ImportBot Posted July 17, 2012 Share Posted July 17, 2012 Originally Posted by falcontx*: @wraygun: I'm working on an update to the plugin which should resolve your issues. I hope to have it done by the end of the week. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 17, 2012 Share Posted July 17, 2012 Originally Posted by Apex40000*: Hi Falcontx I've have been noticing lately that every time I restart my multiplay server it's like Umm locks the preset to my default server maplist or sets it to my UMM maplist 2 settings because I end up having a conq map with a 600% ticket preset, when the UMM should start up after a server restart with maplist one which is TMDM with a 600% tickets. I have recently added Pbbans streaming on the server but they have told me that Pbbans does not change any server startup setting. So I thought I ask to see if you have heard of this happening. I can fix this problem by just turning UMM off and on again then Umm seems to pick up the server again, but I thought I wold ask just incase there was a problem. Many thanks apex40000 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 18, 2012 Share Posted July 18, 2012 Originally Posted by wraygun*: *This seems to be a intermittent problem. When UMM downshifts back to the default map list(lower player count) sometimes it defaults all the way back to the hard coded game server map list and gets stuck there. I have to manually toggle the main plugin off and back on to "reboot" UMM. I would say in the last week this has happened 3 or 4 times.I have the same issue. But Falcon is on it!! falcontx @wraygun: I'm working on an update to the plugin which should resolve your issues. I hope to have it done by the end of the week. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 19, 2012 Share Posted July 19, 2012 Originally Posted by falcontx*: Updated version is being emailed out within the hour. If you do not receive a copy, first check your junk/spam folder, then, if you still don't have it, send me a PM with the email address you used for payment and where you want it sent (if it's not the same). This version addresses the bugs mentioned in the previous few posts and also implements a number of requests that have been made over the past few months. Everything is summarized below, and you'll find new plugin settings for the new options. Details regarding the new settings can be found in the first post, as well as in the plugin's details page, but if you have any questions, feel free to ask. 1.2.0.0 (07/19/2012) - fixed bug caused by changes in PRoCon 1.3 - added option to yell before rotation is changed when using 'switch immediately' - added option to start on the same map that was just played - added round minimum for map lists - added option to change map list only after map has completed it's total number of rounds - added option to ignore 'switch immediately' for time-based changes Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 20, 2012 Share Posted July 20, 2012 Originally Posted by falcontx*: And another update is on the way. It seems I forgot to remove some debug code from the previous release. This takes care of that. 1.2.0.1 (07/19/2012) - remove debug code left in v1.2.0.0 by mistake Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 22, 2012 Share Posted July 22, 2012 Originally Posted by dyfuzor*: Hi in the update 1.2.0.1, I can not find the option "Switch to new map list immediately" Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 22, 2012 Share Posted July 22, 2012 Originally Posted by falcontx*: Hi in the update 1.2.0.1, I can not find the option "Switch to new map list immediately"Do you have "Change map list only after map has completed it's total number of rounds" enabled? If so, you can't also use "Switch to new map list immediately", so the option isn't there. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 22, 2012 Share Posted July 22, 2012 Originally Posted by dyfuzor*: ok sorry Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 22, 2012 Share Posted July 22, 2012 Originally Posted by stufz*: Ok - weird. I get the latest version from July 19. I delete from my hosted layer the inc, cs and dll files. I upload the new version's files. I restart the procon. I start up my local procon, connect to the hosted layer, and there is no UMM plugin showing. I re-upload - again, no UMM. So I create a local connection to the server, with the new UMM installed. I edit the UMM plugin, copy the dll that I then upload to the hosted procon, after stopping it. The dll does not show in file manager; so I start the hosted procon, then re-upload the dll. Now it shows. But when I start up my local procon and connect to the hosted layer, UMM does not show. And now that I've stopped and started the hosted layer, the dll does not show in its file manager. What gives ? you know what ? I recently cut out the CQ maps, I'm running only 1 rotation of all CQL maps.. But if I want to return to multiple rotations, I'm apparently screwed, if I want to use the hosted layer for procon admin. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 22, 2012 Share Posted July 22, 2012 Originally Posted by falcontx*: Ok - weird. I get the latest version from July 19. I delete from my hosted layer the inc, cs and dll files. I upload the new version's files. I restart the procon. I start up my local procon, connect to the hosted layer, and there is no UMM plugin showing. I re-upload - again, no UMM. So I create a local connection to the server, with the new UMM installed. I edit the UMM plugin, copy the dll that I then upload to the hosted procon, after stopping it. The dll does not show in file manager; so I start the hosted procon, then re-upload the dll. Now it shows. But when I start up my local procon and connect to the hosted layer, UMM does not show. And now that I've stopped and started the hosted layer, the dll does not show in its file manager. What gives ? you know what ? I recently cut out the CQ maps, I'm running only 1 rotation of all CQL maps.. But if I want to return to multiple rotations, I'm apparently screwed, if I want to use the hosted layer for procon admin. The DLL files are deleted when you stop PRoCon and created when it's started. So what you're doing isn't going to work. You need to figure out why the DLL file isn't being created. Usually, it's because the files are in the wrong location. The PRoCon logs may provide some insight. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 22, 2012 Share Posted July 22, 2012 Originally Posted by stufz*: Right, I get that about DLL and procon stop. But I was running a version from late May ... and I didn't have this problem. But I always stop the hosted layer before deleting old files and uploading new files. I double checked the files. Wait a minute, I didn't stop the hosted layer before deleting/uploading - how else would I have seen the dll file to delete ? Weird. Ok, I just re-downloaded the plugin, stopped hosted layer, deleted both files - inc and cs - uploaded new files, started hosted layer - BINGO ~! - umm still doesn't show up in my local procon connected to the host layer. Everything is located as should be - inc in Plugins and cs in BF3 folders. Like I say, we've dropped the multi rotation so it works fine - without being there. Do ya think it could be ...no, hosted layer is upto date. Weird. