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ProconRulz - Sniper limiter v2.7 by Tarreltje


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Originally Posted by pharbehind*:

 

Still getting these errors in the Console, is this normal?

 

[13:06:14 76] ProconRulz: Unrecognised rule Set %server_TeamSize2_sniperlimit% 1

[13:06:14 76] ProconRulz: Unrecognised rule Set %server_TeamSize4_sniperlimit% 1

[13:06:14 76] ProconRulz: Unrecognised rule Set %server_TeamSize8_sniperlimit% 2

[13:06:14 76] ProconRulz: Unrecognised rule Set %server_TeamSize12_sniperlimit% 3

[13:06:14 78] ProconRulz: Unrecognised rule Set %server_TeamSize16_sniperlimit% 4

[13:06:14 78] ProconRulz: Unrecognised rule Set %server_TeamSize20_sniperlimit% 5

[13:06:14 78] ProconRulz: Unrecognised rule Set %server_TeamSize24_sniperlinit% 6

[13:06:14 79] ProconRulz: Unrecognised rule Set %server_TeamSize32_sniperlimit% 8

[13:06:14 79] ProconRulz: Unrecognised rule if %n% >= -1;if %n% %server_TeamSize2_sniperlimit%;Set %server_sniperlimit% %server_TeamSize2_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XXS teams)

[13:06:14 79] ProconRulz: Unrecognised rule if %n% >= 3;if %n% %server_TeamSize4_sniperlimit%;Set %server_sniperlimit% %server_TeamSize4_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XS small teams)

[13:06:14 79] ProconRulz: Unrecognised rule if %n% >= 5;if %n% %server_TeamSize8_sniperlimit%;Set %server_sniperlimit% %server_TeamSize8_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (S teams)

[13:06:14 81] ProconRulz: Unrecognised rule if %n% >= 9;if %n% %server_TeamSize12_sniperlimit%;Set %server_sniperlimit% %server_TeamSize12_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (M teams)

[13:06:14 81] ProconRulz: Unrecognised rule if %n% >= 13;if %n% %server_TeamSize16_sniperlimit%;Set %server_sniperlimit% %server_TeamSize16_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (L teams)

[13:06:14 81] ProconRulz: Unrecognised rule if %n% >= 15;if %n% %server_TeamSize20_sniperlimit%;Set %server_sniperlimit% %server_TeamSize20_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XL teams)

[13:06:14 81] ProconRulz: Unrecognised rule if %n% >= 19;if %n% %server_TeamSize24_sniperlimit%;Set %server_sniperlimit% %server_TeamSize24_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XXL teams)

[13:06:14 83] ProconRulz: Unrecognised rule if %n% >= 25;if %n% %server_TeamSize32_sniperlimit%;Set %server_sniperlimit% %server_TeamSize32_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XXXL teams)

[13:06:14 84] ProconRulz: Unrecognised rule On Spawn;if %_beingsniper% == 1;Decr %_beingsniper%;Decr %team_recontotal%;log we have %team_recontotal% snipers on team %pt%

[13:06:14 84] ProconRulz: Unrecognised rule On Spawn;Set %_beingsniper% 0

[13:06:14 84] ProconRulz: Unrecognised rule if %team_recontotal% == %server_sniperlimit%;if %_beingsniper% == 0;Say Sniper Limit max %server_sniperlimit% snipers each team !!!;Kill

[13:06:14 86] ProconRulz: Unrecognised rule if %_beingsniper% == 1;End;log %p% is still a sniper, %team_recontotal% snipers on team %pt%

[13:06:14 86] ProconRulz: Unrecognised rule incr %team_recontotal%;set %_beingsniper% 1;log %p% is a sniper, %team_recontotal% snipers on team %pt%

[13:06:14 86] ProconRulz: Unrecognised rule On kill;Not Damage sniperRifle;Not Damage Handgun;if %_beingsniper% == 1;decr %_beingsniper%;decr %team_recontotal%;log %p% is no sniper anymore, %team_recontotal% snipers on team %pt%

[13:06:14 87] ProconRulz: Unrecognised rule On Leave;if %_beingsniper% == 1;Decr %team_recontotal%

[13:06:14 87] ProconRulz: 10 rules loaded

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Originally Posted by Nebiros*:

 

I've just copy-paste all of the code myself, and no errors at all...

