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Ultimate Map Manager (1.2.5.0 - 03/26/15)


Prophet731

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Originally Posted by Jasonpb*:

 

You can do this via UMM as well. Look at the custom preset. Use Normal preset as a base then apply vars.gamemodecounter as an extra option.

Yes that's what I've actually done :ohmy: but you need to create custom presets in some cases up to three of them for a 5-6 map rotation and also work out the amount to apply.

 

The other plugin you can specify a ticket amount for a specific game mode and it sets it regardless.

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Originally Posted by falcontx*:

 

Been using this plugin for a week or two now and have to say it's fantastic! if I was to change one thing though I would incorporate some of your "adaptive ticket count" plugin into this, not to the same level involving ticket count based upon players but allowing a specific ticket count in a maplist to be applied instead of having to create custom presets for each map where the tickets vary from one to another.

 

I run about 5-6 maps in a 1 round rotation and want 800 tickets on all of them, I had to work out the percentage and apply custom presets for any maps that varied in the ticket count. I did look at your adaptive ticket count plugin but gave up on it as I was having to manually go through cut/paste the ticket count for 64 players, plus it would have meant making changes to two plugins.

 

Only a suggestion :ohmy:

I appreciate your suggestion, but I have no plans to implement this, considering there are already 2 ways to do it. Setting up Adaptive Ticket Count can be time consuming for a 64-player server, but once it's set up, you don't have to jack with it.
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Originally Posted by Polak*:

 

Due to a server bug, if you have the plugin switch to a rotation that includes a Rush or Assault map while more than 32 players are online, all but 32 players will be kicked from the server. The same applies for map rotations including TDM maps with more than 24 players online, Squad Deathmatch maps with more than 16 players online, and Squad Rush maps with more than 8 players online. Ensure that your minimums and maximums are set up appropriately to avoid losing players!

Is that issue still active or it's fixed? I'm having some problems with xVotemap and I don't know if it's the vote map it self or that.
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Originally Posted by falcontx*:

 

Is that issue still active or it's fixed? I'm having some problems with xVotemap and I don't know if it's the vote map it self or that.

I believe it still does this. They were supposed to fix it at some point, but I don't think they ever did. Maybe the next server release will address it.
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Originally Posted by kaytan*:

 

I'm running my procon layer on Debian Linux.

When i set "Enable day/time-dependent map lists_" to Yes, the plugin doesnt work anymore. I think it can't read the informations from a linux machine.

Could u implement this?

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Originally Posted by Nord-Kind*:

 

The map manager doesnt change to a new maplist after a certain amount of players.

 

I have set the fitting settings but the map manager wont change the maplist.

 

 

What could be the reason?

 

I have restarted the plugin several times.

 

What I didnt do was deleting the current maplist.

 

Could that be the problem?

 

Also we got the server resetted.

 

Any help?

 

Greetz!

Not enough information. Please refer to the Support section of the first post.
I dont know what I can say more: The map manager simply doesnt change the maplists. Thats it.

 

here is the console log:https://dl.dropbox.com/u/4934308/UltimateMap.txt

 

here is what the plugin console says:

https://dl.dropbox.com/u/4934308/ult...%20manager.jpg

 

So - even if more than the said amount of players are on the server - the maplist doesnt change.

 

Also: Even if the manager says it will change the maplist - it doesnt change.

 

Greetz

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Originally Posted by falcontx*:

 

I dont know what I can say more: The map manager simply doesnt change the maplists. Thats it.

 

here is the console log:https://dl.dropbox.com/u/4934308/UltimateMap.txt

 

here is what the plugin console says:

https://dl.dropbox.com/u/4934308/ult...%20manager.jpg

 

So - even if more than the said amount of players are on the server - the maplist doesnt change.

 

Also: Even if the manager says it will change the maplist - it doesnt change.

 

Greetz

Based on your screenshot, you're not running the latest version of the plugin. That's probably the cause of your problem.
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Originally Posted by Nord-Kind*:

 

Based on your screenshot, you're not running the latest version of the plugin. That's probably the cause of your problem.

I now installed the current version of the plugin.

 

It still doesnt seem to work right.

