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Advanced In-Game Admin and Ban Enforcer - AdKats


Message added by Prophet731,

If you've been banned from a server then you will need to appeal the ban with the owners/community of that server. We do not control any bans done on servers that utilize AdKats as all bans are local to that server.

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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

Checked the last few pages to see if this was posted before and couldn't find anything, disabling then enabling the plugin got rid of it, found it a little strange though.

 

Code:

[09:18:09 47] [AdKats] EXCEPTION: Line 0: [DamageHackCheck][Error running DPS hack check]: System.NullReferenceException: Object reference not set to an instance of an object.   at PRoConEvents.AdKats.DamageHackCheck(AdKatsPlayer aPlayer, Boolean debugMode)
[09:18:11 03] [AdKats] EXCEPTION: Line 0: [DamageHackCheck][Error running DPS hack check]: System.NullReferenceException: Object reference not set to an instance of an object.
   at PRoConEvents.AdKats.DamageHackCheck(AdKatsPlayer aPlayer, Boolean debugMode)
[09:18:11 70] [AdKats] EXCEPTION: Line 0: [DamageHackCheck][Error running DPS hack check]: System.NullReferenceException: Object reference not set to an instance of an object.
   at PRoConEvents.AdKats.DamageHackCheck(AdKatsPlayer aPlayer, Boolean debugMode)
Strange... how many times was this in your logs? Groups of 3 like you show? If so it might be for the dragons teeth weapons.
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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

why is auto afk is not working it seems that its not kicking players am i doing something wrong here.

 

https://drive.google.com/file/d/0B1i...it_usp=sharing

 

 

Posted Image

If you disable auto, then issue the /afk command in chat, are players kicked? If so it might be a thread issue. Otherwise, was your server over 20 players when this was happening?
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Originally Posted by ssalghazal*:

 

If you disable auto, then issue the /afk command in chat, are players kicked? If so it might be a thread issue. Otherwise, was your server over 20 players when this was happening?

afk manual command works fine but when i test auto afk on my player (ignored admin) it doesn't work.

and yes it was more than the minimum of players for the plugin to act.

 

 

 

Posted Image

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Originally Posted by Hodor*:

 

ColColonCleaner, You can make the setting where indicated through a prefix command will work? It should be if the two in-game admin uses like rconnet and your procon plugin :smile:

 

I like rconnet commands, but rconnet often crashing and at this time I would be able to use commands AdKats. Example: rconnet commands via / and AdKats via @

 

I ask to give a choice through what a prefix to run commands AdKats

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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

ColColonCleaner, You can make the setting where indicated through a prefix command will work? It should be if the two in-game admin uses like rconnet and your procon plugin :smile:

 

I like rconnet commands, but rconnet often crashing and at this time I would be able to use commands AdKats. Example: rconnet commands via / and AdKats via @

 

I ask to give a choice through what a prefix to run commands AdKats

AdKats commands accept prefixes / @ ! and .

 

If you don't want commands to overlap, just change the command text.

 

Which commands are you replacing, and why?

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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

afk manual command works fine but when i test auto afk on my player (ignored admin) it doesn't work.

and yes it was more than the minimum of players for the plugin to act.

Ok, it's the threading issue i noticed a while back. This should already be fixed on the test branch, i'll be pushing that to master before i go back to school.
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Originally Posted by ssalghazal*:

 

Im having this issue any solution_! help:biggrin:

 

[AdKats] EXCEPTION: Line 0: [FetchUserList][Error while fetching access list.]: MySql.Data.MySqlClient.MySqlException: Unknown column 'player_identifier' in 'field list'

at MySql.Data.MySqlClient.MySqlStream.ReadPacket()

at MySql.Data.MySqlClient.NativeDriver.GetResult(Int3 2& affectedRow, Int64& insertedId)

at MySql.Data.MySqlClient.Driver.GetResult(Int32 statementId, Int32& affectedRows, Int64& insertedId)

at MySql.Data.MySqlClient.Driver.NextResult(Int32 statementId, Boolean force)

at MySql.Data.MySqlClient.MySqlDataReader.NextResult( )

at MySql.Data.MySqlClient.MySqlCommand.ExecuteReader( CommandBehavior behavior)

at MySql.Data.MySqlClient.MySqlCommand.ExecuteReader( )

at PRoConEvents.AdKats.FetchUserList()