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 26, 2012 Share Posted July 26, 2012 Originally Posted by MadDoggyDawg*: Falcontx you are a star mate. Thanks for the update. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 27, 2012 Share Posted July 27, 2012 Originally Posted by jimbouk1977*: Donated for this plugin (Ultimate Map Manager ) Thanks for the hard work PayPal Confirmation number: 9T923029J0961042E Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 27, 2012 Share Posted July 27, 2012 Originally Posted by jimbouk1977*: Thaxs for quick email Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 28, 2012 Share Posted July 28, 2012 Originally Posted by Jasonpb*: Confirmation number: 6EE20626LJ8928029. Thanks Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 28, 2012 Share Posted July 28, 2012 Originally Posted by K(*)M-Anthrax*: PayPal Confirmation number: 3LP81639W87105411 Greets =K(*)M= Anthrax Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 28, 2012 Share Posted July 28, 2012 Originally Posted by ghostwarrior*: Confirmation number: 1M718485LG899603H Ultimate Map Manager (1.2.0.1 - 07/19/12) [bF3] how do i get it thanks Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 31, 2012 Share Posted July 31, 2012 Originally Posted by whiskeytaco*: Donated for the plugin. Confirmation number: 4MG19687P5494743C Thanks Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 2, 2012 Share Posted August 2, 2012 Originally Posted by ReD-Dragon*: Hello, our Clan use the Ultimate Map Manager. Right now i create a List and i want to add Close Quaters Maps. How can i add Close Quaters Maps because there are no Close Quaters Maps in the options. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 2, 2012 Share Posted August 2, 2012 Originally Posted by falcontx*: Hello, our Clan use the Ultimate Map Manager. Right now i create a List and i want to add Close Quaters Maps. How can i add Close Quaters Maps because there are no Close Quaters Maps in the options. The BF3.def file on your layer server is out of date. Upload the one from your PC (in Config directory) to your layer server, then restart the layer server. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 2, 2012 Share Posted August 2, 2012 Originally Posted by ReD-Dragon*: You are right! I have update ProCon and now can i add CQ Maps. =) A bunch full of thanks! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 3, 2012 Share Posted August 3, 2012 Originally Posted by mehul0519*: how much is the minimum donation for this? nvm I got the answer. thanks!! Great plugin!! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 4, 2012 Share Posted August 4, 2012 Originally Posted by C-4-N*: the Name for each map list don't appear in Battlelog ! i have activate the line for it work ! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 4, 2012 Share Posted August 4, 2012 Originally Posted by falcontx*: the Name for each map list don't appear in Battlelog ! i have activate the line for it work ! I don't know what you mean by "activate the line." Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 4, 2012 Share Posted August 4, 2012 Originally Posted by C-4-N*: I don't know what you mean by "activate the line."I mean i have enable server name change for each map list ! the server name dont change in battlelog. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 4, 2012 Share Posted August 4, 2012 Originally Posted by falcontx*: I mean i have enable server name change for each map list ! the server name dont change in battlelog. Is it changing in PRoCon? If so, there's not much I can do about it. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 7, 2012 Share Posted August 7, 2012 Originally Posted by Jasonpb*: Been using this plugin for a week or two now and have to say it's fantastic! if I was to change one thing though I would incorporate some of your "adaptive ticket count" plugin into this, not to the same level involving ticket count based upon players but allowing a specific ticket count in a maplist to be applied instead of having to create custom presets for each map where the tickets vary from one to another. I run about 5-6 maps in a 1 round rotation and want 800 tickets on all of them, I had to work out the percentage and apply custom presets for any maps that varied in the ticket count. I did look at your adaptive ticket count plugin but gave up on it as I was having to manually go through cut/paste the ticket count for 64 players, plus it would have meant making changes to two plugins. Only a suggestion Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 7, 2012 Share Posted August 7, 2012 Originally Posted by Singh400*: Been using this plugin for a week or two now and have to say it's fantastic! if I was to change one thing though I would incorporate some of your "adaptive ticket count" plugin into this, not to the same level involving ticket count based upon players but allowing a specific ticket count in a maplist to be applied instead of having to create custom presets for each map where the tickets vary from one to another. I run about 5-6 maps in a 1 round rotation and want 800 tickets on all of them, I had to work out the percentage and apply custom presets for any maps that varied in the ticket count. I did look at your adaptive ticket count plugin but gave up on it as I was having to manually go through cut/paste the ticket count for 64 players, plus it would have meant making changes to two plugins. Only a suggestion You can do this via UMM as well. Look at the custom preset. Use Normal preset as a base then apply vars.gamemodecounter as an extra option. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 8, 2012 Share Posted August 8, 2012 Originally Posted by Nord-Kind*: The map manager doesnt change to a new maplist after a certain amount of players. I have set the fitting settings but the map manager wont change the maplist. What could be the reason? I have restarted the plugin several times. What I didnt do was deleting the current maplist. Could that be the problem? Also we got the server resetted. Any help? Greetz! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 8, 2012 Share Posted August 8, 2012 Originally Posted by falcontx*: The map manager doesnt change to a new maplist after a certain amount of players. I have set the fitting settings but the map manager wont change the maplist. What could be the reason? I have restarted the plugin several times. What I didnt do was deleting the current maplist. Could that be the problem? Also we got the server resetted. Any help? Greetz! Not enough information. Please refer to the Support section of the first post. Quote * Restored post. It could be that the author is no longer active. Link to comment
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