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Custom Warning Generator [Ver 2.0.2.2 3rd April] [BC2, BF3]


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Originally Posted by Zaeed*:

 

ok, atm i am not the main admin, i have an account but with full acces to the plugins and map zones.

 

after the admin gave me some acces to other rights i started procon.exe and got an extra tab called 'parrent layer control'

there i could activate the 'basic mapzone actions', once i did that and went back to map zone drawing and clicked on the pull down menu for the zone tags all the names where there from that plugin.

 

the 'custom warning builder' wasn't in that list to activate?

 

once i started up proconupdater.exe the 'parent layer control' tab was gone.

 

you know what is going on?

Ok, you should be using procon.exe. It sounds like the plugin isn't installed on the Layer server

 

just to let you know the GUID bans are banning under the name section not sure if anyone else has noctied

 

great work though zaeed

Yeah I realise that :tongue: silly mistake by me.. It'll be fixed in the next release.. Been a bit busy lately.
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Originally Posted by Zaeed*:

 

and how do i install it on the layer server?

or is that the main admin?

I'd assume the main admin. You have to put the plugin in the plugin folder on the computer thats running the layer..
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Originally Posted by kingdii*:

 

We have been able to retest and have it working. We have the auto warns and kicks for infantry working. The only thing that doesnt seem to be working are these features for vehicles.

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Originally Posted by nncrypted*:

 

Is there a way to backup the rules I've created in the custom warnings? Everything was fine then something or someone reset it and I had to manually recreate them a backup solution would be great.

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Originally Posted by gabipaci*:

 

Is there a way to backup the rules I've created in the custom warnings? Everything was fine then something or someone reset it and I had to manually recreate them a backup solution would be great.

procon/Configs/serverIP:PORT.cfg

Save this file, and if u lost the settings, u can overwrite with this, and setting is back.

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Originally Posted by pssparkman*:

 

I noticed that when you get kicked and/or banned using this, it doesn't show the yell message before it does it, it just shows it after you've been kicked/banned in the main menu of the game. Is it meant to be that way, could it be so that it shows you the message then you get the hook?

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Originally Posted by Zaeed*:

 

I noticed that when you get kicked and/or banned using this, it doesn't show the yell message before it does it, it just shows it after you've been kicked/banned in the main menu of the game. Is it meant to be that way, could it be so that it shows you the message then you get the hook?

Yeah I can do that.. From memory if you have the ban message set to public then people will see that PlayerX was banned.. I'll put a delay in between message and action.. 6 seconds enough?
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Originally Posted by Zaeed*:

 

Wouldn't the option we choose for the length of the message be adequate, all that would be needed is for the plugin to use that as a delay.

well the Yell Time is already there. However you can't see that if you have it set not to Yell..
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Originally Posted by pssparkman*:

 

I have all the options to use yell, I then tested it out on myself and when it reached the warning number for the kick/ban, it didn't show.. it just kicked me and displayed the yell message in kick/ban box after you leave the server. Mainly, what if your message to the player is longer than what you want the kick/ban reason to show in the reason box after you leave the server.

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Originally Posted by QUACK-Major-Pain*:

 

At least you see messages.

 

Not sure where we went wrong, but we aren't seeing any messages and people can still spawn kill.

 

I setup the zones for US and Russian

I setup on the map and assigned on the right.

But nothing.

 

Here's the SS of the panel and maybe someone can see where I went wrong.

 

Posted Image

 

Posted Image

 

 

Also, the max distance, should it be a low or high number?

Had 200 and it didn't work.

Tried 50 and didn't work.

Walked right into enemy base and killed someone and nothing.

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Originally Posted by Zaeed*:

 

At least you see messages.

 

Not sure where we went wrong, but we aren't seeing any messages and people can still spawn kill.

 

I setup the zones for US and Russian

I setup on the map and assigned on the right.

But nothing.

 

Here's the SS of the panel and maybe someone can see where I went wrong.

 

 

 

Also, the max distance, should it be a low or high number?

Had 200 and it didn't work.

Tried 50 and didn't work.

Walked right into enemy base and killed someone and nothing.

Did you have the zones correctly set up on the map tab?
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Originally Posted by BLACKKAT9*:

 

:idea: New topic,

I am trying to limit the amount of killing with rockets on my infantry only maps, I have set the zones and have them working, warning and kicking fine for over use of rockets but there is 1 problem with the execution of this.

In the warning set up for it see 5.4: Anti Camp weapon - 1 [ProjectileExplosive]

this also includes the 40mm grenade launcher kills !

I don't mine players using the "noob toob" on Inf. Only but to class that with the CG-AT4-RPG is inappropriate for the set up I am after, can this be changed to have CG-AT4-RPG in a different class of ProjectileExplosive, say [ATProjectileExplosive] or something ?

 

Thankx that is all.

Keep up the good work :biggrin:

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Originally Posted by Zaeed*:

 

:idea: New topic,

I am trying to limit the amount of killing with rockets on my infantry only maps, I have set the zones and have them working, warning and kicking fine for over use of rockets but there is 1 problem with the execution of this.

In the warning set up for it see 5.4: Anti Camp weapon - 1 [ProjectileExplosive]

this also includes the 40mm grenade launcher kills !

I don't mine players using the "noob toob" on Inf. Only but to class that with the CG-AT4-RPG is inappropriate for the set up I am after, can this be changed to have CG-AT4-RPG in a different class of ProjectileExplosive, say [ATProjectileExplosive] or something ?

 

Thankx that is all.

Keep up the good work :biggrin:

That definition is handled by procon sorry.. If you *really* want to change it badly, you'll have to modify the connection_onload.def file in your config folder..
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Originally Posted by BLACKKAT9*:

 

That definition is handled by procon sorry.. If you *really* want to change it badly, you'll have to modify the connection_onload.def file in your config folder..

ok, but can you tell me what I should replace and where, I dont want to screw things up. :lol:

and need this working today :ugeek:

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Originally Posted by Zaeed*:

 

 

That definition is handled by procon sorry.. If you *really* want to change it badly, you'll have to modify the connection_onload.def file in your config folder..

ok, but can you tell me what I should replace and where, I dont want to screw things up. :lol:

and need this working today :ugeek:

Well it depends on what you want it to be classed as..

 

In the file, the line you want to modify is

Code:

procon.protected.weapons.add Assault "40mmgl" Secondary ProjectileExplosive
Just change ProjectileExplosive to another type.. There isn't really anything else that the GL fits into though, since it is a projectile explosive..
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Originally Posted by Enos-Pork*:

 

I might have missed this info....

 

If you choose "Private kill" = "No" then You have the "You've been killed for excessive something" going bananas over the screen for everyone and not "PlayerX have been killed for excessive something".

Would it be possible to use the %pn% here? aka "%pn% have been killed for excessive something"

 

Am I clear or do I only confuse you?

 

plz plz help?

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Originally Posted by Zaeed*:

 

I might have missed this info....

 

If you choose "Private kill" = "No" then You have the "You've been killed for excessive something" going bananas over the screen for everyone and not "PlayerX have been killed for excessive something".

Would it be possible to use the %pn% here? aka "%pn% have been killed for excessive something"

 

Am I clear or do I only confuse you?

 

plz plz help?

Yeah that would work fine
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