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!punish and !forgive rules for PRoConRulz plugin.


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Originally Posted by SirHitman*:

 

Well the basics seems broken and i have already spent lots of time trying to understand why, so until someone can explain what iv done wrong im not going to put any more time on it.

 

The only thing the sorry needs is this:

On TeamKill;Set %server_lastteamkill[%p%]% %v%

 

On Say; Text sorry,sry; If %sorry[%p%]%

On Say; Text sorry,sry; If %sorry[%p%]% >= 3; PlayerSay You cant forgive yourself anymore

 

If you want the kill to be triggered at every punished teamkill adding Kill %server_lastteamkiller[%p%]%; in the !punish if teamkiller not 0 check.

 

Full punish line should be something like:

## Victim out of punishes, teamkiller is forgiven (needs be before the real !punish to have an effect)

On Say;Text !punish,!p;If %punish[%p%]% >= 3; PlayerSay You have dealt out enough !punish for this round, teamkiller is forgiven. Maybe your should try to !forgive once in a while_; Set %server_lastteamkiller[%p%]% 0

 

On Say;Text !punish,!p; If %server_lastteamkiller[%p%]% != 0; Incr %punish[%p%]%; Incr %punishments[%server_lastteamkiller[%p%]%]%;Kill %server_lastteamkiller[%p%]%; PlayerSay %server_lastteamkiller[%p%]% has been killed for teamkilling; Log %p% punished teamkiller %server_lastteamkiller[%p%]% punishcount %punishments[%server_lastteamkiller[%p%]%]%

 

If you dont want the players to have limited amount of !punishes remove the green text

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Originally Posted by Talzac*:

 

Well the basics seems broken and i have already spent lots of time trying to understand why, so until someone can explain what iv done wrong im not going to put any more time on it.

 

The only thing the sorry needs is this:

On TeamKill;Set %server_lastteamkill[%p%]% %v%

 

On Say; Text sorry,sry; If %sorry[%p%]%

On Say; Text sorry,sry; If %sorry[%p%]% >= 3; PlayerSay You cant forgive yourself anymore

 

If you want the kill to be triggered at every punished teamkill adding Kill %server_lastteamkiller[%p%]%; in the !punish if teamkiller not 0 check.

 

Full punish line should be something like:

## Victim out of punishes, teamkiller is forgiven (needs be before the real !punish to have an effect)

On Say;Text !punish,!p;If %punish[%p%]% >= 3; PlayerSay You have dealt out enough !punish for this round, teamkiller is forgiven. Maybe your should try to !forgive once in a while_; Set %server_lastteamkiller[%p%]% 0

 

On Say;Text !punish,!p; If %server_lastteamkiller[%p%]% != 0; Incr %punish[%p%]%; Incr %punishments[%server_lastteamkiller[%p%]%]%;Kill %server_lastteamkiller[%p%]%; PlayerSay %server_lastteamkiller[%p%]% has been killed for teamkilling; Log %p% punished teamkiller %server_lastteamkiller[%p%]% punishcount %punishments[%server_lastteamkiller[%p%]%]%

 

If you dont want the players to have limited amount of !punishes remove the green text

Can you post here the code you are using ? Or what punish code are you running right now?
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Originally Posted by SirHitman*:

 

Features:

Punish is limited to 3 per player, !forgive gives the player another possible !punish (Green)

Teamkiller can forgive himself by saying sorry (limited to 2 times per round) (SEMI WORKING: counter still ticks upwards if you have not teamkilled someone) (Blue)

Victim swearing automatically forgives the teamkiller (does not give the victim another punish as !forgive) (Orange)

If the Victim is killed by the same teamkiller and punished the Teamkilled is killed by admin, (Black)

 

But as mentioned IT DOES NOT WORK PROPERLY, but if someone want to work on it here it is:

#### Teamkill Announcement

On TeamKill;PlayerSay You just teamkilled %v%, watch your fire!

