ImportBot Posted July 10, 2010 Author Share Posted July 10, 2010 Originally Posted by Benedict*: Is there a way we can actually see if its working? Like a debug console or something? I have set mine up but i can't see if it is warning people or not.. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 10, 2010 Author Share Posted July 10, 2010 Originally Posted by Zaeed*: Is there a way we can actually see if its working? Like a debug console or something? I have set mine up but i can't see if it is warning people or not..I can add a write to console option if you want. The reason I didn't is that I thought it might get a bit spammy.At the moment you can watch the console with events and debugging on and keep an eye out for the admin messages to come up.. Or just jump in a server and test it. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 10, 2010 Author Share Posted July 10, 2010 Originally Posted by Benedict*: Is there a way we can actually see if its working? Like a debug console or something? I have set mine up but i can't see if it is warning people or not..I can add a write to console option if you want. The reason I didn't is that I thought it might get a bit spammy.At the moment you can watch the console with events and debugging on and keep an eye out for the admin messages to come up.. Or just jump in a server and test it. Ahh i didn't know about the debug and events in console, this is enough to see if its working i think. Thanks! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 10, 2010 Author Share Posted July 10, 2010 Originally Posted by Benedict*: Actually it isn't, i can see messages sent to chat from the procon chat window. But messages sent by the spambot and other plugins aren't visible.. *with debug and events on that is Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 10, 2010 Author Share Posted July 10, 2010 Originally Posted by Zaeed*: Actually it isn't, i can see messages sent to chat from the procon chat window. But messages sent by the spambot and other plugins aren't visible.. *with debug and events on that is If you go to the chat tab, and yell test, go to the Console tab, and you should see something along the lines of procon.admin.yell test 6000 all Messages from the warning plugin will appear in a similar fashion. Make sure you have output enabled, and events and debug enabled I'll add in some basic plugin console code on the next release so that you can check if its working. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 10, 2010 Author Share Posted July 10, 2010 Originally Posted by Benedict*: Actually it isn't, i can see messages sent to chat from the procon chat window. But messages sent by the spambot and other plugins aren't visible.. *with debug and events on that is If you go to the chat tab, and yell test, go to the Console tab, and you should see something along the lines of procon.admin.yell test 6000 all Messages from the warning plugin will appear in a similar fashion. Make sure you have output enabled, and events and debug enabled I'll add in some basic plugin console code on the next release so that you can check if its working. Yeah i know i can see those, but messages sent by plugins aren't visible which means i won't be able to see your plugins messages either.. *edit, didn't read the last line ty. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 10, 2010 Author Share Posted July 10, 2010 Originally Posted by Zaeed*: Actually it isn't, i can see messages sent to chat from the procon chat window. But messages sent by the spambot and other plugins aren't visible.. *with debug and events on that is If you go to the chat tab, and yell test, go to the Console tab, and you should see something along the lines of procon.admin.yell test 6000 all Messages from the warning plugin will appear in a similar fashion. Make sure you have output enabled, and events and debug enabled I'll add in some basic plugin console code on the next release so that you can check if its working. Yeah i know i can see those, but messages sent by plugins aren't visible which means i won't be able to see your plugins messages either..Hmm thats odd, since I can see them when I have it going. Are people actually violating any of the warnings? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 10, 2010 Author Share Posted July 10, 2010 Originally Posted by Benedict*: There where, but they didn't seem to be getting messages. I can't see the messages of my spambot either in the console.. which leads me to believe it might be something procon related? not the plugins.. I am running off a layer btw not directly connected to the server. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 10, 2010 Author Share Posted July 10, 2010 Originally Posted by Zaeed*: There where, but they didn't seem to be getting messages. I can't see the messages of my spambot either in the console.. which leads me to believe it might be something procon related? not the plugins.. I am running off a layer btw not directly connected to the server.Hmmm, if you're able to, remote to the layer host and check if its working there, sometimes it needs a bit of a jump start. I haven't tested it too much over a layer yet, but I've noticed its been a bit temperamental, so I'll take a look at it once I get the Rush mode out of the way. