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Team Kill Tracker (4.0.0) 23-Mar-2015


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Originally Posted by stajs*:

 

How so? They are affected in the same way: unless you run your server Custom and turn off/increase the limit of the built-in team killing management, team killers will be kicked for 5 team kills in a round regardless of whether they are forgiven by a script or a plugin.

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Originally Posted by stajs*:

 

The server stills kicks for team kills at 5 but the script will temp ban them for 2 hours before they get to 5 if they go on a spree.

Right, you are talking about your specific script, I was talking about scripts in general. You happen to be temp banning before the preset limit of 5 which is fortunate. I never got around to making temp bans part of the plugin, but the same thing (temp banning before 5 team kills) can be achieved in conjunction with the AdKats integration.

 

It looks like your script is set to temp ban after 3 punishes (it's been a while since I looked at ProconRulz). If a player team kills and is forgiven 5 times, they will be kicked and the temp ban will not be applied.

 

It doesn't effect the servers Hardcore preset itself.

I'm not sure if you are suggesting otherwise, but neither does this.
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  • 3 weeks later...

Originally Posted by ColColonCleaner*:

 

Any known reason this plugin is having trouble compiling on my instance? Version 3.5.0.

 

Code:

[23:05:33 88] Compiling TeamKillTracker.cs... Errors or Warnings
[23:05:33 88]     TeamKillTracker.cs (Line: 426, C: 23) CS0121: The call is ambiguous between the following methods or properties: 'PRoConEvents.TeamKillTrackerExtensions.ToArray(string)' and 'PRoConEvents.TeamKillTrackerExtensions.ToArray(string)'
[23:05:33 88]     TeamKillTracker.cs (Line: 430, C: 24) CS0121: The call is ambiguous between the following methods or properties: 'PRoConEvents.TeamKillTrackerExtensions.ToArray(string)' and 'PRoConEvents.TeamKillTrackerExtensions.ToArray(string)'
[23:05:33 88]     TeamKillTracker.cs (Line: 434, C: 50) CS0121: The call is ambiguous between the following methods or properties: 'PRoConEvents.TeamKillTrackerExtensions.ToEnum<PRoCon.Core.enumBoolYesNo>(string)' and 'PRoConEvents.TeamKillTrackerExtensions.ToEnum<PRoCon.Core.enumBoolYesNo>(string)'
[23:05:33 88]     TeamKillTracker.cs (Line: 438, C: 22) CS0121: The call is ambiguous between the following methods or properties: 'PRoConEvents.TeamKillTrackerExtensions.ToArray(string)' and 'PRoConEvents.TeamKillTrackerExtensions.ToArray(string)'
[23:05:33 88]     TeamKillTracker.cs (Line: 442, C: 22) CS0121: The call is ambiguous between the following methods or properties: 'PRoConEvents.TeamKillTrackerExtensions.ToArray(string)' and 'PRoConEvents.TeamKillTrackerExtensions.ToArray(string)'
[23:05:33 88]     TeamKillTracker.cs (Line: 446, C: 24) CS0121: The call is ambiguous between the following methods or properties: 'PRoConEvents.TeamKillTrackerExtensions.ToArray(string)' and 'PRoConEvents.TeamKillTrackerExtensions.ToArray(string)'
[23:05:33 88]     TeamKillTracker.cs (Line: 450, C: 24) CS0121: The call is ambiguous between the following methods or properties: 'PRoConEvents.TeamKillTrackerExtensions.ToArray(string)' and 'PRoConEvents.TeamKillTrackerExtensions.ToArray(string)'
[23:05:33 88]     TeamKillTracker.cs (Line: 482, C: 28) CS0121: The call is ambiguous between the following methods or properties: 'PRoConEvents.TeamKillTrackerExtensions.ToEnum<PRoCon.Core.enumBoolYesNo>(string)' and 'PRoConEvents.TeamKillTrackerExtensions.ToEnum<PRoCon.Core.enumBoolYesNo>(string)'
[23:05:33 88]     TeamKillTracker.cs (Line: 509, C: 24) CS0121: The call is ambiguous between the following methods or properties: 'PRoConEvents.TeamKillTrackerExtensions.ToEnum<PRoCon.Core.enumBoolYesNo>(string)' and 'PRoConEvents.TeamKillTrackerExtensions.ToEnum<PRoCon.Core.enumBoolYesNo>(string)'
