ImportBot Posted October 12, 2014 Author Share Posted October 12, 2014 Originally Posted by stajs*: Er, it *is* there, but two things combined to make it rather hard to find. Firstly, I decided it was a good idea to hide settings based on other multi-choice settings. For example, if "who to protect_" is set to "no one", the whitelist is now hidden so it is no longer potentially confusing to see players you might expect to be protected. Secondly, I over-thought the threshold and had a multi-choice setting for "punish limit" of "Yes", "No", and "YesWhenPlayerCountOverThreshold". Can you tell what happened? The threshold setting was only shown when the multi-choice setting was "YesWhenPlayerCountOverThreshold". Sadly, it was not very obvious how to "unlock" the threshold setting, and to make matters worse, I failed to update the documentation for that as well. Anyway, I've "fixed" it, so that punish limit is now only "Yes/No" and threshold is always shown. The default threshold is 1 player, so in effect kicks are always active and there isn't a need for another multi-choice. Also, I originally had a prefix of "+" but I ran in to trouble with how Procon persists (URL en-/decoding) settings and rather than spend a lot of time investigating, the prefixes are now "". The docs should be up to date. v3.2.0 - Consolidated threshold setting. - Changed label of "Tracing" setting. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 13, 2014 Author Share Posted October 13, 2014 Originally Posted by kcuestag*: When hovering around "Kick after punish limit reached_" I only see Yes and No, there is no "YesWhenPlayerCountOverThreshold". Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 13, 2014 Author Share Posted October 13, 2014 Originally Posted by stajs*: When hovering around "Kick after punish limit reached_" I only see Yes and No, there is no "YesWhenPlayerCountOverThreshold".It was briefly there in v3.1.0: v3.1.0.png But it was removed in v3.2.0 as it isn't needed (the threshold limit is always there when punish limit is Yes): v3.2.0.png Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 13, 2014 Author Share Posted October 13, 2014 Originally Posted by kcuestag*: Damn it, I'm so blind! Thanks! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 13, 2014 Author Share Posted October 13, 2014 Originally Posted by kcuestag*: Another request. I see people abuse the punish way too much sometimes, maybe have an option to limit the amounts of !p you can do in each round, so people think twice before punishing someone. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 13, 2014 Author Share Posted October 13, 2014 Originally Posted by ColColonCleaner*: Another request. I see people abuse the punish way too much sometimes, maybe have an option to limit the amounts of !p you can do in each round, so people think twice before punishing someone. Uh...why do you think that's abuse? They are being teamkilled... Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 13, 2014 Author Share Posted October 13, 2014 Originally Posted by kcuestag*: Uh...why do you think that's abuse? They are being teamkilled...I've seen people getting team killed, the team killer apologized and revived him, and yet he got punished. I don't like that kind of stuff. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 13, 2014 Author Share Posted October 13, 2014 Originally Posted by ColColonCleaner*: I've seen people getting team killed, the team killer apologized and revived him, and yet he got punished. I don't like that kind of stuff. That's a different case, not the "abuse" you mentioned before. Wouldn't the sorry detector handle this case? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 13, 2014 Author Share Posted October 13, 2014 Originally Posted by kcuestag*: That's a different case, not the "abuse" you mentioned before. Wouldn't the sorry detector handle this case?Yeah that'd be fine, a sorry (or !sorry) detector would be cool for a future version. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 13, 2014 Author Share Posted October 13, 2014 Originally Posted by ColColonCleaner*: Yeah that'd be fine, a sorry (or !sorry) detector would be cool for a future version. He already has that set for addition Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 14, 2014 Author Share Posted October 14, 2014 Originally Posted by stajs*: He already has that set for addition I do! And barring any bug fixes, it's likely to be the next thing I work on. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 14, 2014 Author Share Posted October 14, 2014 Originally Posted by kcuestag*: He already has that set for addition Awesome, didn't notice, thanks! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 14, 2014 Author Share Posted October 14, 2014 Originally Posted by stajs*: For reference: Allow killers to apologize to avoid punishment. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 14, 2014 Author Share Posted October 14, 2014 Originally Posted by kcuestag*: For reference: Allow killers to apologize to avoid punishment.You're awesome. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 14, 2014 Author Share Posted October 14, 2014 Originally Posted by stajs*: Haha cheers! I *think* I've got that working now, but with Battlelog down ATM, I can't test it.... Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 14, 2014 Author Share Posted October 14, 2014 Originally Posted by kcuestag*: Haha cheers! I *think* I've got that working now, but with Battlelog down ATM, I can't test it....Should be up again in 5 minutes. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 14, 2014 Author Share Posted October 14, 2014 Originally Posted by stajs*: v3.3.0 - Optionally allow killers to apologize to avoid punishment. - Added setting for kick message. v3.3.1 - Added {sorryCount} placeholder to messages. