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xVotemap v1.3.1


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Originally Posted by Guy0510*:

 

1.2.1 (06/02/12)

    [*]Added: Information link with Ultimate Map Manager to ensure the voted map will be the next map if the maplist needs to change and it is still in the maplist.
Does anything specific need to be set in the Ultimate Map Manager for this to work? The plug-in has an option of the starting map when the maplist changes. You can set it to the first map in the list, random, etc. Does your integration override this?
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Originally Posted by aether*:

 

Does anything specific need to be set in the Ultimate Map Manager for this to work? The plug-in has an option of the starting map when the maplist changes. You can set it to the first map in the list, random, etc. Does your integration override this?

falcontx will be releasing a new version of UMM in the next few days. I'm not exactly sure how he has implemented it but xVotemap is now providing the winning map information with this new version to hopefully allow UMM to make a more intelligent next map choice when the maplist changes.
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Originally Posted by Danny_HR*:

 

Is there a possibility for the plugin to show only certaiin gamemodes?

For instance, i am running a mixed modes server with the rotation split between Rush and CQ.

Can i set the plugin up so that it only offers Rush maps if the current round is on CQ and vice versa, so that i make sure that the modes don't repeat.

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Originally Posted by aether*:

 

Is there a possibility for the plugin to show only certaiin gamemodes?

For instance, i am running a mixed modes server with the rotation split between Rush and CQ.

Can i set the plugin up so that it only offers Rush maps if the current round is on CQ and vice versa, so that i make sure that the modes don't repeat.

Try setting the 'Sort the Maplist by' to 'Gametype Only'.
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Originally Posted by halli42*:

 

hey,

 

is it possible to have the voting only at the end of the second round of a map? we have all maps set to 2 rounds and want the voting to appear only after the second round.

 

 

thanks in advance.

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Originally Posted by HexaCanon*:

 

hey,

 

is it possible to have the voting only at the end of the second round of a map? we have all maps set to 2 rounds and want the voting to appear only after the second round.

 

 

thanks in advance.

that is an automatic feature.
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Originally Posted by aether*:

 

The voting should only take place on the last round. Although it seems it may run on the first round when the plugin is first loaded for the first time. I have re-enabled the mid round check to prevent this.

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Originally Posted by CIBaby*:

 

hi all

When the vote comes up in the server it just gives number choices with no names and when we vote it does not recognize the votes and all votes have failed since install.How can i fix this?

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Originally Posted by aether*:

 

hi all

When the vote comes up in the server it just gives number choices with no names and when we vote it does not recognize the votes and all votes have failed since install.How can i fix this?

An impressive amount of fail. You will need to change the debug level to 5 and enable plugin logging. Attach the plugin log for a round in here.
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Originally Posted by Meet5heeld*:

 

is there a way to set the voting to skip a round? Example: Playing Siene Crossing - Vote rolls - Voted Nextmap is played - Vote is skipped that round - Next Rotation Map is played - Vote rolls again...

 

Excellent plugin!

 

Thanks

-Meet

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Originally Posted by kaptainkarl*:

 

We are trying to use this plugin along with the Ultimate Map Manager...Supposedly they should work together..but with both enabled, the vote doesn't come up...Not sure if this has to do with the timing...

 

Our first map list is set to 0-16 players all conquest small...the 2nd map list is set to 14-32 players all conquest large..

 

We have yet to see the vote come up in the small maps..not entirely sure if it does it with the large maps yet, but prior to installing the Ultimate map manager, the vote did come up.

 

What settings would you recommend for conquest small in conjunction with conquest large?

 

Here are the current settings--

 

- voting options interval 45/sec

- voting duration - 300/sec

- Time between voting end and round end 200/sec

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Originally Posted by aether*:

 

Using UMM won't stop the voting options from coming up unless you are changing to the new map midgame instead of at the end of the round. The default settings or the ones you suggested should work fine. Can you set the debug level to 4 and attach the plugin log file?

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Originally Posted by Bambalotta*:

 

I am using this on a 24/7 TDM Server that has all maps in the rotation. The ticket counter is set at 250. In TDM the points count up instead of backwards like in other game modes. I think this does not let the automatic vote option work properly. The plugin is not recognizing the end of the round approaching. What can I do?

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Originally Posted by lupri*:

 

hi i think this plugin helps the game to crash...

 

when i manually select the next map on procon, for some players the game takes more time to load and sometimes it crashes. xvotemap makes the same, so i think it will help people to crash!

 

what's your opinion?

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Originally Posted by aether*:

 

I am using this on a 24/7 TDM Server that has all maps in the rotation. The ticket counter is set at 250. In TDM the points count up instead of backwards like in other game modes. I think this does not let the automatic vote option work properly. The plugin is not recognizing the end of the round approaching. What can I do?

I already take the ticket count direction into account. But I think it is because you are using 250% tickets that it never triggers. I have improved algorithm to check the max ticket limit.

 

Try this out: xVotemap v1.2.2 patch 1.zip

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Originally Posted by QUACK-Major-Pain*:

 

We have Rush, Conq, TDM and SQDM in the map list, but we mostly see Rush and Conq, and seem to see Grand Bazaar and Metro in every option.

 

Using Gamemode with 0 setting, but never see any SQDM and rarely see TDM.

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Originally Posted by nepabigdog*:

 

Aether,

 

Love the plugin. Our server and procon layer gets started every morning. When we play later that day/night we see the same maps in the voting que. Some maps don't ever come up in the voting sequence. Seems like the same maps that come up for vote. Gamemodes are Rush and CQ for ALL maps in our rotation. Our setting for randomness is 0. Our display is set to show 4 maps to vote on. Should we rearrange the maplist everyday, so maps that dont come up in the vote show up? Any suggestions?

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