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on round end Votemap


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Originally Posted by tomopcver*:

 

I want the plugin which do same thing as xVotemap on round end.

 

I googled it and found "Insane-Limits-Admin-Votemap-set-next-map-on-round-end-(working-code)*"

 

this code is for admin only, but I want a code which for everyones

 

Could someone make it with IL or proconrulz?

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Originally Posted by maxdralle*:

 

tomopcver are you still interested?

 

the timespan between round end and next round are very short. votemap within 50 seconds. many players are writing in this few seconds chat stuff like "gg, bye, easy".

 

are you sure, you realy want it?

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Originally Posted by tomopcver*:

 

tomopcver are you still interested?

 

the timespan between round end and next round are very short. votemap within 50 seconds. many players are writing in this few seconds chat stuff like "gg, bye, easy".

 

are you sure, you realy want it?

In battlefield3 we can't type any chat while the timespan between round end and next round but possible in bf4.

 

And in bf1, official map votes are held in this time

https://i.imgur.com/uLbzQIw.jpg

 

As you say, votemap within 50 seconds is difficult but I think its not impossible.

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Originally Posted by maxdralle*:

 

of course your main player base will lern this kind of votemap after few rounds. but the question is whether it makes sense to write/use this script. it is a little bit strange for new player because usually the votemap runs during the round.

 

but yes, it is possible

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Originally Posted by tomopcver*:

 

it is a little bit strange for new player because usually the votemap runs during the round.

My server usually has same players and only a few new ones, So it's ok to me.
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Originally Posted by maxdralle*:

 

okay, on this weekend i will take a look into my script collection. edit a littebit, and done...

i am looking forward to the reaction of the player base

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Originally Posted by maxdralle*:

Insane Limits - Votemap On Round End (scoreboard)

this script is a special votemap on round end.

on round end when the score board is showing, it starts the votmap in the in-game-chat. all players can vote the next map. after few secounds (ca. 30 sec) the voting will be end. the most voted map will be the next map.


INSTALLATION
setup for insane limits (2x new limit)

STEP 1 - create new limit 1
Evaluation: OnRoundOver
First_check: Code
First_check_code: put the code#1 here
limit_action: none

STEP 2 - create new limit 2
Evaluation: OnAnyChat
First_check: Code
First_check_code: put the code#2 here
limit_action: none


Code#1
Code:

//////////////////////////////
// Votemap on round over part 1-2
//////////////////////////////
// IL SETTINGS:   limit_evaluation: OnRoundOver   ;    first_check: Code   ;   limit_action: none


// SETTINGS

int HowManyMaps = 6;    // CUSTOMIZE: number of vote options (2-8)
int VotemapStartDelay = 20;    // CUSTOMIZE: start voting time. delay in second after round end
int VoteDuring = 35;    // CUSTOMIZE: voting duration in seconds
int MinPlayerOnline = 5;    // CUSTOMIZE: minimum player on server to enable votemap
int VipVoteCount = 3;    // CUSTOMIZE: VIP player extra vote power

// SETTINGS - END

Dictionary<string, int> votemapVotes = new Dictionary<string, int>();
Dictionary<int, int> tmp_voteCounter = new Dictionary<int, int>();
List<int> votemapList = new List<int>();
Random rnd = new Random();
int tmp_mapIndex = 0;
string tmp_MapName = String.Empty;
int votemapWinnerMap = 0;
int votemapWinnerVotes = 0;
bool tmp_DisplayVotemap = true;
bool tmp_EndVotemap = false;
string VotemapStartTime = DateTime.UtcNow.AddMinutes(-5).ToString();


// check if votmap can start
if (VotemapStartDelay + VoteDuring > 60) { plugin.ConsoleWrite("ERROR in votemap settings. time for 'VotemapStartDelay' + 'VoteDuring' are too long."); return false; }
if (server.PlayerCount < MinPlayerOnline) { return false; }
if (plugin.Data.issetString("il_votemapstarttime")) { VotemapStartTime = plugin.Data.getString("il_votemapstarttime"); }
if (((DateTime.UtcNow - DateTime.Parse(VotemapStartTime)).TotalSeconds) < 100) { return false; }
VotemapStartTime = DateTime.UtcNow.ToString();
plugin.Data.setString("il_votemapstarttime", VotemapStartTime);

// generate top votemap list
if (server.MapFileNameRotation.Contains("MP_Journey")) {
	if (!votemapList.Contains(server.MapFileNameRotation.IndexOf("MP_Journey"))) { votemapList.Add(server.MapFileNameRotation.IndexOf("MP_Journey")); }
}

