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Advanced In-Game Admin and Ban Enforcer - AdKats


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Originally Posted by kycu*:

 

I have no idea...i have never seen that error before and i don't know what is causing it. Is the plugin description being loaded?

nope...

 

"Plugin description failed to download. Please visit AdKats on github to view the plugin description."

 

But plugin working okay at this moment.

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Originally Posted by ColColonCleaner*:

 

nope...

 

"Plugin description failed to download. Please visit AdKats on github to view the plugin description."

 

But plugin working okay at this moment.

That is the issue, something is blocking your connection. This means you will be unable to view the plugin description/docs, or use the hacker checker.
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Originally Posted by Hutchew*:

 

Coulda just right clicked it and hit "Save link as" and it would save a .cs file.

That has never worked for me. It screws up the format somehow and triples the size of the file for some reason, and it will not load correctly.

 

Ctr S however, works perfectly. Just have to delete the .txt off the end of the filename.

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Originally Posted by ColColonCleaner*:

 

The changes made to the threads in 4.2.0.3 appear to have fixed the problem. All 17 of our layers have been up for 18 hours with full functionality in AdKats and without a single error or fault.

 

Full release tonight if no further issues arise -_-

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Originally Posted by ColColonCleaner*:

 

Version 4.2.0.5 (21-MAR-2014)

 

Changes

 

 

  • Settings. AdKats settings are now stored database side almost exclusively. They have always been stored there, but now have been removed from procon's plugin setting list. The only things remaining plugin side are DB connection settings, setting lock information, and debug level.
  • Command Access during Startup. Commands cannot be accessed until the first player listing is complete, all commands issued before this is complete are rejected. Looking at our current systems this usually takes about 1 minute after initial startup. Admins are informed in-game when the startup sequence has completed, and how long it took to complete.
Enhancements

 

 

  • Added setting lock. Settings in AdKats can now be locked with a password. This is so you can give lower level admins access to mini-ban-management (and some other basic functions), without endangering your other settings.
  • Orchestration Enhancement. Automatic MULTIBalancer whitelisting for admins is now an optional selection.
  • Orchestration Enhancement. Automatic reserved slot for the AdKats user list is now an optional selection.
  • Orchestration Enhancement. Automatic spectator slot for the AdKats user list is now an optional selection.
  • Command Enhancement. Lead command can now be targeted at a player.
  • Command Enhancement. Rules command can now be targeted at a player.
  • Added uptime command. Debug and information purposes; Gives info on server, procon, and AdKats uptime, along with a couple other things.
  • Added assist command. Will move the requesting player to the weak/losing team and thank them for doing so.
  • Added spectator slot command. Will add the player to spectator slots for the current server.
  • Added reserved slot command. Will add the player to reserved slots for the current server.
  • Added disperse command. Will add the player to MULTIBalancer even dispersion for the current server.
  • Added whitelist command. Will add the player to MULTIBalancer whitelist for the current server.
  • Added logging of player name/IP changes. Now all changes of IP and name are logged for record/tracking purposes.
  • Automatic PBSS. An automatic PBSS (Punkbuster Screenshot) is triggered on any player who has the @report or @admin command issued against them.
  • Automatic command DB addition. Any new commands I add in new versions of AdKats will not require a special database query from you to add access to them, they will be added automatically.
  • Leave Messages for Acted Players. Any player who leaves the server after having a command issued on them will trigger a chat message to admins in-game.
  • Procon Chat Enhancement. Messages intended for online admins are now bold in procon chat window when no admins are in-game.
  • Added swapnuke command. This command will move everyone on the server to the opposite team. This is still experimental, and I would suggest taking caution in using it.
Bugfixes

 

 

  • Fixed the killme command. Fixed the killme command which was broken by 4.1.0.0.
  • Name Ban Fix. Name bans were still enforced if a player changed their name.
  • Report IDs. Report IDs when handling round reports were displayed as 0.
  • Time Delays. Fixed time delay for rules command before allowing another call.
  • Conditional command access. Conditional command access contained loopholes. The only commands affected were @moveme, and @admins.
  • Setting feed to stat logger. Setting feed to stat logger has been changed considerably. Settings are now only fed on the hour, and reductions have been made to only required settings.
  • Setting Fetch. Settings were not fetched initially on AdKats startup, causing any commands changed in the first 5 minutes of operation to be overwritten by database stored settings. This has been fixed.
  • Player listing. Player listing was not called automatically on startup, this caused up to 30 additional seconds where commands were inaccessible. This has been fixed.
  • Threading. Major issues with threading have been resolved. One thread was not exiting, so more were being spawned to compensate, causing eventual layer lockup. This has been fixed, and the process is now being monitored.
Upgrade SQL from 4.0.0.0 - Current