 

Are you sure you are copying to Proconrulz > Plugin Settings > Rules (open up the code with "..."-button)

 

Posted Image

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Originally Posted by tarreltje*:

 

Glad to see someone finds my add-on usefull.

 

Currently I'm testing a minor update, which is setting the values only on On Spawn;ServerFirst

Maybe you can test this as well.

The complete code (Adaptive add-on & tarreltjes Sniper Limit combined) is:

 

Code:

#sniper limit by tarreltje V2.1 with ADAPTIVE add-on by Nebiros v1.1
#
#ADAPTIVE add-on by NEBIROS:
#---------------------------------------------------------------
#Set values for Max # of snipers, Teamsize is smallest team in server
#---------------------------------------------------------------
On Spawn;ServerFirst;
Set %server_TeamSize2_sniperlimit% 1
Set %server_TeamSize4_sniperlimit% 1
Set %server_TeamSize8_sniperlimit% 2
Set %server_TeamSize12_sniperlimit% 3
Set %server_TeamSize16_sniperlimit% 4
Set %server_TeamSize20_sniperlimit% 5
Set %server_TeamSize24_sniperlinit% 6
Set %server_TeamSize32_sniperlimit% 8
#----------------------------------------------------------------

On Spawn;
if %n% >= -1;if %n% <= 2;if %server_sniperlimit% <> %server_TeamSize2_sniperlimit%;Set %server_sniperlimit% %server_TeamSize2_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XXS teams)
if %n% >= 3;if %n% <= 4;if %server_sniperlimit% <> %server_TeamSize4_sniperlimit%;Set %server_sniperlimit% %server_TeamSize4_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XS small teams)
if %n% >= 5;if %n% <= 8;if %server_sniperlimit% <> %server_TeamSize8_sniperlimit%;Set %server_sniperlimit% %server_TeamSize8_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (S teams)
if %n% >= 9;if %n% <= 12;if %server_sniperlimit% <> %server_TeamSize12_sniperlimit%;Set %server_sniperlimit% %server_TeamSize12_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (M teams)
if %n% >= 13;if %n% <= 16;if %server_sniperlimit% <> %server_TeamSize16_sniperlimit%;Set %server_sniperlimit% %server_TeamSize16_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (L teams)
if %n% >= 15;if %n% <= 20;if %server_sniperlimit% <> %server_TeamSize20_sniperlimit%;Set %server_sniperlimit% %server_TeamSize20_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XL teams)
if %n% >= 19;if %n% <= 24;if %server_sniperlimit% <> %server_TeamSize24_sniperlimit%;Set %server_sniperlimit% %server_TeamSize24_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XXL teams)
if %n% >= 25;if %n% <= 32;if %server_sniperlimit% <> %server_TeamSize32_sniperlimit%;Set %server_sniperlimit% %server_TeamSize32_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XXXL teams)

# SNIPER LIMIT rulz by TARRELTJE
On Spawn;if %_beingsniper% == 1;Decr %_beingsniper%;Decr %team_recontotal%;log we have %team_recontotal% snipers on team %pt%
On Spawn;Set %_beingsniper% 0

On kill;Damage sniperRifle;
if %team_recontotal% == %server_sniperlimit%;if %_beingsniper% == 0;Say Sniper Limit max %server_sniperlimit% snipers each team !!!;Kill
if %_beingsniper% == 1;End;log %p% is still a sniper, %team_recontotal% snipers on team %pt%
incr %team_recontotal%;set %_beingsniper% 1;log %p% is a sniper, %team_recontotal% snipers on team %pt%
On kill;Not Damage sniperRifle;Not Damage Handgun;if %_beingsniper% == 1;decr %_beingsniper%;decr %team_recontotal%;log %p% is no sniper anymore, %team_recontotal% snipers on team %pt%
On Leave;if %_beingsniper% == 1;Decr %team_recontotal%
Maybe you can try to copy paste the complete code into ProconRulz again.
Hey Nebiros, Sorry i was kinda busy so didnt had the time to at it!!

