started. For a while I have been micro-managing the server and changing values on-the-fly.

 

Would the solution be to add a third map list?

Code:

List 0 = Rush Pool	/ Min = 00 /  Max = 24 / Start = 00:00 / End = 23:59
List 1 = Conquest Pool	/ Min = 22 /  Max = 64 / Start = 12:00 / End = 01:00
[b]List 2 = Night Pool	/ Min = 00 /  Max = 32 / Start = 01:00 / End = 12:00[/b]
Would this cause any kind of conflict with the other two map lists?

 

N.B. The times are all in 24-hours and GMT.

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Originally Posted by falcontx*:

 

@Singh400: You should have a map list for every number of players for every time period. The reason you're getting the error is because you don't have a list available for 25-64 players from 01:01-11:59. If you add the list that you propose, it would work in the scenario that you described, but you'd still get an error after 01:00 if there were more than 32 players.

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Originally Posted by Singh400*:

 

@Singh400: You should have a map list for every number of players for every time period. The reason you're getting the error is because you don't have a list available for 25-64 players from 01:01-11:59. If you add the list that you propose, it would work in the scenario that you described, but you'd still get an error after 01:00 if there were more than 32 players.

The plan at the moment is to have only Rush maps (and therefore only 32 players) during the night time, because it is easier to keep the server alive when coming down from a full server.

 

Just added my proposed map list.

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Originally Posted by Singh400*:

 

@Singh400: You should have a map list for every number of players for every time period. The reason you're getting the error is because you don't have a list available for 25-64 players from 01:01-11:59. If you add the list that you propose, it would work in the scenario that you described, but you'd still get an error after 01:00 if there were more than 32 players.

The plan at the moment is to have only Rush maps (and therefore only 32 players) during the night time, because it is easier to keep the server alive when coming down from a full server.

 

Just added my proposed map list.

Quick update. It's working fine and it keeps the server full during the early morning/night time period as intended.

 

Code:

[01:09:06 54] UltimateMapManager: INFO -> Round ended.
[01:09:56 27] UltimateMapManager: TASK -> 29 players. Need to change to Map List 2 [Rush Night Pool].
[01:09:56 27] UltimateMapManager: WORK -> Changing to Map List 2 [Rush Night Pool].
But I have another question. What if the player count of the server is greater than 32 players after 01:00am? Bearing in mind that List 1 expires after 01:00am? Say for example there were 42 players on the server. Would it kick 10 players?
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Originally Posted by falcontx*:

 

Quick update. It's working fine and it keeps the server full during the early morning/night time period as intended.

 

Code:

[01:09:06 54] UltimateMapManager: INFO -> Round ended.
[01:09:56 27] UltimateMapManager: TASK -> 29 players. Need to change to Map List 2 [Rush Night Pool].
[01:09:56 27] UltimateMapManager: WORK -> Changing to Map List 2 [Rush Night Pool].
But I have another question. What if the player count of the server is greater than 32 players after 01:00am? Bearing in mind that List 1 expires after 01:00am? Say for example there were 42 players on the server. Would it kick 10 players?
No, you'd just get the same error as before.
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Originally Posted by kcuestag*:

 

Watch what this plugin did, just look at my singnature. Last month our server was over 1500th.

Best plugin ever XD

Sooo true. :biggrin:

 

This and Server Adaptize Size are the best plugins ever.

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Originally Posted by Guest**:

 

just wanted to confirm what kcuestag & Polak said. this plug in with adaptive server size made my server jump thousands of ranks in less than a month. great work falcontx, worth every penny.

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Originally Posted by negative13*:

 

Not at the moment. I'll consider adding such an option in the future.

Thanks!

 

Regarding the 2nd bug that kicks players, how do we avoid it?

 

It states that if I have more than 32 players, it would kick them if I had rush or assault. So I'm stuck with using CQ?

 

Basically I have 4 map lists,

 

0-16 - TDM only

17-31 - RUSH/CQ/TDM

32-48 - RUSH/CQL

49-64 - RUSH/CQL

 

What can I do to avoid kicking players?