 

I made a video showing what its doing - not changing the maplists.

 

It cant be otherplugin related too, since I turned off every other plugin after that video and tested again.

 

What I could believe its related to are the preset settings - because I have a lot in there.

 

Its allways sth like this:

 

"

# Custom Preset: hardcore vehicle150tick 170 32 players

punkBuster.activate

vars.serverDescription Hardcore I Rush I B2K and Vanilla Maps I 150% Tickets

vars.friendlyFire true

vars.idleTimeout 0

vars.teamKillCountForKick 0

vars.teamKillValueForKick 100

vars.teamKillValueIncrease 20

vars.teamKillValueDecreasePerSecond 2

vars.autoBalance true

vars.killCam false

vars.miniMap true

vars.3dSpotting false

vars.miniMapSpotting true

vars.3pCam false

vars.maxPlayers 32

vars.idleBanRounds 0

vars.vehicleSpawnAllowed true

vars.vehicleSpawnDelay 150

vars.bulletDamage 100

vars.nameTag false

vars.regenerateHealth false

vars.roundRestartPlayerCount 1

vars.roundStartPlayerCount 2

vars.onlySquadLeaderSpawn true

vars.unlockMode "stats"

vars.soldierHealth 60

vars.hud false

vars.playerManDownTime 100

vars.playerRespawnTime 100

vars.gameModeCounter 170

reservedSlotsList.aggressiveJoin

"

 

So heres the link to the video: https://dl.dropbox.com/u/4934308/UltimateMap.flv

 

Greetz

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Originally Posted by Nord-Kind*:

 

I now created some test mapcyrcles and test mapsettings to test it again.

 

.....

 

now the maps change according to the number of players

 

 

 

....but the settings wont....

 

 

And now I am not quite sure if the settings changed at all in the last days.

 

 

 

Procedure: I first set up two new mapcyrcles:

 

First one for 0 players - Grand Bazaar

Second one for more than 0 players - wake island

 

I used the presets I allready set up.

 

Result: The maps didnt change.

 

 

 

Then I created some new presets and run them with the above mapcyrcles.

 

Result: The maps changed!

 

 

 

 

Then I copied the input from the disrupted presetsi into the new one - and the maps didnt change again.

So the mapcyrcle error has something to do with the presets.

 

 

Now I delete half of the defective preset and try to run the mapcyrcle again with it.

It now works. So I am adding line for line again to find the line who is accountable for this error.

After I put in all lines again - the mapcyrcle still works......

 

 

Now where is the sense in that? The preset that before stopped the mapcyrcle now functions with it?

And it seems that now the presets change the settings too! It definately did. But why it did so and why it didnt do it after is not open to me.

 

That just doenst make sense.

 

 

 

I now change the vehicle spawn times to in the preset to see if it changes the settings in the server too.

The maplists still change. But the serversettings wont.

 

I dont know why this is not working - but its clearly not working as intended.

 

Maybe I dont have enough rights to write on the server but then - one time it works the other it doesnt.......

 

Advice?

 

Ps: I dont have to mention that I turned off the plugin before every change to mapcyrcles or presets.

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Originally Posted by falcontx*:

 

Well, from your video, I can tell you that the problem is that the map list isn't being populated. In other words, when you go to the maplist tab, it should never be empty. I appreciate your very detailed description of the problem and debugging, but I will still need proper logs to see if the commands are being sent and how they're being responded to. Specifically, I need the PRoCon console logs from your layer server (not your local client) with EVENTS enabled.

 

To turn it on, you need to edit these lines in procon/Configs/procon.cfg

 

procon.private.options.chatLogging True

procon.private.options.consoleLogging True

procon.private.options.eventsLogging True

procon.private.options.pluginLogging True

 

and this line in procon/Configs/server_ip_address_port.cfg

 

procon.protected.console.settings True True False True True True

 

Then, you need to download the log from the server, zip it, and upload it here.

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Originally Posted by WileECyte*:

 

Looks like the latest server update has changed some behavior. My 'small' map list I had in place for priming used to change the server to 32-player mode. Now, it just runs the map list (Conquest Small & Rush mixed) in 64-player mode. It does switch to the large map list (Conquest Large) correctly, but I'm wondering if the server code has disallowed the changing of size or if perhaps there's an update needed for the plugin to get it to work.

