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Insane Punisher 0.0.0.1-patch-2 (beta)


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Originally Posted by micovery*:

 

Brill

 

is there any way of listing the number of punishments they have as opose to the number of tk they have outstanding on them

The "!violations " command, shows it as

 

Code:

Team Kills: {Total-Tks}

   Player_1 (Total: {Total-Tks-Against-Player_1}, Pending: {Pending-Tks-Against-Player_1} )
   Player_2 (Total: {Total-Tks-Against-Player_2}, Pending: {Pending-Tks-Against-Player_2} )
So the "Pending" stuff is really, the "pending" punishments for Team-Kills.

 

 

When you run it In-Game, it will not show you that level of detail, because it does not fit on the chat screen.

 

However if you run it in the provided console field, it will show you the detailed break-down.

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Originally Posted by dyn*:

 

We're running a hardcore server with the limit of 5 team kills and then kick. I think, for the most part, this has worked well. However, we do get some people that know they'll only be kicked after 5 teamkills and can just rejoin and continue on their rampage of griefing.

 

I've been hesitant to setup a punish type system because I think this encourages people to sometimes play un-fair. An example of this: standing infront of vehicles and waiting to be run over. Once the griefer is run over they !punish the individual and their buddy is now free to take the vehicle. Or say you want a jet and someone else just beat you to it, no problem, stand in front of it and type then just get ready to type !punish.

 

I think a good middle ground would be to increase the threshold on teamkills per round and then setup a punish system which will then only temp ban the griefer if he reaches the ban threshold (which would be lower than the BF3 enabled teamkills per round). Not sure if there is something out there like this already?

 

TL;DR A system which will only keep track of punishments and will not actually admin kill the teamkiller. Will kick (or ban) after threshold is reached. Possible?

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Originally Posted by micovery*:

 

We're running a hardcore server with the limit of 5 team kills and then kick. I think, for the most part, this has worked well. However, we do get some people that know they'll only be kicked after 5 teamkills and can just rejoin and continue on their rampage of griefing.

 

I've been hesitant to setup a punish type system because I think this encourages people to sometimes play un-fair. An example of this: standing infront of vehicles and waiting to be run over. Once the griefer is run over they !punish the individual and their buddy is now free to take the vehicle. Or say you want a jet and someone else just beat you to it, no problem, stand in front of it and type then just get ready to type !punish.

 

I think a good middle ground would be to increase the threshold on teamkills per round and then setup a punish system which will then only temp ban the griefer if he reaches the ban threshold (which would be lower than the BF3 enabled teamkills per round). Not sure if there is something out there like this already?

 

TL;DR A system which will only keep track of punishments and will not actually admin kill the teamkiller. Will kick (or ban) after threshold is reached. Possible?

Yes, it's possible ... that's what the built-in Game team-kill kicker does I think. After a certain amount of team-kills, the person is kicked. The point of the "!punish" command is so that it's not automatically assumed that every team-kill is on purpose, so the victim decides. What I can do is add a "!complain" command. It would work identical to "!punish", just without the admin-kill part of it.

 

So "!complain" would +1 to the number of violations.

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Originally Posted by dyn*:

 

The point of the "!punish" command is so that it's not automatically assumed that every team-kill is on purpose, so the victim decides.

So "!complain" would +1 to the number of violations.

This is the issue we've seen on our server before -- the abuse of the !punish command. People were forcing TKs knowing full well that the person whom TK'd them will be killed.

 

Right now we do not use a !punish system to prevent that type abuse. Because we're not using a punish system we're now seeing people TK before the vehicle spawns. They know they've got 5 TK's before they're auto kicked. Sigh.

 

Since the majority of users already know about !punish, for the sake of continuity and ease of use on the user, would it be possible to have a variable in the plugin which would dictate what action !punish should be? This way admins can decide if they want it to admin kill or not and the user doesn't have to learn a new command.

 

It is hardcore after all; team kills are bound to happen. I would really just like a way to temp ban potentially griefing users for the sake of the server. If a new command is needed we can just fire up the spam bot and notify everyone of the change. Either way, I think this would be beautiful!

 

Again, I do thank you.

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  • 2 weeks later...

Originally Posted by dank*:

 

This is the issue we've seen on our server before -- the abuse of the !punish command. People were forcing TKs knowing full well that the person whom TK'd them will be killed.

 

Right now we do not use a !punish system to prevent that type abuse. Because we're not using a punish system we're now seeing people TK before the vehicle spawns. They know they've got 5 TK's before they're auto kicked. Sigh.

 

Since the majority of users already know about !punish, for the sake of continuity and ease of use on the user, would it be possible to have a variable in the plugin which would dictate what action !punish should be? This way admins can decide if they want it to admin kill or not and the user doesn't have to learn a new command.

 

It is hardcore after all; team kills are bound to happen. I would really just like a way to temp ban potentially griefing users for the sake of the server. If a new command is needed we can just fire up the spam bot and notify everyone of the change. Either way, I think this would be beautiful!

 

Again, I do thank you.

Sounds like what you need is something that would kick after a lower number of TK's, like 3 or so. And that would track the # of times a player is kicked for TK, and then issue a Temp/Perm Ban if kicked a certain # of times.
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Originally Posted by dyn*:

 

Sounds like what you need is something that would kick after a lower number of TK's, like 3 or so. And that would track the # of times a player is kicked for TK, and then issue a Temp/Perm Ban if kicked a certain # of times.

We usually have an admin on so it's normally not a big problem. One area we do have problems with though are the accidental TKs where you run over a friendly teammate. This especially happens when someone is repairing. So, if the TK limit were higher (say, 10) and then when a certain number of punishes take place the user is kicked.

