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Advanced In-Game Admin and Ban Enforcer - AdKats


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If you've been banned from a server then you will need to appeal the ban with the owners/community of that server. We do not control any bans done on servers that utilize AdKats as all bans are local to that server.

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Originally Posted by spatieman*:

 

On B21, the ping enforcer .

what a descent setings _, we had some players with 500+ ms all the time, and they didnt got kicked out.

while the high ping flag was set to 350ms.

i think is miss set the ping moving average duration time.

what is best value for that ?

and the ping kick minimum players, its 6 here.

 

and idea?

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Originally Posted by ColColonCleaner*:

 

On B21, the ping enforcer .

what a descent setings _, we had some players with 500+ ms all the time, and they didnt got kicked out.

while the high ping flag was set to 350ms.

i think is miss set the ping moving average duration time.

what is best value for that ?

and the ping kick minimum players, its 6 here.

 

and idea?

Is nobody being kicked? Or was it just this one instance that failed?
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Originally Posted by spatieman*:

 

Is nobody being kicked? Or was it just this one instance that failed?

no body got kicked, that was the weard part..

stil investigating it, proly a silly seting i didnt see.

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Originally Posted by k3rMz*:

 

hi Col

 

Quick question to just clarify something.

 

I want to run adkats on 2 servers, is it possible to use the same SQL DB for both servers on the same host, i just want to make sure that there isnt going to be any conflict's that might arise if i do ,

 

i did try reading threw this thread but 400+ pages and no way to search it was easier to post up and ask

 

Cheers

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Originally Posted by ColColonCleaner*:

 

no body got kicked, that was the weard part..

stil investigating it, proly a silly seting i didnt see.

There were a couple people who mentioned the ping enforcer was not working on their servers, but we never investigated into why. PM me plugin access to your layers and i'll check it out.
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Originally Posted by ColColonCleaner*:

 

hi Col

 

Quick question to just clarify something.

 

I want to run adkats on 2 servers, is it possible to use the same SQL DB for both servers on the same host, i just want to make sure that there isnt going to be any conflict's that might arise if i do ,

 

i did try reading threw this thread but 400+ pages and no way to search it was easier to post up and ask

 

Cheers

Having multiple servers on one DB is what this system was designed for, just use the same credentials across all your servers :smile:.

 

As for searching threads, there is a "Search Thread" button at the top. Cheers.

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Originally Posted by ChaTon*:

 

Hello

I had the following error while executing the AdKats Database Setup Script

 

Code:

1 queries executed, 0 success, 1 errors, 0 warnings

Query: ALTER TABLE `adkats_specialplayers` ADD CONSTRAINT `adkats_specialplayers_game_id` FOREIGN KEY (`player_game`) REFERENCES `tbl_g...

Error Code: 1146
Table 'test.adkats_specialplayers' doesn't exist

Execution Time : 0 sec
Transfer Time  : 0 sec
Total Time     : 0.062 sec
Any idea ?
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Originally Posted by ChaTon*:

 

While running the sql query I get this warning:

 

Code:

Query: CALL addLogPlayerID()
0 row(s) affected, 1 warning(s)
Execution Time : 0.358 sec
Transfer Time  : 0.001 sec
Total Time     : 0.359 sec
Note Code : 1592
Unsafe statement written to the binary log using statement format since BINLOG_FORMAT = STATEMENT. Statements writing to a table with an auto-increment column after selecting from another table are unsafe because the order in which rows are retrieved determines what (if any) rows will be written. This order cannot be predicted and may differ on master and the slave.
Is it ok, or do I have to change something ?

 

And when I run the plugin i get the following error and warning:

 

Code:

ERROR-67067: [Unable to confirm global timing. Global UTC Timestamp could not be fetched
WARNING: Player Say access must be 'AnyHidden'. Resetting
WARNING: Player Yell access must be 'AnyHidden'. Resetting
WARNING: Player Tell access must be 'AnyHidden'. Resetting
WARNING: Find Player access must be 'AnyHidden'. Resetting
Code:
INFO: player_say command access being changed from AnyHidden to Any
WARNING: Player Say access must be 'AnyHidden'. Resetting.
[03:36:17 12] [AdKats] INFO: player_yell command access being changed from AnyHidden to Any
WARNING: Player Yell access must be 'AnyHidden'. Resetting.
INFO: player_tell command access being changed from AnyHidden to Any
WARNING: Player Tell access must be 'AnyHidden'. Resetting.
INFO: player_find command access being changed from AnyHidden to Any
WARNING: Find Player access must be 'AnyHidden'. Resetting.
How can I fix those warnings ? :mad:
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Originally Posted by ColColonCleaner*:

 

While running the sql query I get this warning:

 

Code:

Query: CALL addLogPlayerID()
0 row(s) affected, 1 warning(s)
Execution Time : 0.358 sec
Transfer Time  : 0.001 sec
Total Time     : 0.359 sec
Note Code : 1592
Unsafe statement written to the binary log using statement format since BINLOG_FORMAT = STATEMENT. Statements writing to a table with an auto-increment column after selecting from another table are unsafe because the order in which rows are retrieved determines what (if any) rows will be written. This order cannot be predicted and may differ on master and the slave.
Is it ok, or do I have to change something ?

