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Ultimate Map Manager (1.2.5.0 - 03/26/15)


Prophet731

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Originally Posted by falcontx*:

 

Just wanted to ask a question, I was looking for a plugin to be able to votemaps that aren't in the rotation. Where I live not many people have premium so I didnt want to have some of the premium maps in the rotation since people without would not be able to join even if its a non-premium map but I would like to have the maps in the vote so that people could change to a premium map if needed but once back to vanilla maps the premium maps would need to be removed from the maplist. Is this possible with a combination of your plugin and xVotemap?

Unfortunately, this plugin will not do that. In fact, I'm currently unaware of any voting plugin that will allow votes for maps that are not currently in rotation.
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Originally Posted by HexaCanon*:

 

i am using 1.2.0.2 and my question is, is this intended ?

 

Posted Image

 

these are my settings

 

Posted Image

 

in the maplist the new maplist is loaded, but the plugin does not run the next round. current round is a map/mode from the previous maplist.

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Originally Posted by falcontx*:

 

i am using 1.2.0.2 and my question is, is this intended ?

 

in the maplist the new maplist is loaded, but the plugin does not run the next round. current round is a map/mode from the previous maplist.

No, it's not intended. I've never seen that before, as UMM does check the current game mode against the map lists to see if it matches.
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Originally Posted by XO-Smoke*:

 

the problem i am having is when i try to change a setting in UMM i get a white screen then i have to close the connection and reconnect to see the plugin settings and that doesnt even work sometimes

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Originally Posted by falcontx*:

 

the problem i am having is when i try to change a setting in UMM i get a white screen then i have to close the connection and reconnect to see the plugin settings and that doesnt even work sometimes

Which setting? You're going to need to provide a lot more detail regarding the circumstances, etc.
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Originally Posted by XO-Smoke*:

 

apparently its not just UMM it has now happened on a couple others but its basically when i am trying to make a map list either way from current or new

 

edit

i found i had to delete old config file it was apparently giving issues from when we changed back to bf3 from moh it was nothing to do with the program you made it works great

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  • 2 weeks later...

Originally Posted by IAF-SDS*:

 

Hey Falcon.

 

We're about 1 week away (3/12) from the release of End Game, and I didn't want to be crippled with certain plugins not working when it comes out.

 

Below are the names of the new maps and the two new game modes.

 

Is the information below enough for you to update your plugins before End Game comes out so we are ready for it (maybe you need the exact naming for the game modes)?

 

 

New map names per http://blogs.battlefield.com/2013/02...maps-overview/ :

Code:

XP5_001 - OPERATION RIVERSIDE
Internal working title: "XP5_001" or "River"
Supported game modes: Capture the Flag (NEW), Air Superiority (NEW), Conquest, Rush, Squad Rush, 
Team Deathmatch, Squad Deathmatch

XP5_002 - NEBANDAN FLATS
Internal working title: "XP5_002" or "Flats"
Supported game modes: Capture the Flag (NEW), Air Superiority (NEW), Conquest, Rush, Squad Rush, 
Team Deathmatch, Squad Deathmatch

XP5_003 - KIASAR RAILROAD
Internal working title: "XP5_003" or "Railroad"
Supported game modes: Capture the Flag (NEW), Air Superiority (NEW), Conquest, Rush, Squad Rush, 
Team Deathmatch, Squad Deathmatch

XP5_004 - SABALAN PIPELINE
Internal working title: "XP5_004" or "Pipeline"
Supported game modes: Capture the Flag (NEW), Air Superiority (NEW), Conquest, Rush, Squad Rush, 
Team Deathmatch, Squad Deathmatch
New game modes:

Code:

• Capture the Flag
• Air Superiority
I've gone thru all of my plugins, and I can see that your Adaptive Server size, Adaptive Ticket Count, and Ultimate Map Manager plugins will need updating for End Game map names and game modes.

 

Or do any of these plugins automatically update for End Game if they rely on the BF3.def file to update with the game modes and map names?

 

Thanks Falcon.

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Originally Posted by falcontx*:

 

Not 100% sure, but I think we don't need a plugin update, we just need procon to update the BF3.def file which contains the map and mode information.

This is correct for both UMM and Adaptive Server Size. The Adaptive Ticket Count plugin will need to be updated, but we'll have to wait and see what the default ticket counts for each map/game mode are before it can be updated.
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Originally Posted by falcontx*:

 

the download link seems to evade me...

That's because there's not one. The only way to get the full version is to contribute. I'm working on getting a free preview version up, but it will be very basic and limited to Vanilla BF3 maps.
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Originally Posted by kcuestag*:

 

Maps are in the map list for Procon but NOT in the plugin am I missing something?

 

I was wanting to get some rotations made up before they go live.

You have to update your BF3.def file.

 

Check for updates on your local Procon on your computer, once it's done, copy and overwrite your BF3.def file (I believe in Configs folder) into your Layer's folder (Via FTP_) and restart the layer.

 

All new maps should now appear.

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Originally Posted by falcontx*:

 

Will this plugin allow me to make certain maps infantry only and others with vehicles?

Yes, with custom presets, you can change any of the various configuration parameters for each map. There was a server bug at one point where sometimes vehicles would still appear in the first round even after the command was sent for them not to be, though. I'm not sure if that's been fixed, or not.
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Originally Posted by ReD-Dragon*:

 

Hello.

 

I have a problem with the UMM.

I can't see all Options and the last Maplist i created is incomplete and the options for the presets completely absent.

 

Sorry for my english.

I hope someone can help me and thanks.

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