Jump to content

On-Spawn Loadout Enforcer for Infantry/Vehicles - AdKatsLRT


ColColonCleaner

Recommended Posts

Originally Posted by moacco07*:

 

Like i stated in the AdKats thread, I am neck deep in projects right now and a lot of real-life things to deal with.

 

I have a patch in progress for both LRT and AdKats, but I can't just release one before the other because they will break. Both plugins will need to update at the same time once I push both patches.

Roger that CCC.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ColColonCleaner*:

 

Preliminary patch has been posted. Both LRT and AdKats instances will need to be updated for them to function together correctly.

 

Another is in progress for the new map codes and backup autoadmin.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by moacco07*:

 

Preliminary patch has been posted. Both LRT and AdKats instances will need to be updated for them to function together correctly.

 

Another is in progress for the new map codes and backup autoadmin.

Thank you CCC and my sincere apologies if my previous post sound demanding. I'll wait for the final release.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Gazovik83*:

 

ColColonCleaner want to give you my respects and say thanks for your work. You are one of those rare people who are making the product and releasing it to the market not only selling, but also continue to improve and fix bugs. Thank you so much!

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ColColonCleaner*:

 

Yup, i agree with that. This is just needed! I mean, the idea is awesome, and i spent a lot of time informing players why this happens to them like" if you want to spawn with M67, you better not shoot someone with Shotgun."... Neither did they care nore understand - which as said leads to cunfusion and frustration among my guests.

 

I can not downgrade to an older version tho, since i need the poison bow enforcement. Anyways, this option will be highly appreciated man.

This has been added in the recent patches.

 

'Spawn Enforcement Only'

 

Please let me know if it works to your liking as I haven't had much time to test it.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ColColonCleaner*:

 

ColColonCleaner want to give you my respects and say thanks for your work. You are one of those rare people who are making the product and releasing it to the market not only selling, but also continue to improve and fix bugs. Thank you so much!

I'll Second That!!

Thanks for the kind words. We have quite a few great devs on this forum, and it's nice to work with them.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by styleos*:

 

Why I get this error repeatedly?

 

[16:02:46 74] [AdKatsLRT] EXCEPTION-2066-D-ReceiveOnlineSoldiers-PlayerListing42: [Error while receiving online soldiers.][system.NullReferenceException: Object reference not set to an instance of an object.

at PRoConEvents.AdKatsLRT.ReceiveOnlineSoldiers(Strin g[] parameters)]

[16:03:01 98] [AdKatsLRT] EXCEPTION-2066-D-ReceiveOnlineSoldiers-PlayerListing42: [Error while receiving online soldiers.][system.NullReferenceException: Object reference not set to an instance of an object.

at PRoConEvents.AdKatsLRT.ReceiveOnlineSoldiers(Strin g[] parameters)]

[16:03:11 00] [AdKatsLRT] EXCEPTION-2066-D-ReceiveOnlineSoldiers-PlayerListing42: [Error while receiving online soldiers.][system.NullReferenceException: Object reference not set to an instance of an object.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by staazvaind*:

 

EXCEPTION-2064-D-_InvokeMethodFast-PlayerListing22:

any idea ?

 

 

if its reason is update: you wanted to send info via pm :ohmy:

 

edit:

tried running procon localy - same error. so it shouldnt be a battlelog ip-ban as reason.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ColColonCleaner*:

 

any idea ?

 

 

if its reason is update: you wanted to send info via pm :ohmy:

 

edit:

tried running procon localy - same error. so it shouldnt be a battlelog ip-ban as reason.

Yeah it's just because both plugins need to be updated at the same time. I've added you to the repository.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by hit757*:

 

Hello everyone,

I'm new here and I just wanna say I purchased AdKatsLRT today and I'm amazed!

All those things I was trying to achieve with different scripts and limits now are available just like that. And it works!

Thank you very much for all your work devs!

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ColColonCleaner*:

 

Still working on the autoadmin backup system in case battlelog lags on a player's loadout. Have had limited time though, and it's not exactly simple mapping all the battlelog warsaw IDs for weapons to actual in-game weapons. This backup system will only catch weapons that cause kill events, all others weapons and kit items will not be coverable by this backup system, but it should help with people getting through loadout enforcement.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by staazvaind*:

 

[AdKatsLRT] EXCEPTION-2066-D-_InvokeMethodFast-PlayerListing30

 

turned off hacker checker live check and at the time getting this error

the high request was turned off as well.

 

 

p.s.

is it normal that i get this on /pupdate ?

AdKats > Unable to install/update AdKatsLRT Extension. Connection error, or invalid token.

 

adkats @ 6.8.0.0

lrt @ 2.0.6.6

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ColColonCleaner*:

 

[AdKatsLRT] EXCEPTION-2066-D-_InvokeMethodFast-PlayerListing30

 

turned off hacker checker live check and at the time getting this error

the high request was turned off as well.

 

 

p.s.

is it normal that i get this on /pupdate ?

AdKats > Unable to install/update AdKatsLRT Extension. Connection error, or invalid token.

 

adkats @ 6.8.0.0

lrt @ 2.0.6.6

You are on an old version of AdKats, you need to update to the latest test version.

 

https://raw.githubusercontent.com/Ad...test/AdKats.cs

 

You will get that update error for LRT unless you have an updated token in your AdKats instance. Github expires them one week after you create them, and I cannot control that duration.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Clevion*:

 

After dicking around alot to figure out this MySQL setup with AdKats and such with 4NetPlayers which is litteraly a nightmare, this is the issue codes/reads we have come up with.