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Originally Posted by Sabn0ck*:

 

Looks like the latest server update has changed some behavior. My 'small' map list I had in place for priming used to change the server to 32-player mode. Now, it just runs the map list (Conquest Small & Rush mixed) in 64-player mode. It does switch to the large map list (Conquest Large) correctly, but I'm wondering if the server code has disallowed the changing of size or if perhaps there's an update needed for the plugin to get it to work.

You're saying that UMM used to change the slot count? I didn't know that and haven't seen an option for that. I use Adaptive Server Size to change slot count. UMM still changes maplists based on player count, etc but never has it changed the actual server slot count but using these 2 plugins everything works great.
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Originally Posted by falcontx*:

 

It used to change the server size to 32 player when I ran my small map list with rush/sm conquest.

It didn't really.. You just thought it did.. :ohmy: In previous server versions, when you changed to those game modes, the server would report only 32 players to PRoCon, but it would still show 64 in Battlelog. Now, the server reports properly to PRoCon.
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Originally Posted by madmuthamonk*:

 

Anyone having a problem with the "Change map list only after map has complete it's total number of rounds"? I have it set to yes but it always plays one round of rush when it is on a rush map. Everything else works but that.

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Originally Posted by Singh400*:

 

Hey Falcon, I swear I read a known issue about UMM and having the same map listed twice, with the same game mode in one map list being detrimental to the plugin? Did I imagine it, or was the issue fixed?

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Originally Posted by dyn*:

 

Hey Falcon, I swear I read a known issue about UMM and having the same map listed twice, with the same game mode in one map list being detrimental to the plugin? Did I imagine it, or was the issue fixed?

You're not imaging it!! This issue was a bug with the server build and not UMM. The issue has been fixed!
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Originally Posted by Singh400*:

 

Hey Falcon, I swear I read a known issue about UMM and having the same map listed twice, with the same game mode in one map list being detrimental to the plugin? Did I imagine it, or was the issue fixed?

You're not imaging it!! This issue was a bug with the server build and not UMM. The issue has been fixed!

Are we definitely sure this is fixed? Seen some odd behaviour, let me zip the logs and send them to you Falcon.
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Originally Posted by powerbits*:

 

Hi falcon, could you add a option that the plugin also does not load any map wich was played the last 4-6 maps (or amount given in)

But he must also remember this accross different map lists..

For example we have a maplist with b2k maps and a non b2k map list defined by amount of players... when he switches back to the non b2k list, he chooses a random map, but this could be a map he played a few moments ago

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Originally Posted by falcontx*:

 

Hi falcon, could you add a option that the plugin also does not load any map wich was played the last 4-6 maps (or amount given in)

But he must also remember this accross different map lists..

For example we have a maplist with b2k maps and a non b2k map list defined by amount of players... when he switches back to the non b2k list, he chooses a random map, but this could be a map he played a few moments ago

I have no plans to do this. Keeping track of every map played to try to prevent repeats isn't truly "random" and this can be managed pretty well already if you set up your rotations properly. My recommendation is to make your map rotations somewhat similar, then choose the "Start with map after the map that was just played" option. This way, any time the map list changes, the position in the rotation will remain roughly the same, so that the map you just played will not be played again until the entire rotation has been completed.
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Originally Posted by Bierfassl*:

 

I have a problem. I want one of maplist runs Sunday morning 02:00 to Monday 02:00. I have it registered in the maplist Monday til Saturday. On each line one day of the week. In the 2nd Maplist is only Sunday.

 

Now the problem. The server does not change the maplist at 02:00 but at 00:00. I do not know what I did wrong.

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Originally Posted by falcontx*:

 

I have a problem. I want one of maplist runs Sunday morning 02:00 to Monday 02:00. I have it registered in the maplist Monday til Saturday. On each line one day of the week. In the 2nd Maplist is only Sunday.

 

Now the problem. The server does not change the maplist at 02:00 but at 00:00. I do not know what I did wrong.

Is your time zone set right?
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