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Insane Limits: BF4 !lead command, take squad lead position


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  • 3 weeks later...
  • 1 month later...

Originally Posted by PapaCharlie9*:

 

Thanks, but I dont like Second Assault very much =) :tongue:

 

Sent from my SCH-I535 using Tapatalk 2

Har har. It's "handy" for any DLC or vanilla map.
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  • 7 months later...

Originally Posted by Remi*:

 

This version uses Procon accounts instead of a custom list.

 

I'll assume only players with a Procon account that have privileges to move players.

 

Create a limit to evaluate OnAnyChat, call it "Take Squad Lead", leave Action set to None.

 

Set first_check to this Code:

 

Code:

bool isSelf = true;
Match selfie = Regex.Match(player.LastChat, @"^\s*[@!]lead");
Match other = Regex.Match(player.LastChat, @"^\s*[@!]lead\s+([^\s]+)");
PlayerInfoInterface target = null;
if (other.Success) {
    List<PlayerInfoInterface> all = new List<PlayerInfoInterface>();
    all.AddRange(team1.players);
    all.AddRange(team2.players);
    String pattern = other.Groups[1].Value;
    if (String.IsNullOrEmpty(pattern)) return false;
    List<PlayerInfoInterface> matches = new List<PlayerInfoInterface>();
    foreach (PlayerInfoInterface p in all) {
        if (Regex.Match(p.Name, pattern, RegexOptions.IgnoreCase).Success) {
            matches.Add(p);
        }
    }
    if (matches.Count == 0) {
        plugin.SendPlayerMessage(player.Name, "No player name matches: " + pattern);
        return false;
    } else if (matches.Count > 1) {
        List<String> names = new List<String>();
        foreach (PlayerInfoInterface m in matches) {
            names.Add(m.Name);
        }
        String tmp = String.Join(", ", names.ToArray());
        if (tmp.Length > 90) tmp = tmp.Substring(0,90);
        plugin.SendPlayerMessage(player.Name, "Multiple matches, try again: " + tmp + "...");
        return false;
    }
    target = matches[0];
    isSelf = false;
} else if (selfie.Success) {
    target = player;
} else {
    return false;
}

bool canKill = false;
bool canKick = false;
bool canBan = false;
bool canMove = false;
bool canChangeLevel = false;

if (plugin.CheckAccount(player.Name, out canKill, out canKick, out canBan, out canMove, out canChangeLevel) && canMove) {
    plugin.ServerCommand("squad.leader", target.TeamId.ToString(), target.SquadId.ToString(), target.Name);

    String[] SQUAD_NAMES = new String[] { "None",
      "Alpha", "Bravo", "Charlie", "Delta", "Echo", "Foxtrot", "Golf", "Hotel",
      "India", "Juliet", "Kilo", "Lima", "Mike", "November", "Oscar", "Papa",
      "Quebec", "Romeo", "Sierra", "Tango", "Uniform", "Victor", "Whiskey", "Xray",
      "Yankee", "Zulu", "Haggard", "Sweetwater", "Preston", "Redford", "Faith", "Celeste"
    };
    String msg = target.Name + " is now squad leader of " + SQUAD_NAMES[target.SquadId] + " squad";
    plugin.ConsoleWrite(msg);
    plugin.SendPlayerMessage(player.Name, msg);
    if (!isSelf) plugin.SendPlayerMessage(target.Name, msg);
} else {
    plugin.SendPlayerMessage(player.Name, "You don't have permission to use the " + player.LastChat + " command");
}
return false;
Can you do the !lead function, where it applies to procon accounts, that do not have any rights?

 

Or would it be possible to both be able to have procon accounts and a list for non-admins?

 

We are thinking about expanding this ability to regulars on our server; people who are not admins, but likes to play on our server and squadlead.

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Originally Posted by TMiland*:

 

Can you do the !lead function, where it applies to procon accounts, that do not have any rights?

 

Or would it be possible to both be able to have procon accounts and a list for non-admins?

 

We are thinking about expanding this ability to regulars on our server; people who are not admins, but likes to play on our server and squadlead.