// generate random votemap list
int tmp_stopper = 0;
while ((votemapList.Count < HowManyMaps) && (votemapList.Count <= server.MapFileNameRotation.Count) && (votemapList.Count < 10) && (tmp_stopper < 200)) {
	tmp_stopper++;
	tmp_mapIndex = rnd.Next(server.MapFileNameRotation.Count);
	if (!votemapList.Contains(tmp_mapIndex)) { votemapList.Add(tmp_mapIndex); }
}
if (votemapList.Count <= 0) { return false; }

// enable votmap voting
Thread il_votemap = new Thread(new ThreadStart(delegate() {
	try {
		Thread.Sleep(VotemapStartDelay * 1000);
		if (plugin.Data.issetObject("il_votemapvotes")) { plugin.Data.unsetObject("il_votemapvotes"); }
		// start voting
		plugin.Data.setObject("il_votemaplist", votemapList);
		if (plugin.Data.issetInt("il_chatspam")) { plugin.Data.unsetInt("il_chatspam"); }
		plugin.SendGlobalMessage("#######################");
		plugin.SendGlobalMessage("#######################");
		plugin.SendGlobalMessage("####          VOTEMAP            ####");
		plugin.SendGlobalMessage("#######################");
		while ((((DateTime.UtcNow - DateTime.Parse(VotemapStartTime)).TotalSeconds) < VoteDuring + VotemapStartDelay) && (!tmp_EndVotemap)) {
			// voting & reminder
			Thread.Sleep(2000);
			if (plugin.Data.issetBool("il_votemap_reminder")) {
				tmp_DisplayVotemap = true;
				plugin.Data.unsetBool("il_votemap_reminder");
			}
			if (((DateTime.Parse(VotemapStartTime) - DateTime.UtcNow).TotalSeconds) + VoteDuring + VotemapStartDelay <= 2) {
				tmp_EndVotemap = true;
				tmp_DisplayVotemap = false;
			}
			if ((tmp_DisplayVotemap) || (tmp_EndVotemap)) {
				// get player votes
				if (plugin.Data.issetObject("il_votemapvotes")) { votemapVotes = (Dictionary<String,int>)plugin.Data.getObject("il_votemapvotes"); }
				tmp_voteCounter.Clear();
				
				for (int i = 0; i <= votemapList.Count; i++) {
					tmp_voteCounter.Add(i, 0);
				}

				// count player votes
				votemapWinnerMap = 0;
				votemapWinnerVotes = 0;
				foreach (KeyValuePair<string, int> pair in votemapVotes) {
					if (plugin.GetReservedSlotsList().Contains(pair.Key)) {
						// count vip vote
						tmp_voteCounter[pair.Value] = tmp_voteCounter[pair.Value] + VipVoteCount;
					} else {
						// count normal player vote
						tmp_voteCounter[pair.Value]++;
					}
					if (tmp_voteCounter[pair.Value] > votemapWinnerVotes) {
						// most voted map
						votemapWinnerVotes = tmp_voteCounter[pair.Value];
						votemapWinnerMap = pair.Value;
					}
				}
			}
			if (tmp_DisplayVotemap) {
				// display voting
				tmp_DisplayVotemap = false;
				plugin.PRoConChat("####   Vote Next Map Now!   ####");
				plugin.SendGlobalMessage("####   Vote Next Map Now!   ####");
				for (int i = 0; i < votemapList.Count; i++) {
					tmp_MapName = "/" + (i + 1).ToString() + " " + plugin.FriendlyMapName(server.MapFileNameRotation[votemapList[i]]) + ((tmp_voteCounter[i] > 0) ? " (" + tmp_voteCounter[i] + ")" : "");
					i++;
					if (i < votemapList.Count) { tmp_MapName = tmp_MapName + "   /" + (i + 1).ToString() + " " + plugin.FriendlyMapName(server.MapFileNameRotation[votemapList[i]]) + ((tmp_voteCounter[i] > 0) ? " (" + tmp_voteCounter[i] + ")" : ""); }
					plugin.PRoConChat(tmp_MapName.Replace("Operation ", "").Replace(" 2014", ""));
					plugin.SendGlobalMessage(" " + tmp_MapName.Replace("Operation ", "").Replace(" 2014", ""));
				}
				plugin.PRoConChat("Type: /1, /2, ... in chat to vote for the next map!");
				plugin.SendGlobalMessage("Type: /1, /2, ... in chat to vote for the next map!");
			}
			if (tmp_EndVotemap) {
				// stop voting, set next map PRoConChat
				plugin.PRoConChat("NEXT MAP: " + plugin.FriendlyMapName(server.MapFileNameRotation[votemapList[votemapWinnerMap]]) + " has won with " + votemapWinnerVotes.ToString() + " votes.");
				plugin.SendGlobalMessage("NEXT MAP: " + plugin.FriendlyMapName(server.MapFileNameRotation[votemapList[votemapWinnerMap]]) + " has won with " + votemapWinnerVotes.ToString() + " votes.");
				plugin.ConsoleWrite("NEXT MAP: " + plugin.FriendlyMapName(server.MapFileNameRotation[votemapList[votemapWinnerMap]]) + " has won with " + votemapWinnerVotes.ToString() + " votes.");
				if (plugin.Data.issetObject("il_votemapvotes")) { plugin.Data.unsetObject("il_votemapvotes"); }
				if (plugin.Data.issetObject("il_votemaplist")) { plugin.Data.unsetObject("il_votemaplist"); }
				plugin.ServerCommand("mapList.setNextMapIndex", (votemapList[votemapWinnerMap]).ToString());
				return;
			}
		}
	} catch (Exception e) {
		plugin.ConsoleWrite(e.ToString());
	}
}));
il_votemap.IsBackground = true;
il_votemap.Name = "il_votemap";
il_votemap.Start();

