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Teamspeak 3 Sync


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Originally Posted by CptChaos*:

 

You will need to setup the plugin twice. Once for each server.

If you've read a few posts above you, you wouldn't need to ask this question. It works as-is, with a few minor issues. I suppose those will be fixed in the future.
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Originally Posted by WileECyte*:

 

We've got this working for both our BF3 and BC2 servers. We've got BF3 configured to use squad-based channels and BC2 is team-based channels. Works like a charm. As Imis stated, it swaps you from any channel to the correct channel for your team/squad. Appears to have cropped up with 1.1.x.x as our 1.0.x.x server didn't have that issue with BC2.

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Originally Posted by nbtc971*:

 

i couldnt get mine to work either. it detected teamspeak 3 and the staging channel but it never moves me. prob because it doesn't know to look at the battlefield 3 game idk...

This. And yes, I have it setup right. I've used this plugin for quite a while and even helped test it. :P
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Originally Posted by Imisnew2*:

 

@Sarge88 and @nbtc971

 

It sounds extremely like your (Procon's) IP was banned by the (Teamspeak) server. Please make sure your whitelist for your Teamspeak server is up-to-date with your latest Procon's IP.

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Originally Posted by Drayu*:

 

Quick question if you dont' mind. I know you don't have this set up for BF3 per say, but I see that others have it working using the BC2 code. I am getting the error channel ID not valid. My channel tree is: Server/Battlefield 3/Rush .Can you use any name for the staging area, or does it have to be "staging"? I set it up both ways in the plugin settings with no success. I tried:

 

Battlefield 3: Staging, Battlefield 3: Rush

 

What am I missing if you don't mind throwing some help my way :smile:

 

EDIT: Thought I had it. It seems that the plugin does not like to recognize the "+" sign in the password, so I reentered it, and it still won't stick...but I have nothing about can't connect, just invalid channel.

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Originally Posted by Drayu*:

 

Thanks Imisnew2! I was actually able to get the plugin to connect, saw the correct channel. I restarted procon, and now it is telling me I failed login attempt, check ip and query port.....I see nothing in our banlist to say it was banned. My whitelist has our server ip in it (no ports).

 

Also, this line in the read me: procon.private.options.trustedHostDomainsPorts ip_of_teamspeak query_port_of_teamspeak

 

should it look like this? procon.private.options.trustedHostDomainsPorts "123.123.12.1:10011"

 

EDIT: Tried creating a new serverquery login off of my serveradmin super level, and still no luck logging in.....

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Originally Posted by Imisnew2*:

 

@Drayu

To my understanding, there should be no colon, simply a space.

Also, make sure that your Procon's IP is in the Teamspeak server's whitelist (it will return invalid login if you are 'banned'). You must restart your teamspeak server for the changes to the whitelist to take affect.

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Originally Posted by Drayu*:

 

@Imisnew2 Thank you, I will try that. I actually just fully uninstalled it. Going to get lunch and give it another try. Can you comment on my other question:

 

this line in the read me: procon.private.options.trustedHostDomainsPorts ip_of_teamspeak query_port_of_teamspeak

 

should it look like this? procon.private.options.trustedHostDomainsPorts "123.123.12.1:10011"

 

Also, should the whitelist be in the format of "123.123.12.1:10011"?

 

I am running TS3 and ProCon off the same box...so not even sure if I need to whitelist it.

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Originally Posted by nbtc971*:

 

@Sarge88 and @nbtc971

 

It sounds extremely like your (Procon's) IP was banned by the (Teamspeak) server. Please make sure your whitelist for your Teamspeak server is up-to-date with your latest Procon's IP.

Yeah after I posted that message I was trying to think of anything that could be an issue on my end so I asked them to add my IP to the whitelist. I haven't checked this morning if they've responded to the ticket.
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Originally Posted by defunkt*:

 

Have only tested by myself as yet but so far so good.

 

I know you're not planning any updates but one thing I'd really love to see with this as an alternative to the Team/Squad thresholds is a chat command that allows players to opt-in or opt-out of switching.

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Originally Posted by Sarge88*:

 

it connects but after a lil while i get

[14:19:30 29] Ts3 Sync: There was an issue logging in as odin.

[14:19:30 29] Ts3 Sync: Check your Username and Password then try again.

[14:19:30 29] Ts3 Sync: An error occurred with the Teamspeak3 connection:

[14:19:30 29] Ts3 Sync: -6: An error occurred when receiving a response.

 

so im going to make sure my IP is in the white list. if it is then idk what the problem is...

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Originally Posted by Opiesan*:

 

Is there anything special to get this (or attempt to) working in for BF3? I've copied the plugin into my BF3 folder, but I do not see it loading in the plugins area to even configure it. I followed the steps in the first post with TeamSpeak and the plugin file. I just don't have an option to enable it.

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Originally Posted by Cain*:

 

Question. I want to set teh squad breakout threshold to 18 or higher, but apparently 16 is the largest number that can be set?

 

I assume this is a holdover from 32 player BC2?

 

Can you add that to your list for the next version? I would like to set the squad breakout much higher.

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Originally Posted by Imisnew2*:

 

@Opiesan

If the plugin is not loading in Procon, please check you have copied it to the correct folder.

 

@Cain

Yes, this is a holdover from BC2. I'll look into setting this to 32 with a minor release in the future.

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Originally Posted by Kinsman*:

 

In your config file (Configs\procon.cfg), make sure the following settings have the specified values:

 

procon.private.options.runPluginsInSandbox True

procon.private.options.trustedHostDomainsPorts ip_of_teamspeak query_port_of_teamspeak

 

Procon keeps setting this back to false and removing the ip/port each time it starts?

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Originally Posted by Flyswamper*:

 

Drayu,

 

First a disclaimer: I'm not the dev and I haven't looked "inside" the code for the plugin.

 

However, it is my assumption/understanding that people in TS and the game-server are matched up based on their IP address. I kinda/sorta/maybe think the plugin might try for some name matching as a secondary mechanism for those of us that might have two people/players connecting from the same IP address. But.... I'm really just wildly speculating on that bit.

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