ImportBot Posted December 23, 2014 Author Share Posted December 23, 2014 Originally Posted by Slayer*: At least the script isn't effected by the new Dice changes, unlike a plugin can be. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 23, 2014 Author Share Posted December 23, 2014 Originally Posted by stajs*: How so? They are affected in the same way: unless you run your server Custom and turn off/increase the limit of the built-in team killing management, team killers will be kicked for 5 team kills in a round regardless of whether they are forgiven by a script or a plugin. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 23, 2014 Author Share Posted December 23, 2014 Originally Posted by Slayer*: The server stills kicks for team kills at 5 but the script will temp ban them for 2 hours before they get to 5 if they go on a spree. It doesn't effect the servers Hardcore preset itself. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 23, 2014 Author Share Posted December 23, 2014 Originally Posted by stajs*: The server stills kicks for team kills at 5 but the script will temp ban them for 2 hours before they get to 5 if they go on a spree.Right, you are talking about your specific script, I was talking about scripts in general. You happen to be temp banning before the preset limit of 5 which is fortunate. I never got around to making temp bans part of the plugin, but the same thing (temp banning before 5 team kills) can be achieved in conjunction with the AdKats integration. It looks like your script is set to temp ban after 3 punishes (it's been a while since I looked at ProconRulz). If a player team kills and is forgiven 5 times, they will be kicked and the temp ban will not be applied. It doesn't effect the servers Hardcore preset itself.I'm not sure if you are suggesting otherwise, but neither does this. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 10, 2015 Author Share Posted January 10, 2015 Originally Posted by ColColonCleaner*: Any known reason this plugin is having trouble compiling on my instance? Version 3.5.0. Code: [23:05:33 88] Compiling TeamKillTracker.cs... Errors or Warnings [23:05:33 88] TeamKillTracker.cs (Line: 426, C: 23) CS0121: The call is ambiguous between the following methods or properties: 'PRoConEvents.TeamKillTrackerExtensions.ToArray(string)' and 'PRoConEvents.TeamKillTrackerExtensions.ToArray(string)' [23:05:33 88] TeamKillTracker.cs (Line: 430, C: 24) CS0121: The call is ambiguous between the following methods or properties: 'PRoConEvents.TeamKillTrackerExtensions.ToArray(string)' and 'PRoConEvents.TeamKillTrackerExtensions.ToArray(string)' [23:05:33 88] TeamKillTracker.cs (Line: 434, C: 50) CS0121: The call is ambiguous between the following methods or properties: 'PRoConEvents.TeamKillTrackerExtensions.ToEnum<PRoCon.Core.enumBoolYesNo>(string)' and 'PRoConEvents.TeamKillTrackerExtensions.ToEnum<PRoCon.Core.enumBoolYesNo>(string)' [23:05:33 88] TeamKillTracker.cs (Line: 438, C: 22) CS0121: The call is ambiguous between the following methods or properties: 'PRoConEvents.TeamKillTrackerExtensions.ToArray(string)' and 'PRoConEvents.TeamKillTrackerExtensions.ToArray(string)' [23:05:33 88] TeamKillTracker.cs (Line: 442, C: 22) CS0121: The call is ambiguous between the following methods or properties: 'PRoConEvents.TeamKillTrackerExtensions.ToArray(string)' and 'PRoConEvents.TeamKillTrackerExtensions.ToArray(string)' [23:05:33 88] TeamKillTracker.cs (Line: 446, C: 24) CS0121: The call is ambiguous between the following methods or properties: 'PRoConEvents.TeamKillTrackerExtensions.ToArray(string)' and 'PRoConEvents.TeamKillTrackerExtensions.ToArray(string)' [23:05:33 88] TeamKillTracker.cs (Line: 450, C: 24) CS0121: The call is ambiguous between the following methods or properties: 'PRoConEvents.TeamKillTrackerExtensions.ToArray(string)' and 'PRoConEvents.TeamKillTrackerExtensions.ToArray(string)' [23:05:33 88] TeamKillTracker.cs (Line: 482, C: 28) CS0121: The call is ambiguous between the following methods or properties: 'PRoConEvents.TeamKillTrackerExtensions.ToEnum<PRoCon.Core.enumBoolYesNo>(string)' and 'PRoConEvents.TeamKillTrackerExtensions.ToEnum<PRoCon.Core.enumBoolYesNo>(string)' [23:05:33 88] TeamKillTracker.cs (Line: 509, C: 24) CS0121: The call is