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 11, 2010 Author Share Posted July 11, 2010 Originally Posted by Ozzwald*: It doenst not kill .... It yells that someone was killed for Baserape, but his stats still are 3/0 or something... Same with kick, it yells the kick, but he will not kicked _!_! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 11, 2010 Author Share Posted July 11, 2010 Originally Posted by Zaeed*: It doenst not kill .... It yells that someone was killed for Baserape, but his stats still are 3/0 or something... Same with kick, it yells the kick, but he will not kicked _!_! The kill command won't add a death to the tally, thats not how the command works. As for the kick issue, i'll look into it Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 11, 2010 Author Share Posted July 11, 2010 Originally Posted by Ozzwald*: Hm, ok ! Is doenst work, this kick thing. Try it out with a friend on our war server for testing.... yell: Was kicked But, nothing happens.... no kick, just the yell about a kick Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 11, 2010 Author Share Posted July 11, 2010 Originally Posted by Poon*: Hm, ok ! Is doenst work, this kick thing. Try it out with a friend on our war server for testing.... yell: Was kicked But, nothing happens.... no kick, just the yell about a kick Yeah I get the same as well. I just set a number of warnings(4 in total, 2 zone ones and 2 command driven).I haven't set the zone names to any of the zones yet so can't comment of them but then I set a 'warn' and a 'slap' warnings. I was testing tonight and the 'warn' warning will not output a warning message regardless if it's a yell, private or public. It does however kill after the nth warning message. But it won't kick me. It does yell the message but no kicking at all. However the 'slap' message works a treat. The message gets outputted on the screen. I've been slapped so many times it's not funny anymore . Then I created a new warning that was similar to 'slap' that it didn't do any killing or kicking and the settings were exactly the same as the previous warning and it did not output any messages. All the warning commands were registered with procon as I had enabled the basic in game info and after doing a @help in the chat I could see the the warning commands. I also run procon via a layer server. Hopefully tomorrow I can do some testing on my local procon and set the warning commands as the same as the layer server and see if the messages get outputted. Will keep you posted. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 11, 2010 Author Share Posted July 11, 2010 Originally Posted by Zaeed*: Update: Version 1.04 -> 1.0.5.0 - Changed to new version scheme - Changed to Details 2.0 - Added some basic console logging - Added permission requirement option for manual commands - Modified ban option to 'Final action', allowing for: - Keep warning: Will keep warning and killing the player until the warnings are cleared - Kick: Will kick the player as before - Temporary ban: Same as before, but can choose ban method - Permanent ban: Same as before, but can choose ban method - Fixed issue where the plugin wouldn't kick the player Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 11, 2010 Author Share Posted July 11, 2010 Originally Posted by gabipaci*: Great! And have u any news from Rush mode (moving map), "minimum distance for base camping" and disabling protected zone for heli, when fly over the base? And how to can i add multiple weapons for "Anti camping weapon"? I want disable ALL type of weapons. Regards. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 11, 2010 Author Share Posted July 11, 2010 Originally Posted by Zaeed*: Great! And have u any news from Rush mode (moving map), "minimum distance for base camping" and disabling protected zone for heli, when fly over the base? And how to can i add multiple weapons for "Anti camping weapon"? I want disable ALL type of weapons. Regards. Working on it Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 12, 2010 Author Share Posted July 12, 2010 Originally Posted by Zaeed*: Update: Version 1.0.5.0 -> 1.0.5.1 - Added a donate button Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 12, 2010 Author Share Posted July 12, 2010 Originally Posted by Poon*: Well I can safely say after updating to 0.5.4.5 and 1.0.5.1 of the plug-in, all the warnings work as they should and they output their text on the screen. I did however start from scratch again so not sure what the cause was. - Added permission requirement option for manual commands I do have a question tho, about the permission requirement. I set the permission to none and when I tried to slap my self, I was told I don't have enough permissions to perform the operation. I mean come on, I can't even slap myself ? I had to set the permission requirement to "Account" to be able to slap myself again. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 12, 2010 Author Share Posted July 12, 2010 Originally Posted by Zaeed*: Well I can safely say after updating to 0.5.4.5 and 1.0.5.1 of the plug-in, all the warnings work as they should and they output their text on the screen. I did however start from scratch again so not sure what the cause was. - Added permission requirement option for manual commands I do have a question tho, about the permission requirement. I set the permission to none and when I tried to slap my self, I was told I don't have enough permissions to perform the operation. I mean come on, I can't even slap myself ? I had to set the permission requirement to "Account" to be able to slap myself again. hmm, i'll check that.. I may have missed something *Update* Found the problem, update to 1.0.5.2 is up Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 12, 2010 Author Share Posted July 12, 2010 Originally Posted by gabipaci*: Update: Version 1.0.5.0 -> 1.0.5.1 - Added a donate button I like this button, nice and easy I will use after "added rush map mode". Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 12, 2010 Author Share Posted July 12, 2010 Originally Posted by Benedict*: Yeah i can confirm everything is working now, even over the layer. Thanks for the great plugin. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 12, 2010 Author Share Posted July 12, 2010 Originally Posted by Zaeed*: Update: Version 1.0.5.1 -> 1.0.5.2 - Fixed a bug with setting permissions to none Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 12, 2010 Author Share Posted July 12, 2010 Originally Posted by Repoman1*: Would like to have the Attacking from zone feature to be checked boxed option so that you can select multipal options of what can't be used from inside the zone. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 13, 2010 Author Share Posted July 13, 2010 Originally Posted by gabipaci*: This plugin can track the players in real time? Or just read the killing information? If can trackin in real time, please write "no enter here" rule for vehicle stealing. Or disable the use of enemy vehicle with kill command. Can u make it? Regards. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 13, 2010 Author Share Posted July 13, 2010 Originally Posted by Zaeed*: Would like to have the Attacking from zone feature to be checked boxed option so that you can select multipal options of what can't be used from inside the zone.Check boxes aren't possible sorry. I'm working on a way to make it possible to select multiple options, I'll let you know how I go. This plugin can track the players in real time? Or just read the killing information? If can trackin in real time, please write "no enter here" rule for vehicle stealing. Or disable the use of enemy vehicle with kill command. Can u make it? Regards. Can't do that sorry, the only time that location data is given is when someone dies. And you can't tell when someone gets into a vehicle, except of course if they make a kill using it. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 13, 2010 Author Share Posted July 13, 2010 Originally Posted by gabipaci*: Can't do that sorry, the only time that location data is given is when someone dies. And you can't tell when someone gets into a vehicle, except of course if they make a kill using it.Ok, undarsand U.Please add the option: Disable weapon to all map. E.g.:valparaiso Rush map: when RUS defender solider kill somebody with M3A3 Bradley (US Armor) take warning, kill, kick, ban Atacama Desert Conquest when US solider kill somebody with MI-28 Havoc (RUS Chopper) take wrning, kill, kick, ban Regards, Gabipaci Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 14, 2010 Author Share Posted July 14, 2010 Originally Posted by Zaeed*: Can't do that sorry, the only time that location data is given is when someone dies. And you can't tell when someone gets into a vehicle, except of course if they make a kill using it.Ok, undarsand U.Please add the option: Disable weapon to all map. E.g.:valparaiso Rush map: when RUS defender solider kill somebody with M3A3 Bradley (US Armor) take warning, kill, kick, ban Atacama Desert Conquest when US solider kill somebody with MI-28 Havoc (RUS Chopper) take wrning, kill, kick, ban Regards, Gabipaci Seems a little harsh don't you think? What about on maps like panama where vehicles spawn on the map and not in the uncap? I'll wait and see with this one. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 14, 2010 Author Share Posted July 14, 2010 Originally Posted by gabipaci*: Seems a little harsh don't you think? What about on maps like panama where vehicles spawn on the map and not in the uncap? I'll wait and see with this one. LOL, I have two servers, and i play a game about two minutes on Panama Chanal CQ...I didn't know the vehicle spawn out of uncap. Sorry. Thanks Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 14, 2010 Author Share Posted July 14, 2010 Originally Posted by Zaeed*: After doing some testing, I've found that its not feasible to implement a chopper exclusion rule.. I'll come back to it when I get other things done and see if I can work something out though.. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 14, 2010 Author Share Posted July 14, 2010 Originally Posted by gabipaci*: After doing some testing, I've found that its not feasible to implement a chopper exclusion rule.. I'll come back to it when I get other things done and see if I can work something out though..Ok, no problem. Quote * Restored post. It could be that the author is no longer active. Link to comment
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