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xVotemap v1.3.1


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Originally Posted by QUACK-Major-Pain*:

 

What can we say?

It's them same answer to your question as everyone elses with this and other plugins.

 

Download the plugin.

Unzip the plugin

Copy it into the BF3 folder

Restart Procon.

 

These instructions are posted several times in all the threads with the same question.

 

That's it. It's not hard. Don't now what your doing wrong.

There are many others that have done it correctly and are using it.

Can't blame the plugin otherwise everyone would have the same problem.

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Originally Posted by Athlon*:

 

Hello I cant seem to get votemap working it disappeared after the last update, I have tried uploading an older version but still nothing shows up_________?

How can I fix this please any idea`s

Cheers

mrix

What Quack said. Without more details from you we're guessing.

 

My guess is you put the files in the wrong place, or you are not looking at your Procon layer.

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Originally Posted by mrix2000*:

 

I have been using procon for a fair while now and used countless plugins, I am using 6 different plugins that work perfectly fine, I have removed this plugin uploaded again, even tried an old version but something must of corrupted somewhere___?

This has never happened before and thought it could easily be resolved? obviously not.

mrix

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Originally Posted by Athlon*:

 

I have been using procon for a fair while now and used countless plugins, I am using 6 different plugins that work perfectly fine, I have removed this plugin uploaded again, even tried an old version but something must of corrupted somewhere___?

This has never happened before and thought it could easily be resolved? obviously not.

mrix

Shut down Procon / Remove both 'xVotemap.cs' & 'xVotemap.dll' from the BF3 folder / Upload the latest 'xVotemap.cs' to the BF3 folder / Restart Procon.

 

If it is not there after that, then I am at a loss.

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Originally Posted by mrix2000*:

 

Hello and thanks for your help, I done as you explained but within my BF3 folder there was no xVotemap.dll ?

Is this something that should get auto generated ?

I carried on anyway but still no joy.

Thanks

mrix

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Originally Posted by Athlon*:

 

Hello and thanks for your help, I done as you explained but within my BF3 folder there was no xVotemap.dll ?

Is this something that should get auto generated ?

I carried on anyway but still no joy.

Thanks

mrix

'xVotemap.dll' is created by 'xVotemap.cs'. Are you running the latest version of Procon? Is your sandbox turned off?
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Originally Posted by HAWKSTA24*:

 

Have you set your server slots.

Default is no good if your server isn't running the same setting.

 

I attached a screenshot of what we have running.

Maybe it can help with a few adjustments to what you have on your server.

Thanks that did it.
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Originally Posted by mrix2000*:

 

'xVotemap.dll' is created by 'xVotemap.cs'. Are you running the latest version of Procon? Is your sandbox turned off?

My versions of Procon is 1.20.0 and the sandbox is turned off but its always been turned off and this plugin has worked fine before :huh:

 

Thanks

mrix

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Originally Posted by Athlon*:

 

My versions of Procon is 1.20.0 and the sandbox is turned off but its always been turned off and this plugin has worked fine before :huh:

 

Thanks

mrix

I'm stumped by your problem. Sorry. You can't even post debug logs if you can't even see the plugin. Very weird.
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Originally Posted by mrix2000*:

 

I really do appreciate the help and thanks for your time, I have just put in a support ticket where I host the Procon so hopefully they maybe able to shed some light from their end.

Cheers

mrix

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Originally Posted by QUACK-Major-Pain*:

 

Did you unzip the downloaded plugin?

If yes, do you see the plugin xVotemap.cs

If yes, make sure the plugin is spelled xVotemap.cs

 

Other than that, without being able to see your Procon or your files through FTP, not much I can come up with.

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Originally Posted by mrix2000*:

 

If yes, do you see the plugin xVotemap.cs

If yes, make sure the plugin is spelled xVotemap.cs

Both yes, I have contacted host of my procon and they say it might of got corrupted and they say they have removed the plugin and asked for me to upload a new one? surely that`s no different than what I have done already as I have the ftp access ?

Its all a mystery___?

Cheers

mrix

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Originally Posted by Athlon*:

 

Both yes, I have contacted host of my procon and they say it might of got corrupted and they say they have removed the plugin and asked for me to upload a new one? surely that`s no different than what I have done already as I have the ftp access ?

Its all a mystery___?

Cheers

mrix

This is really a shot in the dark, but it's possible to corrupt a file during ftp transfers. Your ftp program has a setting for sending binary or ASCII files. Sometimes you will have a setting for automatic as to the type of file being transferred and it will not get it right.

 

This file is an ASCII file. Try and force that when you upload it.

 

Another shot in the dark is that some Linux servers will not recognize files with capital letters in them. This would be very unusual if it were your problem because the issue would be all over this forum if that were the case with Procon.

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Originally Posted by Athlon*:

 

Does Procon even run on Linux. Think he's on Windows.

I was referring to his host, where he ftp's his files. A real shot in the dark with that one, though.
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Originally Posted by Athlon*:

 

But would't he be uploading through ftp to a windows server?

As I said, I'm grasping at straws as to why he would upload a file and then it doesn't work or it disappears.

 

You would have to ask him if his host provider is running Linux. I have no idea if they can run Procon if it is.

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Originally Posted by QUACK-Major-Pain*:

 

Ours stopped working today.

 

[22:10:09 96] [xVotemap] Error: EXCEPTION CAUGHT IN: SetVoteStartAndEndTimes

[22:10:09 97] [xVotemap] Error: Object reference not set to an instance of an object.