 

With those rules, dont you get a message with the sniperlimit on each spawn? Atleast everytimes someone spawns one of those teamsize ruls is correct and will give a message

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Originally Posted by pharbehind*:

 

I've just copy-paste all of the code myself, and no errors at all...

 

Are you sure you are copying to Proconrulz > Plugin Settings > Rules (open up the code with "..."-button)

 

yes, I am doing that correctly, as you can see:

 

Posted Image

 

Perhaps I don't have the correct version of ProconRulz? I'm using 32n.3. Is that what you have?

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Originally Posted by Nebiros*:

 

That could be the issue... install 43d.1 instead...

 

I've found a problem in the v1.1; ServerFirst is not working as expected.

Removed the ServerFirst stuff, now everytime someone Spawns the limitvalue will be set.

 

The new version is:

 

Code:

#sniper limit by tarreltje V2.1 with ADAPTIVE add-on by Nebiros v1.2
#
#ADAPTIVE add-on by NEBIROS:
#---------------------------------------------------------------
#Set values for Max # of snipers, Teamsize is smallest team in server
#---------------------------------------------------------------
On Spawn;
Set %server_TeamSize2_sniperlimit% 1
Set %server_TeamSize4_sniperlimit% 1
Set %server_TeamSize8_sniperlimit% 2
Set %server_TeamSize12_sniperlimit% 3
Set %server_TeamSize16_sniperlimit% 4
Set %server_TeamSize20_sniperlimit% 5
Set %server_TeamSize24_sniperlinit% 6
Set %server_TeamSize32_sniperlimit% 8
#----------------------------------------------------------------

On Spawn;
if %n% >= -1;if %n% <= 2;if %server_sniperlimit% <> %server_TeamSize2_sniperlimit%;Set %server_sniperlimit% %server_TeamSize2_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XXS teams)
if %n% >= 3;if %n% <= 4;if %server_sniperlimit% <> %server_TeamSize4_sniperlimit%;Set %server_sniperlimit% %server_TeamSize4_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XS small teams)
if %n% >= 5;if %n% <= 8;if %server_sniperlimit% <> %server_TeamSize8_sniperlimit%;Set %server_sniperlimit% %server_TeamSize8_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (S teams)
if %n% >= 9;if %n% <= 12;if %server_sniperlimit% <> %server_TeamSize12_sniperlimit%;Set %server_sniperlimit% %server_TeamSize12_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (M teams)
if %n% >= 13;if %n% <= 16;if %server_sniperlimit% <> %server_TeamSize16_sniperlimit%;Set %server_sniperlimit% %server_TeamSize16_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (L teams)
if %n% >= 15;if %n% <= 20;if %server_sniperlimit% <> %server_TeamSize20_sniperlimit%;Set %server_sniperlimit% %server_TeamSize20_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XL teams)
if %n% >= 19;if %n% <= 24;if %server_sniperlimit% <> %server_TeamSize24_sniperlimit%;Set %server_sniperlimit% %server_TeamSize24_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XXL teams)
if %n% >= 25;if %n% <= 32;if %server_sniperlimit% <> %server_TeamSize32_sniperlimit%;Set %server_sniperlimit% %server_TeamSize32_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XXXL teams)

# SNIPER LIMIT rulz by TARRELTJE
On Spawn;if %_beingsniper% == 1;Decr %_beingsniper%;Decr %team_recontotal%;log we have %team_recontotal% snipers on team %pt%
On Spawn;Set %_beingsniper% 0

