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Ultimate Map Manager (1.2.5.0 - 03/26/15)


Prophet731

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Originally Posted by Cucobr*:

 

Well it happens again: all maps are running 300% tickets, no matter if I set 150, 170 or 1000% on UMM (I'm not using ATC plugin).

 

I'm the only one with this issue?

where you cofing this?

 

At Ultimate Map Manager?

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Originally Posted by Itz_cujo666*:

 

A small note to say I got this plug in today. It arrived via email only minutes after paying. I installed it without a problem, and configured it easily. Thanks so much, very nice work.

 

Maybe soon I also have long lists of requests, but for now, happy customer! :smile:

 

Great job - well worth the money!

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  • 2 weeks later...

Originally Posted by ezosika*:

 

My server downed many times when I enabled Ultimate map manager(latest version) and server(48slots) was full of use.

I tested in several condition. As a result, server-down occured only when I installed and enabled Ultimate map manager.

I dont know how this plugin works, but be careful to use this plug-in.

 

hosting server=>Gameservers(48slots) ProconLayerhosting=>RCON Hosting Services

Other Installed plugin=>none

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Originally Posted by falcontx*:

 

My server downed many times when I enabled Ultimate map manager(latest version) and server(48slots) was full of use.

I tested in several condition. As a result, server-down occured only when I installed and enabled Ultimate map manager.

I dont know how this plugin works, but be careful to use this plug-in.

 

hosting server=>Gameservers(48slots) ProconLayerhosting=>RCON Hosting Services

Other Installed plugin=>none

Prove it.

www.phogue.net/forumvb/showth...a-plugin-issue*

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Originally Posted by grizzlybeer*:

 

My server downed many times when I enabled Ultimate map manager(latest version) and server(48slots) was full of use.

I tested in several condition. As a result, server-down occured only when I installed and enabled Ultimate map manager.

I dont know how this plugin works, but be careful to use this plug-in.

 

hosting server=>Gameservers(48slots) ProconLayerhosting=>RCON Hosting Services

Other Installed plugin=>none

this plugin works perfectly for me too. of course you got to be careful if you are switching from from a maplist with only the base maps to a maplist with only armored kill maps. the players that dont have ak will get kicked. but thats the same with a manual map switch
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Originally Posted by Erdapfal*:

 

I am unable to email you at that address. Your email provider is flagging the message as spam and returning it to me.

Ok please try the other mail address. I have send you that mail wich is comming with the paypal donate.....

 

The beginning of my address = roman.....

 

Thank you again

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Originally Posted by falcontx*:

 

Ok please try the other mail address. I have send you that mail wich is comming with the paypal donate.....

 

The beginning of my address = roman.....

 

Thank you again

I tried both and got the same response because it's the server aon.at that is rejecting my mail.
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Originally Posted by Mark_A16*:

 

Thanks falcontx, much appreciated!

 

One question: is there any way you can add the ability to set the server variable vars.maxPlayers? So that we can have a different number of players allowed on the server per map list?

 

The reason I'd like this is that I have a 32 man server on which I run a mix of Conquest, TDM and Close Quarters. Close Quarters is designed for 16 man, I know you can run it 32 man (which is what I am now doing) but I would prefer to switch the server to 16 man when it switches to Close Quarters and then switch back to 32 man when it goes onto a Conquest or TDM map list.

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Originally Posted by falcontx*:

 

Thanks falcontx, much appreciated!

 

One question: is there any way you can add the ability to set the server variable vars.maxPlayers? So that we can have a different number of players allowed on the server per map list?

 

The reason I'd like this is that I have a 32 man server on which I run a mix of Conquest, TDM and Close Quarters. Close Quarters is designed for 16 man, I know you can run it 32 man (which is what I am now doing) but I would prefer to switch the server to 16 man when it switches to Close Quarters and then switch back to 32 man when it goes onto a Conquest or TDM map list.

Use custom presets to change any variable you would like, including vars.maxPlayers.
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Originally Posted by Mark_A16*:

 

Thanks falcontx. Works great. Fantastic plugin!

 

Any chance we could have a yell message option to notify players that the rotation is going to change next round, for those of us who don't have the rotation change immediately. A simple 'Rotation change on next round' would suffice although a custom message per map list would be ideal, that way we could yell 'Changing to Close Quarters next round'.

 

You could just do it for 'day/time-dependent map lists' that are also set not to switch immediately that way the yell could be sent at the time the rotation changes and the current round will still be playing.

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Originally Posted by dyn*:

 

Suggestion:

 

A couple of times we've had blaze disconnects where everyone just gets dumped. UMM sees all these players drop and then sets it to a new map list. This has caused some problems in the past because folks try to instantly reconnect. When they try to reconnect they now see a new game mode causing folks to drop. If there was a way to detect that a mass disconnect took place and then wait XX mins before switching to a new map list that would be ideal.

 

Thoughts?

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