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Adaptive Ticket Count (1.2.1.1 - 12/08/13)


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Originally Posted by falcontx*:

 

Well, for some reason, in CQ large, i set tickets with zero players to 50 and it's showing 51. But no big deal!!

Yeah, sometimes it can't get the exact number due to the math involved. The server only accepts a percentage of the default ticket number, so for example, if 8% is 48 tickets and 9% is 51 tickets, the plugin chooses the closest one.
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Originally Posted by OminousZ*:

 

Cool. So, last question, hehe. If i set 400 tickets for 0 players to show the server limit and set 50 tickets for 2 players, when i join, the ticket count is 400, but when another player joins, it should go to 50?

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Originally Posted by Singh400*:

 

Cool. So, last question, hehe. If i set 400 tickets for 0 players to show the server limit and set 50 tickets for 2 players, when i join, the ticket count is 400, but when another player joins, it should go to 50?

No, when the round ends and the player count is still at 2. Then the next round will have 50 tickets.
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Originally Posted by OminousZ*:

 

No, when the round ends and the player count is still at 2. Then the next round will have 50 tickets.

Gotcha!! So, if 3 people start the server, and later 10 more join, it will only play at the tickets set for 3 people until the next round of course. See, I thought it changed as people joined. Cool, thanks!!

 

 

Donated!!!

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Originally Posted by HAWKSTA24*:

 

Will this plugin allow me to lets say make the CQ Domination map ticket count 400 and then when it goes to an old Conquest map it will make the ticket count the same without it jumping up to 700? As we all know, the domination rounds dont last long unless you make the ticket count around 400 but by doing so it raises all the other map ticket counts really high.

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Originally Posted by falcontx*:

 

Will this plugin allow me to lets say make the CQ Domination map ticket count 400 and then when it goes to an old Conquest map it will make the ticket count the same without it jumping up to 700? As we all know, the domination rounds dont last long unless you make the ticket count around 400 but by doing so it raises all the other map ticket counts really high.

Yes, it can do that.
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Originally Posted by Flaxe*:

 

I've been using this on my servers for a very long time now, but for some week(s) ago, it just stopped working kinda. It should all be setup correctly but the ticket count never changes at all. Any know issues, or should I try to delete all related files and install the plugin again?

 

Thanks.

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Originally Posted by falcontx*:

 

I've been using this on my servers for a very long time now, but for some week(s) ago, it just stopped working kinda. It should all be setup correctly but the ticket count never changes at all. Any know issues, or should I try to delete all related files and install the plugin again?

 

Thanks.

I've never heard of anything like that. In order to provide any assistance, I'll need more information. Please refer to the Support section of the first post.
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Originally Posted by Flaxe*:

 

I've never heard of anything like that. In order to provide any assistance, I'll need more information. Please refer to the Support section of the first post.

Sorry, didn't see that section before :sad: I hope this will help. If not, just say what I have to do! :smile:

Btw. I deleted all AdaptiveTicketCount files from our ProCon Layer, including the plugin files (.inc and .cs), and also all the related plugin text in server_ip.cfg file. And then I installed the plugin again and set it all up, but no success. The tickets just doesn't change :/

 

1) Your plugin console log starting 2 minutes before and ending 2 minutes after the issue occured.

http://i.imgur.com/WNW6s.png

 

2) Your PRoCon console log WITH EVENTS ENABLED starting 2 minutes before and ending 2 minutes after the issue occured.

http://pastebin.com/raw.php_i=edMWXuXy

 

3) A complete list of your plugin settings (screenshot or relevant lines from your config file would be ideal)

http://pastebin.com/raw.php_i=dKBuy3iU

 

4) What version of the plugin you are running.

1.1.1.3

 

5) What version of PRoCon you are running.

1.3.0.0

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Originally Posted by Flaxe*:

 

Thanks. However, I need the PRoCon console logs from your layer server, not your local client.

Ah okay, sorry! Not entirely sure what parts of the files you need, but I think I found something.. Also, not sure what file you needed (only console log or any more, so I sent you them all from today). I have deleted a lot of lines from the files and just kept the (hopefully) important ones. Also, I just started plugin logging and did the same thing again on the server.

 

I will try to explain what I've done to test if it works:

1) Manually set GameMode Counter to 5% and restart the map in order to give the map a low number of tickets.

2) Enable AdaptiveTicketCount and set it to an actual number of tickets for the upcoming game mode, like 500 tickets.

3) Start capping some flags in the current game mode in order to complete the current map (with 5% tickets) and when the new map loads, it should have 500 tickets as I've set it up in the plugin. But it's still at 5% tickets.

 

This is how I tried to do test it all alone and fast, but maybe it won't work that way. But anyway, we have had the plugin running for some week(s) on our servers and it haven't worked even when the servers were full real full and we haven't done any manually GameMode Counter changes or something like that.

The weird thing is that it all worked perfectly before (like a month ago and all time before that) and then it stopped working. No idea why really :/ We have also tried to re-install one of our BF3 servers together with it's Procon Layer, but that didn't solve it.