On TeamKill;VictimSay !f or !forgive / !p or !punish %p% for teamkilling

On TeamKill;Set %server_lastteamkiller[%v%]% %p%

On TeamKill;Set %server_lastteamkill[%p%]% %v%

 

##### Auto Forget

## Victim was killed (suicide or by enemy) without !p/f action so teamkiller was auto forgiven (TK not counted towards @kill)

On Kill; Set %server_lastteamkiller[%v%]% 0;Set %PreviousTeamkiller[%p%]% 0

## Victim starts swearing so teamkiller is forgiven (TK not counted towards @kill)

On Say; Text retard,idiot,moron,stupid; If %server_lastteamkiller[%p%]% != 0;Set %PreviousTeamkiller[%p%]% 0; Set %server_lastteamkiller[%p%]% 1

## Teamkiller forgives himself, unless he have done so 2 times already (TK still counts towards @kill)

On Say; Text sorry,sry; If %sorry[%p%]% Set %PreviousTeamkiller[%server_lastteamkill[%p%]%]% %server_lastteamkiller[%server_lastteamkill[%p%]%]%; Set %server_lastteamkiller[%server_lastteamkill[%p%]%]% 2;Set %server_lastteamkill[%p%]% 0

On Say; Text sorry,sry; If %sorry[%p%]% >= 3; PlayerSay You cant forgive yourself anymore

 

##### Actions

On Say;Text !punish,!p; If %server_lastteamkiller[%p%]% == 0; PlayerSay There is no teamkiller to Punish

On Say;Text !forgive,!f; If %server_lastteamkiller[%p%]% == 0; PlayerSay There is no teamkiller to Forgive

On Say;Text !punish,!p,!forgive,!f; If %server_lastteamkiller[%p%]% == 1; PlayerSay Your teamkiller was forgiven because of your bad language; Incr %punish[%p%]%; Set %server_lastteamkiller[%p%]% 0

On Say;Text !punish,!p,!forgive,!f; If %server_lastteamkiller[%p%]% == 2; PlayerSay Your teamkiller was forgiven because he apologized; Set %server_lastteamkiller[%p%]% 0

 

## Victim out of punishes, teamkiller is forgiven (TK still counts towards @kill)

On Say;Text !punish,!p;If %punish[%p%]% >= 3; PlayerSay You have dealt out enough !punish for this round, teamkiller is forgiven. Maybe your should try to !forgive once in a while_; Set %PreviousTeamkiller[%p%]% %server_lastteamkiller[%p%]%; Set %server_lastteamkiller[%p%]% 0

 

## Victim is killed by same teamkiller and did not forgive last time, Teamkiller is @Kill(ed)

On Say;Text !punish,!p; If %server_lastteamkiller[%p%]% == %PreviousTeamkiller[%p%]%; TargetPlayer %server_lastteamkiller[%p%]%; TargetAction Kill;TargetConfirm; PlayerSay %server_lastteamkiller[%p%]% was killed for teamkilling you multiple times in a row; Log %server_lastteamkiller[%p%]% was killed for teamkilling %p% multiple times in a row

 

## Victim punishes, Victim punish count is increased, Teamkillers Punishments count is increased (TK counts towards @kill)

On Say;Text !punish,!p; If %server_lastteamkiller[%p%]% != 0; Incr %punish[%p%]%; Incr %punishments[%server_lastteamkiller[%p%]%]%; PlayerSay %server_lastteamkiller[%p%]% has been punished for teamkilling; Log %p% punished teamkiller %server_lastteamkiller[%p%]% punishcount %punishments[%server_lastteamkiller[%p%]%]%

## Teamkilled banned if Punishments Count is to high

On Say;Text !punish,!p; If %punishments[%server_lastteamkiller[%p%]%]% >= 5; Say %server_lastteamkiller[%p%]% has been banned for 60 minutes for excessive teamkilling; Exec banList.add name %server_lastteamkiller[%p%]% seconds 3600 BannedForPunishedTeamkills; Log %server_lastteamkiller[%p%]% banned for excessive teamkilling

## Continuing ## Victim punishes resetting variables so multiple actions cant be taken

On Say;Text !punish,!p; If %server_lastteamkiller[%p%]% != 0; Set %PreviousTeamkiller[%p%]% %server_lastteamkiller[%p%]%; Set %server_lastteamkiller[%p%]% 0

## Victim forgives, also giving the Victim another Punish (TK not counted towards @kill)

On Say;Text !forgive,!f; If %server_lastteamkiller[%p%]% != 0; Decr %punish[%p%]%; PlayerSay %server_lastteamkiller[%p%]% has been forgiven for teamkilling; Set %server_lastteamkiller[%p%]% 0; Set %PreviousTeamkiller[%p%]% 0

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  • 2 weeks later...