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Originally Posted by falcontx*:

 

Thanks!

 

Regarding the 2nd bug that kicks players, how do we avoid it?

 

It states that if I have more than 32 players, it would kick them if I had rush or assault. So I'm stuck with using CQ?

 

Basically I have 4 map lists,

 

0-16 - TDM only

17-31 - RUSH/CQ/TDM

32-48 - RUSH/CQL

49-64 - RUSH/CQL

 

What can I do to avoid kicking players?

You can't switch to a new map list that contains Rush maps with more than 32 players. So basically, you either need to remove the Rush maps from your last two map lists or, if you definitely want Rush maps, design your setup so that the final map list is in place before your server reaches 32 players (like 24-64 RUSH/CQ).
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Originally Posted by MadDoggyDawg*:

 

falcontx any changes of a force map list option mate? :biggrin: tool been working great since you send it to me... would be nice to have Force Map List Change under Ultimate Map Manager and have something like drop down Map List 1, Map List 2, with their names instead... :biggrin:

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Originally Posted by falcontx*:

 

falcontx any changes of a force map list option mate? :biggrin: tool been working great since you send it to me... would be nice to have Force Map List Change under Ultimate Map Manager and have something like drop down Map List 1, Map List 2, with their names instead... :biggrin:

I'm not sure I understand what you're asking for. If you want to use only a certain list, disable the others.
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Originally Posted by MadDoggyDawg*:

 

Sorry for the bad English.. was a bit drunk..

 

What I wanted to ask... instead of just disabling the plugin, then disable the map list I do not want to use. Have something like change to a map list instantly or next round.. kinda similar with "do not change map unless it goes under # amount of players".

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Originally Posted by mc-hawk*:

 

first time looking around this site and i'm a bit confused or i'm missing something,i can't create a thread firstly,i was going to ask someone if they can help me with changing tickets for each map mainly on Rush as they are very high?

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Originally Posted by falcontx*:

 

Sorry for the bad English.. was a bit drunk..

 

What I wanted to ask... instead of just disabling the plugin, then disable the map list I do not want to use. Have something like change to a map list instantly or next round.. kinda similar with "do not change map unless it goes under # amount of players".

That makes sense. Perhaps I'll add it at some point in the future. I can't make any promises, though.
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Originally Posted by MDV666*:

 

Dear developers, please help me to solve some troubles with your plagin "Ultimate Map Manager".

BF3 server hosted at gameservers.com. Procon's final version. Procon layers enabled. Admin have all access permissions.

Files "startup.txt" and "maplist.txt" don't have any properties that can make any confilcts with Procon activity.

Maplist exist only in your plagin. Maplist at server is empty.

All maps from list is "normal" mode but one of them is "custom" with this settings:

# Custom Preset: REAL

vars.friendlyFire true

vars.killCam false

vars.hud false

vars.3dSpotting false

vars.nameTag false

vars.3pCam false

vars.regenerateHealth false

vars.vehicleSpawnAllowed true

vars.soldierHealth 100

vars.onlySquadLeaderSpawn false

vars.miniMap false

vars.playerRespawnTime 100

vars.playerManDownTime 100

 

I have some troubles:

1.If player moved from "normal" mod map to "custom"

when map changing on server, he's(player's) settings don't changing to "custom". When he's reconnecting, he's setting changing to "custom" but not at all. For expamle, friendlyfire does't work but nametag:false working well.

2. Map with "custom" mode repeating infinitely without changing to the next from maplist.

Server "battlelog status" changing to your plagin's settings when plaggin work.

Please help me to solve this troubles.

Thx.

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Originally Posted by negative13*:

 

first time looking around this site and i'm a bit confused or i'm missing something,i can't create a thread firstly,i was going to ask someone if they can help me with changing tickets for each map mainly on Rush as they are very high?

Use custom game presets. Add vars.gamemodecounter X (where X is the percentage). For example, if you have 64 players in rush, it's advisable to have at least 200% tickets. So you put vars.gamemodecounter 200
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