ambiguous between the following methods or properties: 'PRoConEvents.TeamKillTrackerExtensions.ToEnum<PRoCon.Core.enumBoolYesNo>(string)' and 'PRoConEvents.TeamKillTrackerExtensions.ToEnum<PRoCon.Core.enumBoolYesNo>(string)' [23:05:33 88] TeamKillTracker.cs (Line: 543, C: 17) CS0121: The call is ambiguous between the following methods or properties: 'PRoConEvents.TeamKillTrackerExtensions.ToEnum<PRoConEvents.TeamKillTracker.Protect>(string)' and 'PRoConEvents.TeamKillTrackerExtensions.ToEnum<PRoConEvents.TeamKillTracker.Protect>(string)' [23:05:33 88] TeamKillTracker.cs (Line: 547, C: 19) CS0121: The call is ambiguous between the following methods or properties: 'PRoConEvents.TeamKillTrackerExtensions.ToArray(string)' and 'PRoConEvents.TeamKillTrackerExtensions.ToArray(string)' [23:05:33 88] TeamKillTracker.cs (Line: 551, C: 39) CS0121: The call is ambiguous between the following methods or properties: 'PRoConEvents.TeamKillTrackerExtensions.ToEnum<PRoCon.Core.enumBoolYesNo>(string)' and 'PRoConEvents.TeamKillTrackerExtensions.ToEnum<PRoCon.Core.enumBoolYesNo>(string)' [23:05:33 88] TeamKillTracker.cs (Line: 555, C: 22) CS0121: The call is ambiguous between the following methods or properties: 'PRoConEvents.TeamKillTrackerExtensions.ToEnum<PRoConEvents.TeamKillTracker.Chat>(string)' and 'PRoConEvents.TeamKillTrackerExtensions.ToEnum<PRoConEvents.TeamKillTracker.Chat>(string)' [23:05:33 88] TeamKillTracker.cs (Line: 559, C: 19) CS0121: The call is ambiguous between the following methods or properties: 'PRoConEvents.TeamKillTrackerExtensions.ToEnum<PRoCon.Core.enumBoolYesNo>(string)' and 'PRoConEvents.TeamKillTrackerExtensions.ToEnum<PRoCon.Core.enumBoolYesNo>(string)' [23:05:33 88] TeamKillTracker.cs (Line: 778, C: 8) CS0121: The call is ambiguous between the following methods or properties: 'PRoConEvents.TeamKillTrackerExtensions.ContainsIgnoreCase(string[], string)' and 'PRoConEvents.TeamKillTrackerExtensions.ContainsIgnoreCase(string[], string)' [23:05:33 88] TeamKillTracker.cs (Line: 781, C: 8) CS0121: The call is ambiguous between the following methods or properties: 'PRoConEvents.TeamKillTrackerExtensions.ContainsIgnoreCase(string[], string)' and 'PRoConEvents.TeamKillTrackerExtensions.ContainsIgnoreCase(string[], string)' [23:05:33 88] TeamKillTracker.cs (Line: 784, C: 8) CS0121: The call is ambiguous between the following methods or properties: 'PRoConEvents.TeamKillTrackerExtensions.ContainsIgnoreCase(string[], string)' and 'PRoConEvents.TeamKillTrackerExtensions.ContainsIgnoreCase(string[], string)' [23:05:33 88] TeamKillTracker.cs (Line: 787, C: 74) CS0121: The call is ambiguous between the following methods or properties: 'PRoConEvents.TeamKillTrackerExtensions.ContainsIgnoreCase(string[], string)' and 'PRoConEvents.TeamKillTrackerExtensions.ContainsIgnoreCase(string[], string)' Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 10, 2015 Author Share Posted January 10, 2015 Originally Posted by stajs*: No, that's a new one. Hmm, not sure why it thinks those extensions are ambiguous. Tried re-downloading the file? Perhaps a corrupt download somehow duplicated part of the file? I checked the GitHub download and it seems okay. Are there any existing DLLs in your layer? Tried stopping your layer, deleting DLLs and restarting your layer? I'm at a bit of a loss on what could be causing this. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 10, 2015 Author Share Posted January 10, 2015 Originally Posted by ColColonCleaner*: No, that's a new one. Hmm, not sure why it thinks those extensions are ambiguous. Tried re-downloading the file? Perhaps a corrupt download somehow duplicated part of the file? I checked the GitHub download and it seems okay. Are there any existing DLLs in your layer? Tried stopping your layer, deleting DLLs and restarting your layer? I'm at a bit of a loss on what could be causing this.Just tried again a bunch of times, it happens like 50% of the time I start procon. Half the time it has this error, half the time it works. I'm confused. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 10, 2015 Author Share Posted January 10, 2015 Originally Posted by stajs*: Is it possible you've got another .cs file in the folder, and perhaps some sort of race condition when it goes to compile them? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 7, 2015 Author Share Posted March 7, 2015 Originally Posted by droopie*: great plugin has almost everything i needed thanks! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 9, 2015 Author Share Posted March 9, 2015 Originally Posted by stajs*: Thanks droopie! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 17, 2015 Author Share Posted March 17, 2015 Originally Posted by _gp_*: I use this plugin on a BF3 server, works really well... use the !sorry command also... Have noticed that TK'ing gets out of hand at times. Was wondering if you could add a setting to change the auto forgive after 45 secs, to auto punish after 45 secs.? Thx _gp? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 17, 2015 Author Share Posted March 17, 2015 Originally Posted by stajs*: Thanks for the feedback. I don't have a lot of spare time right now, but I've added it as a feature request: https://github.com/stajs/Stajs.Proco...cker/issues/34 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 22, 2015 Author Share Posted March 22, 2015 Originally Posted by Dudenell*: Looks to be working without issue on hardline! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 23, 2015 Author Share Posted March 23, 2015 Originally Posted by stajs*: Awesome to know thanks (not sure I'll be investing in hardline)! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 23, 2015 Author Share Posted March 23, 2015 Originally Posted by stajs*: v4.0.0 - Option to auto-punish. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 24, 2015 Author Share Posted March 24, 2015 Originally Posted by Phractal*: Works great in Hardline, but is there a way to leave the server as Hardcore instead of custom when you activate this plugin? Anyone got a workaround for that? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 25, 2015 Author Share Posted March 25, 2015 Originally Posted by stajs*: This plugin by itself will not change your server to the Custom preset in BF4. However, if you modify the built-in team killing management (vars.teamKillCountForKick and vars.teamKillKickForBan), that will change your server to the Custom preset in BF4: myrcon.net/...team-kill-tracker-23-mar-2015#entry49968 myrcon.net/...team-kill-tracker-23-mar-2015#entry50000 I do not have Hardline to test with but I half-expect it to behave the same. I would double check that you haven't deviated from the defaults for those variables (vars.teamKillCountForKick 5, vars.teamKillKickForBan 3). I assume they haven't changed for Hardline. I have included a warning in the install section of the project that modifying those built-in team killing management variables will change your server to the Custom preset. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 25, 2015 Author Share Posted March 25, 2015 Originally Posted by Phractal*: This plugin by itself will not change your server to the Custom preset in BF4. However, if you modify the built-in team killing management (vars.teamKillCountForKick and vars.teamKillKickForBan), that will change your server to the Custom preset in BF4: myrcon.net/...team-kill-tracker-23-mar-2015#entry49968 myrcon.net/...team-kill-tracker-23-mar-2015#entry50000 I do not have Hardline to test with but I half-expect it to behave the same. I would double check that you haven't deviated from the defaults for those variables (vars.teamKillCountForKick 5, vars.teamKillKickForBan 3). I assume they haven't changed for Hardline. I have included a warning in the install section of the project that modifying those built-in team killing management variables will change your server to the Custom preset. I can confirm it works great with Hardline. Thanks for the insight on the custom part, I realise its not the plugin but the turniong off of the built in tem kill system. Ahh too bad Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 27, 2015 Author Share Posted March 27, 2015 Originally Posted by madman72*: In my server it says it punishes players, but they dont actually get slayed....is that intentional or is something wrong in my settings? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 31, 2015 Author Share Posted March 31, 2015 Originally Posted by _gp_*: v4.0.0 - Option to auto-punish. just found that you had coded this, giving it a try now... thx, _gp? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 31, 2015 Author Share Posted March 31, 2015 Originally Posted by Talzac*: I am using Adkats for punishment but can you add so that the players get forgiveness also from adkats? Now adkats are punishing but not forgiven players. The adkats forgiveness should only be issued when the user command is given !f or !forgive not on the auto forgive status, because this would destroy the server balance. Thanks Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 2, 2015 Author Share Posted April 2, 2015 Originally Posted by _gp_*: just found that you had coded this, giving it a try now... thx, _gp? auto punish is working well on my bf3 server, even to the point of kicking me thx _gp? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 2, 2015 Author Share Posted April 2, 2015 Originally Posted by armypoilce*: auto punish is working well on my bf3 server, even to the point of kicking me thx _gp? Theres a whitelist Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 4, 2015 Author Share Posted April 4, 2015 Originally Posted by _gp_*: Theres a whitelist It is True that there is a whitelist. But, I have never considered myself above other players. I need to be kicked , just like anyone else can be. Besides, it is a good laugh on the server when it does happen. Thx _gp? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 11, 2015 Author Share Posted April 11, 2015 Originally Posted by _gp_*: @stajs adding the auto punish option has worked better than I expected on my BF3 server...I also turned off the !sorry option as it was being abused...nice to see players actually say sorry and meaning it ... only glitch I have noticed is auto punish is being reset to forgive when layer is restarted... thx _gp? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 16, 2015 Author Share Posted April 16, 2015 Originally Posted by madman72*: Setting my server from official to ranked that the trick. tnx Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 17, 2015 Author Share Posted October 17, 2015 Originally Posted by ShadzeB*: Sorry if this has been asked before but it is something that I have been asked by a squad member. If you throw a grenade lets say and you kill 1 enemy and 2 team players, do you have to !sorry twice to say sorry to both of the players you have killed or do you have to say !sorry once and the plugin will say sorry to both of the team players that you have killed? Thanks in advanced. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 9, 2016 Author Share Posted May 9, 2016 Originally Posted by 66LOST99*: could there be an option to have certain weapons unpublishable (in a whitelist), reason is I know claymores are a looked upon as stupid in hardcore but in my opinion if you just run around like a chicken and dont open your eyes then its your fault for running into an team mates claymore (go play softcore). The thing has a glowing icon and the amount of times I have layed a claymore to protect my back, someone just spawns on me and runs off right into it when it clear as day is countless. Then they punish you because they are blind!!! Agreed! hi every one.this is something that I have been looking for. is there any one who got something like this to work. I think the person that runs/drives over friendly claymores, mines... should have the tk against them that way they might learn to look where they go Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 9, 2016 Author Share Posted May 9, 2016 Originally Posted by stajs*: Sorry, that was one of the few remaining open issues that I never got around to. I'm no longer paying for a server, so I can't make any updates even if I had time. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 9, 2016 Author Share Posted May 9, 2016 Originally Posted by 66LOST99*: thanx, no problems. I did a quick copy and paste onto the ProconRulz tread as well, with the hope that some one could set up something like this. I just get annoyed when I play on our server and get kicked because some people don't look. Quote * Restored post. It could be that the author is no longer active. Link to comment
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