ImportBot Posted March 8, 2013 Author Share Posted March 8, 2013 Originally Posted by falcontx*: I have a question is there going to be adaptive ticket count for new DLC End Game?Yes. It will be updated. It may take a week or so, as it needs to be determined what the default ticket counts are for all new maps and game modes. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 12, 2013 Author Share Posted March 12, 2013 Originally Posted by Sabn0ck*: I have a problem with ATC and Scavenger. I can set Scavenger specifically or set it to use default tix(that I set the same) but at 54-64 players, it should be 900 tix but it always sets tix to around 1500. nowhere and for no game mode do I have more than 900 tix. I have it set for actual number of tix. Thanks for all your work and I look forward to the update for CTF and AS gamemodes. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 12, 2013 Author Share Posted March 12, 2013 Originally Posted by falcontx*: I have a problem with ATC and Scavenger. I can set Scavenger specifically or set it to use default tix(that I set the same) but at 54-64 players, it should be 900 tix but it always sets tix to around 1500. nowhere and for no game mode do I have more than 900 tix. I have it set for actual number of tix. Thanks for all your work and I look forward to the update for CTF and AS gamemodes. Need more information and logs. See here: www.phogue.net/forumvb/showth...a-plugin-issue* Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 12, 2013 Author Share Posted March 12, 2013 Originally Posted by gringopar*: When will the plugin be updated for the new game modes capture the flag and air superiority? Best regards Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 12, 2013 Author Share Posted March 12, 2013 Originally Posted by stufz*: When will the plugin be updated for the new game modes capture the flag and air superiority? Best regards Answer is at top post Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 12, 2013 Author Share Posted March 12, 2013 Originally Posted by kunoichia*: shouldnt this still work with end game CQ large maps set to 600 tickets? Doesnt seem to work for me atm. Or plugin needs to be updated for this? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 12, 2013 Author Share Posted March 12, 2013 Originally Posted by HexaCanon*: shouldnt this still work with end game CQ large maps set to 600 tickets? Doesnt seem to work for me atm. Or plugin needs to be updated for this? it wont because at 100% gamemodecounter, each map has different tickets. so the plugin does not know how much is the value of gamemodecounter should be set to reach 600 tickets on each map. as falcon stated, more info is required. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 12, 2013 Author Share Posted March 12, 2013 Originally Posted by kunoichia*: Ok cheers will wait for update then, thanks for response. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 12, 2013 Author Share Posted March 12, 2013 Originally Posted by fourtwofour*: Same here. It just stays at 300 tickets for every map. Will keep following this thread! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 12, 2013 Author Share Posted March 12, 2013 Originally Posted by falcontx*: I about have this done, but can someone tell me how CTF works, or give me access to a server that's running it (needs to have minimum number of players on it for the game to start). I basically need to know if vars.gameModeCounter has any effect during CTF, because it doesn't during GunMaster, for example. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 12, 2013 Author Share Posted March 12, 2013 Originally Posted by EBassie*: vars.gameModeCounter is used to set the amount of flags to be taken. 100% = 3 flags Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 12, 2013 Author Share Posted March 12, 2013 Originally Posted by falcontx*: vars.gameModeCounter is used to set the amount of flags to be taken. 100% = 3 flags Thank you, sir. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 12, 2013 Author Share Posted March 12, 2013 Originally Posted by IAF-SDS*: Falcon, in the R38 patch, they doubled the default tickets for Scavenger. Make sure to update Scavenger too if you have a moment. See http://battlelog.battlefield.com/bf3...0253179557023/ for confirmation if necessary. "Scavenger mode ticket count in Aftermath increased from 150 to 300 to create matches that last a bit longer." Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 12, 2013 Author Share Posted March 12, 2013 Originally Posted by falcontx*: Falcon, in the R38 patch, they doubled the default tickets for Scavenger. Make sure to update Scavenger too if you have a moment. See http://battlelog.battlefield.com/bf3...0253179557023/ for confirmation if necessary. "Scavenger mode ticket count in Aftermath increased from 150 to 300 to create matches that last a bit longer." I had it at 300 to begin with.. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 12, 2013 Author Share Posted March 12, 2013 Originally Posted by HexaCanon*: I had it at 300 to begin with..u read the future, teach me master ! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 13, 2013 Author Share Posted March 13, 2013 Originally Posted by Sabn0ck*: I about have this done, but can someone tell me how CTF works, or give me access to a server that's running it (needs to have minimum number of players on it for the game to start). I basically need to know if vars.gameModeCounter has any effect during CTF, because it doesn't during GunMaster, for example.If you still need a server to test it, I've 3. 1 running nothing but CTF, 1 running CTF and CQ-L, and 1 running AS.As for logs for the Scavenger problem, I have a problem getting the logs, either its not permitted at my host or the instructions arent based on my host, been down that road before. So if it would help to have server access to see whats going, I would be more than happy to give you access. Thanks again Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 13, 2013 Author Share Posted March 13, 2013 Originally Posted by falcontx*: Updated. 1.1.4.0 (03/12/2013) - added support for Air Superiority, Capture The Flag and new maps Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 13, 2013 Author Share Posted March 13, 2013 Originally Posted by IAF-SDS*: You are awesome Falcon. Thanks! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 13, 2013 Author Share Posted March 13, 2013 Originally Posted by kunoichia*: Thanks a loT! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 13, 2013 Author Share Posted March 13, 2013 Originally Posted by fourtwofour*: Thanks for the update. Does anyone know why some maps (Sabalan Pipeline) always start with 600 tickets instead of 800 (I am using "actual number of tickets" on a server that runs ALL maps and only this map has this problem. If it's set to "actual number of tickets" then why does it use 600? I am not using percentage, it should always be 800 right? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 13, 2013 Author Share Posted March 13, 2013 Originally Posted by PHX_Big_Deal*: Updated. 1.1.4.0 (03/12/2013) - added support for Air Superiority, Capture The Flag and new maps Thx falconWhen i set ctf to 133% it still have 3 captures and 20 minutes and not 4 captures. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 13, 2013 Author Share Posted March 13, 2013 Originally Posted by falcontx*: Thx falcon When i set ctf to 133% it still have 3 captures and 20 minutes and not 4 captures. Do you have the plugin set for percentage or actual number of tickets? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 13, 2013 Author Share Posted March 13, 2013 Originally Posted by IAF-SDS*: Hey Falcon. I have mine set for 5 and 7 flags, depending on population. For a setting of 7 flags, it's giving 6 flags instead. This might be related to what he describes above with 133%. Perhaps 133% will give you only 3 flags because you need 133.33% to get 4 flags, for example, and thus 134% gives you 4 flags. I know if I set the gamemode count variable to 234% (rounding up 233.33%), I will get 7 flags. Im using the following: Units used for ticket count: Actual number of tickets and Enable for Capture The Flag? Use game-mode-specific ticket count I know if I convert the Units used for ticket count to percentage, my settings for 5 flags come back at 166% and my settings for 7 flags come back at 233%. 100 / 3 = 33.33333333333333 33.33333333333333 x 5 = 166.6666666666667 which appears that flags require rounding up for a setting of 167% 33.33333333333333 x 7 = 233.3333333333333 which appears that flags requires rounding up for a setting of 234% Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 13, 2013 Author Share Posted March 13, 2013 Originally Posted by falcontx*: That's what I thought might be happening. Just wanted to verify your settings first. It's a simple fix. I'll release an update shortly. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 13, 2013 Author Share Posted March 13, 2013 Originally Posted by falcontx*: Updated. Again. 1.1.4.1 (03/12/2013) - fixed Capture The Flag ticket calculation Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 13, 2013 Author Share Posted March 13, 2013 Originally Posted by Kinsman*: Whats the preferred method, percentage, or actual no of tickets which I imagine for CTF you use3,5,7 etc. or are both methods now working? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 13, 2013 Author Share Posted March 13, 2013 Originally Posted by falcontx*: Whats the preferred method, percentage, or actual no of tickets which I imagine for CTF you use3,5,7 etc. or are both methods now working? They both work. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 13, 2013 Author Share Posted March 13, 2013 Originally Posted by Kinsman*: Thanks! :-) Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 13, 2013 Author Share Posted March 13, 2013 Originally Posted by IAF-SDS*: Nice! Thanks again Falcon. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 15, 2013 Author Share Posted March 15, 2013 Originally Posted by PHX_Big_Deal*: Hi Thx for the new version, but the problem still exist. I run percentage. Quote * Restored post. It could be that the author is no longer active. Link to comment
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