Even better version, this will make it more attractive to buy reserved slots on your server(s):

 

For reserved slots

 

Create a limit to evaluate OnAnyChat, name it "Take Squad Lead for reserved slots", leave Action set to None.

 

Set first_check to this Code:

 

Code:

/* R4 */
bool isSelf = true;
Match selfie = Regex.Match(player.LastChat, @"^\s*[@!]lead");
Match other = Regex.Match(player.LastChat, @"^\s*[@!]lead\s+([^\s]+)");
PlayerInfoInterface target = null;
if (other.Success) {
    List<PlayerInfoInterface> all = new List<PlayerInfoInterface>();
    all.AddRange(team1.players);
    all.AddRange(team2.players);
    String pattern = other.Groups[1].Value;
    if (String.IsNullOrEmpty(pattern)) return false;
    List<PlayerInfoInterface> matches = new List<PlayerInfoInterface>();
    foreach (PlayerInfoInterface p in all) {
        if (Regex.Match(p.Name, pattern, RegexOptions.IgnoreCase).Success) {
            matches.Add(p);
        }
    }
    if (matches.Count == 0) {
        plugin.SendPlayerMessage(player.Name, "No player name matches: " + pattern);
        return false;
    } else if (matches.Count > 1) {
        List<String> names = new List<String>();
        foreach (PlayerInfoInterface m in matches) {
            names.Add(m.Name);
        }
        String tmp = String.Join(", ", names.ToArray());
        if (tmp.Length > 90) tmp = tmp.Substring(0,90);
        plugin.SendPlayerMessage(player.Name, "Multiple matches, try again: " + tmp + "...");
        return false;
    }
    target = matches[0];
    isSelf = false;
} else if (selfie.Success) {
    target = player;
} else {
    return false;
}

List<String> ReservervedSlots = plugin.GetReservedSlotsList();
if (ReservervedSlots.Contains(player.Name)) {

    plugin.ServerCommand("squad.leader", target.TeamId.ToString(), target.SquadId.ToString(), target.Name);

    String[] SQUAD_NAMES = new String[] { "None",
      "Alpha", "Bravo", "Charlie", "Delta", "Echo", "Foxtrot", "Golf", "Hotel",
      "India", "Juliet", "Kilo", "Lima", "Mike", "November", "Oscar", "Papa",
      "Quebec", "Romeo", "Sierra", "Tango", "Uniform", "Victor", "Whiskey", "Xray",
      "Yankee", "Zulu", "Haggard", "Sweetwater", "Preston", "Redford", "Faith", "Celeste"
    };
    String msg = target.Name + " is now squad leader of " + SQUAD_NAMES[target.SquadId] + " squad";
    plugin.ConsoleWrite(msg);
    plugin.SendPlayerMessage(player.Name, msg);
    if (!isSelf) plugin.SendPlayerMessage(target.Name, msg);
} else {
    plugin.SendPlayerMessage(player.Name, "You don't have permission to use the " + player.LastChat + " command");
}
return false;
I don't think it is possible to do what you requested, but this should be a good option. :smile:
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Originally Posted by Remi*:

 

Thanks for your help.

 

Are you sure that the highlighted code can't be removed, so that it can be used by anyone with procon accounts (with no rights)?

 

Code:

[b]bool canKill = false;
bool canKick = false;
bool canBan = false;
bool canMove = false;
bool canChangeLevel = false;

if (plugin.CheckAccount(player.Name, out canKill, out canKick, out canBan, out canMove, out canChangeLevel) && canMove) {[/b]
Also if I add anymore Limits with !lead, they start to conflict each other. So if I add yours or another one (uses custom list), while still having the !lead for procon accounts, one of them won't work.
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Originally Posted by TMiland*:

 

Thanks for your help.

 

Are you sure that the highlighted code can't be removed, so that it can be used by anyone with procon accounts (with no rights)?

 

Code:

[b]bool canKill = false;
bool canKick = false;
bool canBan = false;
bool canMove = false;
bool canChangeLevel = false;

if (plugin.CheckAccount(player.Name, out canKill, out canKick, out canBan, out canMove, out canChangeLevel) && canMove) {[/b]
Also if I add anymore Limits with !lead, they start to conflict each other. So if I add yours or another one (uses custom list), while still having the !lead for procon accounts, one of them won't work.
Just use one limit, PC9 have to answer for that, i have no idea. :smile:
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Originally Posted by PapaCharlie9*:

 

Thanks for your help.