On kill;Damage sniperRifle;
if %team_recontotal% == %server_sniperlimit%;if %_beingsniper% == 0;Say Sniper Limit max %server_sniperlimit% snipers each team !!!;Kill
if %_beingsniper% == 1;End;log %p% is still a sniper, %team_recontotal% snipers on team %pt%
incr %team_recontotal%;set %_beingsniper% 1;log %p% is a sniper, %team_recontotal% snipers on team %pt%
On kill;Not Damage sniperRifle;Not Damage Handgun;if %_beingsniper% == 1;decr %_beingsniper%;decr %team_recontotal%;log %p% is no sniper anymore, %team_recontotal% snipers on team %pt%
On Leave;if %_beingsniper% == 1;Decr %team_recontotal%
Is there anyone here who can fix the ServerFirst stuff_?
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Originally Posted by tarreltje*:

 

Try On Round and log, so you can see what happends

 

On Round;

Set %server_TeamSize2_sniperlimit% 1;log teamsize2 = 1

Set %server_TeamSize4_sniperlimit% 1;log teamsize4 = 1

Set %server_TeamSize8_sniperlimit% 2;log teamsize8 = 2

Set %server_TeamSize12_sniperlimit% 3;log teamsize12 = 3

Set %server_TeamSize16_sniperlimit% 4;log teamsize16 = 4

Set %server_TeamSize20_sniperlimit% 5;log teamsize20 = 5

Set %server_TeamSize24_sniperlinit% 6;log teamsize24 = 6

Set %server_TeamSize32_sniperlimit% 8;log teamsize32 = 8

 

Most of the time when i make new rules i always put a log on sertain rulz, to see if things actualy happening

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Originally Posted by pharbehind*:

 

I ran into an issue with this plugin today. I run a 64 slot server, which is adaptive size. Around ~42 or so players it was continually spamming "max 0, max 5, max 0, max 0, max 5, max 0" etc etc. I had to disable it. It got into some strange loop. I don't even have "0" as a possibility.

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Originally Posted by Nebiros*:

 

Found the error... had some wrong values configured in the teamsize check...

 

Replace:

 

Code:

On Spawn;
if %n% >= -1;if %n% <= 2;if %server_sniperlimit% <> %server_TeamSize2_sniperlimit%;Set %server_sniperlimit% %server_TeamSize2_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XXS teams)
if %n% >= 3;if %n% <= 4;if %server_sniperlimit% <> %server_TeamSize4_sniperlimit%;Set %server_sniperlimit% %server_TeamSize4_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XS small teams)
if %n% >= 5;if %n% <= 8;if %server_sniperlimit% <> %server_TeamSize8_sniperlimit%;Set %server_sniperlimit% %server_TeamSize8_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (S teams)
if %n% >= 9;if %n% <= 12;if %server_sniperlimit% <> %server_TeamSize12_sniperlimit%;Set %server_sniperlimit% %server_TeamSize12_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (M teams)
if %n% >= 13;if %n% <= 16;if %server_sniperlimit% <> %server_TeamSize16_sniperlimit%;Set %server_sniperlimit% %server_TeamSize16_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (L teams)
if %n% >= 15;if %n% <= 20;if %server_sniperlimit% <> %server_TeamSize20_sniperlimit%;Set %server_sniperlimit% %server_TeamSize20_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XL teams)
if %n% >= 19;if %n% <= 24;if %server_sniperlimit% <> %server_TeamSize24_sniperlimit%;Set %server_sniperlimit% %server_TeamSize24_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XXL teams)
if %n% >= 25;if %n% <= 32;if %server_sniperlimit% <> %server_TeamSize32_sniperlimit%;Set %server_sniperlimit% %server_TeamSize32_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XXXL teams)
With:

 

Code:

