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Advanced In-Game Admin and Ban Enforcer - AdKats


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If you've been banned from a server then you will need to appeal the ban with the owners/community of that server. We do not control any bans done on servers that utilize AdKats as all bans are local to that server.

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Originally Posted by Hodor*:

 

@ColColonCleaner

Help me to show in the message number of infraction points by player. I have such a rule:

Code:

double count = limit.Activations(player.Name);

                    if (count == 1)
                    {
                        plugin.SendPlayerYell(player.Name, plugin.R("\nWelcome to the server %p_n% | No Explosives/Shotguns \nYour infraction points: %HOW_% | Be careful, do not break the rules of the server"), 30);
                        plugin.SendPlayerMessage(player.Name, plugin.R("Welcome to the server %p_n%"));
                        plugin.SendPlayerMessage(player.Name, plugin.R("No Explosives/Shotguns | Your infraction points: %HOW_%"));
                        plugin.SendPlayerMessage(player.Name, plugin.R("Be careful, do not break the rules of the server"));
                    }

return false;
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Originally Posted by ColColonCleaner*:

 

@ColColonCleaner

Help me to show in the message number of infraction points by player. I have such a rule:

Code:

double count = limit.Activations(player.Name);

                    if (count == 1)
                    {
                        plugin.SendPlayerYell(player.Name, plugin.R("\nWelcome to the server %p_n% | No Explosives/Shotguns \nYour infraction points: %HOW_% | Be careful, do not break the rules of the server"), 30);
                        plugin.SendPlayerMessage(player.Name, plugin.R("Welcome to the server %p_n%"));
                        plugin.SendPlayerMessage(player.Name, plugin.R("No Explosives/Shotguns | Your infraction points: %HOW_%"));
                        plugin.SendPlayerMessage(player.Name, plugin.R("Be careful, do not break the rules of the server"));
                    }

return false;
I don't think there is a way to extract that out of the plugin at this time. The only two ways i have for doing that are with the first spawn infraction message, and the rep command.
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Originally Posted by Hodor*:

 

I don't think there is a way to extract that out of the plugin at this time. The only two ways i have for doing that are with the first spawn infraction message, and the rep command.

Not at this time and never be in the future or it can be if you might want to add to support it?

 

?????? ???? ????????:

http://skrinshoter.ru/s/070616/PEo4w3.png

Attachment 4373

 

????? ???? ??? ????? ?????? ?? ??????, ?? ?????? ????????? ? ???-??? ??? ?????? ?????????

??? ?? ?????? ??, ??? ? ???? :sad:
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Originally Posted by ColColonCleaner*:

 

Not at this time and never be in the future or it can be if you might want to add to support it?

 

 

 

??? ?? ?????? ??, ??? ? ???? :sad:

Well, the plugin does have a way of sending it's online player list to other plugins, and that contains the player's infraction point count.

 

There isn't a way to call AdKats and grab a player's info at this time.

 

Hmm.

 

I could try adding a global reference for people to access. So then you could just do something like AdKats.Instance().Players and get the players from the active list. That is, if IL lets you access that level of things, and I don't remember if it does.

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Originally Posted by Mamba334*:

 

I am now getting this message, and everything has stopped working. Do I need to do anything on my end?

 

Thanks.

 

ERROR: [22:33:30 52] [AdKats] ERROR-6810: [Database connection FAILED with EXCEPTION. Bad credentials, invalid hostname, or invalid port.]

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Originally Posted by Hodor*:

 

I am now getting this message, and everything has stopped working. Do I need to do anything on my end?

 

Thanks.

 

ERROR: [22:33:30 52] [AdKats] ERROR-6810: [Database connection FAILED with EXCEPTION. Bad credentials, invalid hostname, or invalid port.]

Is that your first connect AdKats to DB? If yes - check your access data (host,user,password,port (default: 3306)) and be sure that your DB listen to everyone, not only localhost.
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Originally Posted by Mamba334*:

 

Well, it has been working for months now. All of the sudden yesterday it stopped. I haven't touched a thing. I'm still waiting on the creator to respond. Maybe its something on his end. But I'll go check it out. Thanks. My GSP said everything looks good with the MYSQL that I am paying to run this AdKats.