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Originally Posted by ssalghazal*:

 

I accidentally edited my original post. What version of the plugin were you running and did you recently update it?

plugin ver 5.0.0.5 never had old verions before this is the first time for me.
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Originally Posted by Jamesonp*:

 

Im having this issue any solution_! help:biggrin:

 

[AdKats] EXCEPTION: Line 0: [FetchUserList][Error while fetching access list.]: MySql.Data.MySqlClient.MySqlException: Unknown column 'player_identifier' in 'field list'

at MySql.Data.MySqlClient.MySqlStream.ReadPacket()

at MySql.Data.MySqlClient.NativeDriver.GetResult(Int3 2& affectedRow, Int64& insertedId)

at MySql.Data.MySqlClient.Driver.GetResult(Int32 statementId, Int32& affectedRows, Int64& insertedId)

at MySql.Data.MySqlClient.Driver.NextResult(Int32 statementId, Boolean force)

at MySql.Data.MySqlClient.MySqlDataReader.NextResult( )

at MySql.Data.MySqlClient.MySqlCommand.ExecuteReader( CommandBehavior behavior)

at MySql.Data.MySqlClient.MySqlCommand.ExecuteReader( )

at PRoConEvents.AdKats.FetchUserList()

This has been fixed. For some reason the adkats_specialplayers table was missing player_effective, player_expiration and had the player_identifier named player_identity..either way it's fixed.
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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

This has been fixed. For some reason the adkats_specialplayers table was missing player_effective, player_expiration and had the player_identifier named player_identity..either way it's fixed.

Um...'player_identity' is nowhere in my code. He must have grabbed something else to build his database...
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Originally Posted by Hodor*:

 

AdKats commands accept prefixes / @ ! and .

 

If you don't want commands to overlap, just change the command text.

 

Which commands are you replacing, and why?

I want to do to command AdKats not worked through the / and ! , But only via @
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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

I want to do to command AdKats not worked through the / and ! , But only via @

I'm assuming at this point that your instance is malfunctioning due to something you modified on your end. These issues are not seen by our couple dozen admins, nor the thousand others using AdKats.

 

All prefixes listed in the quoted post function properly, about half a million records worth of testing on that one.

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Originally Posted by LCARSx64*:

 

I'm assuming at this point that your instance is malfunctioning due to something you modified on your end. These issues are not seen by our couple dozen admins, nor the thousand others using AdKats.

 

All prefixes listed in the quoted post function properly, about half a million records worth of testing on that one.

I think he means he wants the commands to only be accepted when you type @command and not be accepted when you type /command or !command.
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Originally Posted by SmackDown*:

 

Regarding Server Rules Settings in AdKats. Lately we have been have a problem with a few players constantly spamming the rules list. They will continually call for the rules list over and over during the round. There are doing this just to be an ass while in the game. Is there any way to limit a player to a certain number of times that they can call for the rules list during a match?

 

If this has been answered before, then I apologize but I did not see it post in earlier post.

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Originally Posted by Jasonpb*:

 

Regarding Server Rules Settings in AdKats. Lately we have been have a problem with a few players constantly spamming the rules list. They will continually call for the rules list over and over during the round. There are doing this just to be an ass while in the game. Is there any way to limit a player to a certain number of times that they can call for the rules list during a match?

 

If this has been answered before, then I apologize but I did not see it post in earlier post.

Had the same thing happen, what makes it even worse is I see the rules each and every time :ohmy:

 

Flood controls need to be put on the commands, with 3x people spamming !rules constantly it lagged the crap out of the chat box, also restrictions on things like !killme, I know I asked for that command and users have used it a lot, but I found people on lockers using it so they could reload the UACV quicker and have no death. Some kind of limit imposed on usage per round would be nice, especially if it's something we can set ourselves.

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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

Regarding Server Rules Settings in AdKats. Lately we have been have a problem with a few players constantly spamming the rules list. They will continually call for the rules list over and over during the round. There are doing this just to be an ass while in the game. Is there any way to limit a player to a certain number of times that they can call for the rules list during a match?