 

Are you sure that the highlighted code can't be removed, so that it can be used by anyone with procon accounts (with no rights)?

 

Code:

[b]bool canKill = false;
bool canKick = false;
bool canBan = false;
bool canMove = false;
bool canChangeLevel = false;

if (plugin.CheckAccount(player.Name, out canKill, out canKick, out canBan, out canMove, out canChangeLevel) && canMove) {[/b]
Also if I add anymore Limits with !lead, they start to conflict each other. So if I add yours or another one (uses custom list), while still having the !lead for procon accounts, one of them won't work.
Just remove the && canMove part of the code, then it does what you want: any Procon account, regardless of permission levels.
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  • 5 months later...

Originally Posted by )RAG()N*:

 

This version uses Procon accounts instead of a custom list.

 

I'll assume only players with a Procon account that have privileges to move players.

 

Create a limit to evaluate OnAnyChat, call it "Take Squad Lead", leave Action set to None.

 

Set first_check to this Code:

 

Code:

bool isSelf = true;
Match selfie = Regex.Match(player.LastChat, @"^\s*[@!]lead");
Match other = Regex.Match(player.LastChat, @"^\s*[@!]lead\s+([^\s]+)");
PlayerInfoInterface target = null;
if (other.Success) {
    List<PlayerInfoInterface> all = new List<PlayerInfoInterface>();
    all.AddRange(team1.players);
    all.AddRange(team2.players);
    String pattern = other.Groups[1].Value;
    if (String.IsNullOrEmpty(pattern)) return false;
    List<PlayerInfoInterface> matches = new List<PlayerInfoInterface>();
    foreach (PlayerInfoInterface p in all) {
        if (Regex.Match(p.Name, pattern, RegexOptions.IgnoreCase).Success) {
            matches.Add(p);
        }
    }
    if (matches.Count == 0) {
        plugin.SendPlayerMessage(player.Name, "No player name matches: " + pattern);
        return false;
    } else if (matches.Count > 1) {
        List<String> names = new List<String>();
        foreach (PlayerInfoInterface m in matches) {
            names.Add(m.Name);
        }
        String tmp = String.Join(", ", names.ToArray());
        if (tmp.Length > 90) tmp = tmp.Substring(0,90);
        plugin.SendPlayerMessage(player.Name, "Multiple matches, try again: " + tmp + "...");
        return false;
    }
    target = matches[0];
    isSelf = false;
} else if (selfie.Success) {
    target = player;
} else {
    return false;
}

bool canKill = false;
bool canKick = false;
bool canBan = false;
bool canMove = false;
bool canChangeLevel = false;

if (plugin.CheckAccount(player.Name, out canKill, out canKick, out canBan, out canMove, out canChangeLevel) && canMove) {
    plugin.ServerCommand("squad.leader", target.TeamId.ToString(), target.SquadId.ToString(), target.Name);

    String[] SQUAD_NAMES = new String[] { "None",
      "Alpha", "Bravo", "Charlie", "Delta", "Echo", "Foxtrot", "Golf", "Hotel",
      "India", "Juliet", "Kilo", "Lima", "Mike", "November", "Oscar", "Papa",
      "Quebec", "Romeo", "Sierra", "Tango", "Uniform", "Victor", "Whiskey", "Xray",
      "Yankee", "Zulu", "Haggard", "Sweetwater", "Preston", "Redford", "Faith", "Celeste"
    };
    String msg = target.Name + " is now squad leader of " + SQUAD_NAMES[target.SquadId] + " squad";
    plugin.ConsoleWrite(msg);
    plugin.SendPlayerMessage(player.Name, msg);
    if (!isSelf) plugin.SendPlayerMessage(target.Name, msg);
} else {
    plugin.SendPlayerMessage(player.Name, "You don't have permission to use the " + player.LastChat + " command");
}
return false;
is there a way to make this work with the reserve slot list ?
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