Jump to content

Ultimate Map Manager (1.2.5.0 - 03/26/15)


Prophet731

Recommended Posts

Originally Posted by falcontx*:

 

Hi mate running your plugin on our server for a while now and finally got everything working great! Would it be possible in a future version that we could set the amount of tickets for each map?

 

Thanks

 

Ry

You can do it now using the custom presets. Just make different presets with the the vars.gameModeCounter command and assign them to your maps.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by SARTi*:

 

Hi, i wonder that which maplist would plugin select with the below config?

 

For example:

 

Maplist1 0-16

Maplist2 17-32

Maplist3 20-64

 

IF player count reaches to 25, which maplist will the plugin switch?

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by falcontx*:

 

Hi, i wonder that which maplist would plugin select with the below config?

 

For example:

 

Maplist1 0-16

Maplist2 17-32

Maplist3 20-64

 

IF player count reaches to 25, which maplist will the plugin switch?

It should switch to Maplist 2. It goes in order from top to bottom.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by RoundEye*:

 

I've got an annoying issue here... When I try to change any of the presets (hard core, normal...) it just reverts back to what they were before the change when the map list mgr is enabled. same goes for custom presets.. If I build a custom preset based off of hardcore.. it will just default all the variables to the default of the preset I tried basing my custom one off of.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by falcontx*:

 

I've got an annoying issue here... When I try to change any of the presets (hard core, normal...) it just reverts back to what they were before the change when the map list mgr is enabled. same goes for custom presets.. If I build a custom preset based off of hardcore.. it will just default all the variables to the default of the preset I tried basing my custom one off of.

Not sure I understand. Can you provide screenshots and/or logs to demonstrate the issue? If you're unsure what to provide, please refer to the Support section of the original post.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by RoundEye*:

 

Not sure I understand. Can you provide screenshots and/or logs to demonstrate the issue? If you're unsure what to provide, please refer to the Support section of the original post.

Sorry... Lets see if I can explain this better. In your plugin you have 3 presets; Normal, Hardcore and Infantry. I wanted to edit the infantry preset to be "Hardcore Infantry" . . . All I did was change things like no health regen, 3d spotting and so on. When I was done with my changes I switched "Enable map list manager_" from no to yes and my changes to the presets were reverted back to default after doing so. I thought maybe I coudn't edit the plugin's presets.. So I created a custom one based off of Hardcore . . . Same thing happened. It switched my changes to the Hardcore presets default on my new custom preset. Procon Version 1.1.3.1 Plugin Version 1.1.2.1

 

Basically . . . I can not create my own preset with the plugin undoing what changes I made/added.

 

There is nothing out of the ordinary or significant in the console or events list, trust me.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by falcontx*:

 

Sorry... Lets see if I can explain this better. In your plugin you have 3 presets; Normal, Hardcore and Infantry. I wanted to edit the infantry preset to be "Hardcore Infantry" . . . All I did was change things like no health regen, 3d spotting and so on. When I was done with my changes I switched "Enable map list manager_" from no to yes and my changes to the presets were reverted back to default after doing so. I thought maybe I coudn't edit the plugin's presets.. So I created a custom one based off of Hardcore . . . Same thing happened. It switched my changes to the Hardcore presets default on my new custom preset. Procon Version 1.1.3.1 Plugin Version 1.1.2.1

 

Basically . . . I can not create my own preset with the plugin undoing what changes I made/added.

 

There is nothing out of the ordinary or significant in the console or events list, trust me.

Oh, I understand now. First of all, the 3 built-in presets can't be modified, which is why they say "view only" in the options list. Second, when you add a preset, you have to click on the "..." to the right of the words "String Array" in order to properly edit the values. If you click the "+" to expand the tree and then try to edit the lines that appear below, the changes will not be saved. I wish it worked that way, but that's not how PRoCon is written.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by RoundEye*:

 

Oh, I understand now. First of all, the 3 built-in presets can't be modified, which is why they say "view only" in the options list. Second, when you add a preset, you have to click on the "..." to the right of the words "String Array" in order to properly edit the values. If you click the "+" to expand the tree and then try to edit the lines that appear below, the changes will not be saved. I wish it worked that way, but that's not how PRoCon is written.

Gotcha! I figured this out after playing around a bit more.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by falcontx*:

 

New version is being sent out. It just fixes a small bug related to time-dependent map lists.

