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Originally Posted by Drayu*:

 

@Chaos I asked that same question a few pages ago, and it is by IP

 

@zoran it works, many are using it. There are a few bugs in it, but it works nonetheless. The biggest problem with people getting it to work seems to be on the setup end.

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Originally Posted by CptChaos*:

 

@Chaos I asked that same question a few pages ago, and it is by IP

Then it's not only by IP then. Yesterday I had some users not being synced by procon or this plugin. With some users giving an error about insufficient privileges on the server, not with all users.
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Originally Posted by Imisnew2*:

 

Ok guys. There are a few minor issues I am going to address before December, but I do not have the time to poke around the code, which I haven't touched for a few months, until the end of December (end of American college classes). If you feel there's another item that would take

 

  • Upping 32 player limit threshold cap to 64.
  • Removing "Team 0." - May inadvertently fix 'deleting channels' crashing issue.
  • Allow the user to specify team channels so that they can be placed anywhere.
  • Fix 'Moving from any channel' bug - Might take too long.

In December, I will attempt to address the remaining issues, mostly dealing with Connection Errors, Teamspeak Query Response Errors, and Restart Issues. At this point, I will release the plugin as a full "1.0" version, and bring it out of Beta.

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Originally Posted by CptChaos*:

 

I can turn off the channel password ?

When you remove the password anyone can join the channel even when the user is not in the same team or squad. The user would be moved out of the channel again if the sync is in progress (default at 10 seconds). So adding or removing is wouldn't matter at all.
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Originally Posted by DeadWalking*:

 

First off I am pretty new here at Phouge.net.

 

I love this plugin and all seems to work as advertised.

 

I personally love the move from any channel situation keeps my community members in their correct channel while gaming and makes it so I can have multiple game servers setup on 1 TS server. While still moving all pubbers to their respective channel.

 

Although I was wondering about the implementation of having an ingame command !tssync that would allow TS ID's on the Remove Whitelist or preferably another WhiteList(Safe Whitelist or something) to leave their Team/Squad Channel without leaving the game in case a discussion needs to be had over anything that may be occuring at the given time. It is just nice to be able to move for a minute or 2 and talk without getting dumped back to the Team/Squad channel. Upon being done chatting with whomever in TS the Safe Whitelisted player/TS client would then retype !tssync ingame and be moved to your corresponding Team/Squad channel again.

 

The .cs coding is new to me, I've mostly just done specific game scripting prior to PROCon. So I was having a hard time trying to figure a way to do it myself. If this is a possibility it would make this plugin just a bit better for administrative community members while holding true to its roots for pubbers and non administrative community members.

 

I realize that you would not be able to do much for coding it into your plugin until late December. I just wanted to get it out there and see if any other Phogue.net scowerers would be interested in a feature like the above mentioned.

 

Hope it makes sense I have a hard time getting my entire point across on paper at times. I do much better in a VOIP situation :smile:.

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Originally Posted by Imisnew2*:

 

@DeadWalking

 

Thanks, and I'm glad you'd having a good time using the plugin. The plugin is actually not intended to move people from any channels... and that is a bug that has worked its way into the code some how. I plan on looking into it maybe this weekend along with a few others I mentioned on page 37.

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Originally Posted by titfat*:

 

This may or may not be related, but i added this plugin to my BF3 server yesterday and since then my server has crashed four times, this is more than the totally amount of crashes i have had since i got the server on the game release day, i have now disabled this plugin and i will see if i get anym ore crashes.

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Originally Posted by DeadWalking*:

 

@FAF_DRAKO

Is it throwing any errors in the PROCon console?

 

Also i had to restart PROCon after getting everything setup correctly before it would be ablet to connect to the TS server.

 

@Imisnew2

Would it be possible to implement it as a option for moving from all channels or only move if player is in the proper staging channel when you go trying to find the bug? I really like that pubbers can just join the lobby and get moved to the proper Server Staging Channel/Team Channel/Squad Channel with out having to do anything. It is a big benefit for me at least running multiple BF3 servers.

If this is possible I would love to see some way to have a type of immunity if the move from all channels was enabled. As I mentioned above a different WhiteList and possibly an ingame command.

 

I am toying around with several plugins trying to wrap my head around the coding for PROCon so I will still try and see if I can manage it. Probably be diving in head first over the weekend.

 

Thanks for the speedy reply I was surprised to see it so fast since you have been busy with RL.

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Originally Posted by Imisnew2*:

 

@DeadWalking

 

I'll see...

But my plugin is kind-of odd, in the fact that it contains several classes in a single .cs file. This is a limitation of the Plugin system in Procon 1. It contains a few classes related to the actual execution of the plugin, along with several classes used to manage the connection to the Teamspeak server.