On Spawn;
if %n% >= -1;if %n% <= 2;if %server_sniperlimit% <> %server_TeamSize2_sniperlimit%;Set %server_sniperlimit% %server_TeamSize2_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XXS teams)
if %n% >= 3;if %n% <= 4;if %server_sniperlimit% <> %server_TeamSize4_sniperlimit%;Set %server_sniperlimit% %server_TeamSize4_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XS small teams)
if %n% >= 5;if %n% <= 8;if %server_sniperlimit% <> %server_TeamSize8_sniperlimit%;Set %server_sniperlimit% %server_TeamSize8_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (S teams)
if %n% >= 9;if %n% <= 12;if %server_sniperlimit% <> %server_TeamSize12_sniperlimit%;Set %server_sniperlimit% %server_TeamSize12_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (M teams)
if %n% >= 13;if %n% <= 16;if %server_sniperlimit% <> %server_TeamSize16_sniperlimit%;Set %server_sniperlimit% %server_TeamSize16_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (L teams)
if %n% >= 17;if %n% <= 20;if %server_sniperlimit% <> %server_TeamSize20_sniperlimit%;Set %server_sniperlimit% %server_TeamSize20_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XL teams)
if %n% >= 21;if %n% <= 24;if %server_sniperlimit% <> %server_TeamSize24_sniperlimit%;Set %server_sniperlimit% %server_TeamSize24_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XXL teams)
if %n% >= 25;if %n% <= 32;if %server_sniperlimit% <> %server_TeamSize32_sniperlimit%;Set %server_sniperlimit% %server_TeamSize32_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XXXL teams)
At this moment I am testing "On Round" for the Set limits part... When this test is succesful I will release v1.3.
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Originally Posted by Nebiros*:

 

If you didn't altered the max# of snipers settings in the first part of the script, it shouldn't show or set 0.

If you did, and set it to 0 or removed one of the "Set %server_TeamSizeXX_sniperlimit%" rules, it would set and display 0.

 

I've encountered such a problem while testing, using "On Spawn;ServerFirst" in v1.1.

To be sure things doesn't get messed up, can you please replace all of the Sniperlimit + Adaptive add-on code with this:

 

Code:

#sniper limit by tarreltje V2.1 with ADAPTIVE add-on by Nebiros v1.3beta
#
#ADAPTIVE add-on by NEBIROS:
#---------------------------------------------------------------
#Set values for Max # of snipers, Teamsize is smallest team in server
#---------------------------------------------------------------
On Spawn;
Set %server_TeamSize2_sniperlimit% 1
Set %server_TeamSize4_sniperlimit% 1
Set %server_TeamSize8_sniperlimit% 2
Set %server_TeamSize12_sniperlimit% 3
Set %server_TeamSize16_sniperlimit% 4
Set %server_TeamSize20_sniperlimit% 5
Set %server_TeamSize24_sniperlinit% 6
Set %server_TeamSize32_sniperlimit% 8
#----------------------------------------------------------------

On Spawn;
if %n% >= -1;if %n% <= 2;if %server_sniperlimit% <> %server_TeamSize2_sniperlimit%;Set %server_sniperlimit% %server_TeamSize2_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XXS teams)
if %n% >= 3;if %n% <= 4;if %server_sniperlimit% <> %server_TeamSize4_sniperlimit%;Set %server_sniperlimit% %server_TeamSize4_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XS small teams)
if %n% >= 5;if %n% <= 8;if %server_sniperlimit% <> %server_TeamSize8_sniperlimit%;Set %server_sniperlimit% %server_TeamSize8_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (S teams)
if %n% >= 9;if %n% <= 12;if %server_sniperlimit% <> %server_TeamSize12_sniperlimit%;Set %server_sniperlimit% %server_TeamSize12_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (M teams)
if %n% >= 13;if %n% <= 16;if %server_sniperlimit% <> %server_TeamSize16_sniperlimit%;Set %server_sniperlimit% %server_TeamSize16_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (L teams)
if %n% >= 17;if %n% <= 20;if %server_sniperlimit% <> %server_TeamSize20_sniperlimit%;Set %server_sniperlimit% %server_TeamSize20_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XL teams)
if %n% >= 21;if %n% <= 24;if %server_sniperlimit% <> %server_TeamSize24_sniperlimit%;Set %server_sniperlimit% %server_TeamSize24_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XXL teams)
if %n% >= 25;if %server_sniperlimit% <> %server_TeamSize32_sniperlimit%;Set %server_sniperlimit% %server_TeamSize32_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XXXL teams)