Code#2
Code:

//////////////////////////////
// Votemap on round over part 2-2
//////////////////////////////
// IL SETTINGS:   limit_evaluation: OnAnyChat   ;   first_check: Code   ;   limit_action: none


// SETTINGS

int VotemapRememberAfterChatSpams = 5;    // CUSTOMIZE: display voting option again after number of chat spam messages

// SETTINGS - END


Dictionary<string, int> votemapVotes = new Dictionary<string, int>();
List<int> votemapList = new List<int>();
string VotemapStartTime = DateTime.UtcNow.AddMinutes(-5).ToString();
int chatspammer = 0;

// check if votmap voting is active
if ((plugin.Data.issetObject("il_votemaplist")) && (plugin.Data.issetString("il_votemapstarttime"))) {
	votemapList = (List<int>)plugin.Data.getObject("il_votemaplist");
	VotemapStartTime = plugin.Data.getString("il_votemapstarttime");
	if (votemapList.Count <= 0) { return false; }
	if (((DateTime.UtcNow - DateTime.Parse(VotemapStartTime)).TotalSeconds) > 100) { return false; }
} else {
	return false;
}

// check chat
if (Regex.Match(player.LastChat, @"^/?[0-9]$", RegexOptions.IgnoreCase).Success) {
	int tmp_pvote = 0;
	int.TryParse(player.LastChat.Replace("/",""), out tmp_pvote);
	if ((tmp_pvote > 0) && (tmp_pvote <= 10)) {
		// load player voting list
		if (plugin.Data.issetObject("il_votemapvotes")) { votemapVotes = (Dictionary<String,int>)plugin.Data.getObject("il_votemapvotes"); }
		if (tmp_pvote <= votemapList.Count) {
			if (votemapVotes.ContainsKey(player.Name)) {
				plugin.PRoConChat("(Psay " + player.Name + ") " + player.Name + " changed vote to " + plugin.FriendlyMapName(server.MapFileNameRotation[votemapList[tmp_pvote - 1]]));
				plugin.SendPlayerMessage(player.Name, player.Name + " changed vote to " + plugin.FriendlyMapName(server.MapFileNameRotation[votemapList[tmp_pvote - 1]]));
				votemapVotes[player.Name] = tmp_pvote - 1;
			} else {
				plugin.PRoConChat("(Psay " + player.Name + ") " + player.Name + " you voted for " + plugin.FriendlyMapName(server.MapFileNameRotation[votemapList[tmp_pvote - 1]]));
				plugin.SendPlayerMessage(player.Name, player.Name + " you voted for " + plugin.FriendlyMapName(server.MapFileNameRotation[votemapList[tmp_pvote - 1]]));
				votemapVotes.Add(player.Name, tmp_pvote - 1);
			}
			plugin.Data.setObject("il_votemapvotes", votemapVotes);
		} else {
			plugin.PRoConChat("(Psay " + player.Name + ") " + player.Name + " your vote was not recognised. Try again.");
			plugin.SendPlayerMessage(player.Name, player.Name + "your vote was not recognised. Try again.");
		}
	}
} else if (!player.LastChat.StartsWith("/")) {
	// check chat spam
	if (plugin.Data.issetInt("il_chatspam")) { chatspammer = plugin.Data.getInt("il_chatspam"); }
	chatspammer++;
	if (chatspammer >= VotemapRememberAfterChatSpams) {
		// display votemap again
		chatspammer = 0;
		plugin.Data.setBool("il_votemap_reminder", true);
	}
	plugin.Data.setInt("il_chatspam", chatspammer);
}
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  • 1 year later...

@maxdralle

I updated procon to .Net 4.7 so that I can use twitter post functions (twitter is no longer support old procon which adopts .Net 3.5)

 

I copy it from new forum(from myrcon.net Importbot) and paste this code in IL again but got a lot of error (seems to string errors) although the codes from the old one's(myrcon.com original code) was used to work.

 

So could you paste the original code again, please?

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