Originally Posted by Cire*:

 

Can any one help, because we run a hardcore server tking is unfortunately going to happen. So can someone write a code that tracks and warns tkr and their number of tks and kicks on 5 based on your vars set # , whatever we have it set to, and be reset on new round? Any help would be great .

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  • 2 weeks later...

Originally Posted by Tomgun*:

 

Can any one help, because we run a hardcore server tking is unfortunately going to happen. So can someone write a code that tracks and warns tkr and their number of tks and kicks on 5 based on your vars set # , whatever we have it set to, and be reset on new round? Any help would be great .

Hardcore it default kick on 5 TK`s anyway?
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  • 2 weeks later...

Originally Posted by Elanto*:

 

Med" fix by orginal No auto punishing .

Orginal power by: ty_ger07.

!punish !p / !forgive !f works.

 

Code:

############################################
## "Med"  change on the original          ##
## orginal power by: ty_ger07.            ##
## !punish or !p / !forgive or !f  works  ##
##  -E-                                   ##
############################################
# Team Kill Notification Rules																
On TeamKill;PlayerSay %p%: watch your fire! #%c%																
On TeamKill;Say %v%: !forgive or !f / !punish or !p																
# Tracking Notification																
On TeamKill;If %server_lastteamkill[%v%]% == %p%;Say %p%: payback team kill against %v%.																
On TeamKill;If %server_lastteamkill[%p%]% == %v%;Say %p%: team killed %v% twice in a row.																
# Team Kill Tracking Rules																
On TeamKill;Set %server_lastteamkill[%p%]% %v%																
On TeamKill;Set %server_lastteamkiller[%v%]% %p%																
# Automatic Forget																
On Kill;Set %server_lastteamkiller[%v%]% 0;Set %server_lastteamkill[%p%]% 0;Set %server_lastteamkiller[%p%]% 0																
# Team Kill Punish Rule																
On Say;Text !punish,!p;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: could not find a recent team kill to punish.																
On Say;Text !punish,!p;If %server_lastteamkiller[%p%]% != 0;TargetPlayer %server_lastteamkiller[%p%]%;Say %server_lastteamkiller[%p%]% killed for team killing.;TargetAction Kill;TargetConfirm;Set %server_lastteamkiller[%p%]% 0																
On Say;Text !forgive,!f;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: could not find a recent team kill to forgive.																
On Say;Text !forgive,!f;If %server_lastteamkiller[%p%]% != 0;Set %server_lastteamkill[%server_lastteamkiller[%p%]%]% 0;Say %server_lastteamkiller[%p%]% was forgiven by %p%.;Set %server_lastteamkiller[%p%]% 0
-E-

 

BF4 Niskalaukaus K-18

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  • 1 month later...

Originally Posted by Tobsen03*:

 

Hey i have a problem...

 

I want a rule to see how many TKs the player have ...

I tried but it didn´t works....

 

Only if a player more tks in 5 sec he see how many .....

 

On TeamKill;PlayerCount 4;Log %p% TK Warning 5-5;Pyell %p% Achtung Teamkill 5 - 5 ! BYE BYE

On TeamKill;PlayerCount 3;Log %p% TK Warning 4-5;Pyell %p% Achtung Teamkill 4 - 5 ! Danach fliegste vom Server

On TeamKill;PlayerCount 2;Log %p% TK Warning 3-5;Pyell %p% Achtung Teamkill 3 - 5 ! Danach fliegste vom Server

On TeamKill;PlayerCount 1;Log %p% TK Warning 2-5;Pyell %p% Achtung Teamkill 2 - 5 ! Danach fliegste vom Server

On TeamKill;PlayerCount 0;Log %p% TK Warning 1-5;Pyell %p% Achtung Teamkill 1 - 5 ! Danach fliegste vom Server

 

Can you help me?

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  • 4 weeks later...

Originally Posted by thdman1511*:

 

Well I have use the original that came with lastest ProconRulz plugin. I have seen working on some servers quite well, but when I used it on my procon layer server, it only showed the say parts but did not kill, when !p or forgive when !f was entered. So I am not sure, what is going on. So I am at a lost in knowing how to fix it, any suggestions.