[23:05:33 88]     TeamKillTracker.cs (Line: 543, C: 17) CS0121: The call is ambiguous between the following methods or properties: 'PRoConEvents.TeamKillTrackerExtensions.ToEnum<PRoConEvents.TeamKillTracker.Protect>(string)' and 'PRoConEvents.TeamKillTrackerExtensions.ToEnum<PRoConEvents.TeamKillTracker.Protect>(string)'
[23:05:33 88]     TeamKillTracker.cs (Line: 547, C: 19) CS0121: The call is ambiguous between the following methods or properties: 'PRoConEvents.TeamKillTrackerExtensions.ToArray(string)' and 'PRoConEvents.TeamKillTrackerExtensions.ToArray(string)'
[23:05:33 88]     TeamKillTracker.cs (Line: 551, C: 39) CS0121: The call is ambiguous between the following methods or properties: 'PRoConEvents.TeamKillTrackerExtensions.ToEnum<PRoCon.Core.enumBoolYesNo>(string)' and 'PRoConEvents.TeamKillTrackerExtensions.ToEnum<PRoCon.Core.enumBoolYesNo>(string)'
[23:05:33 88]     TeamKillTracker.cs (Line: 555, C: 22) CS0121: The call is ambiguous between the following methods or properties: 'PRoConEvents.TeamKillTrackerExtensions.ToEnum<PRoConEvents.TeamKillTracker.Chat>(string)' and 'PRoConEvents.TeamKillTrackerExtensions.ToEnum<PRoConEvents.TeamKillTracker.Chat>(string)'
[23:05:33 88]     TeamKillTracker.cs (Line: 559, C: 19) CS0121: The call is ambiguous between the following methods or properties: 'PRoConEvents.TeamKillTrackerExtensions.ToEnum<PRoCon.Core.enumBoolYesNo>(string)' and 'PRoConEvents.TeamKillTrackerExtensions.ToEnum<PRoCon.Core.enumBoolYesNo>(string)'
[23:05:33 88]     TeamKillTracker.cs (Line: 778, C: 8) CS0121: The call is ambiguous between the following methods or properties: 'PRoConEvents.TeamKillTrackerExtensions.ContainsIgnoreCase(string[], string)' and 'PRoConEvents.TeamKillTrackerExtensions.ContainsIgnoreCase(string[], string)'
[23:05:33 88]     TeamKillTracker.cs (Line: 781, C: 8) CS0121: The call is ambiguous between the following methods or properties: 'PRoConEvents.TeamKillTrackerExtensions.ContainsIgnoreCase(string[], string)' and 'PRoConEvents.TeamKillTrackerExtensions.ContainsIgnoreCase(string[], string)'
[23:05:33 88]     TeamKillTracker.cs (Line: 784, C: 8) CS0121: The call is ambiguous between the following methods or properties: 'PRoConEvents.TeamKillTrackerExtensions.ContainsIgnoreCase(string[], string)' and 'PRoConEvents.TeamKillTrackerExtensions.ContainsIgnoreCase(string[], string)'
[23:05:33 88]     TeamKillTracker.cs (Line: 787, C: 74) CS0121: The call is ambiguous between the following methods or properties: 'PRoConEvents.TeamKillTrackerExtensions.ContainsIgnoreCase(string[], string)' and 'PRoConEvents.TeamKillTrackerExtensions.ContainsIgnoreCase(string[], string)'
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Originally Posted by stajs*:

 

No, that's a new one. Hmm, not sure why it thinks those extensions are ambiguous. Tried re-downloading the file? Perhaps a corrupt download somehow duplicated part of the file? I checked the GitHub download and it seems okay. Are there any existing DLLs in your layer? Tried stopping your layer, deleting DLLs and restarting your layer? I'm at a bit of a loss on what could be causing this.

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Originally Posted by ColColonCleaner*:

 

No, that's a new one. Hmm, not sure why it thinks those extensions are ambiguous. Tried re-downloading the file? Perhaps a corrupt download somehow duplicated part of the file? I checked the GitHub download and it seems okay. Are there any existing DLLs in your layer? Tried stopping your layer, deleting DLLs and restarting your layer? I'm at a bit of a loss on what could be causing this.

Just tried again a bunch of times, it happens like 50% of the time I start procon. Half the time it has this error, half the time it works. I'm confused.
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  • 1 month later...
  • 2 weeks later...

Originally Posted by _gp_*:

 

I use this plugin on a BF3 server, works really well...