# SNIPER LIMIT rulz by TARRELTJE
On Spawn;if %_beingsniper% == 1;Decr %_beingsniper%;Decr %team_recontotal%;log we have %team_recontotal% snipers on team %pt%
On Spawn;Set %_beingsniper% 0

On kill;Damage sniperRifle;
if %team_recontotal% == %server_sniperlimit%;if %_beingsniper% == 0;Say Sniper Limit max %server_sniperlimit% snipers each team !!!;Kill
if %_beingsniper% == 1;End;log %p% is still a sniper, %team_recontotal% snipers on team %pt%
incr %team_recontotal%;set %_beingsniper% 1;log %p% is a sniper, %team_recontotal% snipers on team %pt%
On kill;Not Damage sniperRifle;Not Damage Handgun;if %_beingsniper% == 1;decr %_beingsniper%;decr %team_recontotal%;log %p% is no sniper anymore, %team_recontotal% snipers on team %pt%
On Leave;if %_beingsniper% == 1;Decr %team_recontotal%
I've changed some minor things in this version, but am unable to test it right now (no filled server)...

Can you please test it for me?

 

If the problem still exists; can you answer these questions?

1. How many players are in the server

2. What is the smallest team in the server?

3. Can you post a copy of the server-chat where the timestamps & messages of the SniperLimit change is visible?

 

Thanks in advance!

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Originally Posted by Nebiros*:

 

Ok... Thanks for the Reply.

 

I am still trying to get the "On Spawn" load down by testing some "On Round" stuff Tarreltje came up with.

Until I get results with that, please use the latest posted code

 

sniper limit by tarreltje V2.1 with ADAPTIVE add-on by Nebiros v1.3beta

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Originally Posted by pharbehind*:

 

I changed the verbage, but saw the SniperLimit is 0 again:

 

Was seen here in chat:

[14:54:26] Sorry, but max allowed snipers is [ 0 ] per team! Please change your kit.

 

While in the console it read:

[14:52:33 90] ProconRulz: Max snipers per team set to: [ 0 ] (Team Size = 24)

[14:54:26 62] ProconRulz: Player BlankedyBlank killed

[14:54:27 39] ProconRulz: EchoCharlie19 is still a sniper, 4 snipers on team US Army

 

Looks like it fails with the team size 24 option, (or XXL as you have it).

 

It worked flawless when the teamsize is smaller than 24.

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Originally Posted by Nebiros*:

 

Due to your info I've found the error...

 

It was a typo: Set %server_TeamSize24_sniperlinit% 6

 

I want to test an "On Round" version as Tarreltje suggested... But my server is empty.

Can you test this for me?

 

Code:

#sniper limit by tarreltje V2.1 with ADAPTIVE add-on by Nebiros v1.4beta
#
#ADAPTIVE add-on by NEBIROS:
#---------------------------------------------------------------
#Set values for Max # of snipers, Teamsize is smallest team in server
#---------------------------------------------------------------
On Round;
Set %server_TeamSize2_sniperlimit% 1
Set %server_TeamSize4_sniperlimit% 1
Set %server_TeamSize8_sniperlimit% 2
Set %server_TeamSize12_sniperlimit% 3
Set %server_TeamSize16_sniperlimit% 4
Set %server_TeamSize20_sniperlimit% 5
Set %server_TeamSize24_sniperlimit% 6
Set %server_TeamSize32_sniperlimit% 8
#----------------------------------------------------------------