 

I have double-checked all the ports, username and password and database link. Everything is the same. This is something on his end I guess. I need for this to work. It runs the server.

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Originally Posted by ColColonCleaner*:

 

Well, it has been working for months now. All of the sudden yesterday it stopped. I haven't touched a thing. I'm still waiting on the creator to respond. Maybe its something on his end. But I'll go check it out. Thanks. My GSP said everything looks good with the MYSQL that I am paying to run this AdKats.

 

I have double-checked all the ports, username and password and database link. Everything is the same. This is something on his end I guess. I need for this to work. It runs the server.

I can assure you it's not an issue with the plugin, considering the the other 2400 people running it right now would probably have contacted me. We just need to figure out what is going wrong with your system. I'm assuming stat logger is failing as well?
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Originally Posted by Mamba334*:

 

Well, I'll check back tomorrow I guess. I'm going to try to go play somewhere else. I'll check back in a bit for your reply. I don't know what is going on man. I emailed Fragnet, but they say to check the ip and port and everything is the same so I'm lost.

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Originally Posted by BuRockK*:

 

The errors you get are from "Chat, GUID, Stats and Mapstats Logger" plugin as far as i can tell. I have a similar problem (havent switched my webhost yet but thats another story)

 

Although your error messages might mean something else other than what i had, read this thread and ask for help there:

 

myrcon.net/...chat-guid-stats-and-mapstats-logger#entry46361

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Originally Posted by ColColonCleaner*:

 

Well, I'll check back tomorrow I guess. I'm going to try to go play somewhere else. I'll check back in a bit for your reply. I don't know what is going on man. I emailed Fragnet, but they say to check the ip and port and everything is the same so I'm lost.

The error says your layer IP is blocked due to too many connection errors. Send that error message or this screenshot to fragnet and ask them to help you unblock the IP.

 

I've removed that screenshot from your post because it has IPs in it.

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Originally Posted by 2Rukus*:

 

My procon layer just started spewing this non-stop for every player.

Any idea_?

 

[13:11:14 10] [battlelog Cache] General Status: BattlelogLookup(Overview) failed!

[13:11:15 65] [AdKats] ERROR-6810: [Error processing battlelog stats for EP1CN3SS4. Stats response did not contain vehicle stats data.]

[13:11:20 76] [AdKats] ERROR-6810: [Error processing battlelog stats for iiIIILaventIIIii. Stats response did not contain weapon stats data.]

[13:11:25 67] [AdKats] ERROR-6810: [Error processing battlelog stats for iiIIILaventIIIii. Stats response did not contain vehicle stats data.]

[13:11:30 76] [AdKats] ERROR-6810: [Error processing battlelog stats for [umad]TheSwaggyBanana4. Stats response did not contain weapon stats data.]

[13:11:35 66] [AdKats] ERROR-6810: [Error processing battlelog stats for [umad]TheSwaggyBanana4. Stats response did not contain vehicle stats data.]

[13:11:39 38] [battlelog Cache] Fetching stats for player 'heavycheck' with requestType 'Overview' failed!

[13:11:39 38] [battlelog Cache] General Status: BattlelogLookup(Overview) failed!

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Originally Posted by 2Rukus*:

 

Never mind. battlelog is having issues.

 

 

 

 

My procon layer just started spewing this non-stop for every player.

Any idea_?

 

[13:11:14 10] [battlelog Cache] General Status: BattlelogLookup(Overview) failed!

[13:11:15 65] [AdKats] ERROR-6810: [Error processing battlelog stats for EP1CN3SS4. Stats response did not contain vehicle stats data.]

[13:11:20 76] [AdKats] ERROR-6810: [Error processing battlelog stats for iiIIILaventIIIii. Stats response did not contain weapon stats data.]

[13:11:25 67] [AdKats] ERROR-6810: [Error processing battlelog stats for iiIIILaventIIIii. Stats response did not contain vehicle stats data.]