 

  • No upgrade SQL required.

https://sourceforge.net/projects/adk...5.zip/download

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Originally Posted by ColColonCleaner*:

 

Is it posible that also other admins can see if someone lets say gets a punish? If im on with an other admin, i like to see that!

Starting monday i am taking a month break from working on this. School is too important. I will fix bugs if they come up, but i wont be taking any requests for right now. All requests will be placed on the back burner until i return.
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Originally Posted by TMiland*:

 

Some weapons missing:

[14:56:36 72] [AdKats] WARNING: Could not find ar160 in BF4 library of 67 weapons.

 

[15:23:52 04] [AdKats] WARNING: Could not find aws in BF4 library of 67 weapons.

And report 0 is still present:

 

[15:29:40] MorphyNOR - US Army > @admin deviljokern hacker

[15:29:51] AdKats > Say > MorphyNOR > REPORT [831] sent on Deviljokern for hacker

[15:29:51] AdKats > ADMIN CALL [831]: MorphyNOR called admin on Deviljokern for hacker

[15:30:29] TommyMiland > /deny 831

[15:30:39] AdKats > Say > MorphyNOR > Your report [0] has been denied.

[15:30:39] AdKats > Report [0] has been denied by ProconAdmin.

I'm entering the cmd in the procon chat within the procon client.

 

Another question is:

Can i use the NO EXPLOSIVES system in AdKats if i change the =ADK= to NBFC on line 3921? :smile:

 

Could this be used for limiting other weapons as well? E.g knifes & pistols?

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Originally Posted by ColColonCleaner*:

 

Some weapons missing:

 

 

And report 0 is still present:

 

 

 

I'm entering the cmd in the procon chat within the procon client.

 

Another question is:

Can i use the NO EXPLOSIVES system in AdKats if i change the =ADK= to NBFC on line 3921? :smile:

 

Could this be used for limiting other weapons as well? E.g knifes & pistols?

1. Get me the damages and i'll add them.

 

2. Crap, more debug needed but it's not critical.

 

3. You can try changing it, but it will most likely cause your instance to spew errors like a fire hydrant.

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Originally Posted by TMiland*:

 

1. Get me the damages and i'll add them.

 

2. Crap, more debug needed but it's not critical.

 

3. You can try changing it, but it will most likely cause your instance to spew errors like a fire hydrant.

Will this help:

Posted Image

 

And:

Posted Image

 

Okay, how could i use insane limits with the adkats punish system? Do you have any examples? :smile:

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Originally Posted by ColColonCleaner*:

 

Added both weapons.

 

I have not actually implemented it in insane limits yet, i've only tested it by telling AdKats to issue round trip commands on itself, but all should be good. This is the syntax for a punish in a limit:

 

if(!IsOtherPluginEnabled("AdKats", "IssueCommand")){

//AdKats isn't enabled, don't try to call it.

return;

}

var requestHashtable = new Hashtable{

{"caller_identity", "InsaneLimits"},

{"response_requested", false},

{"command_type", "player_punish"},

{"source_name", "AutoAdmin"},

{"target_name", "TargetPlayerName"},

{"target_guid", "EA_TargetPlayerEAGUID"},

{"record_message", "Punish Message"}

};

CallOtherPlugin("AdKats", "IssueCommand", requestHashtable);

 

Docs here: https://github.com/ColColonCleaner/AdKats#issuecommand

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Originally Posted by B3g1nz*:

 

adkats.cfg

 

in your config folder

Thank you I just found it. Saw my lock password but when I tried to unlock adkats. The plugin giving me error password incorrect. Is there a way that the set password is not adjacent to the adkats.cfg? Tried editing it when layer is stop and on then restarted it seems the adkats.cfg doesnt make any changes. Did I missed something else? Please help xD
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Originally Posted by ColColonCleaner*:

 

Thank you I just found it. Saw my lock password but when I tried to unlock adkats. The plugin giving me error password incorrect. Is there a way that the set password is not adjacent to the adkats.cfg? Tried editing it when layer is stop and on then restarted it seems the adkats.cfg doesnt make any changes. Did I missed something else? Please help xD

Run this on your database then restart your layers.