 

And when I run the plugin i get the following error and warning:

 

Code:

ERROR-67067: [Unable to confirm global timing. Global UTC Timestamp could not be fetched
WARNING: Player Say access must be 'AnyHidden'. Resetting
WARNING: Player Yell access must be 'AnyHidden'. Resetting
WARNING: Player Tell access must be 'AnyHidden'. Resetting
WARNING: Find Player access must be 'AnyHidden'. Resetting
Code:
INFO: player_say command access being changed from AnyHidden to Any
WARNING: Player Say access must be 'AnyHidden'. Resetting.
[03:36:17 12] [AdKats] INFO: player_yell command access being changed from AnyHidden to Any
WARNING: Player Yell access must be 'AnyHidden'. Resetting.
INFO: player_tell command access being changed from AnyHidden to Any
WARNING: Player Tell access must be 'AnyHidden'. Resetting.
INFO: player_find command access being changed from AnyHidden to Any
WARNING: Find Player access must be 'AnyHidden'. Resetting.
How can I fix those warnings ? :mad:
You should be fine on the setup script, it only runs once.

 

For the global time config, make sure you've whitelisted all the domains listed in the 'web requests' doc section in your layer's firewall.

 

Make sure you've given the account AdKats is using full access to add/remove/modify tables and their contents, otherwise it will not function correctly.

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Originally Posted by ChaTon*:

 

For the global time config, make sure you've whitelisted all the domains listed in the 'web requests' doc section in your layer's firewall.

The whitelist is for only if I am using sandbox, cause when I launch my procon (not the procon_layer) the sandbox is deactivated, or do i need to check the procn layer ?

And the port for the domains are all 80 ?

 

Make sure you've given the account AdKats is using full access to add/remove/modify tables and their contents, otherwise it will not function correctly.

For this one I am out of space. Can you check your pm ?
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Originally Posted by ColColonCleaner*:

 

The whitelist is for only if I am using sandbox, cause when I launch my procon (not the procon_layer) the sandbox is deactivated, or do i need to check the procn layer ?

And the port for the domains are all 80 ?

 

 

For this one I am out of space. Can you check your pm ?

I'm talking about the firewall on the machine running your layer. The layer itself does not have a firewall. Yes the ports are 80, simple REST requests.

 

AdKats and stat logger will not function properly if sandbox is enabled, it must be disabled.

 

As for the credentials, just use the same credentials for AdKats as you did in the stat logger plugin. If stat logger is running fine with those credentials, AdKats should also.

 

PMs here are private, you can send credentials through them. If you must speak live, i'm usually on the ADK teamspeak server.

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Originally Posted by k3rMz*:

 

does anyone have any advise as to what settings i should use in section B25 everything is currently 999 and im unsure what to look at to change them

 

we run a 64 conquest all maps server if that helps.

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Originally Posted by ColColonCleaner*:

 

does anyone have any advise as to what settings i should use in section B25 everything is currently 999 and im unsure what to look at to change them

 

we run a 64 conquest all maps server if that helps.

You cannot use auto-surrender on servers running multiple different maps, every map with different flag counts run different ticket loss rates.

 

Use surrender vote instead.

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Originally Posted by N0ct3m*:

 

Hey there, i found a small issue with Adkats...

 

I tryed to work with the /punish command which allowes you to use a Punishment History.

As fist punishment i use the warn.

He should be warned in chat and on screen by yell.

At BF3 this is working well. At BF4 its not working, because adkats tryes the same command as at bf3 (tell).

He will get warned it chat but not on screen (tell isnt working on bf4 or not_)

 

I didnt found any section to change the "warn" commands output.

Could you change it to a yell instead or give the option to change it?

 

Thx :ohmy:

 

/N0c

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Originally Posted by ColColonCleaner*:

 

Hey there, i found a small issue with Adkats...

 

I tryed to work with the /punish command which allowes you to use a Punishment History.

As fist punishment i use the warn.