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Originally Posted by FAF_DRAKO*:

 

@FAF_DRAKO

Is it throwing any errors in the PROCon console?

 

Also i had to restart PROCon after getting everything setup correctly before it would be able to connect to the TS server.

Nope... No errors.

How long does it take for the plugin to sync up with TS3. Does it give a final message that it has synced up?

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Originally Posted by DeadWalking*:

 

It is pretty quick to sync to TS for me a matter of seconds, but we host our layer on an extremely responsive VPS.

 

--everything compiled and loaded TSSync attempts connection

[15:46:33 90] Ts3 Sync: Attempting to establish a connection to Teamspeak. Please allow 30-60 seconds for this to complete!

[15:46:34 08] Ts3 Sync: Established connection to xx.xx.xx.xx:10011.

[15:46:34 29] Ts3 Sync: Authenticated as procon.

[15:46:34 30] Ts3 Sync: Selected the virtual server on port xxxx.

[15:46:34 51] Ts3 Sync: Found the staging channel.

[15:46:35 52] Ts3 Sync: Beginning Synchronization.

--TSSync starts checking clients after this point.

 

After looking at your post again and checking our layer server it looks like your TSSYnc is all ready. Once it hits Ts3 Sync: Beginning Synchronization it should be reading info from the game server and comparing it to the TS server.

 

If it is not moving players around in TS then double check you threshold settings and reread the details of each threshold setting to ensure your values are not to high. Other than that man it should be working as far as I can tell from the info you provided

 

 

 

@Imisnew2

Appreciate it! :smile:

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Originally Posted by Imisnew2*:

 

@FAF_DRAKO

 

As DeadWalking suggested, try closing/reopening Procon (if the plugin is running on the layer, close and re-open the layer). There are connection issues that aren't handled properly when the plugin is turned off/on multiple times.

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Originally Posted by steelgluer*:

 

Can someone help me with this. I get this and nothing happens. Thanks

[09:22:17 81] Ts3 Sync: Stopping Synchronization...

[09:22:19 48] Ts3 Sync: Attempting to establish a connection to Teamspeak. Please allow 30-60 seconds for this to complete!

[09:22:19 50] Ts3 Sync: Established connection to 66.55.131.14:9100.

[09:22:19 68] Ts3 Sync: Authenticated as SteelGluer.

[09:22:19 70] Ts3 Sync: Selected the virtual server on port 9212.

[09:22:19 89] Ts3 Sync: Found the staging channel.

[09:22:20 90] Ts3 Sync: Beginning Synchronization.

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Originally Posted by KulWun*:

 

@Steelgluer

I assume you've had your procon layer IP added to the whitelist on your TeamSpeak3 server? However it looks as if it's getting to the staging channel and stopping, I would suggest you remove the period from U.S or just changing the staging sub-channels to Attacking and Defending.

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Originally Posted by steelgluer*:

 

@Steelgluer

I assume you've had your procon layer IP added to the whitelist on your TeamSpeak3 server? However it looks as if it's getting to the staging channel and stopping, I would suggest you remove the period from U.S or just changing the staging sub-channels to Attacking and Defending.

Ok heres the thing now start procon nothing happens turn sync off then on it works but procon crashes. any ideas
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Originally Posted by KulWun*:

 

Ok heres the thing now start procon nothing happens turn sync off then on it works but procon crashes. any ideas

* Verify you have the latest version of ProCon v1.1.1.1

* Is this on a Layer server? If so reboot the layer and try again.

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Originally Posted by Imisnew2*:

 

@Steelgluer

 

I've removed your attachment, as it contained some sensitive information. Please check with what KulWun said, and see if your Procon's IP was added to Teamspeak's whitelist.txt. Also, don't turn off TeamspeakSync after it has been turned on, else it might not work properly without a restart - this is an issue.

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Originally Posted by FAF_DRAKO*:

 

this line keeps vanishing ip_of_teamspeak query_port_of_teamspeak. in the config file. Yes the ip was added. Thanks

The line should look something like below so it won't disappear on yah:

 

procon.private.options.trustedHostDomainsPorts 000.000.000.000 XXXXX

 

0 = IP#

X = Port#

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Originally Posted by Imisnew2*:

 

@steelgluer

 

You can ignore that the line keeps disappearing. That one step is not totally required. However, this is not the whitelist I'm talking about. This whitelist is specific to the Teamspeak 3 server. There should be a text file somewhere within the folder structure of your Teamspeak 3 server called "query_ip_whitelist.txt." You must add your Procon's IP to this whitelist, and then restart your teamspeak server for the changes to take affect. Most server providers are willing to do this to some extent (for example, they may add it, but ask you wait until later that night for a server reset).

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