 

Code:

DELETE FROM adkats_settings where setting_name = "Settings Password";
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Originally Posted by B3g1nz*:

 

Run this on your database then restart your layers.

 

Code:

DELETE FROM adkats_settings where setting_name = "Settings Password";
Done. I inputted same password from adkats.cfg. Still having the same password incorrect error.
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Originally Posted by B3g1nz*:

 

Did you also remove it from the config file? Sorry, forgot to say that step...

 

shut down layers, run query, remove the password line from cfg, start layers.

I didnt do that part xD. Anyways, followed the step you said. The password line in the cfg was deleted now :biggrin:. Should I put a new password? While the layer is off then after it start again right?
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Originally Posted by ColColonCleaner*:

 

I didnt do that part xD. Anyways, followed the step you said. The password line in the cfg was deleted now :biggrin:. Should I put a new password? While the layer is off then after it start again right?

Once you complete those steps just restart the plugin. You will see "Lock Settings - Create Password" again. Just enter the password you want.
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Originally Posted by B3g1nz*:

 

I sorted things out now and its back on creating a password again :biggrin: I did deleted the 2 lines about the lock the true and password. Then same thing I've done to the database. I manually deleted both while layer is shutdown. Start the layer then restarted the plugin. Then its all good now :biggrin:

 

Thanks for your time C3 :biggrin:

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Originally Posted by www-battleplay4u-com*:

 

Hey Col....whats up...

 

after the update to newest version there a 2 thinks which i want to talk about.

 

1. 10 Emaisl.....sometimes 2 emails arrives...sometimes 4....but their is i high rate of lost emails.

i searched the forum....found some similar questions but not really a answer...can u help me pls

 

2. Targeted Players:

All Players on the server are automaticlly targeted....as admin it is a lit bit annoying to get spamed by this messages

is there a way to reduce or switch off that messages

 

cu

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Originally Posted by Tangox*:

 

Hello whats the exact commmand to Nuke a Team?

 

I try this ones

 

!nuke Server US

!Nuke Server RU

 

But this didnt work other commands are working and on settings nuke server is added and iam FUll Admin

 

Can anyone help here_!

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Originally Posted by www-battleplay4u-com*:

 

Hello whats the exact commmand to Nuke a Team?

 

I try this ones

 

!nuke Server US

!Nuke Server RU

 

But this didnt work other commands are working and on settings nuke server is added and iam FUll Admin

 

Can anyone help here_!

you have to set up the rights correct

 

nuke.png

 

and perhaps here

 

nuke2.png

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Originally Posted by Tangox*:

 

you have to set up the rights correct

 

nuke.png

 

and perhaps here

 

nuke2.png

Yes i have setup this same settings its Default i dont changed anything............

 

Other commands are working

 

I tryi to use the Commands in Game is Nuke not working in Game only in Procon_!

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Originally Posted by TMiland*:

 

Added both weapons.

 

I have not actually implemented it in insane limits yet, i've only tested it by telling AdKats to issue round trip commands on itself, but all should be good. This is the syntax for a punish in a limit:

 

if(!IsOtherPluginEnabled("AdKats", "IssueCommand")){

//AdKats isn't enabled, don't try to call it.

return;

}

var requestHashtable = new Hashtable{

{"caller_identity", "InsaneLimits"},

{"response_requested", false},

{"command_type", "player_punish"},

{"source_name", "AutoAdmin"},

{"target_name", "TargetPlayerName"},

{"target_guid", "EA_TargetPlayerEAGUID"},

{"record_message", "Punish Message"}

};

CallOtherPlugin("AdKats", "IssueCommand", requestHashtable);

 

Docs here: https://github.com/ColColonCleaner/AdKats#issuecommand

Thanks, but i don't understand how to implement this in a limit, maybe PapaCharlie9 could help out? :smile:
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