ImportBot Posted November 6, 2013 Author Share Posted November 6, 2013 Originally Posted by almaxkiller*: guinsoona* said: Nope. Something to note though, if you set vars.gameModeCounter to '200', it applies to all modes you're running, including Conquest, Rush, etc I find that to not be true in my case. We were running a Conquest Large and Rush rotation with vars.gameModeCounter 200. Conquest was double tickets, Rush was the normal 75. Tried it time and time again with different maps and had the same result. Removed vars.gameModeCounter 200 and Conquest went back to normal tickets and rush stayed at 75. I have seen other users post this symptom as well on GSP forums. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 6, 2013 Author Share Posted November 6, 2013 Originally Posted by Next_One1*: falcontx* said: To follow up on the previous post, this plugin will not work with BF4 if you choose "Actual number of tickets" for the "Units used for ticket count" option because the defaults for each BF4 map are not present in the plugin. However, if you use "Percentage" instead, it should work fine.It still does not work properly for Obliteration, however. I changed 'Units used for ticket count' to "Percentage" as you suggested and it does work fine with Conquest and Rush. In the Adaptive Ticket Count section I have everything set to 'No' except for Rush. I set the Default Ticket Count for all numbers of users set to "100". I set the Rush Ticket Count for all numbers of users set to "200". When an Obliteration map runs, it sets the number of tickets to 6 -- 200% of the default ticket number. As a result, the map never ends unless it is manually changed. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 7, 2013 Author Share Posted November 7, 2013 Originally Posted by falcontx*: Next_One1* said: It still does not work properly for Obliteration, however. I changed 'Units used for ticket count' to "Percentage" as you suggested and it does work fine with Conquest and Rush. In the Adaptive Ticket Count section I have everything set to 'No' except for Rush. I set the Default Ticket Count for all numbers of users set to "100". I set the Rush Ticket Count for all numbers of users set to "200". When an Obliteration map runs, it sets the number of tickets to 6 -- 200% of the default ticket number. As a result, the map never ends unless it is manually changed. That sounds right since the new BF4 game modes are not currently supported. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 7, 2013 Author Share Posted November 7, 2013 Originally Posted by Next_One1*: falcontx* said: That sounds right since the new BF4 game modes are not currently supported.Is there a Beta forthcoming? Additionally, I thought the plugin was designed to assign the Default Ticket Count if a map and/or mode was not present. Since Obliteration is not on option, shouldn't it default to 100% since it's not present? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 7, 2013 Author Share Posted November 7, 2013 Originally Posted by tonnic*: Note to all, don't forget to donate to the developers Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 7, 2013 Author Share Posted November 7, 2013 Originally Posted by falcontx*: Next_One1* said: Is there a Beta forthcoming? Additionally, I thought the plugin was designed to assign the Default Ticket Count if a map and/or mode was not present. Since Obliteration is not on option, shouldn't it default to 100% since it's not present? Eventually. See post #408. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 7, 2013 Author Share Posted November 7, 2013 Originally Posted by almaxkiller*: Is there any other server admins that would like to get together with me this weekend so we can build up a table for falcontx of default ticket counts for all game modes/maps? It would take a LOT less time if a few of us were working on it together. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 7, 2013 Author Share Posted November 7, 2013 Originally Posted by Next_One1*: falcontx* said: Eventually. See post #408.Done. See attached zip file below. almakiller, an extra set of eyes on this would be appreciated to make sure I haven't f'ed anything up too badly.... BF4 Map Modes.zip Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 8, 2013 Author Share Posted November 8, 2013 Originally Posted by almaxkiller*: Next_One1* said: Done. See attached zip file below. almakiller, an extra set of eyes on this would be appreciated to make sure I haven't f'ed anything up too badly.... BF4 Map Modes.zip Only one issue I see so far and that is that you list tickets for US, CN, and RU on maps where one of those will not be there, but I am sure that does not matter for this purpose (just may confuse some people that may want to use it for other things). I will do a random check on some of the values this weekend to double check, but going from memory everything looks about right. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 8, 2013 Author Share Posted November 8, 2013 Originally Posted by Next_One1*: almaxkiller* said: Only one issue I see so far and that is that you list tickets for US, CN, and RU on maps where one of those will not be there, but I am sure that does not matter for this purpose.....Yeah - I wasn't sure how to capture that. My understanding is that any 2 factions can randomly(_) battle each other on any map/mode. That was my crude first attempt; if need be I can reproduce the list again with all 3 possible team combos (USvsRU, USvsCN, RUvsCN). It's not a big deal to do as long as the ticket counts are valid. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 8, 2013 Author Share Posted November 8, 2013 Originally Posted by falcontx*: Next_One1* said: Yeah - I wasn't sure how to capture that. My understanding is that any 2 factions can randomly(_) battle each other on any map/mode. That was my crude first attempt; if need be I can reproduce the list again with all 3 possible team combos (USvsRU, USvsCN, RUvsCN). It's not a big deal to do as long as the ticket counts are valid. It looks good. The ticket count shouldn't vary based on the faction. In normal Conquest modes, the ticket count is always equal on both sides. In the BF3 expansion packs, the Conquest Assault modes had a different ticket count for each side (attackers vs defenders) because the defenders started with all of the flags. I can use this to update ATC, but I'm currently out of town, so it may take me a week or so. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 8, 2013 Author Share Posted November 8, 2013 Originally Posted by Next_One1*: falcontx* said: It looks good. The ticket count shouldn't vary based on the faction. In normal Conquest modes, the ticket count is always equal on both sides. In the BF3 expansion packs, the Conquest Assault modes had a different ticket count for each side (attackers vs defenders) because the defenders started with all of the flags. I can use this to update ATC, but I'm currently out of town, so it may take me a week or so. Cool; yeah, I forgot about how CQ Assault would skew the ticket counts in BF3. One less thing to contend with in BF4, I suppose. Glad I could be of assistance. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 8, 2013 Author Share Posted November 8, 2013 Originally Posted by AL*: Hi, falcontx, will be a version for BF4? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 8, 2013 Author Share Posted November 8, 2013 Originally Posted by almaxkiller*: AL...* said: Hi, falcontx, will be a version for BF4? Two posts before this (and multiple times in the thread) he has posted that he is going to update it. First he needed a ticket count break down for all the maps/modes, which he now has, and then he said "I can use this to update ATC, but I'm currently out of town, so it may take me a week or so." and that was yesterday. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 9, 2013 Author Share Posted November 9, 2013 Originally Posted by Kinsman*: Ok, I know this plugin will be updated in duetime, and I am happy to wait. At the same time I was wondering if anybody has it working right now on standard conquest servers? I thought it should, and used default ticket count and percentages, but all our maps seem to run 800 tickets no matter what? No biggy if its a known problem, like I said we'll just wait for the proper BF4 update. :-) Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 9, 2013 Author Share Posted November 9, 2013 Originally Posted by almaxkiller*: Kinsman* said: Ok, I know this plugin will be updated in duetime, and I am happy to wait. At the same time I was wondering if anybody has it working right now on standard conquest servers? I thought it should, and used default ticket count and percentages, but all our maps seem to run 800 tickets no matter what? No biggy if its a known problem, like I said we'll just wait for the proper BF4 update. :-) Ranked or Official? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 9, 2013 Author Share Posted November 9, 2013 Originally Posted by Next_One1*: Kinsman* said: Ok, I know this plugin will be updated in duetime, and I am happy to wait. At the same time I was wondering if anybody has it working right now on standard conquest servers? I thought it should, and used default ticket count and percentages, but all our maps seem to run 800 tickets no matter what? No biggy if its a known problem, like I said we'll just wait for the proper BF4 update. :-) I have it "mostly" working. I have a mixed-mode server (CQ, OB & Rush) and have the 'Adaptivec Ticket Count' set for all modes to "No" except for Rush which I run at 200%. But sometimes OB or CQ get set...rarely...to 200% or, conversely, Rush doesn't get set to 200%. It's particularly bad when in OB there are now 6 objectives per side and the game becomes never-ending. I don't see any pattern of when it happens either; it's pretty random and rarely occurs but it happens often enough to be a PITA. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 10, 2013 Author Share Posted November 10, 2013 Originally Posted by Kinsman*: Sorry I didn't think of that, its a Ranked Normal Server. I've seen various posts about gamecounter vars not working properly, I'm guessing maybe thats the issue? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 10, 2013 Author Share Posted November 10, 2013 Originally Posted by almaxkiller*: Kinsman* said: Sorry I didn't think of that, its a Ranked Normal Server. I've seen various posts about gamecounter vars not working properly, I'm guessing maybe thats the issue?Are you forcing "Normal"? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 11, 2013 Author Share Posted November 11, 2013 Originally Posted by Kinsman*: Yes we are sending the normal vars every 10 mins using a task, would that be the problem? If so I think I will just use the simple command repeater to send our gamemodecounter as well until this plugin is updated, and DICE get things working more reliably. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 11, 2013 Author Share Posted November 11, 2013 Originally Posted by Kinsman*: Ok, I need to read more, seems the new hard limits by DICE are 75-125% or your server becomes unranked. I guess that makes this plugin a little redundant? That said aparently Ultimate Map Manager can be used for tickets. showthread....ll=1#post82558* I have to wonder how long before DICE figure out all the loopholes and make everything work as they expect in their documentation though. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 11, 2013 Author Share Posted November 11, 2013 Originally Posted by falcontx*: Have been working on this, but I need to know more about how ticket count affects Elimination and Obliteration. I'm pretty sure that if you increase it in Obliteration, the round will never end. What about Elimination? Do either of these even need to be present in the plugin? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 11, 2013 Author Share Posted November 11, 2013 Originally Posted by IAF-SDS*: If you increase Obliteration beyond 100%, it causes the server to think there are more objectives to destroy beyond the three maximum objectives. So when all three objectives are destroyed, it won't end the map when it thinks there are more objectives to destroy (until an admin ends it or a round timer ends it). Im not sure if this will change later, or if it has changed since R7, to actually allow more than three real objectives in Obliteration. Maybe it's a bug, and later we'll be able to set 5 objectives instead of 3, I don't know. Not sure about Elimination. However, wouldn't you need to have Obliteration present in ATT to have it send the Obliteration map into 100% when switching from, let's say, a 500% TDM map? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 11, 2013 Author Share Posted November 11, 2013 Originally Posted by falcontx*: Sort of. I could just make it so "unsupported" game modes default to 100%. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 11, 2013 Author Share Posted November 11, 2013 Originally Posted by Next_One1*: falcontx* said: Sort of. I could just make it so "unsupported" game modes default to 100%. My $0.02USD: that sounds like the most efficient way. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 12, 2013 Author Share Posted November 12, 2013 Originally Posted by Durty*: It seems there are some 24/7 Rush Servers who have high ticket counts. RUF being one of them... not sure of the others. I tried going back in this forum to find out why but I can't seem to find anything that is working on my server. I tried setting the default ticket count to 200, and also tried setting game mode specific to 200, but nada. Any idea how they got it to work? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 12, 2013 Author Share Posted November 12, 2013 Originally Posted by falcontx*: Durty* said: It seems there are some 24/7 Rush Servers who have high ticket counts. RUF being one of them... not sure of the others. I tried going back in this forum to find out why but I can't seem to find anything that is working on my server. I tried setting the default ticket count to 200, and also tried setting game mode specific to 200, but nada. Any idea how they got it to work?They're probably using Ultimate Map Manager with a custom preset that runs vars.gamemodecounter 200 between each round. Running it between every round is the only thing that seems to work. Once I get ATC updated, it will do the same thing. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 12, 2013 Author Share Posted November 12, 2013 Originally Posted by Durty*: So just so I understand correctly, in that case if we were running mixed mode (using UMM and preset Vars), then Conquest would also be set to 200 right? If so then I guess we'll have to wait until your plugin comes out. I know you requested some data prior to this, is there anything I can do to help in the meantime? If there is still some data you need, I'll be more than happy to help if I can. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 12, 2013 Author Share Posted November 12, 2013 Originally Posted by falcontx*: Durty* said: So just so I understand correctly, in that case if we were running mixed mode (using UMM and preset Vars), then Conquest would also be set to 200 right? If so then I guess we'll have to wait until your plugin comes out. I know you requested some data prior to this, is there anything I can do to help in the meantime? If there is still some data you need, I'll be more than happy to help if I can.This question should really be posted in the UMM thread, but no.. You can make a custom preset for every map if you want, so you can specify the tickets (or any other setting) for each one. As for this plugin, I'm good. Just need a little more time. Donations do provide incentive, though.. lol Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 12, 2013 Author Share Posted November 12, 2013 Originally Posted by salty21db*: falcontx* said: This question should really be posted in the UMM thread, but no.. You can make a custom preset for every map if you want, so you can specify the tickets (or any other setting) for each one. As for this plugin, I'm good. Just need a little more time. Donations do provide incentive, though.. lol I haz donated and I iz patiently waiting for said plugin to be done . Quote * Restored post. It could be that the author is no longer active. Link to comment
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