 

use the !sorry command also...

 

Have noticed that TK'ing gets out of hand at times.

 

Was wondering if you could add a setting to change the auto forgive after 45 secs, to auto punish after 45 secs.?

 

Thx

 

_gp?

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Originally Posted by stajs*:

 

This plugin by itself will not change your server to the Custom preset in BF4. However, if you modify the built-in team killing management (vars.teamKillCountForKick and vars.teamKillKickForBan), that will change your server to the Custom preset in BF4:

 

myrcon.net/...team-kill-tracker-23-mar-2015#entry49968

myrcon.net/...team-kill-tracker-23-mar-2015#entry50000

 

I do not have Hardline to test with but I half-expect it to behave the same. I would double check that you haven't deviated from the defaults for those variables (vars.teamKillCountForKick 5, vars.teamKillKickForBan 3). I assume they haven't changed for Hardline.

 

I have included a warning in the install section of the project that modifying those built-in team killing management variables will change your server to the Custom preset.

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Originally Posted by Phractal*:

 

This plugin by itself will not change your server to the Custom preset in BF4. However, if you modify the built-in team killing management (vars.teamKillCountForKick and vars.teamKillKickForBan), that will change your server to the Custom preset in BF4:

 

myrcon.net/...team-kill-tracker-23-mar-2015#entry49968

myrcon.net/...team-kill-tracker-23-mar-2015#entry50000

 

I do not have Hardline to test with but I half-expect it to behave the same. I would double check that you haven't deviated from the defaults for those variables (vars.teamKillCountForKick 5, vars.teamKillKickForBan 3). I assume they haven't changed for Hardline.

 

I have included a warning in the install section of the project that modifying those built-in team killing management variables will change your server to the Custom preset.

I can confirm it works great with Hardline. Thanks for the insight on the custom part, I realise its not the plugin but the turniong off of the built in tem kill system. Ahh too bad :sad:
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Originally Posted by Talzac*:

 

I am using Adkats for punishment but can you add so that the players get forgiveness also from adkats?

 

Now adkats are punishing but not forgiven players.

 

The adkats forgiveness should only be issued when the user command is given !f or !forgive

not on the auto forgive status, because this would destroy the server balance.

 

Thanks

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Originally Posted by _gp_*:

 

just found that you had coded this, giving it a try now...

 

thx,

 

_gp?

auto punish is working well on my bf3 server, even to the point of kicking me :smile:

 

thx

_gp?

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Originally Posted by _gp_*:

 

Theres a whitelist :P

It is True that there is a whitelist.

 

But, I have never considered myself above other players. I need to be kicked , just like anyone else can be.

 

Besides, it is a good laugh on the server when it does happen.

 

Thx

 

_gp?

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Originally Posted by _gp_*:

 

@stajs

 

adding the auto punish option has worked better than I expected on my BF3 server...I also turned off the !sorry option as it was being abused...nice to see players actually say sorry and meaning it :smile: ...

 

only glitch I have noticed is auto punish is being reset to forgive when layer is restarted...

 

thx

 

_gp?

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  • 6 months later...

Originally Posted by ShadzeB*:

 

Sorry if this has been asked before but it is something that I have been asked by a squad member.

 

If you throw a grenade lets say and you kill 1 enemy and 2 team players, do you have to !sorry twice to say sorry to

both of the players you have killed or do you have to say !sorry once and the plugin will say sorry to both of the team

players that you have killed?

 

Thanks in advanced.

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  • 6 months later...

Originally Posted by 66LOST99*:

 

could there be an option to have certain weapons unpublishable (in a whitelist), reason is I know claymores are a looked upon as stupid in hardcore but in my opinion if you just run around like a chicken and dont open your eyes then its your fault for running into an team mates claymore (go play softcore). The thing has a glowing icon and the amount of times I have layed a claymore to protect my back, someone just spawns on me and runs off right into it when it clear as day is countless. Then they punish you because they are blind!!!

Agreed! :cool:

hi every one.

this is something that I have been looking for.

is there any one who got something like this to work.

I think the person that runs/drives over friendly claymores, mines... should have the tk against them

that way they might learn to look where they go :ohmy:

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Originally Posted by 66LOST99*:

 

thanx, no problems.

I did a quick copy and paste onto the ProconRulz tread as well,

with the hope that some one could set up something like this.

I just get annoyed when I play on our server and get kicked because some people don't look.

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