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 14, 2014 Author Share Posted October 14, 2014 Originally Posted by Gazovik83*: v3.3.0 - Optionally allow killers to apologize to avoid punishment. - Added setting for kick message. v3.3.1 - Added {sorryCount} placeholder to messages. what about issue is the solution for pro?onrulz: Code: #### Team Kill Notification Rules On Spawn;Not Protected;ServerFirst;Set %ini_timkil% 0;Set %ini_kick% 0 On TeamKill;Not Protected;Incr %ini_timkil_warn[%p%]%;PlayerSay %p% NO TEAMKILL! #%ini_timkil_warn[%p%]%. On TeamKill;Not Protected;VictimSay %v%: !p OR !punish / !f OR !forgive #### Team Kill Tracking Rules On TeamKill;Not Protected;If %ini_timkil_warn[%p%]% == 3;PlayerSay LAST WARNING! NO TEAMKILL! On TeamKill;Not Protected;If %ini_timkil_warn[%p%]% == 4 Incr %ini_kick_warn[%p%]% If %ini_kick_warn[%p%]% != 3;Kick LIMIT SYSTEM: %p% NO TEAMKILL! [autokick];Set %ini_timkil_warn[%p%]% 0 If %ini_kick_warn[%p%]% == 3;tempban 3600 LIMIT SYSTEM: %p% NO TEAMKILL! TEMPBAN 1h [autoban];Set %ini_timkil_warn[%p%]% 0;Set %ini_kick_warn[%p%]% 0 On TeamKill;Not Protected;Set %server_lastteamkill[%p%]% %v% On TeamKill;Not Protected;Set %server_lastteamkiller[%v%]% %p% #### Team Kill Punish Rule On Say;Text !p;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: could not find a recent team kill to punish. On Say;Text !p;If %server_lastteamkiller[%p%]% != 0;TargetPlayer %server_lastteamkiller[%p%]%;Say %server_lastteamkiller[%p%]% punished for TEAMKILL;TargetAction Kill;TargetConfirm;Set %server_lastteamkiller[%p%]% 0 On Say;Text !f;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: could not find a recent team kill to forgive. On Say;Text !f;If %server_lastteamkiller[%p%]% != 0;Decr %ini_timkil_warn[%server_lastteamkiller[%p%]%]%;Set %server_lastteamkill[%server_lastteamkiller[%p%]%]% 0;Say %p% forgive %server_lastteamkiller[%p%]%;Set %server_lastteamkiller[%p%]% 0 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 15, 2014 Author Share Posted October 15, 2014 Originally Posted by Hutchew*: Thanks for the effort you are putting into this, stajs. Any way to add an instant kick if within first x seconds of first player spawn on new round? Starting to see a lot of that for some reason lately. Thanks! Hutchew Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 15, 2014 Author Share Posted October 15, 2014 Originally Posted by stajs*: what about issueIt's still on the radar. If you are asking when it will be done, I'm sorry but I can't give you a timeline. The best I can say is "as my spare time allows". The reason I haven't started working on that issue (Option to temp ban a player for rejoining and being kicked again) is because I suspect that AdKats will be able to handle it better, and I would prefer pushing it on to that. So I see this issue (Use AdKats Punishment) as a pre-requisite. is the solution for pro?onrulz:Do I read this as "you can replace this entire plugin with these rulz"? If so, that's awesome! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 15, 2014 Author Share Posted October 15, 2014 Originally Posted by stajs*: Thanks for the effort you are putting into this, stajs. Any way to add an instant kick if within first x seconds of first player spawn on new round? Starting to see a lot of that for some reason lately. Your thanks are appreciated! =) I'm not sure I see a lot of value in that TBH... is it worth just seeing if it's a blip? It might settle down. IMHO kicks are pretty harsh. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 16, 2014 Author Share Posted October 16, 2014 Originally Posted by kcuestag*: I don't think the kick option is detecting the team kills properly. I've set it to a maximum of 5 team kills until it kicks you, I've had 3 so far (Can see it via !shame), but the plugin warns me there's still 5 TK's before I get kicked. Edit: For some reason it works now, but the first 2 grenade kills I did at the beggining of the round weren't detected. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 16, 2014 Author Share Posted October 16, 2014 Originally Posted by stajs*: Hmm, strange. I'll see if I can repro it next time I play. If you want to test it out on yourself, you can set the debug setting for suicides to be treated as a team kill. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 19, 2014 Author Share Posted October 19, 2014 Originally Posted by Dudenell*: Noticed that shame keeps bringing up a player who is no longer in the server, and who was kicked days ago. Is there a way to reset the shame? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 20, 2014 Author Share Posted October 20, 2014 Originally Posted by stajs*: That's strange, I haven't noticed that. It should only be keeping stats for a round. The list of teamkills should be reset on enabling the plugin, so you could try disabling and then re-enabling the plugin. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 20, 2014 Author Share Posted October 20, 2014 Originally Posted by dyn*: I too have noticed that the shame list is sometimes maintained over the course of several games, including individuals who are no longer connected. On several occasions it was the same individual listed for all shame spots with different TK amounts, all over the kick amount. However, we do not have enough logging enabled and I wasn't able to find a pattern to make a definite post about it. But now that someone else has seen the same behavior --- I'm not crazy! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 21, 2014 Author Share Posted October 21, 2014 Originally Posted by stajs*: I'm not crazy!Bah, you're all crazy! Shame list isn't reset between rounds Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 21, 2014 Author Share Posted October 21, 2014 Originally Posted by Dudenell*: reset of procon fixed it for me Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 22, 2014 Author Share Posted October 22, 2014 Originally Posted by PHX_Big_Deal*: That's strange, I haven't noticed that. It should only be keeping stats for a round. The list of teamkills should be reset on enabling the plugin, so you could try disabling and then re-enabling the plugin.Disabling and then re-enabling the plugin does not help Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 22, 2014 Author Share Posted October 22, 2014 Originally Posted by PHX_Big_Deal*: But restart Procon does help Quote * Restored post. It could be that the author is no longer active. Link to comment
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