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Adaptive Ticket Count (1.2.1.1 - 12/08/13)


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Originally Posted by Kal-El*:

 

As Falcon dosen't seem to be very active, I have added CTF support if it works like in BF3 and the new maps, I don't actually play BF4 so I sadly don't know how the tickets for Chian Link and Carrier Assault works so they're not supported by this version.

 

 

Edit: Seems I have messed somthing up, will update later with download link

Chain link is 1000 tickets by default and works similar to conquest.

Carrier Assault probably isn't adjustable.

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Originally Posted by Xjmhd*:

 

Chain link is 1000 tickets by default and works similar to conquest.

Carrier Assault probably isn't adjustable.

I don't know what I'm doing wrong as I can't really code, but I can't get CTF or any of the other gamemodes to work, the plugin wont load in Procon after adding them.

 

Heres a download that includes new maps, but no new gamemodes: http://xjmhd.me/plugins/

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Originally Posted by Stormar*:

 

so no one has managed yet to find a plugin that lets us increase tickets in chain link mode is this plugin still being supported if not anyone have a plugin that lets you set chain link tickets when running with conquest in rotation.

 

thanks

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Originally Posted by MrMGM*:

 

EA/Dice really messed up the ticket counts for 100% in Carrier Assault and the new Chain Link mode, If you could add those it would be great! Trying to run Conquest Large mixed with Chain Link is near impossible at the moment.

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Originally Posted by PackerFan*:

 

so no one has managed yet to find a plugin that lets us increase tickets in chain link mode is this plugin still being supported if not anyone have a plugin that lets you set chain link tickets when running with conquest in rotation.

 

thanks

I'm looking for the same exact thing. :smile:
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  • 2 weeks later...

Originally Posted by HAWKSTA24*:

 

Is this plugin working for BF4? I ask because I have applied the same settings like I did back when I had a BF3 server to adjust the tickets but the count did not change. I'm trying to set up our server which we run CQ small maps. I'm trying to make it so when there is only 4 people in the server the ticket count will be set to 100 tickets (actual ticket count) and then progress as more people join. Like I said before, I applied the settings that I used back in BF3 but they're not working in the BF4 server. Can you tell me what I may be doing wrong?

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Originally Posted by eagle-rr*:

 

Since falcontx is busy, I thought that I'd try to help. Granted - I'm not a programmer by trade; so please be aware! I would strongly suggest backing up your procon settings (especially the setting related to Adaptive Ticket Count plug-in). I just finished adding BF4 Chainlink and Carrier Assault to the plug-in. However, I do not have any populated/active BF4 servers to test these updates upon. If you want to test out the beta at your own risk, you can download .

 

Again - I mean no harm here and just trying to help out with the newer modes. I do not know if it will even work. Plus, I'm sure when falcontx gets some free time that the plug-in will be updated correctly. Hope this helps.

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Originally Posted by tarreltje*:

 

Is this plugin working for BF4? I ask because I have applied the same settings like I did back when I had a BF3 server to adjust the tickets but the count did not change. I'm trying to set up our server which we run CQ small maps. I'm trying to make it so when there is only 4 people in the server the ticket count will be set to 100 tickets (actual ticket count) and then progress as more people join. Like I said before, I applied the settings that I used back in BF3 but they're not working in the BF4 server. Can you tell me what I may be doing wrong?

The plugin is working as intended with BF4! Are you running it local or on a layer? Wich version do you have? We need a bit more info to help. Like i said the plugin is working!
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Originally Posted by PackerFan*:

 

More than likely - it's a limitation put in place by BF4 server. I typically start at 400 and work my way up from there (ex.: 1-10 = 400; 11-20 = 600; etc.).

One thing to add (I'm at work and can't access my Procon to verify) - isn't the ticket count specified as a percentage of the default gamemodecounter ticket amount? Such as 100 = 100% (which is 800 tickets for Conquest Large). So putting in a value of 75 = 75% of 100 tickets so the resultant is 600 tickets when the round starts.

 

On our server we have it set as:

1. 1-24 players = 75 or 600 tickets

2. 25-48 players = 100 or 800 tickets

3. 49-64 players = 125 or 1000 tickets

 

Works great. I was just looking for an updated plugin that included Chainlink. Looks like we now might have one to test. :smile:

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Originally Posted by Stormar*:

 

yer you are right but i have now removed chainlink from our rotation till we get a updated plug in,without it the rounds just end to quick for a 64 players server,its a shame but without being able to up the tickets its pretty much not worth running it anymore...Lets hope the reduced ticket bleed we get for the mode helps in sept :smile:

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Originally Posted by HAWKSTA24*:

 

The plugin is working as intended with BF4! Are you running it local or on a layer? Wich version do you have? We need a bit more info to help. Like i said the plugin is working!