[13:11:30 76] [AdKats] ERROR-6810: [Error processing battlelog stats for [umad]TheSwaggyBanana4. Stats response did not contain weapon stats data.]

[13:11:35 66] [AdKats] ERROR-6810: [Error processing battlelog stats for [umad]TheSwaggyBanana4. Stats response did not contain vehicle stats data.]

[13:11:39 38] [battlelog Cache] Fetching stats for player 'heavycheck' with requestType 'Overview' failed!

[13:11:39 38] [battlelog Cache] General Status: BattlelogLookup(Overview) failed!

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Originally Posted by QuadPrime*:

 

Hey col , getting this warning every now and then lately:

 

[20:00:43 82] [AdKats] WARNING: 298MB estimated memory used.

[20:01:14 77] [AdKats] WARNING: 299MB estimated memory used.

 

How can i avoid that? Value is stuck at about 300 MB

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Originally Posted by ColColonCleaner*:

 

Hey col , getting this warning every now and then lately:

 

[20:00:43 82] [AdKats] WARNING: 298MB estimated memory used.

[20:01:14 77] [AdKats] WARNING: 299MB estimated memory used.

 

How can i avoid that? Value is stuck at about 300 MB

Does it stop increasing at 300MB? Or does it keep increasing over time? How long are your layers normally online without rebooting?

 

I put this in the plugin's test version to basically crowd-source test for memory leaks.

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Originally Posted by QuadPrime*:

 

Does it stop increasing at 300MB? Or does it keep increasing over time? How long are your layers normally online without rebooting?

 

I put this in the plugin's test version to basically crowd-source test for memory leaks.

It's at about 356 at the moment. since i can't reboot it automatically each day like the Server itself, it pretty much only gets restarted when there's problems. This fixes this warning for about 3 Days, then it comes back.
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Originally Posted by ColColonCleaner*:

 

It's at about 356 at the moment. since i can't reboot it automatically each day like the Server itself, it pretty much only gets restarted when there's problems. This fixes this warning for about 3 Days, then it comes back.

It only starts showing at over 250MB estimated memory for procon, and if it's increasing consistently then we do have a memory leak and I need to find/fix it.
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Originally Posted by ColColonCleaner*:

 

Okay, I don't know what that means but i sure hope i could help you help me there :ohmy:

 

regards and stay awesome col

Memory leak means a program continually increases in memory usage on the computer because something within the program is not managed properly. It's one of the hardest things to find when you have a massive program, and especially so if you've already found and removed all known memory leaks, like I have.

 

It's just annoying, since all it impacts is people who run the program for a long time, but is nonetheless important.

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Originally Posted by Pat78*:

 

Hi ColColonCleaner

 

I have a small problems with the AdKatsLRT now

When I select deny in weapons for example in Ace 23 = deny, the plug stay in Allow, and for all weapons, but in section 8A you have = Please remove ACE 23 from your loadout.

The plug don't kill if you have ACE 23.

since we have the pluging, we use it only for gadgets, and we never used the weapons restrictions.

Is it a bug that has long existed or it just happened?

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Originally Posted by ColColonCleaner*:

 

Hi ColColonCleaner

 

I have a small problems with the AdKatsLRT now

When I select deny in weapons for example in Ace 23 = deny, the plug stay in Allow, and for all weapons, but in section 8A you have = Please remove ACE 23 from your loadout.

The plug don't kill if you have ACE 23.

since we have the pluging, we use it only for gadgets, and we never used the weapons restrictions.

Is it a bug that has long existed or it just happened?

Please post future questions about LRT in that plugin thread, but i'll answer this one here.

 

This could be caused by two things. The first being simply battlelog lag on your player, sometimes it doesn't update loadouts for a little while, check your loadout on battlelog to see if it actually shows they are using the ace23. The second being it could be you accidentally enabled map specific enforcement but didn't give it any maps to enforce on.

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Originally Posted by Pat78*:

 

Sorry for the post there, but I just take control of the team following the accidental loss of our leader in motorcycle, there are now 1 month

And it was he who took care of all the formalities.

I took care to take control of the server and procon, and I do not know or is this post about AdKatsLRT.