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Originally Posted by Tomgun*:

 

reducing the commands is something the admin has done, I did it for my script I use and never had an issue with it, ill show you it:

 

On TeamKill;PlayerYell %p%: watch your fire, you just TK`d! #%c%

On TeamKill;Say %v%: !for = Forgive or !pun = !Punish

#On TeamKill;PlayerSay %v%: SORRY! Forgive & Punish is currently disabled due to friendly tags not showing properly!!

# Tracking Notification

On TeamKill;If %server_lastteamkill[%v%]% == %p%;Say %p%: payback team kill against %v%.

On TeamKill;If %server_lastteamkill[%p%]% == %v%;Say %p%: team killed %v% twice in a row.

#Team Kill Tracking Rules

On TeamKill;Set %server_lastteamkill[%p%]% %v%

On TeamKill;Set %server_lastteamkiller[%v%]% %p%

# Automatic Forget

On Kill;Set %server_lastteamkiller[%v%]% 0;Set %server_lastteamkill[%p%]% 0

On Say;Text sorry,soz,sry,srry;Set %server_lastteamkiller[%server_lastteamkill[%p%]%]% 0;Set %server_lastteamkill[%p%]% 0

# Team Kill Punish Rule

On Say;Text !pun;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: player has already been automatically forgiven or already punished!!

On Say;Text !pun;If %server_lastteamkiller[%p%]% != 0;TargetPlayer %server_lastteamkiller[%p%]%;Say %server_lastteamkiller[%p%]% killed for team killing.;TargetAction Kill;TargetConfirm;Set %server_lastteamkiller[%p%]% 0

On Say;Text !for;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: player has already been automatically forgiven or already punished!!

On Say;Text !for;If %server_lastteamkiller[%p%]% != 0;Set %server_lastteamkill[%server_lastteamkiller[%p%]%]% 0;Say %server_lastteamkiller[%p%]% was forgiven by %p%.;Set %server_lastteamkiller[%p%]% 0

I reduced mine to !for and !pun
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  • 6 months later...

Originally Posted by fantasticplayer*:

 

Hello, my punisher looks like that:

### PUNISHER

# Team Kill Notification Rules

On TeamKill;PlayerSay %p%: Watch your fire dude!#%c%

On TeamKill;Say %v%: !forgive /!f or !punish / !p

# Tracking Notification

On TeamKill;If %server_lastteamkill[%v%]% == %p%;Say %p%: You have been punished for TK. %v%.

On TeamKill;If %server_lastteamkill[%p%]% == %v%;Say %p%: team killed %v% twice in a row.

# Team Kill Tracking Rules

On TeamKill;Set %server_lastteamkill[%p%]% %v%

On TeamKill;Set %server_lastteamkiller[%v%]% %p%

# Automatic Forget

On Kill;Set %server_lastteamkiller[%v%]% 0;Set %server_lastteamkill[%p%]% 0;Set %server_lastteamkiller[%p%]% 0

# Team Kill Punish Rule

On Say;Text !punish;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: could not find a recent team kill to punish.

On Say;Text !punish;If %server_lastteamkiller[%p%]% != 0;TargetPlayer %server_lastteamkiller[%p%]%;Say %server_lastteamkiller[%p%]% You have been killed for TK.;TargetAction Kill;TargetConfirm;Set %server_lastteamkiller[%p%]% 0

On Say;Text !p;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: could not find a recent team kill to punish.

On Say;Text !p;If %server_lastteamkiller[%p%]% != 0;TargetPlayer %server_lastteamkiller[%p%]%;Say %server_lastteamkiller[%p%]% You have been killed for TK.;TargetAction Kill;TargetConfirm;Set %server_lastteamkiller[%p%]% 0

On Say;Text !forgive;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: could not find a recent team kill to forgive.

On Say;Text !f;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: could not find a recent team kill to forgive.

