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Adaptive Ticket Count (1.2.1.1 - 12/08/13)


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Originally Posted by ShadzeB*:

 

The link is in the first post.....

 

www.phogue.net/forumvb/showth...a-plugin-issue*

Thanks Falcon, I will sort this out and upload the files in a Fay or so whe. It's all been logged properly.

 

Cheers

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Originally Posted by phrogz*:

 

Hi,

 

 

There is a compatibility problem with the ultimate map manager.

If I 'm on the maplist for TDM with 500 tickets, then the round end and the maplist switch to Conquest (in the "adaptive ticket count" it is set to "use default ticket count" for Conquest). So when the maplist change from TDM to Conquest there is between 1600 - 1800 tickets :woot:

 

 

[19:16:36 00] AdaptiveTicketCount: INFO -> Round ended.

[19:16:36 00] UltimateMapManager: INFO -> Round ended. Rounds run on this map list: 14

[19:16:36 85] [MULTIbalancer]:2 FINAL STATUS FOR PREVIOUS ROUND:

[19:16:36 85] [MULTIbalancer]:0 Status: Map = Lancang Dam, mode = Team Deathmatch, time in round = 00:29:36, tickets = 344/400 -> [400]

[19:16:36 86] [MULTIbalancer]:0 Status: Ticket difference = 56, ticket ratio percentage is 116%

[19:16:36 86] [MULTIbalancer]:0 Status: 0/17 raged, 0 reassigned, 0 balanced, 0 unstacked, 0 unswitched, 49 excluded, 74 exempted, 0 failed; of 844 TOTAL

[19:16:36 86] [MULTIbalancer]:0 Status: Team counts [31] = 16(US) vs 16(RU), with 1 unassigned

[19:16:36 86] [MULTIbalancer]:2 +------------------------------------------------+

[19:16:38 05] [insane Limits] Thread(fetch): DONE inserting 1 new players, 0 still in queue, took a total of 1 secs

[19:16:46 58] Watchdog: Warning=Craiig_XI for Language, word number: 47 in Userlist: warn-kill list

[19:17:25 58] UltimateMapManager: TASK -> 25 players. Need to change to Map List 3 [Conquest_Rush Vanilla Maps].

[19:17:25 58] UltimateMapManager: WORK -> Changing to Map List 3 [Conquest_Rush Vanilla Maps].

[19:17:26 78] AdaptiveTicketCount: INFO -> Next map changed.

[19:17:28 99] [insane Limits] Thread(fetch): DONE inserting 1 new players, 0 still in queue, took a total of 4 secs

[19:17:30 58] AdaptiveTicketCount: WORK -> 24 players; Ticket count: 500% (500 actual tickets)

[19:17:47 31] AdaptiveTicketCount: INFO -> Level loaded.

I can post a debug.... as you want.

 

Thx

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Originally Posted by falcontx*:

 

Hi,

 

 

There is a compatibility problem with the ultimate map manager.

If I 'm on the maplist for TDM with 500 tickets, then the round end and the maplist switch to Conquest (in the "adaptive ticket count" it is set to "use default ticket count" for Conquest). So when the maplist change from TDM to Conquest there is between 1600 - 1800 tickets :woot:

 

I can post a debug.... as you want.

 

Thx

Are you using the latest version of Adaptive Ticket Count? I so, I will need a proper bug report. If not, you should update and try again.
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Originally Posted by FSUNOLE*:

 

My clan is telling me that the ticket count is not working on the new China Rising maps. Also, they say it works sometimes on the others maps. Here is the percentage I am using:

 

1-16 50%

17-24 75%

25-32 100%

33-40 132%

41-47 168%

48 200%

 

The gametype is Rush. Any idea why it would not work on some of the stock maps & not at all on the China Rising maps?

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Originally Posted by FSUNOLE*:

 

I updated this on my Conquest server to actual tickets. It should say 400 tickets for zero players but this is what it says:

 

[15:23:06 69] AdaptiveTicketCount: INFO -> Next round requested.