Can you give me the link? Are the updates are automatic or mail, because in the latter case, it'll be more complicated.

 

I take all this without having explanation or training

 

But I saw that when I wanted a gun ban on all weapons, I see ALLOW AND DENY, and I click on DENY and Allow stay.for all weapons, but the weapon go to the list in 8A, and you have for example : ACE23 or other weapon in 8A Please remove ACE 23 from your loadout and in weapon list Allow, because he stay Allow, and to remove it from the list must again click Allow.

But the server don't kill if you have this weapon.

THX

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Originally Posted by QuadPrime*:

 

Thanks for the Explanation there, currently monitoring this further. It appears to keep growing, in case you are interested.

 

It's about 462 MB at this very moment.

 

:

[02:30:54 57] [AdKats] WARNING: 462MB estimated memory used.

[02:31:25 14] [AdKats] WARNING: 462MB estimated memory used.

[02:31:55 33] [AdKats] WARNING: 462MB estimated memory used.

[02:32:26 24] [AdKats] WARNING: 462MB estimated memory used.

[02:32:52 80] [AdKats] SQL updates fetched.

[02:32:57 29] [AdKats] WARNING: 462MB estimated memory used.

[02:33:28 49] [AdKats] WARNING: 462MB estimated memory used.

[02:33:59 56] [AdKats] WARNING: 462MB estimated memory used.

[02:34:30 04] [AdKats] WARNING: 462MB estimated memory used.

[02:35:00 37] [AdKats] WARNING: 462MB estimated memory used.

[02:35:30 81] [AdKats] WARNING: 462MB estimated memory used.

[02:35:51 78] [AdKats] User List Fetched from Database. [46 users, 2 Special Players, 118 Fetched Players]

[02:36:01 86] [AdKats] WARNING: 462MB estimated memory used.

[02:36:32 43] [AdKats] WARNING: 462MB estimated memory used.

[02:37:03 67] [AdKats] WARNING: 462MB estimated memory used.

[02:37:34 79] [AdKats] WARNING: 462MB estimated memory used.

will not restart for now, as it doesn't seem to cause any problems. Will let you know if i get any other information.

 

Edit: 20th. Jun

 

[20:20:26 86] [MULTIbalancer]:3 :::::::::::::::::::::::::::::::::::: First spawn detected ::::::::::::::::::::::::::::::::::::

[20:20:33 31] [AdKats] WARNING: 689MB estimated memory used.

[20:20:58 32] [AdKats] Carumba95 changed their name to Carumbia. Updating the database.

[20:21:04 52] [AdKats] WARNING: 691MB estimated memory used.

[20:21:09 26] [AdKats] User List Fetched from Database. [48 users, 2 Special Players, 189 Fetched Players]

[20:21:24 19] CD - IMPOSSIBLE STATS: MoOnTheBestTR spm: 2164,22

[20:21:24 19] CD - MoOnTheBestTR: 26,6666666666667%

[20:21:35 21] [AdKats] WARNING: 686MB estimated memory used.

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Originally Posted by QuadPrime*:

 

Sorry for the post there, but I just take control of the team following the accidental loss of our leader in motorcycle, there are now 1 month

And it was he who took care of all the formalities.

I took care to take control of the server and procon, and I do not know or is this post about AdKatsLRT.

Can you give me the link? Are the updates are automatic or mail, because in the latter case, it'll be more complicated.

 

I take all this without having explanation or training

 

But I saw that when I wanted a gun ban on all weapons, I see ALLOW AND DENY, and I click on DENY and Allow stay.for all weapons, but the weapon go to the list in 8A, and you have for example : ACE23 or other weapon in 8A Please remove ACE 23 from your loadout and in weapon list Allow, because he stay Allow, and to remove it from the list must again click Allow.

But the server don't kill if you have this weapon.

THX

Please continue in the right Thread Pat : myrcon.net/.../on-spawn-loadout-enforcer-for-infantryvehicles-adkatslrt

 

you are currentlyasking in the Thread for Adkats, the Loadoutenforcer is a dedicated Plugin with a Dedicated Thread :smile:

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