On Say;Text !f;If %server_lastteamkiller[%p%]% != 0;Set %server_lastteamkill[%server_lastteamkiller[%p%]%]% 0;Say %server_lastteamkiller[%p%]% was forgiven by %p%.;Set %server_lastteamkiller[%p%]% 0

On Say;Text !forgive;If %server_lastteamkiller[%p%]% != 0;Set %server_lastteamkill[%server_lastteamkiller[%p%]%]% 0;Say %server_lastteamkiller[%p%]% was forgiven by %p%.;Set %server_lastteamkiller[%p%]% 0

I want to got some changes but i dont know how to do it. If player punish other player i want to get info like " play like DICK and punished own team mate "

 

And when he forgive " forgive for . That's the PROPER gaming"

 

Any one know how to do it?

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  • 1 month later...

Originally Posted by CptBtchslap*:

 

Hello, my punisher looks like that:

 

 

I want to got some changes but i dont know how to do it. If player punish other player i want to get info like " play like DICK and punished own team mate "

 

And when he forgive " forgive for . That's the PROPER gaming"

 

Any one know how to do it?

Hi, you have to change "PlayerSay" to "Say", if you want this for all to see. You also might use "Yell" btw. look at the changes:

 

 

 

 

### PUNISHER

# Team Kill Notification Rules

On TeamKill;Say %p% played like a DICK and killed teammate %v%!(#%c%)

On TeamKill;Say %v%: !forgive /!f or !punish / !p

# Tracking Notification

On TeamKill;If %server_lastteamkill[%v%]% == %p%;Say %p%: You have been punished for TK. %v%.

On TeamKill;If %server_lastteamkill[%p%]% == %v%;Say %p%: team killed %v% twice in a row.

# Team Kill Tracking Rules

On TeamKill;Set %server_lastteamkill[%p%]% %v%

On TeamKill;Set %server_lastteamkiller[%v%]% %p%

# Automatic Forget

On Kill;Set %server_lastteamkiller[%v%]% 0;Set %server_lastteamkill[%p%]% 0;Set %server_lastteamkiller[%p%]% 0

# Team Kill Punish Rule

On Say;Text !punish;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: could not find a recent team kill to punish.

On Say;Text !punish;If %server_lastteamkiller[%p%]% != 0;TargetPlayer %server_lastteamkiller[%p%]%;Say %server_lastteamkiller[%p%]% You have been killed for TK.;TargetAction Kill;TargetConfirm;Set %server_lastteamkiller[%p%]% 0

On Say;Text !p;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: could not find a recent team kill to punish.

On Say;Text !p;If %server_lastteamkiller[%p%]% != 0;TargetPlayer %server_lastteamkiller[%p%]%;Say %server_lastteamkiller[%p%]% You have been killed for TK.;TargetAction Kill;TargetConfirm;Set %server_lastteamkiller[%p%]% 0

On Say;Text !forgive;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: could not find a recent team kill to forgive.

On Say;Text !f;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: could not find a recent team kill to forgive.

On Say;Text !f;If %server_lastteamkiller[%p%]% != 0;Set %server_lastteamkill[%server_lastteamkiller[%p%]%]% 0;Say %p% has FORGIVEN %server_lastteamkiller[%p%]%, thats PROPER gaming!;Set %server_lastteamkiller[%p%]% 0

On Say;Text !forgive;If %server_lastteamkiller[%p%]% != 0;Set %server_lastteamkill[%server_lastteamkiller[%p%]%]% 0;Say %p% has FORGIVEN %server_lastteamkiller[%p%]%, thats PROPER gaming!;Set %server_lastteamkiller[%p%]% 0

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Originally Posted by CptBtchslap*:

 

oh, and you dont need to write

 

On Say;Text !forgive;If %server_lastteamkiller[%p%]% != 0;Set %server_lastteamkill[%server_lastteamkiller[%p%]%]% 0;Say %p% has FORGIVEN %server_lastteamkiller[%p%]%, thats PROPER gaming!;Set %server_lastteamkiller[%p%]% 0

 

because if someone says !forgive, the command !f is automatically in the word :ohmy:

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  • 3 months later...

Originally Posted by VBK-Clan*:

 

Hi al i use this code but in game chat cant see if player get punishet or not ,say mesage dont work ,so player who get team killet

dont know if he punish or not what is wrong

 

On Spawn;ServerFirst;Set %ini_punish% 0

On TeamKill;PlayerSay %p% you TEAMKILLED %v%. Watch your fire! This is your %c% victim.