He should be warned in chat and on screen by yell.

At BF3 this is working well. At BF4 its not working, because adkats tryes the same command as at bf3 (tell).

He will get warned it chat but not on screen (tell isnt working on bf4 or not_)

 

I didnt found any section to change the "warn" commands output.

Could you change it to a yell instead or give the option to change it?

 

Thx :ohmy:

 

/N0c

It uses player tell across both games. If you are not seeing yells in BF4 it's because you've disabled seeing 'game update messages' ( i think that's it, maybe it was game state update messages, it's been so long since i saw it ) in your game settings. That setting disables seeing the grey game update messages and all admin yell messages.
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Originally Posted by MRniceGuy*:

 

Hello

is there any rss feed to export player reports?

when someone reports a player i want the reported player name to be linked to each /bf4db/bf4stats/fairplay...and so on

i know its possible because i have seen it on some other forums like this

http://i62.tinypic.com/2nai2o1.png

 

i have searched and found this one

myrcon.net/.../latest-ban-and-report-rss-feed-v11

but its not the same and not good

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Originally Posted by Subman_9*:

 

I've a quesion regarding "Damage Mod Checker". I've updated AdKats to the latest 6.7.0.67 version, and I see now quite a lot of a bans like this:

Code:

DPS Automatic Ban [LIVE][ACE52CQB-88-16-15]
I'm guessing that a new AdKats is calculating some LIVE DPS value for all players, not the overal player stats taken from b4stats.com. Can you please tell me how AdKats measures LIVE DPS statistics ? I did not found any information about it in the AdKats manual.
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Originally Posted by ColColonCleaner*:

 

Hello

is there any rss feed to export player reports?

when someone reports a player i want the reported player name to be linked to each /bf4db/bf4stats/fairplay...and so on

i know its possible because i have seen it on some other forums like this

http://i62.tinypic.com/2nai2o1.png

 

i have searched and found this one

myrcon.net/.../latest-ban-and-report-rss-feed-v11

but its not the same and not good

They probably have a cron job posting reports from the database. If you want something already set up you can install the BFAdminCP.
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Originally Posted by ColColonCleaner*:

 

I've a quesion regarding "Damage Mod Checker". I've updated AdKats to the latest 6.7.0.67 version, and I see now quite a lot of a bans like this:

Code:

DPS Automatic Ban [LIVE][ACE52CQB-88-16-15]
I'm guessing that a new AdKats is calculating some LIVE DPS value for all players, not the overal player stats taken from b4stats.com. Can you please tell me how AdKats measures LIVE DPS statistics ? I did not found any information about it in the AdKats manual.
BF4Stats.com was dropped a while back to use battlelog instead. BF4Stats was out of date most of the time with player statistics, which made banning new accounts much more difficult.

 

Yes live checks were added some time ago but had been under testing on our servers only until recently, it was pushed to the test branch for some others to start public testing and give feedback.

 

Battlelog stores kills/hits for all player weapons, but only in overall statistics. AdKats caches player statistics when they enter the server, then fetches their updated stats when each round ends. This allows it to check weapon kill/hit differences caused by the previous round and calculate damage.

 

It has a minimum trigger of 12 kills with the suspicious weapon, will only activate on weapons that deal less than 50 max DPS, takes into account headshots dealing extra damage, and triggers on weapons dealing more than 175% their normal damage after all calculations or more than 85 DPS overall.

 

The person it banned in your case was very nearly 1-hitting players with headshots from a 34 DPS weapon, the ace 52 cqb. 16 kills, 15 headshots, 88 calculated DPS. With the headshots included normal damage would be around 60. If this is a false positive we will need to discuss it further.

 

EDIT: I will be adding modifications of the stats for servers running lower player health amounts such has hardcore, and multiply the damage difference requirement to trigger live bans accordingly. If your server is hardcore this is definitely a false positive.

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Originally Posted by MRniceGuy*:

 

They probably have a cron job posting reports from the database. If you want something already set up you can install the BFAdminCP.

thanks for the reply

i couldnt install bfadmincp because my host doesnt support php 5.5 :/

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Originally Posted by Subman_9*:

 

It's a normal server. I think a 12 kill trigger is too low, especially on maps like Locker or Metro. You can often hit 2 or 3 enemies with one bullet.

The Live DPS than I've provided to you is a correct one probably. Look at this: http://stats.bullet-point.pl/players/57402/SILA_LEBEDYA

 

However this ban is probably a false positive : http://stats.bullet-point.pl/players/4379/nomadddd1- DPS Automatic Ban [LIVE][AEK971--2147483648-12-4]

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