[15:23:06 85] AdaptiveTicketCount: WORK -> 0 players; Ticket count: 75% (600/600 actual tickets)

[15:23:32 32] AdaptiveTicketCount: INFO -> Level loaded.

[15:23:36 64] AdaptiveTicketCount: WORK -> Server preset set to Hardcore.

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Originally Posted by tarreltje*:

 

I updated this on my Conquest server to actual tickets. It should say 400 tickets for zero players but this is what it says:

 

[15:23:06 69] AdaptiveTicketCount: INFO -> Next round requested.

[15:23:06 85] AdaptiveTicketCount: WORK -> 0 players; Ticket count: 75% (600/600 actual tickets)

[15:23:32 32] AdaptiveTicketCount: INFO -> Level loaded.

[15:23:36 64] AdaptiveTicketCount: WORK -> Server preset set to Hardcore.

You need to do a proper bug report... Falcon cant do anything without a bug report to see what is happening
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Originally Posted by FSUNOLE*:

 

I believe the server still only allows 75-125%, which would be 56-94 tickets in Rush.

So bascially, it is the same for Conquest & Rush with 75%-150%.
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Originally Posted by Big-Fish*:

 

Hi falcontx,

 

I still have problems to get the plugin running.

 

I tried it in different configurations but without a effect. It affect all gamemodes.

Every Mode and Map is still on the default 100% ticket ratio.

 

-------------------

 

Wanted Server setting:

 

Gamemode: Hardcore

Ticketratio on every Map 120%

 

-------------------

Used Versions:

Adaptive Ticket Count 1.2.1.1

Procon 1.4.1.3

Game Server Provider: Gamed

The Server size is 34 (32 player, 2 Commander) but the commander are currently not used

 

 

---------------------

The following Plugins are active:

 

Plugins.PNG

 

And here are the settings in ATC (all is set to 120)

 

settings.PNG

 

---------------------

Additional the Timestamps the server tried to switch the tickets.

 

Timestamp.PNG

 

I hope that are alle infos you need.

 

Regards

 

Big Fish

 

Attached Files:

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Originally Posted by falcontx*:

 

Hi falcontx,

 

I still have problems to get the plugin running.

 

I tried it in different configurations but without a effect. It affect all gamemodes.

Every Mode and Map is still on the default 100% ticket ratio.

 

-------------------

 

Wanted Server setting:

 

Gamemode: Hardcore

Ticketratio on every Map 120%

 

-------------------

Used Versions:

Adaptive Ticket Count 1.2.1.1

Procon 1.4.1.3

Game Server Provider: Gamed

The Server size is 34 (32 player, 2 Commander) but the commander are currently not used

 

 

---------------------

The following Plugins are active:

 

Plugins.PNG

 

And here are the settings in ATC (all is set to 120)

 

settings.PNG

 

---------------------

Additional the Timestamps the server tried to switch the tickets.

 

Timestamp.PNG

 

Regards

 

Big Fish

So... when you look at the console logs, do you see where it did or did not actually send the command to change the tickets?
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Originally Posted by falcontx*:

 

Not true. My server rush uses 250%(200 tickets). Havent test more amount of ticket yet

You're right. It's actually minimum 75% and maximum 400%. So still, the minimum in Conquest Large is 600. Rush could go anywhere from 56-300.
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Originally Posted by Big-Fish*:

 

I checked the logfile and found the following:

 

 

Code:

[00:36:36] vars.gameModeCounter 120
[00:36:51] vars.gameModeCounter
[00:36:51] UnknownCommand
[00:36:56] vars.preset Hardcore
[00:36:56] OK
the deleted some lines between the code, so its better to read.

 

 

 

It looks like, that some seconds after the counter is set to 120. There is another command with no ratio.

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Originally Posted by falcontx*:

 

The vars.gameModeCounter command with no value is just asking the server what it's current value it set to. You should see "OK 120" shortly after that (it may not be the next line).

 

The command "vars.preset Hardcore" is what's setting the tickets back to 100%. It's built into the preset.