 

If this has been answered before, then I apologize but I did not see it post in earlier post.

When players request rules it only tells them, not the whole server.
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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

Had the same thing happen, what makes it even worse is I see the rules each and every time :ohmy:

 

Flood controls need to be put on the commands, with 3x people spamming !rules constantly it lagged the crap out of the chat box, also restrictions on things like !killme, I know I asked for that command and users have used it a lot, but I found people on lockers using it so they could reload the UACV quicker and have no death. Some kind of limit imposed on usage per round would be nice, especially if it's something we can set ourselves.

Give me a list of commands and requested timeouts for them.
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Originally Posted by Jasonpb*:

 

Off the top of my head killme/rules are the obvious ones :ohmy:

 

Onto another issue, performance for me for the last few versions has been pretty bad, ended up splitting out each server instance into a totally separate procon instance and the plugin still becomes unresponsive after a while.

 

An example of disabling the plugin (it went for 10mins that's just a small snippet)

 

 

Code:

1] [AdKats] WARNING: Threads still exiting: HackerChecker[41] [11:09:41 72] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:09:42 73] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:09:43 75] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:09:44 76] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:09:45 78] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:09:46 79] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:09:47 80] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:09:48 82] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:09:49 83] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:09:50 85] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:09:51 86] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:09:52 87] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:09:53 89] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:09:54 90] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:09:55 92] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:09:56 93] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:09:57 94] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:09:58 96] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:09:59 97] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:00 99] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:02 00] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:03 01] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:04 03] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:05 04] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:06 06] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:07 07] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:08 08] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:09 10] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:10 11] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:11 13] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:12 14] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:13 15] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:14 17] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:15 18] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:16 20] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:17 21] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:18 22] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:19 24] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:20 25] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:21 27] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:22 30] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:23 31] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:24 32] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:25 34] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:26 35] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:27 37] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:28 38] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:29 39] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:30 41] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:31 42] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:32 44] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:33 45] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:34 46] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:35 48] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:36 49] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:37 51] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:38 52] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:39 53] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:40 55] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:41 56] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:42 58] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:43 59] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:44 60] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:45 62] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:46 63] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:47 65] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:48 66] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:49 67] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:50 69] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:51 70] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:52 72] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:53 73] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:54 75] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:55 76] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:56 77] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:57 79] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:58 80] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:10:59 82] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:11:00 83] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:11:01 84] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:11:02 86] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:11:03 87] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:11:04 89] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:11:05 90] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:11:06 91] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:11:07 93] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:11:08 94] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:11:09 96] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:11:10 97] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:11:11 98] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:11:13 00] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:11:14 01] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:11:15 03] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:11:16 04] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:11:17 05] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:11:18 07] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:11:19 08] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:11:20 10] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:11:21 11] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:11:22 12] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:11:23 14] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:11:24 23] [AdKats] AdKats 5.0.0.5 Disabled! =(
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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

Off the top of my head killme/rules are the obvious ones :ohmy:

 

Onto another issue, performance for me for the last few versions has been pretty bad, ended up splitting out each server instance into a totally separate procon instance and the plugin still becomes unresponsive after a while.

 

An example of disabling the plugin (it went for 10mins that's just a small snippet)

 

 

Code:

1] [AdKats] WARNING: Threads still exiting: HackerChecker[41] [11:09:41 72] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:09:42 73] [AdKats] WARNING: Threads still exiting: HackerChecker[41] 
[11:11:24 23] [AdKats] AdKats 5.0.0.5 Disabled! =(
I'll look into why that thread is not exiting for a long period of time.

 

As for performance, version 5.0.0.5 had a somewhat major flaw in the user fetch section which could cause spouts of lag every 5 minutes; worse if you had many players in your specialplayers table. Try the latest test branch version.

 

If someone requests rules, the whole server doesn't see it, only them, so why have a timeout? Killme i can see needing one though. 5 minutes? 10 minutes?

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Originally Posted by Jasonpb*:

 

I'll look into why that thread is not exiting for a long period of time.

 

As for performance, version 5.0.0.5 had a somewhat major flaw in the user fetch section which could cause spouts of lag every 5 minutes; worse if you had many players in your specialplayers table. Try the latest test branch version.