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Originally Posted by HaNg_MaN*:

 

[10:29:05 19] [xVotemap] Info: Voting Ended. 16% of the players voted.

[10:29:05 29] [xVotemap] Info: Votes: Strike at Karkand [CQ]: 4

[10:29:05 36] [xVotemap] Info: Votes: Gulf of Oman [CQ]: 2

[10:29:05 44] [xVotemap] Info: Votes: Caspian Border [CQ]: 1

[10:29:05 52] [xVotemap] Info: Votes: Grand Bazaar [CQ]: 2

[10:29:05 68] [xVotemap] Info: Votes: Damavand Peak [CQ]: 1

[10:29:05 83] [xVotemap] Info: Votes: Kharg Island [CQ]: 0

[10:29:06 15] [xVotemap] Info: Strike at Karkand [CQ] Won

 

I set the Voting Threshold of 6,Karkand wins the Vote and is the nextmap?

Why Karkand win the Vote and set as Nextmap?

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Originally Posted by Athlon*:

 

[10:29:05 19] [xVotemap] Info: Voting Ended. 16% of the players voted.

[10:29:05 29] [xVotemap] Info: Votes: Strike at Karkand [CQ]: 4

[10:29:05 36] [xVotemap] Info: Votes: Gulf of Oman [CQ]: 2

[10:29:05 44] [xVotemap] Info: Votes: Caspian Border [CQ]: 1

[10:29:05 52] [xVotemap] Info: Votes: Grand Bazaar [CQ]: 2

[10:29:05 68] [xVotemap] Info: Votes: Damavand Peak [CQ]: 1

[10:29:05 83] [xVotemap] Info: Votes: Kharg Island [CQ]: 0

[10:29:06 15] [xVotemap] Info: Strike at Karkand [CQ] Won

 

I set the Voting Threshold of 6,Karkand wins the Vote and is the nextmap?

Why Karkand win the Vote and set as Nextmap?

Because it happened to be the next map in your rotation?
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Originally Posted by HaNg_MaN*:

 

mhh i works fine and a few votes later it do what it wont^^

[12:39:19 91] [xVotemap] Info: Voting Ended. 3% of the players voted.

[12:39:19 92] [xVotemap] Info: Votes: Strike at Karkand [R]: 0

[12:39:19 97] [xVotemap] Info: Votes: Wake Island [R]: 0

[12:39:19 97] [xVotemap] Info: Votes: Seine Crossing [R]: 1

[12:39:20 03] [xVotemap] Info: Votes: Damavand Peak [R]: 0

[12:39:20 05] [xVotemap] Info: Votemap failed. The total number votes (1) did not exceed the threshold (4), next map will not be changed.

 

 

[13:11:11 87] [xVotemap] Info: Voting Ended. 13% of the players voted.

[13:11:11 95] [xVotemap] Info: Votes: Strike at Karkand [R]: 0

[13:11:12 03] [xVotemap] Info: Votes: Gulf of Oman [R]: 1

[13:11:12 47] [xVotemap] Info: Votes: Teheran Highway [R]: 2

[13:11:12 50] [xVotemap] Info: Votes: Operation Metro [R]: 1

[13:11:12 58] [xVotemap] Info: Teheran Highway [R] Won

 

Threshold is 4

What mean threshold:

min 4 player must vote or min 4 votes for a map?

i have a idea for furhter updates:

i use ultimate map manger, with a cycle from 10-23 and 23-10 a clock.

I wish that votemap only runs with the daycylce and not in the night.

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Originally Posted by QUACK-Major-Pain*:

 

[10:29:05 19] [xVotemap] Info: Voting Ended. 16% of the players voted.

[10:29:05 29] [xVotemap] Info: Votes: Strike at Karkand [CQ]: 4

[10:29:05 36] [xVotemap] Info: Votes: Gulf of Oman [CQ]: 2

[10:29:05 44] [xVotemap] Info: Votes: Caspian Border [CQ]: 1

[10:29:05 52] [xVotemap] Info: Votes: Grand Bazaar [CQ]: 2

[10:29:05 68] [xVotemap] Info: Votes: Damavand Peak [CQ]: 1

[10:29:05 83] [xVotemap] Info: Votes: Kharg Island [CQ]: 0

[10:29:06 15] [xVotemap] Info: Strike at Karkand [CQ] Won

 

I set the Voting Threshold of 6,Karkand wins the Vote and is the nextmap?

Why Karkand win the Vote and set as Nextmap?

You have it set for 6, and 10 people voted, so the vote is deemed good.

If only 5 votes were received, then it continues with the next map in the list.

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Originally Posted by HaNg_MaN*:

 

mhh ok but the description is:

Voting Threshold

Integer, representing the minimum total number of votes that must cast for the highest voted map to become the nextmap. If no map reaches this threshold, then the map will just roll over to the next map in the maplist.

 

I think that mean:

Threshold is 6, a map need 6 votes.When no map get 6 votes the nextmap from the cycle starts.

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Originally Posted by HaNg_MaN*:

 

when i have a maplist with the ultimate map manger and maps have a own preset.

Like Caspian 100%vehiclespwanrate and Theran 150% vehiclespwanrate, when Theran runs and Caspian votet it dont change the preset.

caspian runs after the vote with 150% vehiclespwanrate.

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