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Adaptive Ticket Count (1.2.1.1 - 12/08/13)


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Originally Posted by falcontx*:

 

Any word on a update to handle conquest assault maps?

Still working on it. I'm doing a complete overhaul to allow different number of tickets for each game mode, so it's taking a bit longer than a simple fix.
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Originally Posted by falcontx*:

 

Finally got this updated. Sorry for the delay. It now fully supports the PRoCon and R20 updates and can be enabled/disabled for each individual game mode. You also have the option of specifying different ticket counts for each of the different game modes, as well.

 

1.1.0.0 (04/17/2012)

- added options to enable the plugin for each game mode individually

- fixed "Actual number of tickets" calculation for non-Conquest game modes

- minor compatibility changes due to PRoCon/R-20 updates

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Originally Posted by silentbr*:

 

After the updates, i saw some bugs in this plugin. Sometimes we got 1331 tickets, or 1048 and the correct one is 1000. So I did update the plugin to check if will stop.

 

Just a doubt. How do I update the plugin correctly? I turnned off the procon, in the ftp I deleted 3 files related with this plugin. Installed 2 new files and started. After restarting I saw the old version and the configs was the same so I disconnected and connected again and was ok... Is it right?

 

I'm using procon layer by GameServers.

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Originally Posted by falcontx*:

 

After the updates, i saw some bugs in this plugin. Sometimes we got 1331 tickets, or 1048 and the correct one is 1000. So I did update the plugin to check if will stop.

 

Just a doubt. How do I update the plugin correctly? I turnned off the procon, in the ftp I deleted 3 files related with this plugin. Installed 2 new files and started. After restarting I saw the old version and the configs was the same so I disconnected and connected again and was ok... Is it right?

 

I'm using procon layer by GameServers.

The new version should address the incorrect numbers. Also, if it's showing the new version number, then you updated it properly. The plugin options page should also look a bit different.
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Originally Posted by silentbr*:

 

The new version should address the incorrect numbers. Also, if it's showing the new version number, then you updated it properly. The plugin options page should also look a bit different.

It showed the old version, just after I reconnect to the layer showed the new version. The way that I did update (goingo to ftp deleting and updating again) is it the right way to update?
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Originally Posted by falcontx*:

 

It showed the old version, just after I reconnect to the layer showed the new version. The way that I did update (goingo to ftp deleting and updating again) is it the right way to update?

Yeah, that's fine.
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Originally Posted by Kinsman*:

 

I guess I'm slow, but I seriously cannot understand this?

 

Adaptive Ticket Count

Enable for [Game Mode]?

Used to enable the plugin for the specified game mode. If "Use default ticket count" is chosen, the ticket count values from the default list will be used. If "Use game-mode-specific ticket count" is chosen, a new ticket count list will be added for this game mode.

 

We have a 48P Conquest/ConquestAssault server, I have enabled all the Conquest Game Modes, do I leave them on Default Ticket Count, or use the Game Mode Specific ones?

 

I just have no clue what the difference will be sorry.

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Originally Posted by falcontx*:

 

I guess I'm slow, but I seriously cannot understand this?

 

Adaptive Ticket Count

Enable for [Game Mode]?

Used to enable the plugin for the specified game mode. If "Use default ticket count" is chosen, the ticket count values from the default list will be used. If "Use game-mode-specific ticket count" is chosen, a new ticket count list will be added for this game mode.

 

We have a 48P Conquest/ConquestAssault server, I have enabled all the Conquest Game Modes, do I leave them on Default Ticket Count, or use the Game Mode Specific ones?

 

I just have no clue what the difference will be sorry.

Below the options at the top is a Default Ticket Count list. It's basically a master list that can be used for all game modes. Maybe I should rename it to Master List. Anyways, you can either use that one, or a game-mode-specific one, which will be added at the bottom if you choose that option. Sorry it's confusing.
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Originally Posted by falcontx*:

 

I got 1331 tickets again.

Then you're going to need to provide logs. Please refer to the Support section of the first post.
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Originally Posted by QUACK-Major-Pain*:

 

I set sqdm to 30 tickets for low amount of players but team won when 15 kills had been reached?

I think you set it to 30% and not 30 tickets.
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  • 2 weeks later...

Originally Posted by kmconstable*:

 

Let me say this has been a very useful plugin thank you! It would be very useful if there were a way to apply a specific ticket count by just typing in a value once rather than having to type it in for each number of players. I would like to have a way to make a 1000 ticket server, but find it cumbersome to have to put that number in manually for each player count.

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  • 2 weeks later...

Originally Posted by silentbr*:

 

When I do a restart in my server, it doesn't become with 1000 tickets. Is it needed do a map change to get the right number of tickets?

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Originally Posted by QUACK-Major-Pain*:

 

Depends on your settings. Once the people join the server, and what ever settings you have for the number of players at the end of the round, then they will take effect after map change.

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Originally Posted by silentbr*:

 

Depends on your settings. Once the people join the server, and what ever settings you have for the number of players at the end of the round, then they will take effect after map change.

I have 1000 tickets from 0 players to 50 (my server is 44)

 

So when I do a restart in my server, when I join I see only 300 tickets.

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Originally Posted by Singh400*:

 

I have 1000 tickets from 0 players to 50 (my server is 44)

 

So when I do a restart in my server, when I join I see only 300 tickets.

It reads the initial value from the startup.txt I think. So if you always have 1000 tickets, then it's best to disable the plugin and make the value completely static using startup.txt.
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Originally Posted by QUACK-Major-Pain*:

 

But what do you have your server set as for the value "GameMode Counter (%)"?

 

It's in Procon under Server Settings>Gameplay

 

Everytime you restart your server, it's going to reset to that value.

 

Play on the server for a minute or two, and then in Procon, at the top, force "Next Map" or "Map Restart" and then the plugin settings should take effect, unless something in the plugin settings is incorrect.

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  • 4 weeks later...

Originally Posted by Fell_BR*:

 

i'm having 700 tickets on metro with 24 players, i've configured it to be 400 tickets when there is 20-24 players..

 

i've been using it for some time and only now that i'm getting this..

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Originally Posted by Sega-Mega-Dave*:

 

Hey Guys,

 

Great plugin, is there anything we need to do to get this working with CQ maps or is it a matter of waiting for a new release?

 

Thanks,

Dave

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Originally Posted by Xeffox*:

 

Yes, I will be updating it, but it may not be done until this weekend.

Thx for your work.

 

After installing the plugin, it is not recognized by Procon. Compatibility problem (R26) ?

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