 

I've tried setting the TK limit to 10 and then enable !forgive / !votekick (votekick at 4) but people just don't know how !votekick works, they think it's for like hacks or something. A method to edit the default behavior of !punish would be ideal, imho.

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  • 1 month later...
  • 2 weeks later...

Originally Posted by Orestes910*:

 

Also having this issue. There is a teamkill yell option that can't be changed. Its set to 3 seconds, but just stays up until the end of the round. Forced it to by editing the .cs file and setting it to 0, but now the message is still there and it tells you how many tks you have.

 

Can anyone help with this. Will the server update today affect it?

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Originally Posted by psylince*:

 

Micovery, digging this plugin, it does work well - i'm with ErDanese on this, i tested with a clan member in my sqaud, he killed me i typed !punish..... and nudda! i saw it come up, but now other warning that player X !punished player Z for TK.

 

 

 

Please ignore i went through posts and will try the patch -2!

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  • 1 month later...

Originally Posted by HolTitan*:

 

I'm using Procon Frostbite (v1.2) to install BF3 plugins. However, when I install the package, the Insane Punisher plugin doesn't show up. Our server is being hosted by NFOServers.Com. I tried to FTP the plugin to the server, however, unable to copy to plugins/bf3. Anyone else have these issues or how to fix this? We opened up a ticket with NFO, awaiting response.

 

-Thanks

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Originally Posted by QUACK-Major-Pain*:

 

Nfoservers doesn't offer Procon hosting, so not sure where your Procon is really hosted.

They won't help you with Procon, since they don't offer it.

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Originally Posted by HolTitan*:

 

So I guess if the plugin doesn't load I'm out of luck. FTP access is limited as well. Unable to copy file to plugins/bf3. Blimey!!!

 

-Thanks for info

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Originally Posted by QUACK-Major-Pain*:

 

Who is hosting your Procon? You should have ftp access to your files.

 

You mentioned installing the package. This will install it locally on your computer and not on your layer.

 

Layer can only be installed by FTP unless you have remote access to the layered server where you can install packages from there.

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Originally Posted by Hutchew*:

 

Thanks for the plug-in, works pretty good.

 

How about auto-forgive after 60 seconds if victim does nothing, or perhaps a time-based drop of violations if no violations occur within 60 seconds after a teamkill?

 

Thanks.

Hutchew

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Originally Posted by ronin*:

 

just notcied this come up in plugin console is it normal ?

 

 

Code:

[13:51:21 15] [Insane Punisher] EXCEPTION: : System.NullReferenceException: Object reference not set to an instance of an object.
[13:51:21 15] [Insane Punisher] Extra information dumped in file Plugins\BF3\InsanePunisher.dump
[14:19:32 59] [Insane Punisher] EXCEPTION: : System.NullReferenceException: Object reference not set to an instance of an object.
[14:19:32 59] [Insane Punisher] Extra information dumped in file Plugins\BF3\InsanePunisher.dump
[14:32:58 29] [Insane Punisher] EXCEPTION: : System.NullReferenceException: Object reference not set to an instance of an object.
[14:32:58 29] [Insane Punisher] Extra information dumped in file Plugins\BF3\InsanePunisher.dump
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Originally Posted by Flaxe*:

 

just notcied this come up in plugin console is it normal ?

Code:

[13:51:21 15] [Insane Punisher] EXCEPTION: : System.NullReferenceException: Object reference not set to an instance of an object.
[13:51:21 15] [Insane Punisher] Extra information dumped in file Plugins\BF3\InsanePunisher.dump
[14:19:32 59] [Insane Punisher] EXCEPTION: : System.NullReferenceException: Object reference not set to an instance of an object.
[14:19:32 59] [Insane Punisher] Extra information dumped in file Plugins\BF3\InsanePunisher.dump
[14:32:58 29] [Insane Punisher] EXCEPTION: : System.NullReferenceException: Object reference not set to an instance of an object.
[14:32:58 29] [Insane Punisher] Extra information dumped in file Plugins\BF3\InsanePunisher.dump
Same for me. I don't think I've seen it before the latest server patch and it was the same issue with InsaneLimits before the R24-mod fix got released for that plugin.
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Originally Posted by Flaxe*:

 

Would it be possible to make the following messages (seen in the picture below) sent privately instead of shown to the whole server since it's causing unnecessary spam.

Posted Image

 

Also, another message that could (should) be sent privately is the one that says "You are X violations away from being auto kicked/banned". I don't have a print screen on it but I think you understand anyway :smile:

 

I don't remember anymore messages right now that I can think of, but at least these would be nice to have sent privately instead of to the whole server.

 

Greetings,

Flaxe

 

Attached Files:

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Originally Posted by Andy_KZ*:

 

Also I started get this

 

EXCEPTION: : System.NullReferenceException: Object reference not set to an instance of an object.

[insane Punisher] Extra information dumped in file Plugins\BF3\InsanePunisher.dump

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  • 1 month later...

Originally Posted by Cask*:

 

[00:30:52 42] [insane Punisher] map mp_subway is not fully supported

 

how can i stop the console spam?

 

edit:

 

today it seemed the spam was gone for a few hours, but now its spamming console again, i need this to be gone, pretty pls :S

 

btw, debug_mode is set to false.

Same problem here... it also spams "[insane Punisher] map mp_013 is not fully supported".

 

Anyone got a fix?

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  • 1 month later...

Originally Posted by MadIzm*:

 

The mock list when on Suicide needs a fix as well now.

 

When Suicide the only one getting the massege is the one that suicided.

Normally it show a massege like a Say copmmand in chat to all players like;

 

[Playername] Suicided, epic fail.

 

So all player could see that.

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  • 3 months later...

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