On TeamKill;VictimSay %v%: !p or !f

# Team Kill Tracking Rulz

On TeamKill;Set %server_lastteamkill[%p%]% %v%

On TeamKill;Set %server_lastteamkiller[%v%]% %p%

# Team Kill Punish Rulz

On Say;Text !p,!punish;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: could not find a recent team kill to punish.

On Say;Text !p,!punish;If %server_lastteamkiller[%p%]% != 0

Incr %ini_punish_count[%server_lastteamkiller[%p%]%]%

If %ini_punish_count[%p%]% == 4;TempBan 7200 %p% TempBan 2 hours;Set %ini_punish_count[%p%]% 0

TargetPlayer %server_lastteamkiller[%p%]%;TargetAction PlayerSay %t% killed for team killing.;TargetAction Kill;TargetConfirm;Set %server_lastteamkiller[%p%]% 0

# Team Kill Forgive Rulz

On Say;Text !f,!forgive;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: could not find a recent team kill to forgive.

On Say;Text !f,!forgive;If %server_lastteamkiller[%p%]% != 0;TargetPlayer %server_lastteamkiller[%p%]%;Set %server_lastteamkill[%server_lastteamkiller[%p%]%]% 0;TargetAction PlayerSay %t% was forgiven by %p%.;Set %server_lastteamkiller[%p%]% 0

#Leave

On Leave;Set %ini_punish_count[%p%]% 0

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  • 8 months later...

Originally Posted by ruinzaO*:

 

Hello community.

Use this plugin and it works very well, but would like to change to send message to "say" for those involved in TK when punished and forgiven.

Code:

# Team Kill Notification Rules
On Spawn;ServerFirst;Set %ini_timkil% 0;Set %ini_kick% 0
On TeamKill;Incr %ini_timkil_warn[%p%]%;PlayerSay %p%: ## CUIDADO COM TK  ## %ini_timkil_warn[%p%]%
On TeamKill;VictimSay %v%: !punish ou !forgive
# Team Kill Tracking Rules
On TeamKill;If %ini_timkil_warn[%p%]% == 6;PlayerYell ### ULTIMO AVISO !!! PARE COM TK ###
On TeamKill;If %ini_timkil_warn[%p%]% == 6;PlayerSay ## ULTIMO AVISO! PARE COM TK ##
On TeamKill;If %ini_timkil_warn[%p%]% == 7
	Incr %ini_kick_warn[%p%]%
	If %ini_kick_warn[%p%]% != 2;tempban 10800 %p% NO TEAMKILL! BAN 3h;Set %ini_timkil_warn[%p%]% 0
	If %ini_kick_warn[%p%]% == 2;tempban 21600 %p% NO TEAMKILL! BAN 6h;Set %ini_timkil_warn[%p%]% 0;Set %ini_kick_warn[%p%]% 0
On TeamKill;Set %server_lastteamkill[%p%]% %v%
On TeamKill;Set %server_lastteamkiller[%v%]% %p%
# Team Kill Punish Rule
On Say;Text !p,!punish;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: Nao foi encontrado TK recente para punir.
On Say;Text !p,!punish;If %server_lastteamkiller[%p%]% != 0;TargetPlayer %server_lastteamkiller[%p%]%;PlayerSay %server_lastteamkiller[%p%]% Punido por TK.;TargetAction Kill;TargetConfirm;Set %server_lastteamkiller[%p%]% 0
# Team Kill Forgive Rulz
On Say;Text !f,!forgive;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: Nao foi encontrado TK recente para perdoar.
On Say;Text !f,!forgive;If %server_lastteamkiller[%p%]% != 0;Decr %ini_timkil_warn[%server_lastteamkiller[%p%]%]%;Set %server_lastteamkill[%server_lastteamkiller[%p%]%]% 0;PlayerSay %server_lastteamkiller[%p%]% Foi perdoado por %p%.;Set %server_lastteamkiller[%p%]% 0
# Leave
On Leave;Set %ini_timkil_warn[%p%]% 0
Thank you
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Originally Posted by ruinzaO*:

 

maybe if you are more specific, i can help you, describe better what you want, thank you

Sorry about dont know explain

 

I would like to players involved receive the mensage of Punished or Forgiven

example: Player X teamkilled Player Y

example: Player Y forgiven Player X

The mensage should appears for both

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      We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.

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