I am using a layered system and the version is 1.4.2.3 I'm trying to set our CQ server so that if there were only 4 players in game, the ticket count would be lower than the default CQ small ticket count which is 400. Then as more people join the ticket count would go up.
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  • 4 weeks later...

Originally Posted by 397Seth*:

 

Hi,

 

activated the plug-in today and configured it. But it doesn't work. Regardless of the amount of players, the ticket count is always the same :-(

Anyone an idea what I am doing wrong?

I activated User game-mode-specific ticket count abd set units used for ticket count to actual number of tickets

 

[11:20:28 63] AdaptiveTicketCount: WORK -> 24 players; Ticket count: 132% (528/528 actual tickets)

It should be set to 525 but was set to 400

 

Tested it with percentage also, doesnt work

[13:12:49 41] AdaptiveTicketCount: WORK -> 29 players; Ticket count: 132% (528/528 actual tickets)

but it decreases the tickets to 300!

[14:59:50 97] AdaptiveTicketCount: INFO -> Level loaded.

[15:00:13 49] AdaptiveTicketCount: WORK -> 32 players; Ticket count: 167% (125 actual tickets)

got 65 Tickes

 

Ok, it works with the second round of rush.

First round: no change, second round ist changed to the desired ticket rate.

That is the only time that it is working for me

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Originally Posted by Tomgun*:

 

all the hard work is much appreciate believe me, just needs an update to new modes

 

question, when does it check the next map to set the tickets, is it on round over? im asking because sometimes the map has cycled and it changed the tickets to late resulting it massive ticket increase.

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Originally Posted by 397Seth*:

 

Anybody else has the problem when switching from oliteration to a supported gametype that the plug-in says

[20:35:46 78] AdaptiveTicketCount: INFO -> Next map changed.

[20:36:42 20] AdaptiveTicketCount: WORK -> Game mode not supported; Ticket count: 100%

and the map e.g. rush, domi, conquest starts with the standard ticket amount

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Originally Posted by OddJob001*:

 

Since falcontx is busy, I thought that I'd try to help. Granted - I'm not a programmer by trade; so please be aware! I would strongly suggest backing up your procon settings (especially the setting related to Adaptive Ticket Count plug-in). I just finished adding BF4 Chainlink and Carrier Assault to the plug-in. However, I do not have any populated/active BF4 servers to test these updates upon. If you want to test out the beta at your own risk, you can download .

 

Again - I mean no harm here and just trying to help out with the newer modes. I do not know if it will even work. Plus, I'm sure when falcontx gets some free time that the plug-in will be updated correctly. Hope this helps.

Anyone else confirm this?
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Originally Posted by OddJob001*:

 

Quote Originally Posted by eagle.rr View Post

Since falcontx is busy, I thought that I'd try to help. Granted - I'm not a programmer by trade; so please be aware! I would strongly suggest backing up your procon settings (especially the setting related to Adaptive Ticket Count plug-in). I just finished adding BF4 Chainlink and Carrier Assault to the plug-in. However, I do not have any populated/active BF4 servers to test these updates upon. If you want to test out the beta at your own risk, you can download 1.2.1.2-beta.

 

Again - I mean no harm here and just trying to help out with the newer modes. I do not know if it will even work. Plus, I'm sure when falcontx gets some free time that the plug-in will be updated correctly. Hope this helps.

 

Anyone else confirm this?

I can confirm this plugin DOES NOT work.
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  • 3 weeks later...
  • 3 weeks later...

Originally Posted by Madatme2*:

 

I did a quick look to see if this has been asked/answered already, so apologies if I missed it.

 

In Rush there is a timer as well as the ticket count. Is there a way to adjust the timer?

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  • 4 months later...

Originally Posted by Mamba334*:

 

Quick question guys,

 

I have this set to 400 for Conquest Ticket Count ... 32 player server.

 

When I start it up it puts my server at 800. How do I get it to be 400?

 

Nevermind:

 

I just disabled this plugin and went into my server providers site and changed the vars.GameModeCounter from 100 to 50 and it dropped the tickets. Thanks.

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  • 2 weeks later...

Originally Posted by falcontx*:

 

This plugin is a pain in the butt to maintain, so I'm no longer supporting it and will not be adapting it for BFHL. If someone else wants to take up the reigns, they're more than welcome to. Alternatively, you can just use Ultimate Map Manager and use Custom Presets to change the ticket count.

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Originally Posted by rednar*:

 

This plugin is a pain in the butt to maintain, so I'm no longer supporting it and will not be adapting it for BFHL. If someone else wants to take up the reigns, they're more than welcome to. Alternatively, you can just use Ultimate Map Manager and use Custom Presets to change the ticket count.

that's a pitty. any quick advice on which settings to put in the custom preset without having to use the ultimap map manager for anything else? Because we like to continue to use xVotemap
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