On Spawn;
if %n% >= -1;if %n% <= 2;if %server_sniperlimit% <> %server_TeamSize2_sniperlimit%;Set %server_sniperlimit% %server_TeamSize2_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XXS teams)
if %n% >= 3;if %n% <= 4;if %server_sniperlimit% <> %server_TeamSize4_sniperlimit%;Set %server_sniperlimit% %server_TeamSize4_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XS small teams)
if %n% >= 5;if %n% <= 8;if %server_sniperlimit% <> %server_TeamSize8_sniperlimit%;Set %server_sniperlimit% %server_TeamSize8_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (S teams)
if %n% >= 9;if %n% <= 12;if %server_sniperlimit% <> %server_TeamSize12_sniperlimit%;Set %server_sniperlimit% %server_TeamSize12_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (M teams)
if %n% >= 13;if %n% <= 16;if %server_sniperlimit% <> %server_TeamSize16_sniperlimit%;Set %server_sniperlimit% %server_TeamSize16_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (L teams)
if %n% >= 17;if %n% <= 20;if %server_sniperlimit% <> %server_TeamSize20_sniperlimit%;Set %server_sniperlimit% %server_TeamSize20_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XL teams)
if %n% >= 21;if %n% <= 24;if %server_sniperlimit% <> %server_TeamSize24_sniperlimit%;Set %server_sniperlimit% %server_TeamSize24_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XXL teams)
if %n% >= 25;if %server_sniperlimit% <> %server_TeamSize32_sniperlimit%;Set %server_sniperlimit% %server_TeamSize32_sniperlimit%;ALL SniperLimit set to %server_sniperlimit% per team!!! (XXXL teams)


# SNIPER LIMIT rulz by TARRELTJE
On Spawn;if %_beingsniper% == 1;Decr %_beingsniper%;Decr %team_recontotal%;log we have %team_recontotal% snipers on team %pt%
On Spawn;Set %_beingsniper% 0

On kill;Damage sniperRifle;
if %team_recontotal% == %server_sniperlimit%;if %_beingsniper% == 0;Say Sniper Limit max %server_sniperlimit% snipers each team !!!;Yell %p% got killed for disobeying the SniperLimit!;Kill
if %_beingsniper% == 1;End;log %p% is still a sniper, %team_recontotal% snipers on team %pt%
incr %team_recontotal%;set %_beingsniper% 1;log %p% is a sniper, %team_recontotal% snipers on team %pt%
On kill;Not Damage sniperRifle;Not Damage Handgun;if %_beingsniper% == 1;decr %_beingsniper%;decr %team_recontotal%;log %p% is no sniper anymore, %team_recontotal% snipers on team %pt%
On Leave;if %_beingsniper% == 1;Decr %team_recontotal%
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Originally Posted by pharbehind*:

 

haha, thanks.

 

Sure, testing. The only thing that changed was "on Spawn" to "on Round" for setting the values, right?

 

edit: On Round isn't friendly, these poor chaps got killed:

 

[15:46:29 68] ProconRulz: 37 rules loaded

[15:46:44 29] ProconRulz: Player RachuN_lnW03 killed

[15:46:52 76] ProconRulz: Player killerpuppy5744 killed

[15:47:00 48] ProconRulz: Player xJieFx killed

 

Here's what happens with On Spawn:

 

[15:49:45 98] ProconRulz: 37 rules loaded

[15:49:46 65] ProconRulz: Max snipers per team set to: [ 5 ] (Team Size = 20)

 

Notice how it detects the team size.

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Originally Posted by Nebiros*:

 

Yep... that's it...

 

In my previous testing some strange things occured with "On Round", but could possibly be other wrong code or typo's... :-)

 

I am curious if it's OK now.

Testing in our own server as well now...

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Originally Posted by Nebiros*:

 

Very strange results with "On Round"...

I've tried all kind of things to get away from "Set %server_TeamSizeX_sniperlimit%" on every spawn of every player, but can't seem to get it to work any other way. On Round and ServerFirst give very strange results...

 

@Pharbehind: what are your experiences with the serverload on every spawn? Does it have a lot of impact?

 

I have thought of changing it to:

On Spawn; if %_server_TeamSize2_sniperlimit% == 0; "Set %server_TeamSize2_sniperlimit%" 1

But in my opinion this will create just as much serverload, maybe even more...