 

Attached Files:

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Originally Posted by falcontx*:

 

Well, your logs still aren't correct. You do not have events enabled in your PRoCon console logs. With what you've given, though, I can't figure out what's wrong. I can see that the plugin is sending some commands in order to gather information, but it's seemingly not executing the all-important "CheckTickets" procedure that actually sets the ticket count, or perhaps it's failing for some reason. I just don't know why.

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Originally Posted by Flaxe*:

 

Okay. I can't find any way to enable events in my Procon console logs on the Procon layer, only on my local client. But good news, for some reason, it works now on one of the servers (no players on the other ones, so can't see).

Actually, I don't really know what different I did other than re-installing it :/ It didn't work at first, but now after some maps it all started to work :o

 

I'm excited to see how it will work on the other servers tomorrow when we got players on them! Thanks for your help anyway, even if anything couldn't be done :smile:

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Originally Posted by falcontx*:

 

To enable Event logging on your layer server, edit the .cfg file for that server (ip_port.cfg) and set the procon.protected.console.setting to:

procon.protected.console.settings True True False True True True

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Originally Posted by Singh400*:

 

To enable Event logging on your layer server, edit the .cfg file for that server (ip_port.cfg) and set the procon.protected.console.setting to:

procon.protected.console.settings True True False True True True

Not sure that is correct. To turn on logging on my layer I have to edit procon/Configs/procon.cfg

 

From:-

Code:

procon.private.options.chatLogging False
procon.private.options.consoleLogging False
procon.private.options.eventsLogging False
procon.private.options.pluginLogging False
To:-

Code:

procon.private.options.chatLogging True
procon.private.options.consoleLogging True
procon.private.options.eventsLogging True
procon.private.options.pluginLogging True
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Originally Posted by falcontx*:

 

@Singh400:

That's to turn on logging in general, but in order to log EVENTS in your console log, the edit that I mentioned is required, as well.

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Originally Posted by Flaxe*:

 

To enable Event logging on your layer server, edit the .cfg file for that server (ip_port.cfg) and set the procon.protected.console.setting to:

procon.protected.console.settings True True False True True True

Ah okay. Currently it's like this:

procon.protected.console.settings True False False True True True

 

So I'm changing it now to what you wrote (the second False -> True). Btw.. what do the third False do? What will happen if I set it to True (which will result in all of them being True).

 

Not sure that is correct. To turn on logging on my layer I have to edit procon/Configs/procon.cfg

 

From:-

Code:

procon.private.options.chatLogging False
procon.private.options.consoleLogging False
procon.private.options.eventsLogging False
procon.private.options.pluginLogging False
To:-

Code:

procon.private.options.chatLogging True
procon.private.options.consoleLogging True
procon.private.options.eventsLogging True
procon.private.options.pluginLogging True
I got all these as a GUI option, just using a drop-down menu selecting True or False, so they were all enabled already :smile:
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Originally Posted by falcontx*:

 

I got all these as a GUI option, just using a drop-down menu selecting True or False, so they were all enabled already :smile:

You have these as a GUI option on your layer server? Most people don't, so they also have to edit these lines to enable the logging on the server.
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Originally Posted by Singh400*:

 

@Singh400:

That's to turn on logging in general, but in order to log EVENTS in your console log, the edit that I mentioned is required, as well.

I stand corrected :smile:

 

You have these as a GUI option on your layer server? Most people don't, so they also have to edit these lines to enable the logging on the server.

Indeed, I have to edit the files manually.
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Originally Posted by BobbyDigital*:

 

is there anyway i can get 1.1.1.2 version it seem to work fine for me until i updated i see everybody having the same problem with getting the info you needed

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Originally Posted by Flaxe*:

 

You have these as a GUI option on your layer server? Most people don't, so they also have to edit these lines to enable the logging on the server.

Ye, just the four settings he posted I got in our Layer GUI settings. But I had to edit the file manually to enable events in console log. This is how it looks like for me.

 

Posted Image

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Originally Posted by Singh400*:

 

Ye, just the four settings he posted I got in our Layer GUI settings. But I had to edit the file manually to enable events in console log. This is how it looks like for me.

 

Posted Image

Thanks pretty good of them to do that. Who is your layer provider?
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Originally Posted by Flaxe*:

 

Thanks pretty good of them to do that. Who is your layer provider?

Using Fragnet both for the BF3 servers and for the PRoCon Layer. There's one layer per server, so each layer is directly connected to it's respective server, so it's kinda fast instead of having a separate Layer "outside" of the BF3 servers (we had it like that before).
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Originally Posted by falcontx*:

 

I'm only seeing round start in console with debug enabled, nothing else but it is not working

Please send the information requested in the Support section of the first post. How to properly enable logging on your layer server has been discussed over the past couple of pages.
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Originally Posted by Sabn0ck*:

 

I do not have access to those files to edit as you explain it. Layer provider is gameservers.com

I will try deleting and reinstalling the plugin like the other guy did.

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Originally Posted by Flaxe*:

 

I do not have access to those files to edit as you explain it. Layer provider is gameservers.com

I will try deleting and reinstalling the plugin like the other guy did.

Tho, in order to make it a full "re-install" of the plugin, I think you also have to remove the lines from serverip_port.conf file that includes AdaptiveTicketCount. I don't know if this is needed tho, but I did it at least.

If it doesn't work to re-install the plugin, a full re-install of the Procon Layer should do it.

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