 

I can't tell if this is happening before or after the level loads. If the level loads when it's set to 120, then it should show 120 in game, but if the level doesn't load until after "vars.preset Hardcore", that's your problem.

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Originally Posted by Big-Fish*:

 

Thanks for the info,

 

but I'm a little bit confused, why it work on so many other server to set a higher Ticket ratio in Hardcore?

Is there some other solution for this problem...

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Originally Posted by falcontx*:

 

You have to change the ticket count before the map loads and set the preset after. The latest version of my plugin will do this, unless you have some other plugin that's sending the preset command at the wrong time.

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  • 2 weeks later...

Originally Posted by HAWKSTA24*:

 

Is this plugin different then the BF3 one? I'm asking because for the life of me I can not get it to work. I basically set everything up like the BF3 one but the tickets won't change based on the number of players are in the server. We currently have CQ small in our map list so I changed the plugin setting to "default ticket count" and changed the values in the master default ticket count the way I want them but when it's on it will continue to show 400 tickets no matter if there's 4 or 20 people in the server.

 

Any suggestions?

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  • 2 weeks later...

Originally Posted by Erkoil*:

 

Same here...

 

I commented the preset hardcore and gamecount commands in the server.cfg to be sure they don't erase the plugin ones.

 

But it seems the plugin does not send any command at all. The plugin output says

 

"[21:16:59 16] AdaptiveTicketCount: WORK -> 40 players; Ticket count: 300% (225 actual tickets)

[21:17:16 88] AdaptiveTicketCount: INFO -> Level loaded.

[21:17:21 16] AdaptiveTicketCount: WORK -> Server preset set to Hardcore."

 

Which is fine but none of the settings is set and nothing in the serv log appears.

 

I have other plugins and they work.

 

Game provider : game servers.

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Originally Posted by marcelmarcel*:

 

Are there any plans to include a "vars.roundTimeLimit" changer to this plug-in, would be great for increasing the round time in Obliteration.

 

Great plug-in btw works well on 2 64s & 1 32s.

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  • 3 weeks later...

Originally Posted by GARY231178*:

 

BF4

 

Hi i have been using your plugin to run our TDM server at 300 tickets, which changes the server to custom, but forces the hardcore mode at map start putting back to a Ranked Hardcore server with 300 tickets, however todays R14 server patch has patched the plugin overuling the setting to stay constantly as custom now, any chance of a plugin patch to fix dices patch?

 

Regards,

 

Gary

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Originally Posted by falcontx*:

 

I just tested it and it still works as before for me. In other words, if the ticket count is set to a higher count before the map loads, thus changing the status to Custom, it can be changed back to Normal/Hardcore after the round loads using the preset command and the ticket count will remain the same.

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Originally Posted by GARY231178*:

 

I just tested it and it still works as before for me. In other words, if the ticket count is set to a higher count before the map loads, thus changing the status to Custom, it can be changed back to Normal/Hardcore after the round loads using the preset command and the ticket count will remain the same.

Strange, before patch battlelog would only report the server as custom between the end of current map and before the next map starts, whereby it then reverts back to Hardcore, now however it shows as permanantly custom rather than hardcore, and I have made no setting adjustments. I.e the Set preset of Hardcore shows as custom in battlelog now when tickets over 100%

 

Screenshot below:

 

http://prntscr.com/2q2njw

 

http://prntscr.com/2q2o4p

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Originally Posted by GARY231178*:

 

Hi, I have still been unable to get this plugin to work on TDM sice the last server patch. Console output shows the correct number of tickets for the amount of players in the server etc, but when the next round starts, server only runs to 100 tickets every round regardless. Can you confirm that you had it working above on TDM mode set to hardcore?

 

Seems strange as it was working flawlessly before the server patch, and no changes had been made post patch. I even uninstalled and re installed with no joy.

 

Hope you can help, nobody wants to play Hardcore ranked TDM with 100 tickets for a 6 minute game on a full server.

 

Kindest regards,

 

Gary

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