 

@Tarreltje; do you have any ideas left?

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Originally Posted by pharbehind*:

 

we've decided that this limit isn't needed/necessary. we've come to the conclusion that we don't want to restrict anyone from anything on our server.

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  • 4 weeks later...

Originally Posted by tarreltje*:

 

I myself also dont use it anymore! You get killed for something you didnt know you could do! The rules it self work fine, but its better to get killed right on spawn, like it worked in Bad Company 2.

 

People dont like getting killed by admin :P

 

As long as DICE dont give us the onspawn info, this kind of rules arent the best thing to use i think!

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  • 4 weeks later...

Originally Posted by Barack_palinka*:

 

Could somebody paste the latest working code of sniperlimit?

(I read that some lines should be change, but I do not which is wrong.)

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Originally Posted by LumpyNutZ*:

 

#sniper limit by tarreltje V2.1

 

# SET THE MAX # OF SNIPERS HERE:

On Spawn;ServerFirst;Set %server_sniperlimit% 2

 

# sniper limit rulz

On Spawn;if %_beingsniper% == 1;Decr %_beingsniper%;Decr %team_recontotal%;log we have %team_recontotal% snipers on team %pt%

On Spawn;Set %_beingsniper% 0

 

On kill;Damage sniperRifle;

if %team_recontotal% == %server_sniperlimit%;if %_beingsniper% == 0;Say Sniper Limit max %server_sniperlimit% snipers each team !!!;Kill

if %_beingsniper% == 1;End;log %p% is still a sniper, %team_recontotal% snipers on team %pt%

incr %team_recontotal%;set %_beingsniper% 1;log %p% is a sniper, %team_recontotal% snipers on team %pt%

On kill;Not Damage sniperRifle;Not Damage Handgun;if %_beingsniper% == 1;decr %_beingsniper%;decr %team_recontotal%;log %p% is no sniper anymore, %team_recontotal% snipers on team %pt%

On Leave;if %_beingsniper% == 1;Decr %team_recontotal%

 

 

------

 

20-5-2012 Changelog;

Changed On Round;Set %server_sniperlimit% 2 into On Spawn;ServerFirst;Set %server_sniperlimit% 2 due limit gets bugged when proconRulz was shutdown

How could i set this like that when our server goes to scavenger mode, this rule is disabled?
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Originally Posted by Tomgun*:

 

Ive done this to work on CTF only, question is have I done it right?

 

# SET THE MAX # OF SNIPERS HERE:

On Spawn;Mapmode CTF;ServerFirst;Set %server_sniperlimit% 3

 

# sniper limit rulz

On Spawn;Mapmode CTF;if %_beingsniper% == 1;Decr %_beingsniper%;Decr %team_recontotal%;log we have %team_recontotal% snipers on team %pt%

On Spawn;Mapmode CTF;Set %_beingsniper% 0

 

On kill;Damage sniperRifle;

if %team_recontotal% == %server_sniperlimit%;if %_beingsniper% == 0;Yell Sniper Limit max %server_sniperlimit% snipers each team !!!;Kill

if %_beingsniper% == 1;End;log %p% is still a sniper, %team_recontotal% snipers on team %pt%

incr %team_recontotal%;set %_beingsniper% 1;log %p% is a sniper, %team_recontotal% snipers on team %pt%

On kill;Mapmode CTF;Not Damage sniperRifle;Not Damage Handgun;if %beingsniper% == 1;decr %beingsniper%;decr %team_recontotal%;Yell Player %p% is not a sniper anymore, there are %team_recontotal% on team %pt%;log %p% is no sniper anymore, %team_recontotal% snipers on team %pt%

On Leave;Mapmode CTF;if %_beingsniper% == 1;Decr %team_recontotal%

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  • 4 weeks later...

Originally Posted by Barack_palinka*:

 

The Sniperlimit for CTF maps does not works well: totally 0 (zero) person can be sniper with this code.

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  • 6 months later...

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