 

If someone requests rules, the whole server doesn't see it, only them, so why have a timeout? Killme i can see needing one though. 5 minutes? 10 minutes?

Each time someone types rules, I see it :ohmy: Is there a way to disable admins from seeing it? even still it lagged the chat as I was trying to ban the person doing it and nothing was happening.
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  • Plugin Developer

Originally Posted by ColColonCleaner*:

 

Each time someone types rules, I see it :ohmy: Is there a way to disable admins from seeing it? even still it lagged the chat as I was trying to ban the person doing it and nothing was happening.

Ok, post your chat logs showing the random player requesting rules and AdKats response to the request.
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Originally Posted by SmackDown*:

 

Here is my example of the text logs of a guy who spammed this over and over:

 

20:30:17] xSoapysoapx > @rules

[20:30:17] AdKats > xSoapysoapx requested server rules.

 

 

Is this what your requesting?

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Originally Posted by Jasonpb*:

 

Here you go...

 

Code:

(Person 1)5663043	Aug 20th, 2014 12:02:29 PM UTC	rofl	
5663034	Aug 20th, 2014 12:02:20 PM UTC	!rules	
5663020	Aug 20th, 2014 12:02:05 PM UTC	everyone spam !rules	
5663019	Aug 20th, 2014 12:01:59 PM UTC	!rules	
5662995	Aug 20th, 2014 12:01:22 PM UTC	everyone spam !rules	
5662986	Aug 20th, 2014 12:01:12 PM UTC	!rules	
5662942	Aug 20th, 2014 11:59:52 AM UTC	!rules	
5662921	Aug 20th, 2014 11:59:20 AM UTC	!rules	
5662920	Aug 20th, 2014 11:59:17 AM UTC	!rules	
5662917	Aug 20th, 2014 11:59:14 AM UTC	!rules	
5662915	Aug 20th, 2014 11:59:12 AM UTC	!rules	
5662904	Aug 20th, 2014 11:58:50 AM UTC	!rules	
5662903	Aug 20th, 2014 11:58:47 AM UTC	!rules	


(Person 2)
5662929	Aug 20th, 2014 11:59:37 AM UTC	Everyone type !rules	
5662918	Aug 20th, 2014 11:59:15 AM UTC	!rules	
5662914	Aug 20th, 2014 11:59:11 AM UTC	!rules	
5662913	Aug 20th, 2014 11:59:10 AM UTC	!rules	
5662911	Aug 20th, 2014 11:59:09 AM UTC	!rules	
5662885	Aug 20th, 2014 11:58:17 AM UTC	!rules	


(Example Records)
190250	Request Rules	CorrXXXXXX	CorrXXXXXX	Player Requested Rules	Aug 20th, 2014 4:01:38 AM UTC	
190242	Request Rules	CorrXXXXXX	CorrXXXXXX	Player Requested Rules	Aug 20th, 2014 3:59:09 AM UTC	
190240	Request Rules	CorrXXXXXX	CorrXXXXXX	Player Requested Rules	Aug 20th, 2014 3:58:17 AM UTC	
190236	Request Rules	CorrXXXXXX	CorrXXXXXX	Player Requested Rules	Aug 20th, 2014 3:47:46 AM UTC


190251	Request Rules	BugXXXXXXX	BugXXXXXXX	Player Requested Rules	Aug 20th, 2014 4:01:59 AM UTC	
190249	Request Rules	BugXXXXXXX	BugXXXXXXX	Player Requested Rules	Aug 20th, 2014 4:01:12 AM UTC	
190245	Request Rules	BugXXXXXXX	BugXXXXXXX	Player Requested Rules	Aug 20th, 2014 3:59:52 AM UTC	
190243	Request Rules	BugXXXXXXX	BugXXXXXXX	Player Requested Rules	Aug 20th, 2014 3:59:12 AM UTC	
190241	Request Rules	BugXXXXXXX	BugXXXXXXX	Player Requested Rules	Aug 20th, 2014 3:58:47 AM UTC
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      Rust (From $3.20 USD)


      Minecraft (Basic) (From $4.00 USD)


      Call of Duty 4X (From $7.00 USD)


      OpenTTD (From $4.00 USD)


      Squad (From $9.00 USD)


      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
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