 

1.1.2.3 (02/19/2012)

- fixed time calculations were sometimes incorrect when start time was after stop time

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Matt-One*:

 

is it possible to add to the custom presets the tickets count options? vars.gameModeCounter 120? but if i have the vars.gameModeCounter setted to 100 in the startup.txt file and then i use trought UMM vars.gameModeCounter 120 it will be overwrite or overall?

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by falcontx*:

 

is it possible to add to the custom presets the tickets count options? vars.gameModeCounter 120? but if i have the vars.gameModeCounter setted to 100 in the startup.txt file and then i use trought UMM vars.gameModeCounter 120 it will be overwrite or overall?

Yes, it is. The values in startup.txt are only applied when the server is started. If the plugin makes any changes, they don't change the value written in startup.txt, but they will apply to all future maps until vars.gameModeCounter is used again to change the value.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by BGArmySHH70*:

 

Just donated $5 for the Ultimate Map Manager plugin! Keep up the good work. Does the plugin come in the paypal email or should I PM?

OK, I made my donation 4 days ago and still waiting. After two days I wrote to the developer a private message and still waiting. I hope to get this plugin before I get old.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Matt-One*:

 

Yes, it is. The values in startup.txt are only applied when the server is started. If the plugin makes any changes, they don't change the value written in startup.txt, but they will apply to all future maps until vars.gameModeCounter is used again to change the value.

Well thank u...u are always great :smile: well, every map got different tickets, how can i know how many tickets got XXX map? i have to join every single map?
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by falcontx*:

 

Well thank u...u are always great :smile: well, every map got different tickets, how can i know how many tickets got XXX map? i have to join every single map?

Yes. Either that, or search the web for the default number of tickets for each map.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by MadDoggyDawg*:

 

Check the email you sent to send the donation.

 

EDIT: and thanks for the update falcontx... glad you found that bug with the time problem. :biggrin: hope its sorted now. It caused a few small problems for me as well.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by dyn*:

 

Using latest version of UMM and Procon.

 

Having a bit of a problem with map lists (time enabled)and not sure when / where the problem is actually happening so I'm not able to attach the logs.

 

Today I noticed that the server was replaying 4 maps over and over again while there were 9 maps in the ultimate map manager map list. When I went to the procon maplist everything looked ok... that is until I hit "refresh" and a totally different set of maps loaded were visible. This particular maplist that appeared in procon was not in any other UMM list. No idea where they came from. It was actually weird because even though a new maplist was visible in procon, only 4 of the maps from that maplist (about 7 maps on the maplist -- can't remember the exact number) were just repeating over and over again.

 

I made it so I'm the only one that can connect to the layer, restarted the layer, enabled / disabled procon layer, restarted the plugin and toggled on / off from within the plugin. When round ends we see that it's switching to the correct map list:

 

[22:31:49] UltimateMapManager: INFO -> Round ended.

[22:32:45] UltimateMapManager: TASK -> 45 players. Need to change to Map List 7 [map test 1].

[22:32:45] UltimateMapManager: WORK -> Changing to Map List 7 [map test 1].

[22:32:45] UltimateMapManager: WORK -> Setting server preset to Custom Preset: .

I do have several maplists which are disabled, 3 enabled. The one that it should be switching to is time limited (while we are testing) from 0:00 - 23:59. I'm using "Start with first map unless it was just played" for that map list.

 

Any ideas or suggestions?

 

Thanks!

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by falcontx*:

 

Using latest version of UMM and Procon.

 

Having a bit of a problem with map lists (time enabled)and not sure when / where the problem is actually happening so I'm not able to attach the logs.

 

Today I noticed that the server was replaying 4 maps over and over again while there were 9 maps in the ultimate map manager map list. When I went to the procon maplist everything looked ok... that is until I hit "refresh" and a totally different set of maps loaded were visible. This particular maplist that appeared in procon was not in any other UMM list. No idea where they came from. It was actually weird because even though a new maplist was visible in procon, only 4 of the maps from that maplist (about 7 maps on the maplist -- can't remember the exact number) were just repeating over and over again.