 

[04.05.10 91] [AdKats] INFO: Preparing to download plugin update to version 6.8.1.0

[04.05.10 91] [AdKats] ERROR-6800: [unable to download plugin update to version 6.8.1.0]

 

Any ideas? I tryed downloading from the link in the ProCon layer, apparantly the downloaded version is the same 6.8.0.0 version, not the 6.8.1.0, and on the gameserver configuration the plugin AdKats are already preinstalled, and it didnt help much to deactivate it, then add the plugins to the procon/plugins/BF4 folder on the FTP server, nothing happened.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ColColonCleaner*:

 

After dicking around alot to figure out this MySQL setup with AdKats and such with 4NetPlayers which is litteraly a nightmare, this is the issue codes/reads we have come up with.

 

[04.05.10 91] [AdKats] INFO: Preparing to download plugin update to version 6.8.1.0

[04.05.10 91] [AdKats] ERROR-6800: [unable to download plugin update to version 6.8.1.0]

 

Any ideas? I tryed downloading from the link in the ProCon layer, apparantly the downloaded version is the same 6.8.0.0 version, not the 6.8.1.0, and on the gameserver configuration the plugin AdKats are already preinstalled, and it didnt help much to deactivate it, then add the plugins to the procon/plugins/BF4 folder on the FTP server, nothing happened.

You should go to the 'Web Requests' section of the AdKats docs and make sure those domains are whitelisted in your layer's firewall.

 

Also make sure you are NOT running your procon layer in sandbox mode, turn sandbox off if it is on.

 

I have not had the chance to update sourceforge with the latest version just yet, so for now use this link to download the updated version:

 

https://raw.githubusercontent.com/Ad...ster/AdKats.cs

 

You will not need to manually download/install updates if AdKats is able to auto-update.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Clevion*:

 

You should go to the 'Web Requests' section of the AdKats docs and make sure those domains are whitelisted in your layer's firewall.

 

Also make sure you are NOT running your procon layer in sandbox mode, turn sandbox off if it is on.

 

I have not had the chance to update sourceforge with the latest version just yet, so for now use this link to download the updated version:

 

https://raw.githubusercontent.com/Ad...ster/AdKats.cs

 

You will not need to manually download/install updates if AdKats is able to auto-update.

I dont know where Web Requests are in the AdKats (_) pretty new to this. I dont even know if its running in Sandbox mode, but how can I check if it does?

 

Well, as I asked the game host provider, they do not support FTP uploads due to security reasons, so we are going to change game host services, since we cant use the FTP to upload plugins.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ColColonCleaner*:

 

I dont know where Web Requests are in the AdKats (_) pretty new to this. I dont even know if its running in Sandbox mode, but how can I check if it does?

 

Well, as I asked the game host provider, they do not support FTP uploads due to security reasons, so we are going to change game host services, since we cant use the FTP to upload plugins.

Here is the web requests section of the docs: https://github.com/AdKats/AdKats#webrequests

 

Your layer host should have an option in their layer controller to turn off running plugins in sandbox. If you are unsure where this option is, ask them.

 

That's really bad they don't support FTP uploads for custom plugins, glad you're looking for a different host.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Clevion*:

 

Here is the web requests section of the docs: https://github.com/AdKats/AdKats#webrequests

 

Your layer host should have an option in their layer controller to turn off running plugins in sandbox. If you are unsure where this option is, ask them.

 

That's really bad they don't support FTP uploads for custom plugins, glad you're looking for a different host.

We just changed host from 4NetPlayers to Fragnet.net, and I can tell as much as I did a huge mistake going for 4NetPlayers in the first place, all the plugins has just ran towards the new host, working like a charm, also with a 24/7 support center, and the response time is like 15 minutes or so, great!

 

The Loadout Enforcer works like a charm too, so thanks alot for making it. Thumbs up!

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ColColonCleaner*:

 

Greetings ColColonCleaner.

 

Do we need any updates of AdKats-LRT after R55 Server Update ?

 

Regards...

If there are changed or new weapons, yes. I'll scan battlelog tonight and see if there is an update.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by QuadPrime*:

 

Hey Col, am i just too stupid of is there still no option to enforce every single persons Loadout no matter what on Spawn?

 

I tried all the setting, like span enforcement only and shit... getting grey hairs :biggrin:

 

thanks and cheers sir

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Wurmfutter*:

 

Hello Colonel, just wondering... though I've updated the BF4.def files locally and on the server, I can't set rules for maps OP Outbreak and Dragon Valley.

 

Will those maps come in the next update of LRT?

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ColColonCleaner*:

 

Hey Col, am i just too stupid of is there still no option to enforce every single persons Loadout no matter what on Spawn?

 

I tried all the setting, like span enforcement only and shit... getting grey hairs :biggrin:

 

thanks and cheers sir

Please screenshot the top settings section of the plugin. Thanks.
* Restored post. It could be that the author is no longer active.
Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • Game Server Hosting:

      We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.

      You can see all the available games here. Currently, we have the following games available.

      Valheim (From $1.50 USD)


      Rust (From $3.20 USD)


      Minecraft (Basic) (From $4.00 USD)


      Call of Duty 4X (From $7.00 USD)


      OpenTTD (From $4.00 USD)


      Squad (From $9.00 USD)


      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
×
×
  • Create New...

Important Information

Please review our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.