 

I made it so I'm the only one that can connect to the layer, restarted the layer, enabled / disabled procon layer, restarted the plugin and toggled on / off from within the plugin. When round ends we see that it's switching to the correct map list:

 

 

 

 

I do have several maplists which are disabled, 3 enabled. The one that it should be switching to is time limited (while we are testing) from 0:00 - 23:59. I'm using "Start with first map unless it was just played" for that map list.

 

Any ideas or suggestions?

 

Thanks!

1) In the map list that was only playing 4 of the 9 maps, do you have the same map listed twice? If so, that's why. If not, I have no clue without seeing the logs.

 

2) That's not a refresh button. That's a "load the maps from startup.txt" button. When you clicked the button, it loaded the maps from your startup.txt file, which is the same list that is loaded when your server is restarted. The plugin then changes the list to whatever you have specified in the plugin.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by dyn*:

 

1) In the map list that was only playing 4 of the 9 maps, do you have the same map listed twice? If so, that's why. If not, I have no clue without seeing the logs.

 

2) That's not a refresh button. That's a "load the maps from startup.txt" button. When you clicked the button, it loaded the maps from your startup.txt file, which is the same list that is loaded when your server is restarted. The plugin then changes the list to whatever you have specified in the plugin.

1: YES! I did have the same map listed twice. Going to remove and re-test now.

 

2: Interesting... I've used the load the maps button to refresh the map list before I think. My startup.txt does not have any maps in it.

 

Will be deleting the duplicate maps and will retest now.

 

Thank you.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by dyn*:

 

Due to a server bug, if you have the same map with the same game mode listed twice in one map rotation, the server enter a loop between the two entries, ignoring all maps before the first entry and after the second. As such, do not put the same map with the same game mode more than once in each map list.

How did I miss this!? 0_o
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by nepabigdog*:

 

Hey Falcontx,

 

I still have the log for you, on ASS, try to send to you tonight, I haven't forgot about it :smile:. In the meantime I have a question about UMM and xVoteMapx plugin. I am running both plugins but when I restart procon the votemap plugin resets and the same maps come up in the vote each day and doesn't play the bottom half of the rotation (when I only run votemap). I am running a mixed server. I saw on the votemap plugin forum that they are using UMM to randomize the maplist. Will choosing "Randomize entire map list" fix this issue. Would this work to help randomize the votemap map list that is displayed? Or Not?

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by hozerdude*:

 

How long does it take for this guy to send you the plugin ( 1.1.2.3 ) after you sent in a $10 donation? I sent the donation over 8 hrs ago?

 

Is there a problem?

 

Here is the Paypal Transaction ID #6VD84402B6565511J

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by falcontx*:

 

Hey Falcontx,

 

I still have the log for you, on ASS, try to send to you tonight, I haven't forgot about it :smile:. In the meantime I have a question about UMM and xVoteMapx plugin. I am running both plugins but when I restart procon the votemap plugin resets and the same maps come up in the vote each day and doesn't play the bottom half of the rotation (when I only run votemap). I am running a mixed server. I saw on the votemap plugin forum that they are using UMM to randomize the maplist. Will choosing "Randomize entire map list" fix this issue. Would this work to help randomize the votemap map list that is displayed? Or Not?

I don't know how xVotemap decides what maps to display. It should always pick randomly from all maps in the list if it's working right. Have your tried posting about your problem in that thread?

 

Choosing randomize entire map list will load the maps into the server in a random order (not matching what you have in UMM) when the map list is loaded. This may sort of work, but it's not really the optimal solution.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by falcontx*:

 

How long does it take for this guy to send you the plugin ( 1.1.2.3 ) after you sent in a $10 donation? I sent the donation over 8 hrs ago?

 

Is there a problem?

 

Here is the Paypal Transaction ID #6VD84402B6565511J

Usually it's within 12 hours if the instructions are followed. I actually saw your contribution this morning, but it didn't state Ultimate Map Manager anywhere, so I skipped it. I just got home and saw your followup emails and sent it out right away.
* Restored post. It could be that the author is no longer active.
Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • Game Server Hosting:

      We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.

      You can see all the available games here. Currently, we have the following games available.

      Valheim (From $1.50 USD)


      Rust (From $3.20 USD)


      Minecraft (Basic) (From $4.00 USD)


      Call of Duty 4X (From $7.00 USD)


      OpenTTD (From $4.00 USD)


      Squad (From $9.00 USD)


      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
×
×
  • Create New...

Important Information

Please review our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.